Sunday, July 12, 2015

IT News Head Lines (TweakTown) 7/13/2015

TweakTown



F1 2015 launches without SLI support, isn't as broken as Arkham Knight
The launch of F1 2015 hasn't been perfect, with some users reporting performance issues on the PC version of the game. There's no support for NVIDIA's multi-GPU SLI technology. We've seen the game running on PC at 1080p 60FPS, where it looked quite good.

Some users were quick enough to have the day-one patch rolled out to them, but Codemasters' Community Manager took to Reddit to write: "Hey everyone, just wanted to hop in and say we're aware of a lot of the issues users are facing at the moment and the team are working on getting a lot of these bugs squashed as fast as possible. As always we really do appreciate your feedback and patience with us while we get these sorted".

The day-one update for F1 2015 has fixed up a bunch of parts of the game:

  • Flashback and the Instant Replay Flashback causes game to crash to desktop
  • Instant Replay - The game is crashing when entering an instant replay in all game modes
  • Backing out from a lobby in which you were a Client and Hosting a new Lobby will result in you not having Host Options for your new Lobby
  • Fuel info resets every time you cross the start/finish line
  • Out of box settings appear to be too high on onboard Intel GPUs
  • Graphics options do not save in certain situations
  • When a player collides before or after resetting to track, they get disqualified.
  • Clipping on the nose camera on the Manor car
  • Game crashes after running benchmark
  • Tyre wear carries over from short qualifying to race between intermediate & option tyres
  • Hang occurs when host backs out of Custom Lobby just before countdown finishes and loading begins.
  • Multiplayer qualifying result inconsistent across players
  • Backing out of a Lobby on 0 seconds of the countdown timer can result in a Hang if the player then creates and leaves a Custom Session.
  • Host will perpetually load after quitting game via front end after getting terminal damage in multiple races in custom lobby.
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Batman: Arkham Knight mess has Warner Bros changing its review process
The PC port of Batman: Arkham Knight has been such a mess for Rocksteady Studios (who palmed the development of the PC port of Arkham Knight to Iron Galaxy Studios) and Warner Bros, that it forced Warner Bros to pull the game until it was fixed. Now, Warner Bros has said that they have since modified their internal review process for all future games after the problems with Batman: Arkham Knight.

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Warner Bros' Community Admin 'Yorick' said: "Addressing the PC performance issues is still our top priority and at this time, we believe we have identified a number of fixes for the larger issues that were affecting PC players at launch. These fixes are currently being implemented into the game and once we have been able to do some initial testing, we'll have a better idea on the status of our progress. We'll provide an update on how things are developing next week".

Since the issues of the PC port of Arkham Knight caused so many hassles, Warner Bros has changed their entire internal review process, as Yorick explains: "We can also assure you that because of this latest launch, we are modifying the internal review process for all of our games. For those who are waiting for the updated version of the game on PC, please know that we are working on this every day. For the players who are continuing to play Batman: Arkham Knight on PC, fixes are continually being made to the game as we await the final updated version".

What about all of the upcoming DLC for Batman: Arkham Knight? Warner Bros has said that it will be coming to the PC, but after the studio releases the updated version of the PC port of the game, where Yorick explains: "Our continued focus on getting the right PC fixes in place for the main game has had an impact on the development of all DLC content for the PC version of the game. This means that the Batman: Arkham Knight - Batgirl: A Matter of Family DLC will not be available on July 14th for those who are currently playing the PC version of the game. We apologize for the delay and only want to make sure that any content that we offer is up to the standards that PC players expect".


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NVIDIA partners cut price on GTX 980 Ti, GTX 980 after Fury launch
Now that AMD has launched its new Radeon R9 Fury, something we were very impressed with in our review of the SAPPHIRE Tri-X R9 Fury, NVIDIA's add-in board (AIB) partners are very silently dropping their pricing on the GeForce GTX 980 Ti and GTX 980 cards.

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When NVIDIA launched the GeForce GTX 980 Ti, it dropped the pricing of the GTX 980 from $549 to $499, but the price has been dropped to $479 after the Fury launched. The GTX 980 Ti has been dropped to $629, down $20 from its MSRP of $649. This brings AMD to the point where they have to look at the price of their Radeon R9 390X, which is priced at $429 or so on Amazon.

It's an interesting turn, and while it's only $20, every little bit helps.


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Nintendo to launch next-gen console in July 2016, slower than the PS4
It looks like the latest rumor has Nintendo releasing its next generation 'NX' console in July 2016, but here's the clincher: it will reportedly be slower than the PlayStation 4.

