Monday, April 13, 2015

IT News Head Lines (AnandTech) 4/14/2015

AnandTech



Windows 10 Insiders: New Windows 10 Mobile Build Now Available For Phones
It was almost two months ago that Microsoft released the first build of Windows 10 for phones. The first build was very basic, and was missing a lot of the Windows 10 functionality that will be coming. If you did want to try it out though, it was limited to just a handful of devices which means that it had a very small audience. Today that is changing, and the new build is available on almost every single Nokia/Microsoft phone made with the big exception of the high end Lumia 930/Icon, as well as the just released Lumia 640XL. Both devices require some new scaling code added to support the display size and resolution.

But with this build, we really get our first glance at Windows 10 on phones. Many of the core apps have been updated to have a new experience. Project Spartan, which we first saw in the latest Windows 10 desktop build, is now replacing Internet Explorer on the phone as well. Considering the performance delta between mobile CPUs and desktop CPUs, the performance improvements that we have measured in Project Spartan should make an even bigger difference. I will run one of my devices through some benchmarks to see what the new build will offer.


Also new is the Outlook Mail and Outlook Calendar apps, which are universal Windows apps and will be the same ones found on the desktop too, although they are not yet on the current desktop build, so we will get our first look at them on the small screen. They have a new UI, and the calendar and mail can both be accessed while in the same app rather than having to switch between two. Outlook will now leverage Word for email composition as well, which should drastically improve the experience on mobile.

The Phone and Messaging apps are also new. Both have new designs, but the Skype integration coming to the Messaging app does not appear to be part of this build. The People and Maps app are also redesigned.

All of these apps can now be accessed through a new App Switcher, which is accessed the same way as the old one – hold the back button – and it now supports landscape and offers a grid layout on larger devices which have extra screen real estate.

For anyone who wants to try it out, you must be part of the Windows Insider program, and install the Windows Insider app on your phone, and then sign in with the same MS account as you signed up for the Windows Insider with. Remember though that this is all pre-release software, so you may not want to install this on your personal phone. There are a list of known bugs as well, so be sure to check out the source link if you are interested in installing the new Technical Preview.

Source: Microsoft


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Crucial BX100 (120GB, 250GB, 500GB & 1TB) SSD Review
Crucial has been doing very well in the client SSD market during the past year. Crucial's/Micron's ability to quickly roll out the 16nm NAND node definitely paid off because the MX100 really nailed it when it came to cost and overall value. The MX100 set a new bar for mainstream SSD prices while still providing solid performance in typical client-level workloads. Back at CES, Crucial introduced some fresh faces to its client SSD lineup by announcing the MX200 and BX100The MX200 is essentially a retail version of Micron's M600 that was launched last year and which we already reviewed, but the BX100 is a totally new series that utilizes Silicon Motion's popular SM2246EN controller with custom Crucial firmware. Can the BX100 provide what the MX100 did last year? Read on and find out!


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Future-proofing HTPCs for the 4K Era: HDMI, HDCP and HEVC
4K (Ultra High Definition / UHD) has matured far more rapidly compared to the transition from standard definition to HD (720p) / FHD (1080p). This can be attributed to the rise in popularity of displays with high pixel density as well as support for recording 4K media in smartphones and action cameras on the consumer side. However, movies and broadcast media continue to be the drivers for 4K televisions. Cinemal 4K is 4096x2304, while true 4K is 4096x2160. Ultra HD / UHD / QFHD all refer to a resolution of 3840x2160. Despite the differences, '4K' has become entrenched in the minds of the consumers as a reference to UHD. Hence, we will be using them interchangeably in the rest of this piece.

Currently, most TV manufacturers promote UHD TVs by offering an inbuilt 4K-capable Netflix app to supply 'premium' UHD content. The industry believes it is necessary to protect such content from unauthorized access in the playback process. In addition, pushing 4K content via the web makes it important to use a modern video codec to push down the bandwidth requirements. Given these aspects, what do consumers need to keep in mind while upgrading their HTPC equipment for the 4K era?

