Tuesday, October 26, 2010

IT News HeadLines (HotHardware) 26/10/2010

HotHardware

Adobe AIR 2.5 Brings Apps To TV, Tablets, And Smartphones
If you thought the showdown between Apple and Adobe was over, think again. The company's are bound to get at each other once more shortly, as Adobe has just introduced something that definitely encroaches into territory that Apple currently dominates: the app landscape. At Adobe MAX, Adobe’s worldwide developer conference, Adobe announced AIR 2.5. If you aren't familiar, AIR is a software platform which applications are built upon. The desktop version of TweetDeck is a good example. But AIR 2.5 is going
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Google Revises Privacy Policies, Creates Stronger Controls
Particularly over the past few months, Google has run into a few issues over privacy. The main issue that got them into hot water was a realization that their Street View cars had inadvertently collected Wi-Fi data while cruising, picking up some rather private information along the way. Google has become a large enough company now that people can reasonably question whether or not they should be collecting all of this private/location data, and Google's clearly aware of that. In an effort to control the damage
Read More ...


Sony Drops PSPgo Pricing To $199 In U.S.
It's a fact: the world isn't ready to give up on physical media entirely just yet. Well, it's not really a "fact," but it's fairly clear that at least this is true in the video game world. CD sales have been in decline for years, just as iTunes sales have been on the rise. With music, people seem to be okay with downloading digital copies. But with movies and games, it's still comforting to hold onto a physical copy. Sony's PSPgo was an experiment of sorts to see if people were truly ready to do away with physical
Read More ...


Apple's NC Data Center To Double In Size?
It's clear that Apple believes in the cloud. Their iTunes media portal has grown to heights that were unimaginable just years back, and with Apple TV, iTunes and the upcoming Mac App Store, it's clear that Apple will need lots of storage for apps and lots of bandwidth for serving them. Apple has become a content delivery company over the years, and that's probably what encouraged them to purchase land in Maiden, North Carolina in order to build a $1 billion data center. But is a 500,000 square foot data center
Read More ...


New 3DMark 11 Video Tantalizes With DX11 Splendor
Futuremark hasn't told anyone when it plans to launch 3DMark 11, but the video and screenshots the company has released thus far point towards a gorgeous application. It's arguably timely; the three-year-old 3DMark Vantage doesn't support DirectX 11. This could probably be fixed via an update, the same way 3DMark 2005 was rebuilt as 3DMark 2006, but Futuremark apparently has enough changes in mind to justify a new program. These tidings are virtually guaranteed to kick off a fresh round of debate over whether
Read More ...


Adobe AIR 2.5 Brings Apps To TV, Tablets, And Smartphones
If you thought the showdown between Apple and Adobe was over, think again. The company's are bound to get at each other once more shortly, as Adobe has just introduced something that definitely encroaches into territory that Apple currently dominates: the app landscape. At Adobe MAX, Adobe’s worldwide developer conference, Adobe announced AIR 2.5.

If you aren't familiar, AIR is a software platform which applications are built upon. The desktop version of TweetDeck is a good example. But AIR 2.5 is going beyond the desktop, a place where it has resided for quite some time. It's going to far, far beyond. It's going to places like smart televisions, tablets and smartphones. AIR is considered to be an element of Flash, so obviously there will be some resistance here on the Apple side. In fact, none of this will make it easier to get your app into Apple's App Store, but other app stores (like Intel's AppUp, etc.) may be compatible.


Adobe AIR now supports smartphones and tablets based on BlackBerry Tablet OS, Android, iOS, and desktops including Windows, Macintosh and Linux operating systems. In addition, Samsung will be the first television manufacturer to integrate support for Adobe AIR 2.5 in Samsung SmartTVs while Acer, HTC, Motorola, RIM, Samsung and others are expected to ship the runtime pre-installed on a variety of devices including tablets and smartphones later this year and early 2011.

With Adobe AIR, developers are able to use familiar tools including Adobe Flash Professional CS5, Adobe Flash Builder and Flex in order to build applications, and now that they'll work across various platforms, it's easy to see why developers would want to side with Adobe here. Build one app, sell it on various platforms.

