Sunday, February 8, 2015

IT News Head Lines (TweakTown) 2/9/2015

TweakTown



Naughty Dog: Uncharted 4 at 60FPS on the PS4 is 'really f**king hard'
Uncharted 4: A Thief's End will be an exclusive to the PlayStation 4, with developer Naughty Dog aiming for 1080p and 60FPS. But throughout the development of Uncharted 4, Naughty Dog has realized that it most likely won't be able to reach a solid 60FPS throughout the entire game.

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Neil Druckmann is the Game Director in charge of Uncharted 4, where he said that reaching 60FPS is not an easy task and that Naughty Dog is continuing to opimize the game (water it down) but he hasn't said whether 60FPS is the aim for the company. When asked how hard it was to reach 60FPS in Uncharted 4 during an interview with Game Informer, Druckmann said that it's "Really f**king hard".

He continued: "That's true for any game. It was really hard on The Last of Us Remastered, and that's a game we had finished and we knew exactly what the end result needs to look like. And here [with Uncharted 4] we're trying to push the boundaries of what this game can look like; and do realistic, real-time cutscenes; and trying to do 60fps is really hard". When he was asked directly if Naughty Dog was aiming for 60FPS, he said that Uncharted 4 is still a work-in-progress, and that nothing is solid right now.

"I don't know," he added, continuing: "The objective for us is just to make the best experience. And right now we're trying to push the look. Then we'll see where we're at and reassess. We're constantly making choices to our production about what's going to make the game feel best and look its best". When Uncharted 4 was shown off at Sony's PlayStation Experience event in December, Uncharted 4 was locked at 30FPS, but current builds of the PS4 exclusive are running at higher frame rates.

Back in January, Druckmann said: "We're going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player's experience, then it's our choice as developers to say, 'Well, we're going to go for the experience [instead of] the 60 frames".

I don't mean to be cynical, but it sounds like they can't hit 60FPS at all, and I'm sure we're going to get a baked down, watered down experience. Not that it means much for PC gamers, but it shows that there are already gigantic performance walls on the PS4 that I'm sure won't be broken down any time soon.


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AMD expected to launch Radeon R9 395X2 end of 2015 for around $1499
Exciting news to fill your weekend, with the beans spilling out of AMD's upcoming next-gen GPUs. WCCFTech is reporting on a slew of new cards, with the top-tier, dual-GPU "Bermuda" card what we want to know the most about.

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The Bermuda GPU will be AMD's dual GPU offering within the Radeon 300 series, which looks like the successor to AMD's Vesavius, or the Radeon R9 295X2. The new Radeon R9 395X2 is expected to be released toward the end of this year, with a price tag of around $1499. The all-in-one watercooler is expected to be cooling down the innards of the 395X2, just like it did with the R9 295X2.


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Techland will release modding tools for Dying Light in the near future
Techland has announced that it will be releasing modding tools for Dying Light, as there seems to have been a situation within the Dying Light community over mods, which seemed to have been erased from the game in a patch.

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The developer then released a statement, saying: "Modders were a massive part of our gaming community since Call of Juarez 2 and Dead Island - and we wish to continue that with Dying Light. This invitation is only the first stage of our cooperation with the gaming community. After the modding tools are released, we plan to actively support the coolest mods created by players". Techland has not provided an ETA for the modding tools, so don't hold your breath for the short term.


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GeForce GTX Titan Z GPUs in 4-way SLI powered Super Bowl halftime show
We don't normally see a behind the scenes look at the hardware powering a gigantic event like the Super Bowl, but we now know what powered the show. This year's Super Bowl half-time show was powered by MAINGEAR, with a system that packed quite a punch in the performance department.
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According to 'Bulwerk' on the Octane forums, they needed to render animation at a huge 3780x3024, which requires a serious amount of number crunching power. So they asked MAINGEAR to construct an insane PC that featured four NVIDIA GeForce GTX Titan Z GPUs in SLI, which were all liquid cooled using EK Water Block products.
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On top of that, we have an ASUS X-99E WS motherboard, Intel Core i7-5930K processor, 16GB of Corsair Vengeance DDR4 RAM, a Samsung 850 PRO 256GB SSD, and two Corsair AX 1200i PSUs.


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NVIDIA seeing less than 5% of GeForce GTX 970 returned for VRAM issues
The last couple of weeks have been filled with, well I guess you'd call it "controversy" over the VRAM on the GeForce GTX 970. If you haven't read up on it just yet, you can play catch up here.