Display Link and Content Protection


DisplayPort outputs on PCs and GPUs have been 4K-capable for more than a couple of generations now, but televisions have only used HDMI. In the case of the SD to HD / FHD transition, HDMI 1.3 (arguably, the first HDMI version to gain widespread acceptance) was able to carry 1080p60 signals with 24-bit sRGB or YCbCr. However, from the display link perspective, the transition to 4K has been quite confusing.

4K output over HDMI began to appear on PCs with the AMD Radeon 7000 / NVIDIA 600 GPUs and the Intel Haswell platforms. These were compatible with HDMI 1.4 - capable of carrying 4Kp24 signals at 24 bpp (bits per pixel) without any chroma sub-sampling. Explaining chroma sub-sampling is beyond the scope of this article, but readers can think of it as a way of cutting down video information that the human eye is less sensitive to.

HDMI 2.0a


HDMI 2.0, which was released in late 2013, brought in support for 4Kp60 video. However, the standard allowed for transmitting the video with chroma downsampled (i.e, 4:2:0 instead of the 4:4:4 24 bpp RGB / YCbCr mandated in the earlier HDMI versions). The result was that even non-HDMI 2.0 cards were able to drive 4Kp60 video. Given that 4:2:0 might not necessarily be supported by HDMI 1.4 display sinks, it is not guaranteed that all 4K TVs are compatible with that format.



Evolution of HDMI Features

True 4Kp60 support comes with HDMI 2.0, but the number of products with HDMI 2.0 sources can be counted with a single hand right now. A few NVIDIA GPUs based on the second-generation Maxwell family (GM206 and GM204) come with HDMI 2.0 ports.

On the sink side, we have seen models from many vendors claiming HDMI 2.0 support. Some come with just one or two HDMI 2.0 ports, with the rest being HDMI 1.4. In other cases where all ports are HDMI 2.0, each of them support only a subset of the optional features. For example, not all ports might support ARC (audio return channel) or the content protection schemes necessary for playing 'premium' 4K content from an external source.



HDMI Inputs Panel in a HDMI 2.0 Television (2014 Model)

HDMI 1.3 and later versions brought in support for 10-, 12- and even 16b pixel components (i.e, deep color, with 30-bit, 36-bit and 48-bit xvYCC, sRGB, or YCbCr, compared to 24-bit sRGB or YCbCr in previous HDMI versions). Higher bit-depths are useful for professional photo and video editing applications, but they never really mattered in the 1080p era for the average consumer. Things are going to be different with 4K, as we will see further down in this piece. Again, even though HDMI 2.0 does support 10b pixel components for 4Kp60 signals, it is not mandatory. Not all 4Kp60-capable HDMI ports on a television might be compatible with sources that output such 4Kp60 content.

HDMI 2.0a was ratified yesterday, and brings in support for high dynamic range (HDR). UHD Blu-ray is expected to have support for 4Kp60 videos, 10-bit encodes, HDR and BT.2020 color gamut. Hence, it has become necessary to ensure that the HDMI link is able to support all these aspects - a prime reason for adding HDR capabilities to the HDMI 2.0 specifications. Fortunately, these static EDID extensions for HDR support can be added via firmware updates - no new hardware might be necessary for consumers with HDMI 2.0 equipment already in place.

HDCP 2.2


High-bandwidth Digital Content Protection (HDCP) has been used (most commonly, over HDMI links) to protect the path between the player and display from unauthorized access. Unfortunately, the version of HDCP used to protect HD content was compromised quite some time back. Content owners decided that 4K content would require an updated protection mechanism, and this prompted the creation of HDCP 2.2. This requires updated hardware support, and things are made quite messy for consumers since HDMI 2.0 sources and sinks (commonly associated with 4K) are not required to support HDCP 2.2. Early 4K adopters (even those with HDMI 2.0 capabilities) will probably need to upgrade their hardware again, as HDCP 2.2 can't be enabled via firmware updates.

