Monday, March 30, 2015

IT News Head Lines (TweakTown) 3/31/2015

TweakTown



Intel rumored to acquire FPGA giant Altera for $10 billion
Intel is preparing one of its largest acquisitions to date, with Altera. Altera is a well-known manufacturer of SoC and FPGAs, and could seriously bolster Intel's already strong position in the market.

intel-middle-10-billion-acquisition-altera
The rumored acquisition would give Intel even more control of the server market, of which it already dominates with 98% market share. Datacenters are moving toward FPGA-based products, as they are reprogrammable chips that can run specific tasks faster than Intel's own chips on their own. Microsoft and Baidu are already shifting into Altera's FPGA chips, alongside Intel's own chips with good results.

Considering Intel manufacturers Altera's FPGAs, Intel acquiring the company could see them integrating FPGA onto their chips for additional performance. One of the big reasons for Intel to splash out $10 billion on Altera is that companies like Microsoft and Baidu could integrate FPGA with ARM-based solutions, which is Intel's biggest threat right now. Technology analyst Patrick Moorhead has said: "If Intel owns Altera, the chance of that happening is zero percent".


Read More ...




The NSA considered killing its mass surveillance program in early 2013
In what feels like a parody to write, the Associated Press is reporting that the National Security Agency was discussing internally, to kill its phone surveillance program all the way back in early 2013.

nsa-considered-killing-mass-surveillance-program-early-2013
Some NSA officials were concerned that the mass surveillance program was not only expensive, but it was ineffective. These officials said that it wasn't "central" to catching terrorist plots, nor was it effective at securing most cellphone calls. These same officials were worried of the fallout if the public ever found out about the program, something NSA whistleblower Edward Snowden exposed not long after the internal discussions about scrapping the program began.

There were "top managers" that saw the internal proposal, while the NSA director at the time, General Keith Alexander, reportedly not seeing it. Alexander believed in spying on US citizens' phone records, while President Obama's proposed reforms would've required legal changes "that haven't been forthcoming" reports Engadget.


Read More ...




Batman: Arkham Knight is going all-digital on the PC for the UK
Warner Bros. has announced that it has no plans to release a retail version of Batman: Arkham Knight in the UK, where it will be going online only in the country.

batman-arkham-knight-going-digital-pc-uk
The company talked with MCV UK where it said that every other country would receive a boxed copy of the game for the Xbox One, PS4 and PC. The UK will be greeted with boxed copies of the Xbox One and PS4 versions of Batman: Arkham Knight, just not the PC. This could be WB's move into a digital-only world, testing the consumers with one of its biggest releases of the year.


Read More ...




Pebble breaks Kickstarter records, raises whopping $20.3 million
The Pebble Kickstarter campaign has ended, and it looks like people are firmly behind the smartwatch wearable company. Most of the generated $20.3 million in funding came from pre-orders of the Pebble Time smartwatch, which customers can expect to begin receiving in May.

pebble-breaks-kickstarter-records-raises-whopping-20-3-million
It took only 49 minutes to raise $1 million, smashing the first Kickstarter record, and became the best funded campaign one week later - receiving $13.3 million total.

"We cannot thank the Pebble community enough for their monumental support," said Eric Migicovsky, CEO of Pebble. "We continue to listen to and be inspired by the backers who believed in us and supported our vision from day one."

The original Pebble Watch generated $10 million from 69,000 people in a crowdfunded effort - and the smartwatch and wearables momentum has only helped support Pebble further.


Read More ...




Malware trap turns PCs into zombies for expanding global botnet
A single Command and Control server could be responsible for running a botnet using a number of different malware programs to infect users. It appears the cybercriminals are infecting as many machines as possible, and the botnet can be sold or rented to clients - spreading via manipulated Word documents attached to emails.

malware-trap-turns-pcs-zombies-expanding-global-botnet
Security firm G DATA found a fake rail card invoice is one tactic criminals are using to help infect new victims. Instead of being an actual rail card invoice, however, the installed malware builds up a botnet, as criminals are able to remotely hijack infected PCs.

"The malware behaves like a matryoshka doll on the system," said Ralf Benzmuller, head of G DATA SecurityLabs. "It gradually reveals its potential and actual aim. We suspect that the infected systems are intended for use as zombie PCs in the Andromeda/Gamarue botnet."


Read More ...




GitHub facing DDoS siege cyberattack dating back few days
Having trouble trying to access GitHub, a website known for hosting and sharing programming code and other specialized content? The site is facing a major distributed denial-of-service (DDoS) attack that started on Thursday and has continued to evolve and pose problems throughout the weekend.

github-facing-ddos-siege-cyberattack-dating-back-few-days
The site seems to be working better now, but the company has confirmed problems starting on Thursday - and continuing until early afternoon on the east coast: "87 hours in, our mitigation is deflecting most attack traffic," GitHub said in a public post. "We're aware of intermittent issues and continue to adapt our response."

It's unknown what perpetrators are behind the attack, but it appears a reflection attack - which pulls traffic from other sites to overwhelm GitHub's server - could be to blame, according to Arbor Networks.

"These include every vector we've seen in previous attacks as well as some sophisticated new techniques that use the Web browsers of unsuspecting, uninvolved people to flood github.com with high levels of traffic," according to a GitHub blog post. "Based on reports we've received, we believe the intent of this attack is to convince us to remove a specific class of content."


Read More ...




Google teams up with Johnson & Johnson to research surgical robots
Google has partnered with Johnson & Johnson's Ethicon medical device company to help develop advanced surgical robotics technology for surgeons, patients and health care providers. Increased collaboration could also mean better information delivery for surgeons and medical practitioners during surgeries.

google-teams-up-johnson-research-surgical-robots
Both companies look to create a robotic-assisted surgical platform that is able to utilize advanced technologies, making surgeries more efficient for surgeons - and hopefully safer for medical patients.

"For more than 60 years, Ethicon has developed products and technologies that have transformed the way surgery is done," said Gary Pruden, Worldwide Chairman of the global surgery group at Johnson & Johnson. "This collaboration with Google is another important step in our commitment to advancing surgical care, and together, we aim to put the best science, technology and surgical know-how in the hands of medical teams around the world."

Google has diversified its products and research initiatives in recent years, and robotics has quietly become a major effort for the Silicon Valley company.


Read More ...




Data breaches lead to increased prevalence of e-file tax fraud
Electronic filing of federal tax returns has become even more complicated, as fallout from a number of high-profile data breaches continues. The Social Security numbers and other stolen personal information from these issues has led to more fraudulent tax returns - and the IRS is informing unknowing victims that someone else filed their tax return for them.

data-breaches-lead-increased-prevalence-file-tax-fraud
Tax refund fraud is the most prevalent form of identity fraud the Federal Trade Commission (FTC) has received since 2012, according to the National Consumers League. To make matters worse, it's extremely difficult to avoid, so it will remain an appealing crime for cybercriminals.

"Tax fraud this year is very prevalent, primarily because of these recent high-profile data breaches," said Julie Miller, spokesperson for Intuit, in a statement published by the San Jose Mercury News. "We are seeing tax refund fraud being driven by identity theft. That has implications for people who use TurboTax online or any online tax preparation."


Read More ...




Monolith Software says Xenoblade Chronicles 3D pushes mobile RPGs
Monolith Software is still surprised that its Xenoblade Chronicles 3D, which was designed for the Nintendo Wii, transitioned to handheld devices. It will be the first 3DS game requiring Nintendo's New 3DS to play it - and will be released on April 10.

monolith-software-xenoblade-chronicles-3d-pushes-mobile-rpgs
Gamers have the chance to play the RPG exploring the story behind the Monado blade, while fighting the Mechon army. Monolith Software wanted to blend real-time combat with RPG strategy, and gamers can look at animated models of both allies and enemies.

"Now we can play Xenoblade Chronicles on the New Nintendo 3DS XL, and... now, this may sound a little egotistical, but I thought, 'This is really going to raise the bar for RPGs on portable devices," said Tetsuya Takahashi, director of Monolith Software, in a statement during the Iwata Asks.


Read More ...




Chappie (2015) Cinema Movie Review
chappie-2015-cinema-movie-review

Chappie (2015)

Over the years, Hollywood has taken multiple passes on the topic of artificial intelligence, normally associating with dark dystopian futures such as 'Blade Runner', 'The Terminator', 'I, Robot' and 'The Matrix' and an emerging threat to humanity. Sure, there's been good robots too, like C-3PO in 'Star Wars' and Pixar's adorable 'Wall-E', but no film has attempted to tackle the topic quite like Neill Blomkamp's 'Chappie'.

chappie-2015-cinema-movie-review
In Johannesburg, the local police force has significantly reduced the rate of crime by the deployment of armor-plated robots designed by Tertravaal's Deon Wilson (Dev Patel). Developing the breakthrough technology further, Wilson approaches the company's CEO, Michelle Bradley (Sigourney Weaver), to allow him to test an experimental AI firmware on a lone drone, but when his request is denied, Wilson surreptitiously deploys the software on a deactivated unit.

Whilst successful, the robot is quickly discovered by a couple who want to use the robot for nefarious purposes, and when Patel is stalked by a fellow jilted designer Vincent Moore (Hugh Jackman), Wilson must put his own safety at risk to liberate the emerging intelligence.

chappie-2015-cinema-movie-review
Attached for many years to the abandoned Halo motion picture, under tutelage from Lord of the Rings director Peter Jackson, advertisement director whiz kid Neill Blomkamp finally broke out with 2009's District 9, a landmark picture which on a shoestring budget of just $30 million achieved remarkable visuals and established Blomkamp as a master storyteller in his own right, fusing complex intertwined themes such as transhumanism, race and discrimination into the shell of a sci-fi action blockbuster.

Hollywood quickly noticed the emerging talent and Blomkamp soon followed up with the flawed, but ambitious Elysium for Sony Pictures, which with a budget four times higher than District 9 only grossed $70 million more at the international box office. With Chappie, Blomkamp returns to his familiar South African surroundings for a third time, but also throws the issue of artificial intelligence into the mix.

chappie-2015-cinema-movie-review
Chappie has clearly polarized the world's critics, with a 30% rating on metacritic Rotten Tomatoes, which gives it a 'rotten' rating. Sure the film isn't perfect, with random tonal shifts and some poorly crafted characters - Sigourney Weaver is all but wasted in her role and Hugh Jackman's overwrought Australian 'accent' is awfully cringe-worthy (seriously, I expected him to request "another shrimp on the Barbie!" at any time).

Despite this, the film was always going to live or die by the response to the titular robotic protagonist, so it's a relief that Chappie is an utterly convincing CG creation, with an emotional and nuanced motion capture performance provided by Sharlto Copley (who also provides his voice) which really helps sell Chappie as a living, learning character in his own right.

Overall, I found Chappie to be an intriguing, thought-provoking and exciting film which raises some interesting questions, especially in light of AI concerns raised by the technology luminaries such as Elon Musk, Bill Gates and Steve Wozniak. Now, Blompkamp has explored similar themes for his first three films, I'm looking forward to his take on the Alien franchise in the first installment in nearly twenty years.

chappie-2015-cinema-movie-review
chappie-2015-cinema-movie-review_1234
... Read the rest in your browser!



Read More ...




Far Cry 4 PlayStation 4 Game Review
far-cry-4-playstation-game-review
When Vaas first uttered the words 'Do you know the definition of insanity' during the unveiling of Far Cry 3, my interest was piqued instantly. Ubisoft was clearly building a psychotic, smart character to challenge the player over and over again in a huge sandbox world. Far Cry 3 has been and gone, winning plaudits the world over for its stunning gameplay, so a follow up was inevitable. Far Cry 4 in many ways is a repurposing of Far Cry 3, however, to dismiss it as only that is to completely ignore some of the improvements made over its predecessor. Far Cry 4 surpasses FC3 in many ways, and takes the psycho protagonist to an even deeper level, with more decisions and impact for the player to make along the way.