AIR 2.5 enables rich application experiences through a series of new features, including support for accelerometer, camera, video, microphone, multi-touch and gestures. Support for geo location allows developers to create location-based applications and services. AIR 2.5 is also able to display native-browser controls within the application allowing for the integration of HTML and .SWF content. With SQLite support, developers can easily store and cache databases inside an AIR application. In addition, hardware acceleration for Adobe AIR is enabled across all major silicon partners including Broadcom Corporation, Intel, NVIDIA, ST Microelectronics, Trident, Texas Instruments, Qualcomm and others.


Adobe AIR 2.5 and the Adobe AIR 2.5 SDK for Android and desktop operating systems including Windows, Macintosh and Linux are available today. The BlackBerry Tablet OS SDK for Adobe AIR, which works with the Adobe AIR 2.5 SDK to create applications for the BlackBerry Tablet OS, is available today from RIM while the runtime is expected to ship preloaded on the BlackBerry PlayBook. So, let the building begin!

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Sony Drops PSPgo Pricing To $199 In U.S.
It's a fact: the world isn't ready to give up on physical media entirely just yet. Well, it's not really a "fact," but it's fairly clear that at least this is true in the video game world. CD sales have been in decline for years, just as iTunes sales have been on the rise. With music, people seem to be okay with downloading digital copies. But with movies and games, it's still comforting to hold onto a physical copy.


Sony's PSPgo was an experiment of sorts to see if people were truly ready to do away with physical game discs and go digital-only. The PSPgo lacked a UMD disc slot (that still exists on the traditional PSP), meaning that the only way you could purchase and play games on it was via download. The younger generation has no trouble understanding this concept, but the price seemed a bit steep from the beginning. With a limited amount of storage space for games and media, buyers knew from the start that they were hamstrung. And clearly, sales haven't been tremendous.

Sony has just announced that they'll be slashing the price of the PSPgo in Japan and America as the holiday season approaches. It's an important time of year, and Sony knows that they have a lot to compete with. Nintendo's DS line is selling well, and a 3D version is just around the corner. The PSPgo isn't new nor novel, making a price cut the only significant way to attract attention to it.


The PSPgo has sold for $249 in the U.S. since launch, but it will be cut to $199 starting today. In Japan, the retail asking price will drop from 26,800 yen to 16,800 yen. Only time will tell if the cut will be enough; we were hoping for a more noteworthy fall, but maybe enticing bundle deals will crop up as Black Friday draws closer.

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Google Revises Privacy Policies, Creates Stronger Controls
Particularly over the past few months, Google has run into a few issues over privacy. The main issue that got them into hot water was a realization that their Street View cars had inadvertently collected Wi-Fi data while cruising, picking up some rather private information along the way. Google has become a large enough company now that people can reasonably question whether or not they should be collecting all of this private/location data, and Google's clearly aware of that.

In an effort to control the damage and the fallout, and to regain the trust of anyone who had considered giving up on their services due to this event, Google has announced a few key changes internally as well as providing an update on the May Street View mess. First off, the company has hired Alma Whitten as their director of privacy across both engineering and product management, with her focus to be on ensuring the company builds effective privacy controls into their products and internal practices. She's basically in charge of driving home new privacy and security changes in order to keep anything like the Street View snafu from happening again.


Secondly, Google is ramping up training. They are enhancing our core training for engineers and other important groups (such as product management and legal) with a particular focus on the responsible collection, use and handling of data, and starting in two months, all employees will also be required to undertake a new information security awareness program, which will include clear guidance on both security and privacy.

Finally, the company is making some changes to their internal compliance procedures, mostly to reflect that Google is now a huge corporation. As an update to the Street View case, Google has confirmed that select e-mails and URLs, as well as some passwords, were captured by the vehicles, but they're working with investigators to close up any ends and get those deleted as soon as possible. 

Read More ...


Apple's NC Data Center To Double In Size?
It's clear that Apple believes in the cloud. Their iTunes media portal has grown to heights that were unimaginable just years back, and with Apple TV, iTunes and the upcoming Mac App Store, it's clear that Apple will need lots of storage for apps and lots of bandwidth for serving them. Apple has become a content delivery company over the years, and that's probably what encouraged them to purchase land in Maiden, North Carolina in order to build a $1 billion data center.