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But how are the return rates on them? Well, according to analyst firm Jon Peddie Research, not many. Jon Peddie from JPR has said: "I have heard as many as 5 per cent of the buyers are demanding a refund from the AIB suppliers". Retailers are reporting just 1-2%, with two of the UK's biggest retailers offering refunds for the GPU, where they have until the end of this month to box up their GTX 970 and return it.

So why are people up in arms over this? Well, the GTX 970 technically features 4GB of VRAM, with the final 512MB part of this running at a far slower rate than the first 3.5GB. So when a game fills up the first 3.5GB and spills into the remaining 0.5GB, it can cause slowdowns and stuttering in games. But it's not just the VRAM, as the ROPs (Raster Operating Pipelines) have been cut from the previous official specification of 64 ROPs, to 56, as well as the L2 cache being dropped from 2048KB to 1792KB.

Have you got a GeForce GTX 970? Returning it? Keeping it? Still love it?


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The new Google Glass will be redesigned from the ground up
It looks like Google Glass will soon be getting a major revamp under its new leadership, with Tony Fadell taking over the project. Various people familiar with the matter told The New York Times that Google Glass will be completely redesigned.

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One of the sources has said that Fadell is a product person, so he won't be releasing the new version of Glass until it is near perfect. Fadell said in a statement to the Times that the early version of Glass broke ground, allowing the company to learn what is important for consumers and enterprise users when it came to their revolutionary wearable device.

Fadell added that he is excited to be working with fashion guru Ivy Ross, who will be providing direction and support for the new version of Glass, and other devices that will be rolled out in the future. This means that we most likely won't hear about a new version of Google Glass for a while yet, until the company is much closer to a final, consumer version.


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The Ideal Setup for Serious Gamers - Mood, Sound and Personalization
Setting up your ideal gaming room is a mighty task because of all the details needed to make it perfect. The ESRB reports that 67 percent of households play video games; however, the average gamer plays about 8 hours a day. Therefore, it's only natural that some people need more than just the living room floor to sit on when gaming. If you are looking to turn your living room into your gaming room, follow these tips to set up the ideal console gaming room.

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Set the Mood

Regardless of your choice in console, you need to consider a few technical items when building up your perfect gaming chamber. Naturally, you want to play on an HD television with a 16:9 display ratio. While any television with those specs will do nicely, those with some extra cash to burn might consider upgrading to something like the Philips 42PF9630A, which is a 42-inch HD television capable of projecting ambient light around itself based on what colors are being displayed on the screen. This will create an even more immersive experience.

However, the display on your TV won't matter if the lights in your room are too bright. Good dimmable LED lights, like those made by Earth LED, allow you to capture a movie theater mood in your gaming room. Also, prevent sunlight from shining through your windows with solar shades to help reduce screen glare and add a greater sense of privacy. Creating the right lighting is critical to really appreciate many games because who really wants to play a survival horror game in a brightly lit room?

Optimize the Sound

Good sound is another component that makes a difference in your gaming room. If you can't afford or fit a full surround sound system in your space, consider getting a sound bar like the Sonos. This gadget plugs right into your television via an optical cable and you can add a subwoofer and rear speakers to create a 5.1 surround home theater experience without costing too much.

Of course, you also need somewhere to sit. So, why not put the sound right under you? The X-Rocker line of Gaming Chairs puts a powerful subwoofer right in your chair, letting you feel the rumble while supporting your back with an ergonomic design. The X-Rocker also is collapsible and portable so you can store it between gaming sessions or transport it to a gaming party.

Personalize It

Like any good man-cave, your perfect gaming room isn't just about the hardware. Fill your space with the things that reflect your personal love of games. If you are into the classics, search sites like Craigslist or eBay for arcade games. For more modern gamers, consider putting your pre-order collectibles on display around the room. Afterall, they are probably just sitting on a desk somewhere collecting dust, so why not give them the proper display the deserve? No matter what your gaming style and passion is, show it off in your gaming room so you can feel completely immersed in the experience.


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Stuart Tonks from GGFLAN is building a killer Thermaltake Core X9 Case
We've covered plenty of GGF LANs projects across the board, including Stuart Tonks' massive Cooler Master HAF stacker build and more.

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In recent news, he's been given a Thermaltake Core X9 case to play with. Gigantic in size and with plenty of room to play around inside, we're very interested to see what he can produce.

The images you can see are only the preliminary design, involving custom orange paint and rigid-tubed watercooling filled with orange coolant. This build has been painted orange to match the 'Tt Dude' mascot located within, being Thermaltake's official toy and looking something like Kenny from South Park - Fun fact: Thermaltake's CEO is also called Kenny, however he doesn't wear orange hooded jackets.