In Far Cry 4, you return to Kyrat as an ex-pat who immigrated to the United States with their mother when they were a child. Kyrat is a fictional city in the Himalayas and where the majority of the game takes place. It is also a dictatorship, ruled by one Pagan Min, a dictator on the level of Vaas from the former game, but one that is prepared to go even further. The story in Far Cry 4 is by no means throwaway, and in fact, many times will keep you forging ahead in the campaign, looking to find out what happens next - especially with the decisions you can make along the way to impact the game world.

far-cry-4-playstation-game-review
Far Cry 4 is again set in a massive open world, free for you to explore from the outset and laden with vehicles to make travelling around the massive expanse of land even easier. It's also a completely open world game that is prone to events just occurring. There are some which are somewhat scripted such as the 'Karma' events and those which just happen. You might be driving along to a mission only to run into a huge enemy presence or just a random event taking place. It is these random events that make the world feel living and breathing. They can also assist you. By completing certain events, you can gain experience and other rewards, so it's worth investigating things that just pop up as you move about.

On the main campaign side, you join a freedom fighter force known as the Golden Path who have been for a period of time attempting to end the reign of Min and restore peace and democracy to the land of the main characters birth. Throughout this campaign, some tough decisions need to be made as to how to advance the story and which main character of the Golden Path you wish to follow. This really mixes up the game, sends the story in different ways, and in many ways every player could have a slightly unique story. It also significantly enhances the replay value of the game, although to be honest, the game is not lacking without it.

far-cry-4-playstation-game-review
Throughout the course of the 12 hour plus campaign, you will find yourself abseiling down huge cliffs, flying through the air in a little helicopter machine, driving a long way, and just generally having a lot of fun. The missions are quite varied as well. Instead of just go here and shoot things, sometimes stealth sequences are thrown into the mix, and whilst most of the time the aim is to clear out the enemy, you can usually achieve your objectives in many ways. Remaining hidden from the enemy is advantageous because they can call significant amounts of reinforcements if you are spotted on most missions.

When it comes down to it, the actual gameplay, the game shines. Picking up where Far Cry 3 left off, the game is of course primarily a first person shooter. However, it is changes such as being able to ride on the back of an elephant that really make this game a stunning success. You also need to craft items to improve your weaponry and abilities. Instead of just purchasing more inventory space, for example, you need to craft a wallet. To do this, you need to hunt specific animals and skin them. It adds another dimension to the game and a challenging one at that. Most of the animals can be ferocious when attacked and getting their skins is not so easy.

far-cry-4-playstation-game-review
Aside from the main campaign missions, one of the other tasks is to unlock areas of the map for quick travel. This is done by climbing towers (fast becoming a common Ubisoft trope) to get rid of the propaganda broadcasting systems. There are benefits to this other than fast travel, such as being able to view other items in the area that were previously greyed out. For those who are not fans of doing tasks such as this, they are entirely optional, but it does make the game a bit more difficult to complete.

In terms of the environment the game is set in, it is stunning. This is a game that clearly is using the power of the current generation system. You can stand on the top of a cliff just admiring the mountains in the distance and the draw distance is also significant. One thing we noticed is that the game really never misses a beat. Despite huge explosions on screen, large draw distances and tons of action, the frame rate remained rock solid for us throughout. At least we did not notice any major frame rate issues, despite the epic nature of the game. Voice acting was also impressive, especially of the evil protagonist, and the propaganda style radio came across as authentic.

far-cry-4-playstation-game-review
Multiplayer comes in the form of complete online co-op and also player versus player battles. In online co-op, you can tackle the campaign and side missions together with one caveat. If the internet connection is dropped, you will be kicked from the game as opposed to switch to a single player mode. This actually stopped us for the most part playing the campaign in co-operative mode more as a precaution, but it does work well. There is also a map editor that ships with the game, allowing you to generate single player/co-op missions, and it's actually quite detailed and easy to use.

Far Cry 4 is a stunning game that builds upon its predecessor well. It may follow the same path of the main character having to slowly build up a force and take out an evil dictator, but despite it being almost the same structure, it works. The additions made including the new animals and location really do mix it up, however, it must be said that if Ubisoft is to return to the Far Cry universe for a fifth time, doing this over again is not going to be enough. That said, Far Cry 4 is one of the must-play games of 2014.

PRICING: You can find Far Cry 4 - PlayStation 4 for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: Far Cry 4 - PlayStation 4 retails for $48.92 at Amazon.

Canada: Far Cry 4 - PlayStation 4 retails for CDN$69.95 at Amazon Canada.

far-cry-4-playstation-game-review_1234
... Read the rest in your browser!



Read More ...




Dragon Age: Inquisition Xbox One Game Review
dragon_age_inquisition_xbox_one_game_review
Bioware has had an interesting time of it lately. Mass Effect 3 ended off (for the moment) one of their best video game series yet, but had major criticism around its ending, so much so Bioware ended up rewriting it. Before that, Dragon Age 2 was taken to the cleaners by many gamers for being too different to the original, and it's been a little while since we've heard from the Bioware crew. The third Dragon Age game, Inquisition, has attempted to take what people liked about the original game, along with some of the mechanics from the second, meld them together, and come up with a game that every Dragon Age fan will love. You know what, Bioware may have just pulled it off. Dragon Age Inquisition is a spectacular game that RPG fans will play for months.

The game begins with the peace between the Magi and Templar factions being shattered by a large explosion which takes out members of the chantry who had brokered the peace deal. The land of Thedas is again on the verge of civil war with those who seek revenge and / or power able to now execute their plans. You play a Herald, a chosen character who builds a team of warriors known as the 'Inquisition'. Who you add to your party is entirely up to you and decisions you make directly affect this world as you play through the game with a number of crucial decision points present throughout.

dragon_age_inquisition_xbox_one_game_review
However, it's not just your decisions in this game that can determine the fate of this world. As part of the game, Bioware launched the Dragon Age Keep. This allows you to go to the Dragon Age site and enter the details from the previous games specific to your playthroughs and will directly affect how the world is when the game begins. The PC version can import the saves, however, the Xbox One version can download the data from the keep once you have set up your game in the Keep.

When it comes to the gameplay as per most Bioware games, there are primarily three sections; combat, narrative, and overall universe management. This is very much a game that mixes the combat up with some interesting narrative sections to play through. For example, without spoiling too much, there is a section where you need to perform a dance to impress a royal family. At times, when you think the combat is dragging on a bit, Bioware mixes it up with something new. Along with this, there is also a War Council that you need to convince to explore new areas, take on new missions, and find new mission objectives. To do this, you gain power by completing side quests or performing particularly well in conversation with key NPCs.

dragon_age_inquisition_xbox_one_game_review
This is in some way where a few players will find some frustration with the game. Side quests are not really optional and are more mandatory to a degree. To gain power, you complete side quests and some of these, especially in the opening areas, are very MMO like. One such example is having to kill ten rams and return their skins. However, the rest of the game (and side quests further into the main structure) makes playing through these worth it. It is a real shame that some of the opening quests leave a bitter taste because the rest of the game is almost perfectly structured.

The combat itself can be played in two modes; either real-time or in a more tactical view. Which mode you take on is of course personal preference, but there are times in the game where the challenge is such that the tactical view becomes a must. In the tactical view, you can give commands to your non-player controlled characters (you can switch to these characters whilst the gameplay is frozen) that can lead to more co-ordinated attacks.

In the real-time mode, you can also do this, but it's a bit more frantic with less time to think. This is one area where Bioware has managed to meld the best of each of the previous games into something that should please everyone. One thing which really frustrated us and in some ways made no sense was the inability to get to the manage character screen during combat to change weapons - a small thing, but frustrating nonetheless.

The world the game is set in is massive. There are numerous areas to explore and more are found when performing tasks with the War Council. The opening area, the Hinterlands, has enough content for around ten hours of gameplay and that represents only a small area of the game. You will visit huge castles, forests, snow covered areas, and others before the epic story of the game wraps up. This is a game that if you do not rush, will take you around fifty to sixty hours to complete. And aside from the opening section if you get bored in one area, there will generally be many others to explore, gaining power and building the prestige of the Inquisition.

dragon_age_inquisition_xbox_one_game_review
Visually, the game is stunning to say the least and really does show the jump between the old generation of consoles and what we have now. The combat is fluid and despite the huge open world's present, the Xbox One console manages to keep the frame rate quite solid throughout. At the start of the game, you can customize your character to a significant level, leading to everyone having a unique character. In an interesting move, when you move into a cut scene wearing a helmet, the helmet is removed showing the characters face. Small tweaks like this really bring home how much effort and care Bioware has put into this game.

The game also features multiplayer, and as you would expect, it's quite a bit different to the single player mode. Played with friends via co-op, the multiplayer mode puts a number of limitations on you as a character to ensure that you need to work together as a team for success. For example, you will have limited access to weapons and potions, and along with this, you can only succumb to the enemy three times before its game over - in single player, other NPC characters can revive you.

dragon_age_inquisition_xbox_one_game_review
There is zero doubt that Dragon Age: Inquisition is one of the best games of 2014, and one that if you have any inkling of a liking for RPGs, you should pick it up. Dragon Age 2 may have soured the series, but Bioware went back, licked their wounds, and crafted one of the best games of the year. Your adventure awaits, Herald.

PRICING: You can find Dragon Age Inquisition - Xbox One for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: Dragon Age Inquisition - Xbox One retails for $59.99 at Amazon.

Canada: Dragon Age Inquisition - Xbox One retails for CDN$67.99 at Amazon Canada.

dragon_age_inquisition_xbox_one_game_review_1234
... Read the rest in your browser!



Read More ...




Halo: The Master Chief Collection Xbox One Game Review
halo_the_master_chief_collection_xbox_one_game_review
Halo has always held a special part of my gaming history. At the time of its release, I was a PC only gamer that had recently begun writing about video games and Microsoft invited me to try out their new Xbox system with Halo. I was hooked right away and Bungie had clearly proven that a first person shooter game could work on a console control system. Like me, millions of others around the globe picked up an Xbox to play the original Halo, and it has become synonymous with the Microsoft and Xbox brand names.

With the release of the third console from Microsoft, the Xbox One, it was a bit surprising to see that no Halo game was made available, and in fact, we have not seen a Halo game released since 2012. So, to fill in the game, 343 Industries has produced The Master Chief Collection. A collaboration of Halo 1 through to 4. However, if you are not a super fan, is there enough here to warrant buying the games again?

First of all, let's get the value for money argument out of the way. Halo: The Master Chief Collection is quite possibly the best value for money game you will ever purchase. It includes four of the best first person shooter games of all time, and the story so far of one of the most interesting game franchises around. Microsoft is asking you to shell out the full price for this one, but considering the content packed in (the game offers 4500 points of achievements just to give an idea of the size), that's not an unfair request in my opinion.

halo_the_master_chief_collection_xbox_one_game_review
However, when you look beyond the amazing value the game offers, there are also some impressive facets. First of all, just like they did with the original Halo game, 343 Industries has gone back and rebuilt Halo 2 in an anniversary edition. Improved cut scenes, updated graphics, and just like the original Halo Anniversary, the ability to switch between the old and new graphics. However, this is limited to Halo 2 in this package and this is perhaps where some of the disappointment lies. Halo 2 is such a superior version to every other game in the package that it makes the other ones look poor in comparison.

halo_the_master_chief_collection_xbox_one_game_review
There are many things that 343 Industries did right with The Master Chief Collection and the first is apparent when you boot the game. Instead of making you slug it out, finishing each campaign one by one to unlock all the games, each game is unlocked from the outset. Not only that, each mission and each checkpoint from each mission is unlocked from the outset. This makes it really feel like a DVD box set of the 'Best of Halo'. Didn't like a mission from Halo 1? Don't play it and skip it. For the super fans, this allows you to show off the best parts you love of the series or skip to exactly what you like. For everyone else, it just means you get to skip bits that were frustrating. It was a masterful move for 343 Industries to do this.

The games can also be modified by skulls that can be found and unlocked in the game world. Instead of just playing regular halo, you can add cheats or other changes to the game world. Again this really adds to the game, especially for those who have already played through the games already and want to mix it up a little.