But is a 500,000 square foot data center really enough for Apple? The company just announced last week that they would be expanding their app store to the Mac desktop and notebook platform, OS X. At first, Snow Leopard users will get a peek, with the full rollout expecting to take the computing world by storm next summer with the release of OS X 10.7 "Lion." Apple's app stores are growing at a rapid rate, and it's probably easier to build big now than to expand later.


Now, reports are suggesting that Apple may be considering "doubling the size" of the server farm, and it's also reported that T5 Partners is planning a shell building to house more servers on the existing property. Apple, nor any of the companies involved in the original data center construction, have confirmed the reports, but a local flyer has flown above the center and produced a YouTube video that helps to somewhat confirm that more work is ongoing. Have a look at the massive data center below. Is this just preparing for the Mac App Store? Or is there something even bigger planned?


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10ZiG Thin Clients Virtual Desktop Proof-of-Concept Giveaway
Normal 0 false false false EN-US X-NONE HE MicrosoftInternetExplorer4
Normal 0 false false false EN-US X-NONE HE MicrosoftInternetExplorer4
Hi,
Companies  should check out this great proof of concept giveaway offer.
Submit a winning virtual desktop proof-of-concept for the chance to win 5 free 10ZiG thin clients!
Please fill out the form here
to enter to win our Virtual Desktop Proof-of-Concept Giveaway. One winner will receive 5 free 10ZiG thin clients for their desktop virtualization proof-of-concept.
To participate, submit your concept till Monday, November 15, 2010.
The winner will be announced and notified on Friday, November 19, 2010
Yours,
Bill Reilly


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Just Bragging. Check out my stuff I just ordered. Feel free to tell me if I could have done better or what you would have bought.
E-envy:
1. SAPPHIRE 100314SR Radeon HD 6870- bought two
2. Intel Core i5-750 Lynnfield 2.66GHz 8MB L3
3. ASUS P7P55D-E Pro LGA 1156 Intel P55
4. CORSAIR XMS3 4GB (2 x 2GB) 240-Pin
5. OCZ Vertex 2 OCZSSD2-2VTXE60G 2.5"
6. Win 7 Pro
That SSD really does it to me. Please tell me how awesome I am and how low you are because of your old 486 machine. Thank you.

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How to Transfer/Backup iPod files (Windows/Mac)
The guide is created to help people solve the following problems.

(1)People who want to transfer their broken iPod's files back to iPod or iPhone.
(2)People who want to transfer their iPod files to another iPod or iPhone.
(3)People who want to manage their iPod as hard disk but not just syncing their files by using iTunes.

All the need is a smart transfer called AVCWare iPod to iPod/Computer/iTunes Transfer (For Windows) and iMacsoft iPod to Mac Transfer(For Mac).

For Windows:

Step 0: Download AVCWare iPod to iPod/PC/iTunes Transfer, install it on your computer.

Step 1: Connet your iPod to your computer with your iPod Data Cable.

Note: Before you run this iPod transfer, you should run your iTunes first to recognize your iPod, Once your iTunes recognize your iPod, close your iTunes and run your AVCWare iPod Transfer, then your iPod files will appear on the left of this transfer software.
Now you can transfer your files from iPod to iTunes/Computer/iPod or from local computer to your iPod.

Part 1: Transfer iPod files to Local computer.

Open the library/playlist that you want to export files, and then check the file(s) you want to export in the file list.

Click the "Backup to local" button to start exporting files.




Part 2: Transfer iPod files to Local computer.

Open the library/playlist that you want to export files, and then check the file(s) you want to export in the file list.

Click the "Add to iTunes" button to start exporting files.



Part 3: Transfer Local files to your iPod.

Open the library/playlist that you want to add files into.

Click the "Add files button", and choose the Add Files to List option that the button shows, and then locate the required files to your iPod/iPhone.

Tip: If you want to add a folder containing all files you want, please click the Add files drop-down button, and choose the Add Folder to List option, and then locate the folder to your iPod/iPhone.




Part 4: Create a Playlist

When the iPod/iPhone icon appears in the AVCWare iPod to iPod/Computer/iTunes Transfer window, select a playlist below the iPod/iPhone icon. And then choose the New Playlist button to create an untitled playlist. This will appear at the bottom of the list of playlists below the selected iPod/iPhone icon.

Enter a name for your playlist. A short and descriptive name will help you organize your music and video on your iPod/iPhone.