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Nintendo's NX console will reportedly enter manufacturing in October, with DigiTimes reporting that Nintendo will begin pilot production on NX by October "at the latest". If this happens, we should see Nintendo do a huge reveal at E3 2016 in June next year. Once the production starts, other manufacturers will join in on the production process, which will definitely help.

But it's the hardware inside of the NX console that will have people talking, where rumors claim that the NX will only be as powerful as the PS4. Considering the new consoles aren't that powerful, this will be a huge disappointment. But, Nintendo could squeeze 1080p 60FPS out of its games if the hardware is juiced up, especially when compared to the Wii U.


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Protect Your Credit Cards from Theft With 35% Off This RFID-Protected
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Thieves don't need to physically steal your credit cards in order to use them - more and more often, they're using RFID (Radio Frequency Identification) technology to steal personal data embedded in credit and debit cards. Protect yours with the A3 aluminum RFID-protected wallet for $26.99 at TweakTown Deals.

Keep your private information safe in this sleek wallet with built-in RFID protection. Slim and compact, it won't add bulk but offers plenty of room for your cash and cards-and there's even a handy bottle opener integrated into the . design. Crafted from durable aluminum, this lightweight wallet will keep your cards safe for years to come.

Head to TweakTown Deals to get the A3 aluminum RFID-protected wallet for $26.99.


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Samsung announces it is working on 11K super-resolution
Samsung has just announced that it has its eyes on developing the world's first 11K super-resolution, where it is collaborating other industries and education. The South Korean government is investing $26.5 million spread out over 5 years.

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The new 11K super-resolution would feature an absolutely insane 2250PPI, and when compared to the current high-end 5K resolution and PPI, it looks insane. 5K features a resolution of 5120x2880, with a 218PPI on a 27-inch display. Samsung Display wants to hit the 2250PPI level at 11K, which will reportedly implement a "3D effect". The immense resolution and pixel density will supposedly provide a 3D effect, which would be a huge boon for VR screens, large screen TVs and even cinemas.

Executive Director Chu Hye Yong of Samsung Display's Base Technology Department said: "We are hoping that we are able to show such technologies at Pyeongchang Olympics if there is a progress in developing technologies. Although some might think that 11K as 'over specification' that consumers do not need, this can work as a basis for Korean display industry take another leap if related materials and parts improve through this".


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Samsung rumored to launch Galaxy Note 5 early to beat the new iPhone
With the disappointing financial results from Samsung after its new Galaxy S6 and S6 edge didn't sell as well as the company hoped, they want to launch their upcoming Galaxy Note 5 early, so it has a headstart on the new iPhone.

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Apple is expected to launch its new iPhone 6S in September, so Samsung is going to release the Galaxy Note 5 in August, according to sources of The Wall Street Journal. There's not much known on the Galaxy Note 5 at this stage, but if the rumors are true, we'll be introduced to the new smartphone soon enough.


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Facebook reiterates it has 'no plans to go into music streaming'
Music Ally reported that Facebook was interested in entering the streaming music subscription business, competing against Google, Spotify and Apple, but the social network has come out and squashed those rumors.

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"We have no plans to go into music streaming" said a Facebook spokesperson, where instead the social network is reportedly working on something unique and new. Music Ally reports that the new service could be a video sharing service, something that would compete directly with YouTube.

Facebook's purported video streaming service would offer up YouTube-like Content ID matching, competitive stream rates, and we're sure that it will feature music streaming, too. An insider source told Music Ally: "We have all been really utilizing it in internal testing. It is way, way ahead of YouTube".


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EA announces Mirror's Edge Catalyst Collector's Edition for $200
EA has just announced the Collector's Edition of Mirror's Edge Catalyst, which will include a huge 14-inch statue with two versions of Faith. One will be Faith as an adult, while the other will be Faith as a child.

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Mirror's Edge Catalyst Collector's Edition will cost $200, and will include an exclusive lithograph, 10 pieces of concept artwork, two temporary tattoos (one of the Mirror's Edge logo, the other that looks like Faith's right arm). It will be made available in a "limited quality" and will be made available on the PS4, Xbox One and PC.

The game itself, launches on February 23, 2016.


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Google Glass 'Enterprise Edition' features Intel processor, and more
The new version of Google Glass will be powered by an Intel Atom processor, thanks to the detectives over at 9to5Google. They've reported that the new version of Google Glass will be called 'Enterprise Edition', or just 'EE'.