When it comes to the game themselves, it really comes down to this; if you have not liked Halo in the past, then obviously The Master Chief collection is not for you. However, if you do have a liking for the franchise, what you will find is a game that at times can be a mixed bag. It is awesome that all the games are included in one package at 1080p and sixty frames per second, however, some of those games, especially Halo 1, really are showing their age. At the higher resolution, some of the graphics appear blocky and outdated. This is of no surprise, but when compared to something like Halo 4 in the collection, it really does not stack up well.

halo_the_master_chief_collection_xbox_one_game_review
Where you will find perhaps the most value and entertainment in The Master Chief Collection is Halo 2 where 343 Industries has put in in a ton of work to bring an Xbox game up to speed for the current-generation consoles. Whilst it looks nowhere near what a Xbox One Halo game built from the ground up game will look like, it still is a significant improvement on its predecessor, and generally matches the Xbox 360 games (Halo 3 and 4) in the collection for visual prowess. Where this particular game shines is the cut scenes. Redone by Blur (a major graphics company responsible for some of the world's most famous CG scenes), the cut scenes bring home the story of Halo 2 in stunning HD.

The other area where you will find huge amounts of value and entertainment is of course the multiplayer. Whilst in comparison to some recent games, Halo does have fairly slow paced gameplay in the multiplayer arena, it still remains tons of fun to play. As well as this, not only can you mix playlists up between games (that is on one map you may play a Halo 1 based map whilst next map might be from Halo 4), but the physics and nuances from each game has carried over.

This is not a situation where 343 has built one engine and ported all the maps. They have ported all the physics and other slight differences between the game, and it shows. This offers a massive challenge when the playlists contain maps from different games because you are always having to adjust to the new style of play. That said, it is a ton of fun and perhaps the best reason to pick this game up.

halo_the_master_chief_collection_xbox_one_game_review
Halo The Master Chief Collection will probably end up the best value for money gaming package in 2014. It is akin to Super Mario All Stars, where one package contains the best of the franchise so far and for those new to the series, an easy way to catch up before the inevitable Halo 5 release in 2015. 343 Industries probably could have just slapped all the games together, made them work on the Xbox One and shipped the disc. Instead, they put a massive effort into Halo 2 (and all the games for that matter) and managed to get the unique nuances of each game into the multiplayer arena, offering a unique challenge that no Halo fan will be able to resist.

PRICING: You can find the Halo: The Master Chief Collection for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: The Halo: The Master Chief Collection retails for $50.99 at Amazon.

Canada: The Halo: The Master Chief Collection retails for CDN$68.39 at Amazon Canada.

halo_the_master_chief_collection_xbox_one_game_review_1234
... Read the rest in your browser!



Read More ...




Sunset Overdrive Xbox One Game Review
sunset_overdrive_xbox_one_game_review
When previous Sony darling Insomniac Games announced that it was building an Xbox One exclusive, the gaming world was surprised to say the least. Insomniac had already begun to move away from Sony exclusivity with its poorly received Fuse, a third person action squad game, so when Sunset Overdrive was announced, there was excitement tinged with a bit of caution, considering the studios previous game.

However, Insomniac Games had proven in the past that it could produce quality titles and with Microsoft managing to lure it as an exclusive, Sunset Overdrive became one of the most anticipated games of the year for Xbox One owners. Thankfully for them, aside from a few slight hiccups, the game has been worth the wait.

Sunset Overdrive begins during the release of a brand new energy drink in the town of Sunset City. Rushed to market, Overdrive is the hip new drink that has failed to go through the correct testing and anyone that drinks it, turns into a mutant. After the launch party, the game picks up with you basically trying to escape the city, and with the help of a few quirky friends, try to get the truth behind the drink and why it causes people to turn into mutants. The story itself is not the strongest around, but it does get the job done and is interesting enough to make you want to play more.

sunset_overdrive_xbox_one_game_review
Where the story and surrounds do come into their own is the humor in the game. Whilst it is very much hit and miss, Sunset Overdrive generally is a funny game. The only time that it really loses that charm is when it tries to be too clever for its own good and break the fourth wall. Times such as when the character on screen tells you as the player to press the start button or complains about an upcoming mission because it's so boring. Aside from this, the game itself carries its attempted humor well with many of the game's non-player characters being unique and interesting, to say the least.

Perhaps one of the biggest surprises, given the marketing campaign Microsoft has run with the lead male character, you can completely customise your avatar to be male or female with a whole bunch of different clothing. As you play more, additional clothes are unlocked, and whilst it's only a cosmetic change, it does allow you to play the character how you want to. Along with this, you can unlock 'Amps' by gathering items in the world and 'cooking' them.

Amps are power ups for your character that are triggered by the style meter. To build that meter, you need to move around the world in fluid motions and take enemies out stylishly, as the name implies. Movement is key in this game and generally if you are not continuously moving, you will be overrun by enemies in a very short space of time.

sunset_overdrive_xbox_one_game_review
This does make the first two or so hours of the game a bit more frustrating than it should be, as it does take time to become accustomed to the way you can move about the world. You can slide on wires, jump on trees and other items in the world to bounce and even part way through the game begin to wall run. Movement in Sunset Overdrive once you have learnt the controls is an absolute delight. You will get to a point where even if the game says the next objective is quite far, you won't mind because the traversal of the world is so fluid and easy that its actually fun to play.

And that is a key word with Sunset Overdrive, fun. Right from the outset, the game clearly wants you to continuously feel like you are having fun playing it. Whether it be the humorous characters present throughout or the non-stop action, this game just generally puts a smile on your face - except for one key facet, tower defence. Sunset Overdrive includes a tower defence offshoot set in the evening where you can unlock more amps to play with. This was our most frustrating element of the game and did not really seem to fit.

Thankfully for the most part, despite sometimes overloading you with enemies, the game does not severely punish you for dying. Instead (except in the previously mentioned tower defence mode), you generally return very close to where you were battling and with your mission progress intact. This is actually a very smart move on the developer's part because it encourages you to try things that may seem stupid, but also keeps you from getting too frustrated with the game. Another master move was that if you happen to fall from a very high platform during a mission, instead of making you traverse all the way back up, the game will place you back near where you were before the fall.

sunset_overdrive_xbox_one_game_review
In terms of the missions and quests in the game, there are plenty. Those of you with tendencies to want all achievements will likely get many, many hours out of this game with numerous collectables available and other side quests to keep you going. Sometimes you will need to complete side quests (such as gain 'x' item) to be able to continue the main story, but for the most part, you can mainline the missions.

Missions are generally found in hub style areas and usually culminate in a boss fight. Boss fights generally are not exactly fun to play, but in Sunset Overdrive, the combination of how crazy the bosses are, plus the low punishment for dying, makes it actually enjoyable to take them on. Finishing missions will give you badges to buy overdrives with that basically boost your characters health, weaponry, or defence stats. Sunset Overdrive is not even close to an RPG, but has some very basic elements from that genre included.

On the visuals side of things, Sunset Overdrive impresses in two ways; the graphics themselves and the frame rate. The frame rate during our play never stuttered and never dropped below smooth. Despite a gazillion things happening on the screen, the frame rate was rock solid, and given how graphically impressive this game is, that is a feat in itself. The visuals are vibrant bright colors, which is a nice change, and the world feels almost like a cartoon. Sound wise, the voice acting gets the job done, and the music, whilst nothing to write home about, does not feel out of place or cheap. In fact, all of this game smacks of 'AAA' status and has a high level of polish.

sunset_overdrive_xbox_one_game_review
On the multiplayer side of things, the game blurs the lines between single and multiplayer very well. You access multiplayer by visiting a photo booth in the main single player portion of the game. After which you are paired up with people and then vote on a quest to take on. It's an interesting take on the game that allows you to jump in and out of multiplayer almost at will. The end game of multiplayer is night defence (the previously mentioned tower defence game) and how well prepared you are for that is based on how well you do in the previous missions - it's super unique and fits the game world very well indeed. They could have cheaped out and gone player versus player, but instead have come up with a multiplayer mode that is unique and interesting.

Sunset Overdrive was a game closely watched by many gamers due to it being exclusive to the Xbox One. Insomniac Games also needed a win after Fuse failed to shine and people wondered if Insomniac Games would be better off going back to Sony exclusivity. Based on this effort, the answer is an emphatic no. The game does have a few problems, but it's a very polished title that shows off the power of the Xbox One well. If you have an Xbox One console, you owe it to yourself to at least try this game. It's unique, its new IP and it as polished as any other AAA title on the market. Shame about some of the humor though, it really does pull it down.

PRICING: You can find Sunset Overdrive Day One Edition - Xbox One for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: Sunset Overdrive Day One Edition - Xbox One retails for $59.96 at Amazon.

Canada: Sunset Overdrive Day One Edition - Xbox One retails for CDN$64.00 at Amazon Canada.

sunset_overdrive_xbox_one_game_review_1234
... Read the rest in your browser!



Read More ...




FIFA 15 PlayStation 4 Game Review
fifa_15_playstation_4_game_review
Last year with the release of the new-generation consoles, EA pushed out an update to its annual FIFA franchise beyond that of the Xbox 360 and PS3 versions. It was a good start with the Ignite engine showing what might be possible in the new playground that the developers had to play with.

FIFA 14 was impressive, but as I wrote at the time, it had its problems. Things like players seemingly worse in the game than they are in real life, skill wise. However, EA promised to bring its A game back for FIFA 15 and that is exactly what they have done. Not only is FIFA 15 one of the best football games I have ever played, it is one of the best games of 2014, period.

With the release last year, EA unveiled the Ignite engine to the world. This was the engine EA said would power all its sports games going forward on the new platforms. FIFA, along with Madden, was one of the first games to get the engine, and it was impressive, but the extra twelve months development time has really shown the power of this engine. Last year, FIFA felt a bit stiff and without fluid motion, whilst this year, we were pulling off amazing passes and plays within the first hour of play. There is no doubt that the engine this year has had refinement and is working better than ever.

fifa_15_playstation_4_game_review
This is also a game that will challenge you, even as a seasoned player. The AI is brutal, to say the least, with most breakaways ending in a goal, and this time around rather than being frustrated at conceding a goal that you felt was unfair, you will clearly be able to see why the goal was conceded. It might have been a defensive line caught out by a perfect pass, a defensive line creeping up too far or a man being left unmarked. This is a marked improvement to FIFA 14 where I often conceded goals that I felt were not necessarily realistic, especially when defenders were unable to obtain the ball with quality tackling.

Other than the engine, there has been some improvements to the management mode, including the brand new Global Transfer Network. You have always been able to trade players in the FIFA games recently, as per the real-world, however, it is even more realistic this year. Instead of searching on numbers (eg a player with a total skill over 80), you research on traits much like a real-world scout would.

This makes the game potentially more difficult, but it allows you to pick up gems for cheap, if you can find them. You need to plan your scouting a lot more - instead of getting to the transfer window and just window shopping, you need to spend time before the window scouting countries and players, readying your moves - just like the real-world scouts. A fundamental change that should be welcomed by most, if not all, players of the game.

fifa_15_playstation_4_game_review
The other major change this year is basically EA rubbing everyone's nose in it that they have the Barclays Premier League licence exclusively. As a massive fan of the league, I was super excited that EA was doing this and they did not disappoint. Basically the game contains every team, player and now stadium from the league officially and it looks amazing. The Emirates Stadium in London right through to Loftus Road for QPR has been replicated in minute detail.

As well as this, the in-game UI gets a complete overhaul to appear just like it does in the Premier League broadcasts including upcoming matches, line ups and highlights. We cannot help but feel that this is EA rubbing the competitions nose in it that they have what is seen as the world's biggest league exclusively. It will be interesting to see if they apply the same to La Liga or Serie A etc next year.

This fits in perfectly with EA Sports Matchday, the in-game option to play upcoming games and have the players reflect their current form, injuries or suspensions. Along with this, the Matchday area now also includes a RSS feed of stories from your chosen favourite league, as well as players and teams that are improving, or are declining.

fifa_15_playstation_4_game_review
However, all this does not matter if the game does not play well and we can happily report that FIFA 15 plays amazingly well. Players have fluid movement and whilst sometimes collisions can seem a bit silly with players flying all over the place, in general the physics engine plays its part very well. You might wonder why a player goes flying, only to find that the opponent on replay ankle tapped them at high speed. Scoring goals can be difficult, the goalkeepers even on the default difficulty are very good, but when you do score, as you have to work for it - it's very rewarding.