UHD Netflix-capable smart TVs don't need to worry about HDCP 2.2 for playback of 4K Netflix titles. Consumers just need to remember that whenever 'premium' 4K content travels across a HDMI link, both the source and sink must support HDCP 2.2. Otherwise, the source will automatically downgrade the transmission to 1080p (assuming that an earlier HDCP version is available on the sink side). If an AV receiver is present in the display chain, it needs to support HDCP 2.2 also.

Key Takeaway: Consumers need to remember that not all HDMI 2.0 implementations are equal. The following checklist should be useful while researching GPU / motherboard / AVR / TV / projector purchases.

  • HDMI 2.0a
  • HDCP 2.2
  • 4Kp60 4:2:0 at all component resolutions
  • 4Kp60 4:2:2 at 12b and 4:4:4 at 8b component resolutions
  • Audio Return Channel (ARC)

HDMI 2.0 has plenty of other awesome features (such as 32 audio channels), but the above are the key aspects that, in our opinion, will affect the experience of the average consumer.

HEVC - The Video Codec for the 4K Era


The move from SD to HD / FHD brought along worries about bandwidth required to store files / deliver content. H.264 evolved as the video codec of choice to replace MPEG-2. That said, even now, we see cable providers and some Blu-rays using MPEG-2 for HD content. In a similar manner, the transition from FHD to 4K has been facilitated by the next-generation video codec, H.265 (more commonly known as HEVC - High-Efficiency Video Coding). Just as MPEG-2 continues to be used for HD, we will see a lot of 4K content being created and delivered using H.264. However, for future-proofing purposes, the playback component in a HTPC setup definitely needs to be capable of supporting HEVC decode.

Despite having multiple profiles, almost all consumer content encoded in H.264 initially was compliant with the official Blu-ray specifications (L4.1). However, as H.264 (and the popular open-source x264 encoder implementation) matured and action cameras began to make 1080p60 content more common, existing hardware decoders had their deficiencies exposed. 10-bit encodes also began to gain popularity in the anime space. Such encoding aspects are not supported for hardware accelerated decode even now. Carrying forward such a scenario with HEVC (where the decoding engine has to deal with four times the number of pixels at similar frame rates) would be quite frustrating for users. Thankfully, HEVC decoding profiles have been formulated to avoid this type of situation. The first two to be ratified (Main and Main10 4:2:0 - self-explanatory) encompass a variety of resolutions and bit-rates important for the consumer video distribution (both physical and OTT) market. Recently ratified profiles have range extensions [ PDF ] that target other markets such as video editing and professional camera capture. For consumer HTPC purposes, support for Main and Main10 4:2:0 will be more than enough.

HEVC in HTPCs


Given the absence of a Blu-ray standard for HEVC right now, support for decoding has been tackled via a hybrid approach. Both Intel and NVIDIA have working hybrid HEVC decoders in the field right now. These solutions accelerate some aspects of the decoding process using the GPU. However, in the case where the internal pipeline supports only 8b pixel components, 10b encodes are not supported for hybrid decode. The following table summarizes the current state of HEVC decoding in various HTPC platforms. Configurations not explicitly listed in the table below will need to resort to pure software decoding.