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The updated Glass will feature a bigger prism, which is the little part of the wearable device that you look into, while Intel will provide an Atom processor. The larger prism is very welcomed, as it will help reduce eye strain and allow larger Now cards to be placed in front of your vision, while the Intel Atom processor will provide improved performance and better battery life.

Additionally, heat management has been improved, and thanks to the Intel Atom processor and its increased battery life, you should get through more of the day with the new Glass. Google has also reportedly developed an external battery pack for Glass, which I can't see many people using. Where are you going to install an external battery pack? On your ear? The new Enterprise Edition will also feature 802.11 a/b/g/n/ac dual-band Wi-Fi.

Going by the name 'Enterprise Edition', Google seems to be moving Glass into the workplace. This is a big shift away from the first Explorer Edition version of Glass, which was 'for fun' and for the mainstream consumer. Personally, I think this is a great shift, and the Enterprise Edition of Glass will be a day-one purchase for me.


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Star Citizen's FPS module delayed weeks, not indefinitely
Not too long ago we reported that the release of Star Marine, the first-person shooter module of the ambitious Star Citizen had been 'delayed indefinitely'. This was wrong, and Cloud Imperium Games is now talking about it all, clearing everything on Star Marine up.

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Cloud Imperium Games' Director of Community Management, Ben Lesnick, took to the Roberts Space Industries forums to clear things up, addressing complaints point-by-point. Firstly, he said that the statement that Star Marine had been "delayed indefinitely" was not the same as not having a release date, adding that "delayed indefinitely" is a games industry PR term for 'cancelled'.

Lesnick added: "The weekly updates from the team will give you a better idea [of what's happening], but the short story is that Star Marine was not ready for launch when we had hoped (and planned). We spent several weeks expecting that resolving a then-current crop of blockers would allow a PTU publish. When this didn't happen, we conducted a full review of the module lead by our top technical folks from around the company. What they determined was what you read in Chris' letter two weeks ago: we need to rebuild several 'boring' backend pieces and we need to fix serious animation issues before there would be any benefit to a release". As for the release, Lesnick said the delay is "weeks and not months/years/decades".

Various ships in the game were addressed by Lesnick's post in the RSI forums, where he talked about CIG's "concept sales", and that these concepts are usually outsourced to contractors who wouldn't otherwise touch the game, so they're not consuming precious resources of the studio. Regular concept sales are good, with Lesnick adding that it provides that "we have the [design] pipeline working properly".

When it comes to ships that haven't gone from the concept to production phase, such as the Xi'An Scout, Constellation, Orion, all rely on internal priorities: "Squadron 42 at the top, followed by ships for Arena Commander 1.0, then Arena Commander 2.0, and finally those that don't fit into the current state of the game, like tugs, science ships, and miners", reports PC Gamer.


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The Witcher 3 expansions are huge, 'almost the size of The Witcher 2'
While The Witcher 3 might have over 200 hours of content, its expansions are going to be just as large. During a talk with Gamereactor, CD Projekt RED's Konrad Tomaszkiewicz said talked about the DLC packs for The Witcher 3, which are huge.

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Tomaszkiewicz said: "The expansion packs will be whole new storylines with all the elements you've got in the main story (like cutscenes, new characters, new items, new Gwent cards) and many, many more. They will be quite long. The first expansion will be around 10 hours and the second expansion will be around 20 hours... and I think it's possible that they will be bigger, because it's always like this (that when we plan some time or hours, it's twice or something like this), but I'm not promising anything right now".

He added: "And even now, if you sum up this 10 to 20 hours and you compare it to The Witcher 2, it's almost the size of The Witcher 2. And it will be cool, it will be new stories, it will be very emotional stories and I think that people will be happy".


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Metal Gear Solid V the latest in downgraded graphics debacle
The last few years have been filled with downgraded and gimped graphics from games, but Konami looks to be joining a growing list of studios that have gimped their games because of the underpowered 'next-gen' consoles.

Metal Gear Solid V: The Phantom Pain is the game we're talking about, with some gamers not happy with the latest footage from the game. Some gamers are saying that there's a graphical downgrade in the shadows, textures and colors of the game. There are plenty of people on Twitter talking about it, with the producer behind the game, Ken-ichiro Imaizumi, trying to fan the flames.

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Ben Affleck will write, direct and star in the next Batman movie
With Comic-Con 2015 kicking off, Deadline is reporting that Ben Affleck will be taking control of the first standalone Batman movie. Affleck will write, direct and star in the upcoming Batman movie.