Visually the game is also impressive, especially in the aforementioned Barclays Premier League. The world's best players have again been replicated to the nth degree, right down to their boot choice, and have been given an update again for the next-generation systems. The movement of the players and ball feels incredibly realistic and when a player makes a mistake, you generally know why.

The presentation (even without the BPL skin) is second to none with a strong commentary team present, and in-game visual indicators to see exactly what is happening. EA has also put a lot of effort into the atmosphere of the game and visuals with a lot of 'replays' and other moments like substitutions now rendered completely, including the fourth official.

fifa_15_playstation_4_game_review
FIFA 15 takes what EA has done in the past with football games and takes it to the next level. It really is one of the best games we have played in 2014 and is likely to be on a lot of top 10 lists for the year. EA started well last year on the new-generation consoles, but FIFA 15 feels like EA delivering on what these systems can do. If you like the Premier League, you are in for a real treat, but even fans of other leagues or smaller leagues will find a lot to like here. FIFA 15 is, right now, the best football game around, but with PES around the corner, and looking more impressive than it has for a few years, it may not keep the crown for long.

PRICING: You can find FIFA 15 on PlayStation 4 for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: FIFA 15 on PlayStation 4 retails for $56.82 at Amazon.

Canada: FIFA 15 on PlayStation 4 retails for CDN$59.99 at Amazon Canada.

fifa_15_playstation_4_game_review_1234
... Read the rest in your browser!



Read More ...




Forza Horizon 2 Xbox One Game Review
forza_horizon_2_xbox_one_game_review
When Forza Horizon released on the Xbox 360, Microsoft proved that not only could it produce a game that would compete with Gran Turismo (Forza), but could build an arcade style racing game that took much of what makes Forza such a formidable series and opened it to a wider audience, those that may not necessarily care about tuning and configuring cars.

Forza Horizon was a smash hit and one of our personal favourite games of that generation, but with the Xbox One comes Forza Horizon 2, a game which promises to take the extra grunt available in the new generation system, whilst keeping true to its original style from the 360. Thankfully Playground Games has managed to balance this well, and in many ways, eclipsed the Forza release from last year.

Like the original, Forza Horizon puts you in the middle of the Forza Horizon festival. A party mix of racing and music festival, this time set in the middle of Europe, and seemingly with a larger focus on European supercars from manufacturers such as Koenigsegg. The core gameplay remains the same as its predecessor; enter a Horizon festival location, take part in some races before moving onto the next location. However, it's in the main racing where you will find a lot of changes that make the game even better.

forza_horizon_2_xbox_one_game_review
Whilst Forza Horizon kept you on the tarmac, FH2 introduces off-road racing, along with its more traditional counterpart. Quite simply, in particular championships, you will be roughing it in the middle of fields and paddocks, trying to keep hold of the powerful engine sitting in the light chassis. It adds a new element of challenge to the series and offers some of the tensest racing around. There is nothing like driving through a field not being able to see in front of you, trying to determine where the next checkpoint is. The drivatar model from Forza Motorsport 5 is present here as well with friends making up the bulk of your competitors. Along with this change comes the Bucket List, the chance to drive super powerful cars before being able to afford them in the game.

The bucket list spreads many of the game's most powerful cars throughout the world for you to find. Once found, you can begin the challenge, which is twofold; beat the time the game wants you to, as well as beat the current leaders of the challenge. It's not long in the game before you find these cars and it really is a smart move on the part of PlayGround Games because saving up to buy some of the best cars in the game can be a lengthy process. To assist with this, each time you level up, now you are offered the opportunity to spin a poker machine style wheel to either win money or a new car to use in a different championship. Again, this is a clever addition, because it gives a lot of reason to continuously gain levels.

forza_horizon_2_xbox_one_game_review
The events on offer remain much the same as the previous game, but this should not be seen as a negative, as FH really did a lot of things right the first time around. Events range from point to point races, circuit races, races that include off-road segments, and finally the road trip. The road trip for each Horizon festival location is unlocked by beating a championship. After doing so, you are offered the chance to take the road trip to the next location. This is basically how you unlock each section of the map for events (though the map is completely unlocked from the outset). To unlock the whole map takes about four hours of play, but the actual game is quite a bit longer than this. There are also some novelty events to take part in such as racing against fighter jets and trains.

The map itself is significantly larger than Forza Horizon and as previously mentioned is set in Europe. More specifically, the game is set in the south of France and the north of Italy. This offers some stunning vistas to race in to say the least and a good variety of events and areas to play in. With the map unlocked right away, there is nothing to stop you just going for a cruise and the game actively encourages this by tracking how many streets you have found on the map - there are 315 overall - as well as experience points, whilst you cruise around.

forza_horizon_2_xbox_one_game_review
Where you will find most improvement though by the jump in generation is not surprisingly the graphics. The visuals and draw distance in FH2 are stunning and we really do think this is the first racing game we have played that shows the generation jump and what is possible. The location of Europe offers some stunning visuals and one of the hardest things to get right in a racing game, the cockpit view, is utterly perfect. Usually we find the engine slows down, or the car feels slower from the cockpit view, but the developers have knocked this one out of the park. You simply must play FH2 from the cockpit view. Music wise, there are numerous radio stations that range from dance style music through to classical, although not all are available from the outset with many being unlocked, as you progress through the game.

forza_horizon_2_xbox_one_game_review
Multiplayer is handled via the online road trip. Basically, you drive to a specific location in each Horizon festival location and join up with an online crew for that session. You can then choose to either just cruise the map or take part in more structured events. With the Drivatar system from Forza Motorsport 5 used this time around, it also means that basically you are always online, and at any point in the game, whilst cruising, you can challenge these drivatars to a one on one race by pressing X.

Forza Horizon was one of our most loved Xbox 360 games and at the time we felt that the developers were well on the way to eclipsing the Forza Motorsport series. Turn 10 better watch their backs because, in our opinion, Forza Horizon 2 delivers and does eclipse the most recent Forza game. A game that was seen as something to compliment the mainline series has in our opinion now become the better game. There simply is right now no better racing game on Xbox One, and if you have any liking of the racing genre, this is a must play. We can't wait to see what Playground Games does next.

PRICING: You can find Forza Horizon 2 for Xbox One for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: Forza Horizon 2 for Xbox One retails for $59.99 at Amazon.

Canada: Forza Horizon 2 for Xbox One retails for CDN$64.95 at Amazon Canada.
... Read the rest in your browser!



Read More ...




Counterspy PS VITA Game Review
counterspy_ps_vita_game_review
To say that the PS VITA is kicking goals as an indie gaming machine is to completely underestimate how much this market is driving the success of the console's success. Along with some assistance from Sony with initiatives such as cross buy, many of the most popular mainline console games are also being released on the handheld. The latest of which is Counterspy, the first game from indie studio Dynamighty and the latest to be offered under cross buy. An interesting premise, and solid previews, had us excited for this one, but the final product is unfortunately not without its issues.

In Counterspy, you take the role of a secret agent sent behind both US and Russian lines in the midst of the Cold War. Both superpowers are trying to send a rocket to the moon, which will inevitably destroy it. The humorous thing about this is that both super powers are planning the exact same military move, in the same way, with the same launch sequences. However, you have no idea when, how, or why, and uncovering this becomes your main task in Counterspy.

counterspy_ps_vita_game_review
Counterspy is an action game that is set within a 3D style engine, but gives a very 2D feel during play. Primarily controlled from a side camera, you as the spy can hide behind objects and generally sneak about the environment, taking out enemies unheard. When the game begins, you have a DEFCON rating of 4, and as you are discovered, succumb to the enemy, or allow an enemy to call reinforcements in, that DEFCON level is slowly increased.

counterspy_ps_vita_game_review
The interesting aspect about the DEFCON gameplay element is that it carries over between missions. So how you perform in one mission directly has a correlation with how wanted you are in the next. There are ways to reduce this level such as finding a captain alone and making them surrender, or buying formulas between missions to lower the DEFCON rating. If the DEFCON rating lowers enough, a panic is triggered, which means you as the spy have sixty seconds to end the level. This leads to a frantic race to the end of the mission trying to ensure the secret documents and cash you have picked up during the mission are not lost.

The actual missions are in general short and sharp. Most can be completed in about five minutes, even with the most meticulous of planning. This is clearly a game that Dynamighty feels you should play many times, as if you are connected online when playing, a challenge score is set on each map, and also the game is relatively short. The length of the game is set by how good you are at it. Manage to find many secret plans on each mission, and it will be over before you know it, but if you struggle to find them, expect a longer experience. We finished it after about three hours of gameplay, so don't expect this to be a lengthy experience.

This is where Counterspy somewhat begins to come unstuck. Each mission is randomly generated (aside from the very final map), and this basically leads you to restarting a mission over and over until a map you manage to complete is generated. This is not necessarily a major problem and does keep you coming back to it, but it also means that you can't plan out strategies to try and beat the mission. The random missions do increase the games longevity, but it would have been nice to see a mission 'locked' to a specific level design during the current play through. It leads to a feeling of the player being fortunate, rather than skilful, in completing some of the missions.

counterspy_ps_vita_game_review
There are some elements in the game that do assist you in planning strategy, such as the store, which is present before each mission. Using the cashed gained in missions, you can buy new weaponry, as well as any formulas you have unlocked. These formulas might be lowering the DEFCON level or offering the spy more health for that single mission. Interestingly, these items are not lost when you fail in a mission, and are retained until you complete it.

One major problem, and this is more PS VITA specific, is that the responsiveness of the controls are not as tight as we would have liked. Often we would press circle to try and hide, only to end up barrelling down towards the enemy. We also played the game on the PS4 and did not experience this, so it's clear the VITA in some areas is struggling. As well as this, on the VITA, we occasionally experienced some choppy frame rates that again was not present in the PS4 version.

counterspy_ps_vita_game_review
Visually the game is impressive on the VITA, but there are a few jaggies that really stick out when playing. There is also the aforementioned frame rate issues that need to be dealt with, but overall, Dynamighty has done a pretty good job. Again, this is significantly better on the PS4, as you would expect. There is no voice acting, instead the cut scenes play out in basic text dialogue on screen, whilst the soundtrack is very much that you would expect from a game set in the Cold War.

Counterspy was one of our most anticipated VITA games, and whilst for the most part it lives up to the hype, there is just enough here to have us cautioning you before a purchase. If you are the kind of gamer that cannot handle frame rate issues, or controls that can seem unresponsive at times, then this game is not for you on the VITA. However, aside from that, this is a solid title, despite the lower power of the handheld. If you have a spare few hours to play a VITA game, you could do worse than Counterspy.

counterspy_ps_vita_game_review_1234
... Read the rest in your browser!



Read More ...




Ultra Street Fighter IV PC Game Review
ultra_street_fighter_iv_pc_game_review
I'm probably not alone in that one of my first gaming memories is being taken by my friends to the local game outlet to play Street Fighter II at the arcade. It was that which introduced me to the famous series that is Street Fighter, and the second iteration still remains one of the most iconic video games of all time. Street Fighter IV has been and gone, and as is tradition, many different versions have been released after the main version. The latest (and apparently final) version of this is Ultra Street Fighter IV, a version which introduces new fighters, new outfits for the fighters and rounds off the SFIV series. Street Fighter IV has always been a solid game, but the Ultra version is not without its problems, especially on the PC.

Like its predecessors, Ultra Street Fighter IV has an overall story and one for each of the individual characters. In the arcade mode of the game, when you select a character to complete the story with, a few anime cut scenes play out, giving some background as to why this character is fighting. Some of these are incredibly cheesy and over the top, however, overall they fit the game well, and provide some much needed meat to the arcade side of the game for those who just want to play this game by themselves - which, of course, is generally not what SF is all about.

ultra_street_fighter_iv_pc_game_review
In terms of what has been added for the Ultra version, there are three main categories; characters, stages, and special moves. Ultra includes five new characters; Poison, Decapre, Hugo Andore, Elena, and Rolento F Schugerg. These characters seem loosely based on some previously existing characters with some of their special moves very much mimicking that of some long term stalwarts. Aside from characters, six new stages have been added to the game as well, however, the main change to the gameplay comes in the form of some new special moves.

ultra_street_fighter_iv_pc_game_review
Ultra adds the ability for a player to select both Ultra combos a character can have (leading to a reduced damage impact), which changes strategy somewhat. In fact, a lot of the changes are very much aimed towards the very high level competition play. For example, one of the additions is the ability to change the way your character recovers from being knocked over. This, in theory, throws top players off their combo moves. If you are a typical Street Fighter IV player, then this is likely to not mean too much to you. You can now also choose the version of your character you wish to play as from the Street Fighter IV range.