HEVC Decode Acceleration Support in Contemporary HTPC Platforms
Platform HEVC Main (8b) HEVC Main10 4:2:0 (10b)
Intel HD Graphics 4400 / 4600 / 5000 Hybrid Not Available
Intel Iris Graphics 5100 Hybrid Not Available
Intel Iris Pro Graphics 5200 Hybrid Not Available
Intel HD Graphics 5300 (Core M) Not Available Not Available
Intel HD Graphics 5500 / 6000 Hybrid Hybrid
Intel Iris Graphics 6100 Hybrid Hybrid
NVIDIA Kepler GK104 / GK106 / GK107 / GK208 Hybrid Not Available
NVIDIA Maxwell GM107 / GM108 / GM200 / GM204 Hybrid Not Available
NVIDIA Maxwell GM206 (GTX 960) Hardware Hardware

Note that the above table only lists the vendor claims, as exposed in the drivers. The matter of software to take advantage of these features is a completely different aspect. LAV Filters (integrated in the recent versions of MPC-HC and also available as a standalone DirectShow filter set) is one of the cutting-edge softwares taking advantage of these driver features. It is a bit difficult for the casual reader to get an idea of the current status from all the posts in the linked thread. The summary is that driver support for HEVC decoding exists, but is not very reliable (often breaking with updates).

HEVC Decoding in Practice - An Example


LAV Filters 0.64 was taken out for a test drive using the Intel NUC5i7RYH (with Iris Graphics 6100). As per Intel's claims, we have hybrid acceleration for both HEVC Main and Main10 4:2:0 profiles. This is also brought out in the DXVAChecker Decoder Devices list.


A few sample test files (4Kp24 8b, 4Kp30 10b, 4Kp60 8b and 4Kp60 10b) were played back using MPC-HC x64 and the 64-bit version of LAV Video Decoder. The gallery below shows our findings.


In general, we found the hybrid acceleration to be fine for 4Kp24 8b encodes. 4Kp60 streams, when subject to DXVAChecker's Decoder benchmark, came in around 45 - 55 fps, while the Playback benchmark at native size pulled that down to the 25 - 35 fps mark. 10b encodes, despite being supported in the drivers, played back with a black screen (indicating either the driver being at fault, or LAV Filters needing some updates for Intel GPUs).

In summary, our experiments suggest that 4Kp60 HEVC decoding with hybrid acceleration might not be a great idea for Intel GPUs at least. However, movies should be fine given that they are almost always at 24 fps. That said, it would be best if consumers allow software / drivers to mature and wait for full hardware acceleration to become available in low-power HTPC platforms.

Key Takeaway: Ensure that any playback component you add to your home theater setup has hardware acceleration for decoding

(a) 4Kp60 HEVC Main profile

(b) 4Kp60 HEVC Main10 4:2:0 profile


Final Words


Unless one is interested in frequently updating components, it would be prudent to keep the two highlighted takeaways in mind while building a future-proof 4K home theater. Obviously, 'future-proof' is a dangerous term, particularly where technology is involved. There is already talk of 8K broadcast content. However, it is likely that 4K / HDMI 2.0 / HEVC will remain the key market drivers over the next 5 - 7 years.

Consumers hoping to find a set of components satisfying all the key criteria above right now will need to exercise patience. On the TV and AVR side, we still don't have models supporting HDMI 2.0a as well as HDCP 2.2 specifications on all their HDMI ports. On the playback side, there is no low-power GPU sporting a HDMI 2.0a output while also having full hardware acceleration for decoding of the important HEVC profiles.

In our HTPC reviews, we do not plan to extensively benchmark HEVC decoding until we are able to create a setup fulfilling the key criteria above. We will be adopting a wait and watch approach while the 4K HTPC ecosystem stabilizes. Our advice to consumers will be to do the same.




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Intel & Cray Land Contract for 2 Dept. of Energy Supercomputers
Late last year the United States Department of Energy kicked off the awards phase of their CORAL supercomputer upgrade project, which would see three of the DoE’s biggest national laboratories receive new supercomputers for their ongoing research work. The first two supercomputers, Summit and Sierra, were awarded to the IBM/NVIDIA duo for Oak Ridge National Laboratory and Lawrence Livermore National Laboratory respectively. Following up on that, the final part of the CORAL program is being awarded today, with Intel and Cray receiving orders to build 2 new supercomputers for Argonne National Laboratory.