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Deadline's Mike Fleming reports: "My studio sources tell me that Affleck and Johns are well in synch and have more than found their rhythm. In fact, they are likely to turn in a script before the end of the summer, prior to Affleck going off to direct Live By Night in November. Affleck postponed that pic to star in Batman V Superman: Dawn Of Justice".

Geoff Johns is a name that DC fans should know, as he's the co-publisher of DC Comics, one of the two people in the highest creative position at DC. Not only that, but he has put in considerable work into the well-received TV side of DC with Arrow and The Flash. We should hopefully see a different Batman than what we've seen with Christopher Nolan's 'The Dark Knight Trilogy' and Snyder's work in Batman v Superman: Dawn of Justice.


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QuakeCon 2015... Expect Doom, Fallout 4 and The Elder Scrolls Online
It looks like QuakeCon 2015 attendees can expect to see a lot of Doom, Fallout 4 and The Elder Scrolls Online later this month.

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Bethesda will show off Fallout 4, demonstrating exclusive portions of the game, with game director Todd Howard leading the viewing session. In addition, development team members will share information about Doom during a special panel discussion. ZeniMax Online Studios will discuss The Elder Scrolls Online: Tamriel Unlimited during QuakeCon.

Bethesda had a great presence during E3 2015 last month, and is building more hype during QuakesCon - I look forward to seeing how Doom and Fallout 4 turn out.

QuakeCon 2015 takes place from July 23 to July 25.


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Transcend StoreJet 500 256GB Portable SSD Review
transcend-storejet-500-256gb-portable-ssd-review
Portable SSDs have become as conventional as internal solutions over the past year, with many leading vendors having at least one solution on the market utilizing either USB 3.0 or Thunderbolt technology. With that, we now have enough solutions for consumers to have a choice when looking for their next external solution.

The StoreJet 500 is the latest portable SSD from Transcend. Capacity options range from 256GB to 1TB featuring a bus-powered design. Thunderbolt and USB 3.0 are included for connectivity and insures compatibility between legacy and modern Mac machines. Marketing numbers for the StoreJet 500 include a 440 MB/s read speed, and while being built for OS X, the StoreJet 500 uses the HFS+ file system and is compatible with OS X 10.7+. For users that want to utilize this solution with a Windows machine, you can do so by formatting to exFAT or NTFS.

MSRP of the Transcend StoreJet 500 in the 256GB capacity is listed at $299.99 with a three-year warranty.

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Packaging for the StoreJet houses an image of the drive on the front. Next to this, we find both performance numbers and capacity listed at the top right.

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The rear side of the box carries further product information, along with mention of Transcends RecoveRX and Elite management software, which is compatible with this portable solution.

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Opening up the packaging, I was surprised to find the drive housed in its own container. Front and center, we have a large transcend logo with a small LED to the top.

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Scope of delivery includes both USB 3.0 and Thunderbolt cables. We also have a pouch for the drive, reading materials, and the drive itself.

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The bottom edge of the drive houses both the USB 3.0 port and Thunderbolt connection.

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Testing the StoreJet 500, first in Windows 8.1 with a USB 3.0 connection. The drive was able to reach 442 MB/s read, followed up by 303 MB/s write.

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Switching over to OS X, we also swapped interfaces to Thunderbolt. With that said, we actually lost performance with our OS X system coming in at 379 MB/s read and 291 MB/s write.

The Transcend StoreJet 500 is one of the more unique solutions we have seen built for OS X. With that said, this dual port connectivity with USB 3.0 and Thunderbolt has become part of a trend with external storage solutions as of late. This gives vendors the best in terms of performance with Thunderbolt, while maintaining a broad market appeal with USB 3.0. The StoreJet 500 having both is a solid device, with excellent build quality and aesthetic appeal thanks to its aluminium simplistic design.

Performance of the StoreJet was rather good; surprisingly better in Windows than it was with OS X. Within Windows, we nearly topped the charts, but ended up falling short; results came in at 442 MB/s read and 303 MB/s write. Over to OS X, performance even with Thunderbolt wasn't quite what I expected. Here we were able to reach 379 MB/s read, followed by 291 MB/s write.

Overall, the StoreJet 500 is a solid performer for those wanting both a great looking and performing solution. Adding to this is the MSRP and warranty which you will find at $299.99 for the 256GB capacity backed by a three-year warranty.

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