From a PC perspective, this game runs very well, even on moderately powerful hardware. Given that this game is a last-generation console game, this is of no surprise, but in an interesting move before you can go online for multiplayer, the game benchmarks your system. That benchmark is then displayed to opposing players for them to decide if they want to play you. For example, if someone has an 'E' class system, they may not want to play an 'A' class system. It's quite a strange thing, but the assumption is that a lower powered machine will have a disadvantage, against a higher spec system.

One area where we did feel a bit disappointed was what we experienced of the netcode. The game in general does run quite well, but there were a few stutters here and there. Even when playing against someone in the local country, there was an indication that the connection was very poor, which was surprising - so, playing intercontinental tournaments or fights is likely not going to offer a good experience.

As well as this, it takes a while for the games to connect, and we found sometimes the games would just drop out before even finalizing the connection.

ultra_street_fighter_iv_pc_game_review
There are numerous modes to play in the game, ranging from the typical basic arcade mode through to training, where you can practice your move sets. On the multiplayer side of the game, there are even more modes, including the ability for players to form teams and fight in groups or again perform training online. On the single player side, there is the usual arcade mode, but also 'challenges' makes a return, which actually is quite a meaty game mode for a fighting game. It also helps you become proficient at the game, in some ways even more so than the actual training mode.

ultra_street_fighter_iv_pc_game_review
On the visuals side, Ultra remains a 2.5D game, but it is still a stunningly-beautiful game. Street Fighter IV has always impressed with its visuals, and Ultra is no different. The new characters are animated extremely well and fit into the visual style. The new stages are also visually impressive with lots of action going on behind the actual fight. It really is a 2D fighting game that looks like a 3D one. The cut scenes played through the arcade mode are also animated well, and presented in an anime style. The only thing about the cut scenes is that the voice acting comes across as very run of the mill and cheesy.

The fact is that if you are a big Street Fighter fan, it is likely Ultra is a no brainer for you, and it's also a no brainer for those who want a fighting game, and have yet to pick up a version of Street Fighter IV. However, for those who already have SFIV or Super SFIV, it is a harder sell. Some of the changes are specifically aimed at very high level play, and the new characters, whilst adding something to the game, are not exactly must have additions.

PRICING: You can find the Ultra Street Fighter IV for PC for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: The Ultra Street Fighter IV [Online Game Code] retails for $29.99 at Amazon.

Canada: The Ultra Street Fighter IV PC Game retails for CDN$28.99 at Amazon Canada.

ultra_street_fighter_iv_pc_game_review_1234
... Read the rest in your browser!



Read More ...




The Last of Us Remastered PlayStation 4 Game Review
the_last_of_us_remastered_playstation_4_game_review
It's fair to say that Naughty Dog is one of the top tier developers from the house of PlayStation. Having built Nathan Drake and Unchartered as a premiere series for Sony, they took their hand to a new IP last year and achieved a major success. The Last of Us was an interestingly timed game with new IP generally reserved for the early period in a console generation, rather than just before its successor launches.

So, 12 months later, we're back taking control of Ellie and Joel again, only this time on the PS4. Naughty Dog has applied some finishing touches to the game and boosted it to sixty frames per second. With how good this has turned out, we do have to wonder why the PS3 saw this game in the first place.

For those of you who missed the game last year, The Last of Us tells the story of when a virus becomes uncontrolled in the United States and it becomes every man for himself in a fight for survival. You take control of Joel who lost a daughter twenty years prior to the main story of this game. He comes across Ellie, a young orphaned girl trying to survive, and from there the story winds through twists and turns till its epic end.

the_last_of_us_remastered_playstation_4_game_review
In terms of the story, nothing has changed for the remastered version, but there is some additional story included. Last year, PS3 players had to pay extra to gain access to 'Left Behind', but the Remastered product has it by default. Left Behind is one of the most impressive pieces of DLC ever made, offering around two hours of gameplay, which focuses on the harsh world that Ellie lives in, but also the innocence of youth. If you haven't played Left Behind, it's almost enough to pick up Remastered just for that.

Typically the game is played from a third person perspective much like Uncharted, however, this is not a game where you can go in all guns blazing. Stealth is the name of the game, and with limited supplies on offer, if you are not a fan of hiding in wait and attacking the enemies unknown, then this is very much not the game for you. This is not an easy game, especially in the higher difficulty levels (i.e. Crushing), but it is balanced in such a way that you never feel that the game is cheap and the sense of accomplishment when finishing a level is significant.

the_last_of_us_remastered_playstation_4_game_review
It is possible in certain areas to just get through an area without engaging the enemy. This is a game that can be played in many different ways, and it's likely when you encounter a tough section that you will need to work on a few strategies to progress. It's an incredible triumph of game design and proves that whilst ultimate it's a shooter, it's a shooter that has a high level of smarts, and solid design much like the Uncharted series.

Aside from Left Behind, the Remastered Edition brings some other treats for those playing through a second time as well. The game now runs by default at sixty frames per second (although the option to lock it to 30 like the PS3 is still there), and it really does have a significant visual impact. The game just seems to run better, which is to be expected given that it's on a new console system. However, it goes beyond this. It really adds to the game as well with many of the illegible signs from the PS3 build now viewable, adding even more atmosphere to the world.

the_last_of_us_remastered_playstation_4_game_review
With this in mind, the brutal combat is of an even stronger level in the Remastered version. The impact of a pole smashing into an enemy's face is even stronger with the higher resolution graphics, and overall it just adds to the dog eat dog world that the game is set in. The PS4 controller is also used with some of the sounds emanating from the speaker on the PS4 controller. Along with this, the impact the season in which the game is currently taking place (there are four seasons overall) is of even greater significance. The improved visuals have also allowed Naughty Dog to increase visual fidelity, and in this case, the impact on the player. For example, in the winter season, visibility may impede some of your progress.

the_last_of_us_remastered_playstation_4_game_review
Perhaps unsurprisingly one of the most impressive facets of the Remaster is the graphics. It could have been easy to add a lick of paint and be done with it, but instead, it's clear that Naughty Dog has spent the interim going back and adding touches that they wanted in the original game, but did not have the power for before. The animations are as impressive as ever, but it does have to be say that the higher level graphics do expose some clunkiness in some areas. It's easy to look past this when the rest of the game is so impressive. The voice acting retains its special performance, and the cinematic soundtrack is untouched.

Along with the main storyline, Remastered also ships with the multiplayer component and all the DLC's released for it so far. The multiplayer in the Last of Us was unique in that it introduced a metagame where the Fireflies and the Hunters have to survive, and you do this by collecting supplies in matches, such as team deathmatch and interrogation, a cool mode where you have to interrogate enemies after capturing them.

The Last of Us was a stunning achievement on the PS3, and on the PS4, it shows even more what Naughty Dog has produced with this new IP. If you already played through the game on PS3 (especially if you have played Left Behind already), it certainly is something you need to think about before purchasing, but those who missed out the first time around will find out what everyone was raving about just over twelve months ago.

PRICING: You can find the The Last of Us Remastered PlayStation 4 game for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: The The Last of Us Remastered PlayStation 4 game retails for $49.94 at Amazon.

Canada: The The Last of Us Remastered PlayStation 4 game retails for CDN$49.96 at Amazon Canada.

the_last_of_us_remastered_playstation_4_game_review_1234
... Read the rest in your browser!



Read More ...




ASRock Z97 and H97 Motherboards Ready to Support 5th Gen Intel Core CPUs
Tired of that same old boring computing rig that has been sitting lifelessly on the desk? Well, a system upgrade might not be a bad idea right now, especially when Intel is releasing their latest 5th Gen Intel Core Processors. Besides, if you already own an ASRock Z97 or H97 chipset motherboard by any chance, then they're actually ready to support these new processors by a fast and painless BIOS upgrade through the ASRock APP Shop software.

asrock-z97-h97-motherboards-ready-support-5th-gen-intel-core-cpus
The most noticeable differences between the 4th and 5th generation is that the 5th generation Intel Core processors provide superior performance with Intel Turbo Boost Technology 2.0 and Intel Hyper-Threading Technology. Moreover, these new processors offer enhanced integrated Intel HD Graphics for stunning visuals and significantly better 3D performance. No matter whether your plan is to play 4K Ultra HD videos or simply just to run the latest games, these 5th generation Intel Core processors are going to bring your screen to life!


Read More ...




BIOSTAR reveals Hi-Fi B85Z5 Motherboard
The newest motherboard based on Intel B85 single chip architecture by BIOSTAR is ready to work hard and play hard. The Hi-Fi B85Z5 supports Intel's 4th generation Core i7 and Core i5 processors in the 1150 package and is ready for a work out with 4 channel DDR3 slots for maximum memory support of up to 32GB.

biostar-reveals-hi-fi-b85z5-motherboard
BIOSTAR's Hi-Fi B85Z5 delivers a business-rich option at a value price compared to the other companies. The Hi-Fi B85Z5 features BIOSTAR innovative Hi-Fi technology, a built-in powerful headphone amplifier and Super LAN Surge Protection which enhances Ethernet protections. Being an Intel B85 chipset based system, it comes with features like Intel® Rapid Storage Technology (Intel® RST), for faster system boot and shorter application load time, and Intel Small Business Advantage (Intel® SBA), which delivers business-centric security protection, such as after-hours virus scans and data backup, and blocks recognition of unwanted USB drives and Intel's Smart Connect Technology.

The BIOSTAR Hi-Fi B85Z5 also perfectly fills entertainment needs with support for Direct3D 11.1 and HDMI. It has Blu-ray audio and provides a higher audio output of 24 bit/ 192KHz rather than 16 bit/48KHz from typical motherboards. In addition, the Hi-Fi B85Z5 is the first to embed the "Double Hi-Fi" integrated AMP which allows users to enjoy the same high quality of sound; whether the sound source output is set to the front or rear of the PC, both out puts produce extra high quality sound.

The Hi-Fi B85Z5 boasts 100% solid capacitors and Super Durable Ferrite Chokes bringing you the benefits of higher current capacity, lower energy loss and better power stability.

The Hi-Fi B85Z5 is Windows 8 ready, and supports BIO-Remote2 and BIOS Online Update features for easy management as well as Charger Booster function for fast charging of cell-phones. The MSRP for the Hi-Fi B85Z5 is $89.

For more on the Hi-Fi B85Z5 go to: http://www.biostar.com.tw/app/en/mb/introduction.php?S_ID=795


Read More ...




Acer Debuts the 15.6-Inch C910 Chromebook
Acer America today sets a new milestone in the Chromebook market with the fastest commercial model in the industry - the Acer C910 Chromebook with a 5th Generation Intel Core i5 processor. The Acer C910 Chromebook is part of Acer's commercial Chromebook line and is designed for education and business customers who need extra screen real estate along with outstanding Chrome performance and a durable design.

acer-debuts-15-6-inch-c910-chromebook
This new model will use the 5th Generation Intel Core i5-5200U Processor to deliver the fastest performance in a commercial Chromebook to date. The new model expands the Acer C910 line that uses 5th Generation Intel Core i3 and next generation Intel Celeron processors based on Intel 5th Generation Core micro-architecture.

"The new faster performing Acer C910 Chromebook with an Intel Core i5 processor is raising the bar for Chromebook performance," said Carlos Siqueiros, mobility business manager, Acer America. "The advanced technology will boost productivity and help our education and commercial customers get the most out of their Chromebook experience for collaboration on important projects and research."

According to Gartner, Acer leads the Chromebook market with approximately 40 percent market share worldwide.