The flagship of these two computers is Aurora, a next-generation Cray “Shasta” supercomputer that is scheduled for delivery in 2018. Designed to deliver 180 PetaFLOPS of peak compute performance, Aurora will be heavily leveraging Intel’s suite of HPC technologies. Primarily powered by a future version of Intel’s Xeon Phi accelerators – likely the 10nm-fabbed Knights Hill – Aurora will be combining the Xeon Phi with Intel’s Xeon CPUs (Update: Intel has clarified that the Xeons are for management purposes only), an unnamed Intel developed non-volatile memory solution, and Intel’s high-speed and silicon photonics-driven Omni-Path interconnect technology. Going forward, Intel is calling this future setup their HPC scalable system framework.


At 180 PFLOPS of performance, Aurora will be in the running for what will be the world’s fastest supercomputer. Whether it actually takes the crown will depend on where exactly ORNL’s Summit supercomputer ends up – it’s spec’d for between 150 PFLOPS and 300 PFLOPS – with Aurora exceeding the minimum bounds of that estimate. All told this makes Aurora 18 times faster than its predecessor, the 10 PFLOPS Mira supercomputer. Meanwhile Aurora’s peak power consumption of 13MW is also 2.7 times Mira’s, which works out to an overall increase in energy efficiency of 6.67x.

US Department of Energy CORAL Supercomputers
Aurora Theta Summit Sierra
CPU Architecture Intel Xeon

(Management Only)
Intel Xeon

(Management Only)
IBM POWER9 IBM POWER9
Accelerator Architecture Intel Xeon Phi (Knights Hill?) Intel Xeon Phi (Knights Landing) NVIDIA Volta NVIDIA Volta
Performance (RPEAK) 180 PFLOPS 8.5 PFLOPS 150 - 300 PFLOPS 100+ PFLOPS
Power Consumption 13MW 1.7MW ~10MW N/A
Nodes N/A N/A 3,400 N/A
Laboratory Argonne Argonne Oak Ridge Lawrence Livermore
Vendor Intel + Cray Intel + Cray IBM IBM

The second of the supercomputers is Theta, which is a much smaller scale system intended for early production system for Argonne, and is scheduled for delivery in 2016. Theta is essentially a one-generation sooner supercomputer for further development, based around a Cray XC design and integrating Intel Xeon processors along with Knights Landing Xeon Phi processors. Theta in turn will be much smaller than Aurora, and is scheduled to deliver a peak performance of 8.5 PFLOPS while consuming 1.7MW of power.

The combined value of the contract for the two systems is over $200 million, the bulk of which is for the Aurora supercomputer. Interestingly the prime contractor for these machines is not builder Cray, but rather Intel, with Cray serving as a sub-contractor for system integration and manufacturing. According to Intel this is the first time in nearly two decades that they have been awarded the prime contractor role in a supercomputer, their last venture being ASCI Red in 1996. Aurora in turn marks the latest in a number of Xeon Phi supercomputer design wins for Intel, joining existing Intel wins such as the Cori and Trinity supercomputers. Meanwhile for partner Cray this is also the first design win for their Shasta family of designs.

Finally, Argonne and Intel have released a bit of information on what Aurora will be used for. Among fields/tasks planned for research on Aurora are: battery and solar panel improvements, wind turbine design and placement, improving engine noise & efficiency, and biofuel research, including more effective disease control for biofuel crops.


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TSMC Hypes Its Upcoming 10 nm Process, Amid Struggles to Hit Volume at 16 nm
TSMC is hoping to have a smoother die shrink on the next node

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Death and Dragons -- Report Claims Game of Thrones Hit by Piracy "Tidal Wave"
HBO hit continues to earn its title of the internet's most pirated show

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In California Hippies, Religious Right Find Common Enemy in Vaccine Science
Anti-vaxxers suggest it's their "freedom" to not vaccinate, even if it lowers the herd immunity killing and maiming children

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