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Report: China will have most robots by 2017, mainly used in production
China is going to have the most robots working in production plants by 2017 when compared to other countries, according to the International Federation of Robotics (IFR). The production facility is the main focus, but robots are finding their way into restaurants, hotels, offices, and retail stores as hardware and software develops.

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South Korea has the most robots per 10,000 workers in the manufacturing industries, with 437, ahead of 323 in Japan, 282 in Germany and 152 in the United States. China currently tallies only 30 robots per 10,000 employees, but has been forced to rapidly adopt robots - and foreign automakers are building manufacturing plants in the country - helping drive adoption.

"Companies are forced to invest ever more in robots to be more productive and raise quality," said Gudrun Litzenberger, general secretary of the IFR, in a statement published by Reuters. "In the current phase it's the auto industry, but in the next two or three years it will be driven by the electronics industry."

Japan still has 60 percent of the robot manufacturing market, but Chinese suppliers have almost a quarter of the booming multi-billion-dollar industry.


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Vantec DSH-300U3 USB 3.0 Universal Dual-Video Docking Station Review
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Docking stations have really started to become hot items over the last few months; in fact, we have had the chance to review several of these solutions from different vendors including TRENDnet and Diamond. Today, we have yet another docking solution, this time from Vantec.

Docking solutions certainly have their place in the market as they add additional features to sometimes lacking notebooks and ultrabooks. If used on a desktop PC, they also have the advantage of cleaning up cabling and moving functionality such as USB, Ethernet and often times additional video outputs to a single location right on your desk.

The Vantec Universal Docking Station or DSH-300U3 is a multifunction capable solution built on the backbone of the DisplayLink platform. This docking station features a single USB 3.0 input that in turn supports five USB 3.0 connections, along with dual display, gigabit Ethernet and a card reader.

Compatibility of this solution extends to Windows XP through 8.1 adding in OS X 10.6+ support as well. MSRP of the Vantec Universal Docking Station is listed at $99.99 with a one-year warranty.

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Packaging for the DSH-300U3 carries a large image of the dock on the front. Marketing information and features are listed across the bottom of the box.

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On the back of the packaging, Vantec goes into more detail on the features of this docking solution. Several languages are provided for each region.

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Scope of delivery for the Vantec Universal Dock includes the power supply, USB 3.0 cable and several adapters for connecting displays.

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The dock carries a piano black finish with Vantec branding in the center. Of course with this unit being glossy, it will most likely pick up fingerprints and dust quite easily.

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On the front of the dock, we have several options for plugging in devices. The far left houses both the microSD and SD slots, while moving further down, we have both audio ports and two USB 3.0 ports.

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The back of the unit is a little more business. As you can see, it's absolutely stuffed with USB 3.0 ports, along with DVI, HDMI and a gigabit Ethernet port.

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Running the Vantec through testing, we decided to start off with the USB 3.0 performance. Seen above, we used the VisionTek USB 3.0 SSD and came up with 167 MB/s read and 157 MB/s write. Vantec does say this unit supports UASP, but judging from our performance results here, we just aren't seeing numbers to support that claim.

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Moving on, we installed our 32GB SanDisk Extreme SD card in the docking station and came up with 61 MB/s read and 57 MB/s write.

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Next up was the microSD slot and of course we chose to use our very quick Extreme Pro solution from SanDisk. Results for the microSD slot came in at 22.4 MB/s read and 22 MB/s write, which isn't quite what we expected, knowing our card is capable of 90 MB/s.

Solutions such as the Vantec Universal Docking Station certainly serve a great purpose in making our daily activities simpler whether you're on the go with your notebook or at the office with your workstation PC. In the case of the DSH-300U3, the ability to add additional displays is great, and in testing the functionality, we were able to power up two Gateway HD2200 displays without issue.

The USB 3.0 performance of this solution wasn't really up to expectations as our testing netted us just 167 MB/s peak with our VisionTek flash drive. With that said, the flip side is you get an additional five ports within arms reach without having to dig behind a desktop tower or worry about bending connections on the side of the notebook. Furthermore, this solution from Vantec is the first we have seen to add in micro SD and SD functionality, which is a great addition as both of those form factors are used regularly in today's world.

Build quality of the unit was rather solid, the plastic construction, although being a bit too glossy for my own liking, fit together quite well, while all the ports on the device were snug and worked without issue.
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Available Tags:PS4 , AMD , Radeon , GeForce , GTX , NVIDIA , Google , Gamers , Thermaltake , USB 3.0 , USB

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