The new heightened performance of the Acer C910 Chromebook is the ideal complement to the other advanced capabilities of the device. Most unique is the Acer C910's 15.6-inch display - the industry's first of that size - which helps increase productivity by giving customers more real estate to view multiple tabs and apps. It's also ideal for shared environments such as classrooms, labs or conference rooms. The crisp and vibrant display comes with either a full HD IPS (1920x1080 resolution) display with wide viewing angles or an HD (1366x768 resolution) display that helps meet the limited budgets of schools. Both displays feature Acer ComfyView with anti-glare properties to minimize reflection and eye strain.

Durable Design Ideal for Students

The Acer C910 Chromebook was designed with extra durability features to handle extra-punishing environments such as schools. The Acer C910 has a reinforced cover that withstands up to 60kg of force, while the corners can tolerate up to 45cm drops without damage. Plus, the Chromebook was designed to endure more twisting and stress, further bolstered by a sleek and comfortable design that ensures a secure grip. The Acer C910 features the largest touchpad of any Chromebook today, so customers have greater freedom when navigating, zooming and scrolling.

Acer C910 is the Complete All-Day Device

The Acer C910 delivers long all-day battery life of up to 8 hours, so people will be able to use it to stay productive and have fun. Online connections are fast and secure with 2x2Wifi 802.11AC with MIMO technology. It also has two full-sized upward facing speakers for greater volume and clarity. Customers can connect other peripherals to it via Bluetooth 4.0, the USB 3.0 port, USB 2.0 port and HDMI port, as well as read SD cards to access and transfer files.

The Acer C910 weighs only 2.2kg (4.85 pounds) and measures only 393w x 256d x 24.2h mm (15.4w x 10.08d x 0.95h inches).

Support for Multiple Customers; Advanced Security

The Acer C910 is ideal for people who view, edit, create and collaborate both online and offline in programs, such as Office documents and Gmail. Chromebooks are simple to use and can be easily shared by multiple users. Storage on Google Drive protects files, documents, and photos safely in the cloud, and ensures that the most current version of the file or document is always available and safe, even if the Chromebook is lost or stolen.

Security is a key benefit of Chromebooks, as they are automatically updated to guard against ever-changing online threats. In addition, the Supervised Users feature helps get children online in a safe, controlled way.

Model, Availability and Pricing

The Acer C910 Chromebook C910-54M1 has a 5th Generation Intel Core i5-5200U processor, 4 GB of DDR low voltage memory, 32 GB SSD storage and a 15.6-inch Full HD display. It will be offered in the U.S. beginning in April at a manufacturer's suggested retail price of $499.99. Exact specifications, prices and availability of other models will vary by region.


Read More ...




Antec Announces the VSP-5000 Case with Sound-Dampening
Antec introduces the VSP-5000, an entry-level enclosure for gamers that offers whisper-quiet operation at an outstanding price-performance ratio. The newest midi-tower of the California-based company combines exceptional sound-dampening properties and top-notch performance. The side panels of the enclosure are crafted from sound deadening high density Polycarbonate. In addition, a fan cover sealing the top panel of the VSP-5000 eliminates any chance of system sound leakage. To prevent any perceptible vibrations, the enclosure features rubber grommets on the HDD rails as well as extra-large rubber feet.

antec-announces-vsp-5000-case-sound-dampening
Three 120mm fans, two of them at the top and one at the rear, ensure optimum ventilation for components inside the VSP-5000. Two more mounts for additional fans can be found at the front. The user controls the speed of the fans via three fan controls offering two speed settings each, achieving perfect balance between high performance and quiet computing. Side-mounted air vents improve ventilation throughout the enclosure. To keep the chassis clean and free from dust, it features washable air filters at the front and the bottom of the unit. Numerous strategically placed cable routing holes make it easy to hide even thick cables between the outer panel and the mainboard tray, allowing for cleaner builds with better airflow.

antec-announces-vsp-5000-case-sound-dampening
Extensive features for gaming with multiple video cards

The VSP-5000 is equipped with seven expansion slots: The VSP-5000 is equipped with seven expansion slots in addition to two bays for optical drives, a 3.5" bay, four HDD rail mounts and a dedicated SSD bay. The enclosure is compatible with Standard ATX, Micro-ATX and Mini-ITX mainboards. It also offers ample space for multiple high-end video cards up to a length of 380mm, making it a great choice for ambitious gaming systems. The VSP-5000 also supports CPU coolers up to a height of 158mm to protect the processors from overheating. The convenient top mounted high-end I/O panel ensures maximum user comfort. In addition to the fan control, it features Audio In/Out and two USB 3.0 ports.

antec-announces-vsp-5000-case-sound-dampening
The midi-tower enclosure VSP-5000 is available as of now, the recommended retail price is 44.99 GBP including VAT ($67)

antec-announces-vsp-5000-case-sound-dampening
antec-announces-vsp-5000-case-sound-dampening


Read More ...




MSI Launches New mini-PC - Cubi
MSI proudly announces the latest and smallest mini-PC to date: the MSI Cubi. This tiny desktop is built on a concept of nifty technology and a brilliant design to suit the needs of both consumers and businesses.

msi-launches-new-mini-pc-cubi
Thanks to the implementation of a wide range of Intel processors, users can benefit from a powerful handheld-size PC, also capable of carrying multiple modular hard disks that provide a large base for data storage. MSI Cubi is mountable to a wall by VESA standards or can be combined with an HDTV, so the user can enjoy Ultra High-Definition and high quality media entertainment at home.

For commercial applications, Cubi also comes with Intel vPro technology, ensuring a safe and easily manageable working environment. With plenty of ports to connect to external devices, Cubi is the essence of small, smart computing. A black and a white version of the MSI Cubi are globally available by end of March 2015.

msi-launches-new-mini-pc-cubi
Small, Smaller, Smallest

Smaller than a lunchbox or an XL soda can, MSI Cubi is the smallest mini PC in its kind, with a 0.45 liter case that still provides all the elements of a desktop-worthy PC. With curved edges, a smooth surface, a subtle ventilation frame and conveniently positioned I/O ports, the MSI Cubi is not only the smallest, but also the smartest in its kind.

Latest Intel Broadwell Platform

MSI Cubi features Intel's latest Broadwell U 14nm processor family, with an overall power consumption of less than 15W, 30% less compared to the previous generation. The Intel integrated CPU with Intel HD Graphics provides for a great performance in multimedia applications.

msi-launches-new-mini-pc-cubi
High speed and big storage

Based on a modular design, the MSI Cubi offers the possibility to install an additional 2.5" HDD for a super high capacity data storage. Users can easily replace the bottom cover with an extended module, providing more space for those who desire bigger storage. With a built-in mSATA SSD hard drive and an extra 2.5" HDD, users can enjoy high-speed data processing and a big storage capacity at the same time.

msi-launches-new-mini-pc-cubi
Security and easy to management

With support for Intel vPro technology, Cubi provides plenty of security benefits. From remotely manageable features to starting and managing your system from a distance, Cubi is a reliable business partner.

msi-launches-new-mini-pc-cubi
UHD display & VESA mount support

MSI Cubi is not only a good business partner, but can also serve as an excellent HTPC with support for displaying Ultra High-Definition content, so the user can enjoy high quality media entertainment at home. With dual display support (via HDMI and mini Display Port) you can connect two monitors at the same time for an efficient day at the office. Last but not least, MSI Cubi is mountable to a wall or the rear side of a monitor by VESA standards to achieve the most efficient use of space.

msi-launches-new-mini-pc-cubi


Read More ...




Samsung Introduces 128GB 3-bit NAND Flash Memory Storage Device
Samsung Electronics Co., Ltd., the world leader in advanced memory technology, today introduced a high-performance mobile memory storage based on Embedded MultiMediaCard (eMMC) 5.0 technology. The new 128-gigabyte (GB), 3-bit NAND-based eMMC 5.0 storage is targeted at the smartphone and tablet mass markets.

samsung-introduces-128gb-3-bit-nand-flash-memory-storage-device
"With the introduction of our value-focused, 3-bit NAND-based eMMC 5.0 line-up, we expect to take the lead in the expansion of high-density mobile storage," said Dr. Jung-Bae Lee, Senior Vice President of Memory Product Planning and Application Engineering Team, Samsung Electronics. "We are continuing to enhance our next-generation embedded mobile memory offerings with improved performance and higher densities to meet increasing customer demand across the mobile industry."

While flagship smartphones are already transitioning to 128GB memory storage based on Universal Flash Storage (UFS) 2.0 or eMMC 5.1 standards, mid-market smartphones will now be able to increase their storage capacity to 128GB as well. Samsung's new 3-bit 128GB eMMC 5.0 memory speeds up this transition as the industry's highest density eMMC 5.0 solution.

The new 128GB eMMC 5.0 delivers 260 megabytes per second (MB/s) for sequential data reading, which is the same level of performance as that of MLC NAND-based eMMC 5.1 memory. For random data read and write operations, it can handle up to 6,000 IOPS (input/output operations per second) and 5,000 IOPS, respectively, which is sufficient for supporting high definition video processing and advanced multi-tasking features. These IOPS speeds are approximately four and 10 times faster, respectively, than those of a typical external memory card.

With the new 3-bit eMMC 5.0 line-up, Samsung has extended its 3-bit NAND business from SSDs for data centers, servers and PCs to the entire mobile memory storage market. Samsung will continue to broaden its application of 3-bit NAND Flash memory by developing higher-performance and higher-density solutions, as well as strengthening the competitiveness of its memory business.


Read More ...




TRENDnet Ships AC3200 Tri Band Wireless Router
TRENDnet, a best-in-class wired and wireless networking hardware brand, today announces the availability, in North America only, of the AC3200 Tri Band Wireless Router, model TEW-828DRU. This next generation Wi-Fi router features three concurrent wireless networks-two separate ultra-performance 1,300 Mbps Wi-Fi AC networks and a 600 Mbps Wi-Fi N network.

trendnet-ships-ac3200-tri-band-wireless-router
"Three separate extreme Wi-Fi bands can handle all devices in the busiest connected home," stated Sonny Su, technology director of TRENDnet. "SmartConnect technology further increases performance by automatically migrating faster Wi-Fi AC devices to the highest performing Wi-Fi AC band."

trendnet-ships-ac3200-tri-band-wireless-router
Features:

  • Three concurrent Wi-Fi bands maximize device networking speeds
  • AC3200: 1300 Mbps AC1 + 1300 Mbps AC2 + 600 Mbps N bands
  • SmartConnect automatically migrates faster AC devices to the highest performing Wi-Fi AC band
  • Beamforming technology increases real-time performance by directing stronger wireless signals to your specific location
  • Pre-encrypted Wi-Fi for your convenience
  • All Gigabit wired ports
  • SuperSpeed USB 3.0 and USB 2.0 share ports
  • Extreme performance 1 GHz dual-core processor
  • Create isolated guest networks
trendnet-ships-ac3200-tri-band-wireless-router
For more information, visit the product page.

trendnet-ships-ac3200-tri-band-wireless-router
trendnet-ships-ac3200-tri-band-wireless-router


Read More ...




AeroCool Announces Aero-1000 Chassis
Aerocool Advanced Technologies, one of world's leading manufacturers of excellent gaming PC gear, presents the Aero-1000 chassis as part of its new PGS-A (Performance Gaming System) series. "A" stands for Airflow, which is one of the most important aspects, when it comes to building a PC case. All chassis from the PGS-A series stand out by extraordinary airflow capabilities, great cable management functions and much space for high-end water-cooling systems. The Aero-1000 is first to incorporate these great features in combination with an extraordinary design.

aerocool-announces-aero-1000-chassis
Aerocool launches the Aero-1000 in two color variations. Users are able to choose between the all-black and the black-and-white model, depending on their preference. The overall design is fresh and elegant at the same time. Huge metal mesh grids in both top and front panel indicate the great cooling potential and focus of the Aero-1000. Aerocool uses very solid steel with 0,8 mm thickness for the chassis to assure great stability. Curved top panel offers extra space for latest 240 mm or 280 mm water-cooling radiators with a thickness of 35 mm.