Add audio or video files to your new playlist.



For Mac:

Step 0: Free download iPod to Mac Transfer , install and run it.
All information about your iPod, such as type, capacity, version, serial number, and format, will be shown on the main interface.
Tip: All functions for iPod are applicable to iPhone, iPhone 3G, iPhone 3GS as well except for the photo management.



Step 1: Transfer movies to iPod
Open the library/playlist that you want to transfer.
Click the "Add files to iPod" or "Add Folder to iPod" button.



Step 2: Locate the required audio files on the pop-up dialogbox and click "Open" button to import selected files to your iPod.



Step 3: Edit iPod Playlist
To those who want to create their own personalized iPod Playlist, you can try this function.
Choose the "File -> Playlist" option to create a new list , and then choose the "New Playlist" option from the submenu.
Drag & drop to import or export files need and drag it to the local, or you can choose the file from the local and drag it to the iPod.


More Featured Program:
Best DVD Ripper | DRM Converter | iPod to Computer Transfer | DVD to iPad Converter | iPhone to Computer Transfer | Mac DVD to iPod Converter

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TipGuide: one of the best iPhone utility App
TipGuide: An iPhone App presented by NotinInMotion.com More than A Tip Calculator! Tip Guidelines in many countries! TipGuide presents all you need to determine tips on various occasions. It is not only a tip calculator, but also provides comprehensive guidelines by geography and service types. With just a few taps you can easily determine the tip at different percentage, split among people in your group, and even see the guidelines on the same screen. Features include: 1.Quick tip calculation based on check amount and tip percentage; 2.Split among people; 3.Tip guidelines by country and by service type. Addressed customer feedback. Added new features and improved user interface and navigation: 1.In addition to calculating tip based on percentage, now tip can be specified by directly dollar value; 2.Fixed the slider sensitivity issue, also added a call-out label for easy setting of tip percentage; 3.Tip and gratuity guidelines now have a separate screen, with easy navigation back to the tip calculator; 4.Keeping the default, now the guideline of interest you viewed last time will be saved and automatically displayed next time; 5.More guidelines。 only $0.99, a reasonable price, It is no doubt the most cost-effective tip calculator. link: http://itunes.apple.com/cn/app/tipguide/id373033749?mt=8 http://notioninmotion.com http://www.youtube.com/watch?v=aVbW43jLuYs

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Shoot Training Video with Camcorder and Edit with Final Cut Pro
As a videographer in colleague, I use Canon Vixia HF11 to shoot internal communications and training videos. Canon Vixia HF11 shoots in HD format using AVCHD compression and the files have .mts extension. However, when I try to log and transfer the AVCHD footage from Canon camera to FCP, the camera does not show up. Final Cut Pro does not even import the .mts files directly.
While looking for a solution to edit the HD videos in FCP, I found Aunsoft MTS/M2TS Converter for Mac to convert the training videos from Canon Vixia HF11 to MOV for FCP, and then I can upload the training videos to web for online classes. The video quality is great and it is my preferred tool to handle AVCHD files to MOV.

If you have difficulties logging and transferring AVCHD files from camcorder/camera to Final Cut Pro or Final Cut Express like me, you may follow the steps below to make your videos importable and editable on Mac. Here I take my Canon Vixia HF11 as an example, and the steps will be similar to most AVCHD camcorders and cameras.
Step 1. Load AVCHD files to Aunsoft MTS/M2TS Converter for Mac.
While Canon HF11 is connected to Mac computer, it will show up as CAM-MEM. Run Aunsoft MTS/M2TS Converter for Mac as the best AVCHD training converter on Mac Snow Leopard, or Mac Leopard. Click the "Add" button and browse the .mts files from folder CAM_MEM > AVCHD > BDMV > STREAM. If you are using cameras with AVCHD files, you may be likely find the .mts files from the PRIVATE folder and then go to the AVCHD folder like above.
Step 2. Choose QuickTime MOV output format.
Click the "Format" option, and choose HD Video > H.264 HD Video(*.mov) as output format. The Mac AVCHD MTS converter will transcode MTS to MOV with H.264 codec and High-Def 1920x1080.