Should this not be enough, it is furthermore possible to mount radiators with 45 mm thickness in the front panel. In addition to that, another 120 mm radiator can be installed in the rear of the chassis. Aerocool ships the Aero-1000 chassis with three pre-installed 120 mm case fans, where two are located in the front and one in the rear. The fans are spinning at 1.200 rpm at merely audible 26,5 dBA and assure constant airflow of 36,4 CFM. Users are able to mount two additional 140 or 120 mm case fans in the top panel, to adjust the airflow according to their needs. Metal mesh grid in the top panel is equipped with magnets and can be easily removed from the outside. The mesh grid in the front can be removed with just one push as well, allowing easy access to the dust filters for cleaning purposes.

aerocool-announces-aero-1000-chassis
Aero-1000 comes with further user-friendly features, such as the two bay flip-mechanism covers for the 5,25 inch bays and tool-free mounting mechanisms for the hard drives. Users are able to mount up to five 3,5 inch drives and two 2,5 inch drives very comfortably thanks to slide-in trays. The 3,5 inch trays can alternatively be used to mount 2,5 inch HDD and SSD, if desired. Aerocool equipped all the slide-in trays with anti-vibration rubber insulators to reduce the transfer of vibrations to the chassis. Both 5,25 inch bays are equipped with tool-free mechanism as well for user-friendly mounting of optical drives.

aerocool-announces-aero-1000-chassis
Gamers are going to love the Aero-1000 due to its spacious design, which allows high-end water-cooling systems as well as very large VGA cards with a length of up to 410 mm. Conventional air coolers with a height of up to 170 mm and power supply units with 220 mm length can be mounted easily as well. Cable management aspects are important, which is why Aero-1000 comes with several pre-drilled holes with rubber grommets for convenient cable routing. The I/O-Panel is integrated into the top panel and blends in perfectly with the elegant design, while offering two USB 3.0 ports along with one headphone jack and microphone jack.

aerocool-announces-aero-1000-chassis
Aerocool's Aero-1000 chassis will be available at etailers and retails starting this week. Suggested manufacturers price is set at 79.90 EUR in Europe and $99.00 in USA (excl. Taxes).

aerocool-announces-aero-1000-chassis
For more information, visit the product page.


Read More ...




Tesoro Announces the Lobera Spectrum Per-Key RGB Backlit Mechanical Keyboard
Tesoro Technology USA Inc., announces the Lobera Spectrum mechanical keyboard, featuring RGB per-key illumination, 9 LED effect modes, instant recording capabilities for every key and USB pass-through.

tesoro-announces-lobera-spectrum-per-key-rgb-backlit-mechanical-keyboard
The Lobera Spectrum allows gamers to individually customize virtually any color, to any key. With 9 different LED effects, such as dimming, full zone, trigger, ripple, firework, radiation, rainbow wave, and per key customized mode as well as 5 levels of brightness and 5 distinct profiles to store them. There are endless combinations for a truly unique configuration.

Audio Mode

When Audio Mode is activated, the LEDs of each individual key dance to the beats and bass of your favorite tunes.

tesoro-announces-lobera-spectrum-per-key-rgb-backlit-mechanical-keyboard
Switchable N-Key Rollover / USB 6 Key Rollover

Allowing gamers to switch between N-Key Rollover (NKRO) and USB 6 Key Rollover, the Lobera Spectrum is immune to ghosting or jamming issues. A fast 1000Hz polling rate helps makes sure no keystroke is missed, and with instant game mode switching, users don't have to worry about accidental key presses taking them away from the heat of battle.

USB and Audio Jack Pass-Through

The Lobera Spectrum comes with a pass-through hub with audio/mic jacks and 2x USB 2.0 ports with a DC-in jack allowing gamers to charge their smartphones and tablets directly through the keyboard.

tesoro-announces-lobera-spectrum-per-key-rgb-backlit-mechanical-keyboard
Instant Recording / 512kb Built-in Storage

Gamers are able to instantly program macros across the whole keyboard on the Lobera Spectrum. Profiles can be switched in just a couple keystrokes, and all the media keys are accessible with one hand. Built-in storage gives players the freedom to carry their preferences with them, even on different computers, preventing any tedious reprogramming.

tesoro-announces-lobera-spectrum-per-key-rgb-backlit-mechanical-keyboard
Built to Last, Designed for Play

The Lobera Spectrum uses Kailh switches rated for 60 million keystrokes and high quality Costar stabilizers. Rubberized feet with tilt control, preventing slipping even during intense play.

tesoro-announces-lobera-spectrum-per-key-rgb-backlit-mechanical-keyboard
Price and Availability

The Tesoro Lobera Spectrum is available now in North America at Amazon and Newegg for the suggested retail price of $149 USD in Kailh Blue, Black, Brown and Red mechanical switches.


Read More ...




Palit Announces its GeForce GTX TITAN X
Palit Microsystems Ltd, the leading video card manufacturer, releases the newest super-powered video card: Palit GeForce GTX TITAN X, and it is the most advanced GPU the world has ever seen. GeForce GTX TITAN X is the ultimate video card built for the most demanding gaming enthusiast. It's powered by NVIDIA Maxwell architecture and combines the latest technologies and extreme performance.

palit-announces-geforce-gtx-titan
TITAN X is the ultimate GPU. Built for the most demanding enthusiast, it combines the technologies and performance of the new NVIDIA Maxwell architecture in the fastest and most advanced video card on the planet. TITAN X is meticulously engineered and crafted with the highest-grade components, providing unrivaled acoustic, thermal, and power-efficient performance. It's the perfect GPU to experience extreme resolutions, including 4K and beyond.

The New Palit GeForce GTX TITAN X features with faster Maxwell GPU, which boasts 3072 single-precision CUDA Cores, 3072 kilobytes of L2 cache, 192 Texture Units, 92 ROP Units, and a 384-bit memory interface. Compared to previous-generation TITANs, TITAN X has more of the key components that accelerate your framerate, in addition to a faster clock speed.

TITAN X is the only single GPU that can take on 4K gaming at high settings with ease. It works seamlessly with GeForce Experience, which lets you access the latest drivers and optimize game settings with a single click. You can even record your greatest gaming moments with NVIDIA ShadowPlay to share with friends.

palit-announces-geforce-gtx-titan


Read More ...




EK Releases GeForce GTX TITAN X Water Blocks
EK Water Blocks, Ljubljana based premium computer liquid cooling gear manufacturer, is proud to introduce Full-Cover water block for NVIDIA reference (NVA-PG600) design GeForce GTX TITAN X video card. EK-FC Titan X directly cools the GPU, RAM as well as VRM (voltage regulation module) as water flows directly over these critical areas thus allowing the video card and it's VRM to remain stable under high overclocks.

ek-releases-geforce-gtx-titan-water-blocks
EK-FC Titan X water block features EK unique central inlet split-flow cooling engine design for best possible cooling performance, which was introduced for the first time with the EK-FC980 GTX. Such system also works flawlessly with reversed water flow without adversely affecting the cooling performance. Moreover, such design offers great hydraulic performance allowing this product to be used in liquid cooling systems using weaker water pumps.

ek-releases-geforce-gtx-titan-water-blocks
Base is made of electrolytic copper (bare- or nickel-plated, depending on the variant) while the top is made of either acrylic- or POM Acetal material. Plexi variants also features two pre-drilled slots for 3mm LED diodes. Screw-in brass standoffs are pre-installed and allow for safe, painless installation procedure.

ek-releases-geforce-gtx-titan-water-blocks
Additionaly the EK-FC Titan X has been engineered to perfectly align with EK-FC980 GTX and older EK-FC780 GTX Ti, thus allowing for trouble-free swap out and upgrade without any changes to the cooling loop.

ek-releases-geforce-gtx-titan-water-blocks
In order to simplify the search for suitable and compatible water block EK is adding newly released video cards and motherboard from various manufacturers to EK Cooling Configurator database and compatible video cards are being added to the list on daily basis.

These water blocks are made in Slovenia, Europe and are readily available for purchase through EK Webshop and Partner Reseller Network. An aesthetic retention backplate, which also cools the backside (memory IC and VRM) of the circuit board, is also available for separate purchase and comes in five different finish variants.

ek-releases-geforce-gtx-titan-water-blocks


Read More ...




EA and Visceral Games Announce Battlefield Hardline Is Available Now
Visceral Games, an Electronic Arts Inc. studio, today announced that Battlefield Hardline is now available in North America in retail stores and for digital download on Origin for PC, the PlayStation®4 computer entertainment system, and Xbox One, the all-in-one games and entertainment system from Microsoft. Battlefield Hardline delivers the ultimate cops and criminals, blockbuster, action fantasy delivered through a world-class multiplayer experience that fans have come to love from the Battlefield franchise and an all-new episodic single player campaign inspired by modern TV crime dramas. The game is already receiving great critical praise as USA Today says that, "it's a fascinating direction for the Battlefield series" and IGN says it's "fast and furious."

ea-visceral-games-announce-battlefield-hardline-available-now
"Our goal with Battlefield Hardline was to create the most complete first-person shooter this year by building upon the unrivaled multiplayer franchise DICE created and adding a memorable single player experience with storylines and characters that fans will care about just like they would their favorite TV show," said Steve Papoutsis, General Manager of Visceral Games and Executive Producer of Battlefield Hardline. "We've added a new level of strategy, speed and storytelling to one of the greatest franchises in the history of videogames. We're incredibly excited for players to get their hands on it."

Powered by the award-winning Frostbite 3 game engine, Battlefield Hardline delivers a stylish and fresh new approach to the critically-acclaimed franchise as players experience both sides of the law in a crime-fueled, cops and criminals showdown. Unfolding on the gritty and glamorous streets of Los Angeles and Miami, Battlefield Hardline ushers in an all-new era for Battlefield fans with inspired new game modes, like Hotwire and Heist, new weaponry, vehicles, and gadgets for players to take down the opposition their own way. From police choppers to muscle cars, ziplines to stun guns, Battlefield Hardline lets gamers choose their approach in jaw-dropping and chaotic urban warfare.

Featuring a veteran cast of actors and writers, including Alexandra Daddario from True Detective, Kelly Hu from Arrow, Wendy Calhoun from Justified, and Benito Martinez from House of Cards; Battlefield Hardline follows the story of rookie Miami Police Detective Nick Mendoza as he navigates a morally complex criminal underworld. Told through an episodic format inspired by great TV shows, players are faced with difficult questions as they walk both sides of the law in a bloody story of crime and revenge.

Battlefield Hardline is also now available in North America on the Xbox 360 games and entertainment system from Microsoft, and PlayStation®3 computer entertainment system. The game will be available for all platforms beginning March 19 in mainland Europe and March 20 in the UK.

Players can purchase Battlefield Hardline now by visiting http://www.battlefield.com/hardline/buy. To join the conversation on Battlefield Hardline, please http://www.Facebook.com/battlefield, follow us on Twitter® at http://www.twitter.com/battlefield, or sign up for the official Battlefield newsletter at http://www.battlefield.com. Press assets for Battlefield Hardline are available at http://info.ea.com.

Battlefield Hardline fans can also become Battlefield Hardline Premium* members and enjoy early access to expansion packs and exclusive in-game content to keep the fight going all year long. To become a member, or learn more about the program, visit: http://www.battlefield.com/hardline/news/battlefield-hardline-premium.

* REQUIRES BATTLEFIELD HARDLINE FOR APPLICABLE PLATFORM (SOLD SEPARATELY). EARLY ACCESS AVAILABLE FOR ANY EXPANSION PACK NOT YET RELEASED. SEE http://www.battlefield.com/hardline/premium FOR DETAILS ON BATTLEFIELD HARDLINE PREMIUM.


Read More ...




SMART Modular Technologies Announces DDR4 Industrial Grade Modules
SMART Modular Technologies, Inc., a leading designer, manufacturer and supplier of specialty memory and storage solutions, including memory modules, flash memory cards and other memory and solid state storage products, announced today the availability of its high reliability DDR4 industrial grade modules. SMART's DDR4 industrial grade modules join SMART's very successful DDR3 offering and are targeted for networking, telecom and industrial applications exposed to harsh operating conditions.

smart-modular-technologies-announces-ddr4-industrial-grade-modules
As with all of SMART's products, quality is paramount and SMART applies its unique and stringent testing processes to insure each of its DDR4 industrial grade modules, operating at DDR4-2133 1.2V, can reliably operate at industrial grade temperatures (-40°C to +85°C). Customized test programs, test flows and specialized equipment are used to eliminate weak bits and DRAMs likely to fail under temperature stress. SMART's industrial grade modules are 100% system tested at high speeds starting with a cold boot at -40°C and ramping to +85°C ambient operation. Testing durations vary depending on the density of the module.