Step 3. Convert AVCHD MTS/M2TS to MOV for Final Cut.
Click the convert button under the preview window, and the conversion from AVCHD training video to MOV for editing in Final Cut Pro will start immediately.
After the conversion, import the recorded HD videos to Final Cut Pro. It is pretty easy to get the training videos to web for online classes.
Tips:
Aunsoft is offering Halloween discounts for most products, and you can find the free giveaway or discounted products at the Aunsoft Halloween promotion page.

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Replaced LCD, now no power??? Help :)
Hi all,
So I had a dell inspiron 1525 laptop that worked perfect but didn't display. I hooked it up to an external monitor and I got video fine. So I figured it was the screen itself.
So i got a replacement LCD from ANOTHER Inspiron 1525 that worked fine ( cept the HD was bad). I took the screen off...to put it with the first dell I just told you about.  I'm 100% positive the replacement screen worked fine.
So I replace the screen, route the wires, connect it all up...but now I have no power to the laptop at all. When I plug in the battery, there's nothing. If I disconnect the power cord and just give it a go running on battery..still nothing. No lights, nothing. Absolutely dead. This is strange to me. it all worked perfect beforehand when I had it hooked up to the external monitor. But ever since I replaced the lcd, i got no power.  I didn't really do anything with regard to the PSU or any of that. All I did was take the power panel off, then the keyboard so I could route the wires and hook everything up. IS there something I'm missing? Keep in mind that I replaced the entire lid. I figured it was  just as easy rather than taking the screen itself out of the lid and putting the replacement in it. SO I just swapped the full screen. I did NOT swap the inverter board. Should I?

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New 3DMark 11 Video Tantalizes With DX11 Splendor
Futuremark hasn't told anyone when it plans to launch 3DMark 11, but the video and screenshots the company has released thus far point towards a gorgeous application. It's arguably timely; the three-year-old 3DMark Vantage doesn't support DirectX 11. This could probably be fixed via an update, the same way 3DMark 2005 was rebuilt as 3DMark 2006, but Futuremark apparently has enough changes in mind to justify a new program.

These tidings are virtually guaranteed to kick off a fresh round of debate over whether or not 3DMark is a "real" test, or whether it deserves to be considered a benchmark at all. In addition to providing news of the actual video, we've decided to tackle this question. It's an ironic argument—Futuremark was actually founded by several former members of Future Crew. Our fellow dinosaurs might recognize that name—from 1992 - 1994, Future Crew earned recognition as one of the best demo-building* organizations around. Demos from this time period could be considered the ancestors of modern benchmarks. These programs were often coded in Assembler and could be highly tuned for the processors they ran on. In the days before 3D video cards, a well-designed demo could serve as a valid test of a CPU's performance when executing different types of code.



In the two shots above, Tessellation is on the in the first, off in the second. To see the difference, compare the ridges of carving on the totem--they stand out more noticeably on the first.



Fast forward to the modern era, and the argument chiefly focuses on whether or not a benchmark that isn't based on a shipping game can be a real or useful test. Our answer to this question is yes, though it helps to understand exactly what's being tested. On the simplest level, performance in 3DMark does correlate to performance in Because it's a well-known test that both AMD and NVIDIA examine with a fine-toothed comb, it's a bellwhether of what we should expect from other games. When games drastically deviate from 3DMark's relative performance ranking (either positively or negatively), the application provides an additional point of comparison.




This doesn't make 3DMark the single-most important 3D test, but it does offer a relatively unchanged series of ranking that can be referred to year after year. Because it's designed to run as independently from the CPU as possible, it's potentially a better performance indicator than another game that puts a heavier load on the CPU.

*The term "demo" means something slightly different in this context. Demos aren't restricted (but free) examples of programs or games—they're projects that a group of coders have built to demonstrate their programming skills. Future Crew became famous for Unreal (1992) and Second Reality (1993). An early 3D benchmark, Final Reality, was designed by members of Future Crew who formed Remedy Entertainment. 

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Hot Diggity - Asus 1201N Netbook with an SSD!!!
I just installed a Corsair F60 SSD purchased from Fry's into my Son's Asus 1201N netbook and that sucker is FAST! As a recap, the Asus 1201N netbook has an Atom 330 dual-core processor @ 1.6Ghz with Nvidia Ion graphics, but this SSD makes things much snappier. I gotta get me one of these! Take a look at the HD Tune screenshot:






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