High utilization custom testing software insures that all cells in the DRAMs are fully stressed through the complete temperature cycle. SMART has been conducting extensive DRAM screening on millions of DRAM components for many years. Based on data collected both internally and from customers, SMART's industrial grade module testing is proven to be extremely effective.

SMART's DDR4 industrial grade modules can be used with confidence in a wide variety of stringent applications including:

  • Base stations and telecom equipment exposed to the elements
  • Single board computers used in industrial, defense, aerospace, kiosk, and digital signage applications
  • Densely configured computing applications with limited airflow
SMART supports a variety of DDR4 industrial grade module types including SO-DIMMs up to 16GB, unbuffered and registered DIMMs up to 16GB and 32GB respectively, and Mini-DIMMs up to 16GB.

SMART's DDR4 industrial grade modules are competitively priced, have short lead-times, and offer OEMs flexibility and high reliability.


Read More ...




Toshiba Announces New 6 TB Internal and External Hard Drives
Toshiba's Digital Products Division (DPD), a division of Toshiba America Information Systems, Inc., today introduced a 6 TB capacity for the Toshiba Canvio Desk 3.5" External USB 3.0 Hard Drive and Toshiba Desk 3.5" Internal Serial ATA 3.0 Hard Drive, devices that provide a convenient and reliable way to increase the storage capacity of your computer either as an upgrade or extension of your computer.

toshiba-announces-new-6-tb-internal-external-hard-drives
The Canvio Desk external hard drive is preloaded with software to make backup fast and simple. The system recovery software scans your system and recommends the best coverage for your computer. Choose between backing up your files to the cloud or backing up your files and folders to your Canvio Desk hard drive. "Toshiba has been developing and manufacturing hard drives for more than 20 years," said Maciek Brzeski, Vice President of Branded Storage Products, Toshiba Digital Products Division. "The time is right to upgrade our offerings not only to meet, but to exceed consumers' expectations by expanding the offerings of our internal and external 3.5" hard drives."

Toshiba has been providing storage solutions worldwide since 1967 and has more than 47 years of experience developing storage offerings that complement our comprehensive ecosystem of devices. Leveraging an annual $3.1 billion investment in Toshiba Corporation's worldwide research and development, Toshiba continues to push the boundaries of storage technology to meet customers' needs.

Pricing and Availability

The Canvio Desk 3.5" Internal and External Hard Drives will be available for purchase in May 2015 at select retailers and on toshiba.com for $369.00 MSRP for both the 6TB internal and external models. A three year Standard Limited Warranty4 is included with each model sold in the Americas.


Read More ...




Super Talent Updates Capacity on the Popular CFast Pro
Super Talent Technology, a leading manufacturer of NAND Flash storage solutions, announces its 256 GB CFast Pro Flash Media Card.

super-talent-updates-capacity-popular-cfast-pro
The CFast Pro is one of Super Talent's highly popular flash media card solutions for consumer and commercial media storage. Previously, Super Talent only offered the CFast Pro up to 128 GB. Now, with the increase of capacity to 256 GB, users can now record even more data, photos, and longer movies at the highest quality settings for project needs. For those seeking high performing flash media cards at a competitive price with high reliability, the CFast Pro from Super Talent is here to fit those needs.

Super Talent also provides a compatibility chart for these cards for those unsure if the CFast Pro cards will work with existing equipment. Those using high-end cameras from ARRI and Blackmagic Design can take full advantage of CFast cards available on the market today for their media needs.

Additional information on Super Talent's CFast Pro can be found here.


Read More ...




Arctic Announces P324 BT Washable Bluetooth Headphones
For real power in sports you need music. The P324 BT Bluetooth headset gives you the necessary motivation and accompanies its wearer even through sweat-inducing workouts. If you are jogging on the beach or exercising in the gym - ultra light and equipped with a comfortable neckband the P324 BT ensures you the perfect fit. Without compromises the sports Bluetooth headset does everything and gives ultimate mobility.

arctic-announces-p324-bt-washable-bluetooth-headphones
Smaller contaminations and even heavy perspiration cannot adversely affect the Bluetooth headset. The exchangeable ear pads can be easily washed and are just as new after cleaning. In addition to these practical features you don't have to make any cutbacks in the sound quality that exceeds expectation within this price range.

Through the foldable headband the stylish headset goes comfortably along everywhere and with 20 hours of battery life it is ready even for the greatest challenges.

arctic-announces-p324-bt-washable-bluetooth-headphones
QUICK FACTS P324 BT Sports Bluetooth 4.0 Headset

  • Extra lightweight supra-aural design with removable and washable ear pads
  • Built-in microphone
  • 20 hours of playback time
  • Foldable design for safe and space efficient transport in a chic hard case
  • Available in black, white, blue, purple, pink and lime
The P324 BT is now available for a special launch offer of 22.99 EUR instead of 29.99 EUR at Amazon and ARCTIC. Valid until 31 May 2015.

arctic-announces-p324-bt-washable-bluetooth-headphones


Read More ...




Digital Storm Embraces NVIDIA TITAN X
Digital Storm is excited to announce that the new NVIDIA GeForce TITAN X will be featured in our most advanced, award winning PCs. Unsurpassed power & performance is our passion at Digital Storm and the GTX TITAN X from NVIDIA is the epitome of performance. The new card is now available in various configurations inside the AVENTUM, BOLT, and VELOX product lines.

digital-storm-embraces-nvidia-titan
"The GTX TITAN X is the most advanced piece of hardware we've seen here at Digital Storm and we are all very excited to see what people can do with these cards in our machines," said Harjit Chana, Chief Brand Officer. "This card has the potential to be a game-changer and it deserves a machine that can keep up with it."

digital-storm-embraces-nvidia-titan
NVIDIA moves to push graphics & visuals past the limits of "Ultra" and upcoming virtual reality applications demand a solution that is as powerful as it is fast. NVIDIA has answered this challenge with a GPU that is the GTX TITAN X. With support for 2, 3, and 4-way SLI, 12GB GDDR5 memory, and outrageous 8 billion transistor count, the GTX TITAN X is a leap above the performance of the GTX TITAN BLACK in a single-GPU package. Built on 2nd generation Maxwell architecture, the GTX TITAN X features technology such as HDMI 2.0, Dynamic Super Resolution that renders images at 4k resolution on any HD screen, NVIDIA VXGI for dynamic & realistic lighting, and VR Direct for decreased latency and increased VR & GPU performance.

digital-storm-embraces-nvidia-titan
Every gamer, enthusiast, artist, or professional knows that it's what inside that counts and with the launch of NVIDIA's GTX TITAN X, what's inside Digital Storm's AVENTUM, BOLT, and VELOX systems promises to take gaming, performance, and virtual reality to the next level. Combined with our custom HydroLux cooling system, the TITAN X in a Digital Storm system is sure to meet whatever challenge its user can throw at it.

Customize your cutting-edge TITAN X system now: http://www.digitalstormonline.com

Follow Digital Storm at http://www.Facebook.com/digitalstormpcs, http://www.twitter.com/DigitalStormPC, plus.Google.com/+digitalstorm/posts, and http://www.youtube.com/digitalstormpc.



Read More ...




ViewSonic Launches New 28-inch LED Monitor with VDI Client Endpoint Mount
ViewSonic Corp., a leading global provider of visual solution products, introduces the VG2847Smh 28-inch Full HD monitor. The VG2847Smh delivers superior screen performance with a SuperClear MVA panel while an integrated virtual desktop infrastructure endpoint mount makes it an ideal desktop monitor solution for business, government and educational organizations deploying VDI solutions.

viewsonic-launches-new-28-inch-led-monitor-vdi-client-endpoint-mount
With its SuperClear Pro MVA panel and 1080p (1920x1080) resolution, the ViewSonic VG2847Smh delivers a crisp viewing experience with wide viewing angles, and smooth color gradient. The easy-to-use integrated endpoint mount allows client boxes to be installed on the back of the monitor, without interfering with the ergonomic design. For company's investing in VDI-based desktop or need a high performance business monitor, the VG2847Smh comes with future-proof connectivity options including HDMI, DisplayPort and VGA inputs, and USB ports.

viewsonic-launches-new-28-inch-led-monitor-vdi-client-endpoint-mount
"With impressive front-of-screen performance, large screen real estate, ergonomic design, and maximum compatibility with peripherals, the VG2847Smh delivers high-performance and a seamless solution for all enterprise environments," said Kenneth Mau, senior product marketing manager at ViewSonic Americas.

viewsonic-launches-new-28-inch-led-monitor-vdi-client-endpoint-mount
ViewSonic's exclusive ViewMode technology delivers exceptional color rendering while Flicker-Free and Blue Light Filter technologies provide a more comfortable viewing experience. The VG2847Smh is ENERGY STAR and EPEAT certified and backed by ViewSonic's industry-leading pixel performance guarantee and three-year limited warranty.

viewsonic-launches-new-28-inch-led-monitor-vdi-client-endpoint-mount
Shipping in April 2015, the VG2847Smh will be available for an MSRP of $491 (USD).

viewsonic-launches-new-28-inch-led-monitor-vdi-client-endpoint-mount


Read More ...




ASRock USB 3.1 Motherboards Debuting at CeBIT 2015
The global leading motherboard brand ASRock will be debuting the latest SuperSpeed+ USB 3.1 motherboards at CeBIT 2015 Hall 15 Booth D21. With the USB 3.1 specification announced last summer, USB 3.1 featured devices will definitely be in the spotlight at CeBIT 2015.

asrock-usb-3-1-motherboards-debuting-cebit-2015
Besides Type-A Super Speed+ USB 3.1 which is backwards compatible with former USB 3.0/2.0/1.1 ports, ASRock motherboards are also going to be the first in the world to carry Type-C USB 3.1 ports that will support next generation mobile devices. Now, all types of USB 3.1 grants up to 10Gb/s data rates, however only this Type-C interface has a reversible design, so that connectors may fit either way. Moreover, compared to USB 3.0 which only allows 0.9 ampere charging, Type-C USB 3.1 supports up to 3.0 ampere fast device charging, and its durability has been enhanced to withstand over ten thousand plugs and removals. Selected ASRock Z97 chipset motherboards will support both USB 3.1 Type-A and Type-C ports.

ASRock will also be displaying models such as X99 OC Formula/3.1, X99 Extreme6/3.1, X99X Killer/3.1 and other X99 chipset motherboards with USB 3.1 and X Series OC Socket. These newly designed sockets unlock the hidden performance of Intel LGA 2011-3 socket CPUs, boost DDR4 memory frequencies, and offer better stability while overclocking. X99 OC Formula/3.1, X99 Extreme6/3.1 and X99X Killer/3.1 will support an onboard Type-C USB 3.1 port and bundle a USB 3.1 Card/A+A. The world's very first X99 mini-ITX motherboard, X99E-ITX/ac will also be debuting in the ASRock CeBIT 2015 line-up, a great choice for downsizing your system while optimizing performance!

Furthermore, ASRock Rack will be displaying various products with Intel processors from the low-power Atom to the high performance Xeon to support HPCs, datacenters storage servers and GPU technology at Hall 2 Booth C54. 1U12Lx-14S is perfect as a web 2.0 storage server, 2U4N is ideal for a high performance computing node, and 3U8G is ideal for a high-density GPU server. ASRock Rack will also introduce the newest 1U4 & 2U8 series as a comprehensive platform for DCIM, targeting the market for Hadoop, Big Data and Cloud Computing.

Come and check out the latest SuperSpeed+ USB 3.1 motherboards at CeBIT 2015 ASRock booth Hall15/D21, Hannover, Germany from March 16th to March 20th!! For high performance server solutions, visit ASRock Rack at Hall 2 Booth C54.


Read More ...






Available Tags:Intel , UK , Google , 3D , Xbox , ASRock , Motherboards , Acer , MSI , Samsung , Wireless , Router , Keyboard , GeForce , GTX , EA , DDR4 , Toshiba , NVIDIA , ViewSonic , USB

No comments: