Sunday, December 7, 2014

IT News Head Lines (TweakTown) 12/8/2014

TweakTown



Apple must continue to improve cybersecurity as attacks increase
Several high-profile cyberattacks launched against Apple have revealed OS X and iOS aren't as secure anymore, with criminals trying to compromise both operating systems. Enterprise workers are at risk because of Apple taking a "whack-a-mole" approach to security, which is a major threat with sophisticated spear-phishing attacks.

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"Apple's responses to the WireLurker and Masque Attack operations illustrate that iOS is entering the 'whack-a-mole' era of malware defense, similar to that experienced during the last decade with PCs," said Dave Jevans, Marble Security founder and CTO. "Being proactive rather than reactive is essential in preventing these ioS vulnerabilities and exploits from affecting enterprise networks, and implementing mobile device security solutions is a huge step in achieving this."

Sophisticated cyberattacks target most major technology companies, but Apple previously was left relatively unscathed from most malicious code. However, cybercriminals want to find strategies to steal information and conduct data breaches, with a specific focus on compromising iPhones and iPads in the workplace.


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King's Quest reboot footage unveiled, goes for a new 3D art style look
During The Game Awards in Las Vegas last night, we were greeted to the trailer to the new King's Quest. In this trailer, we find out that there is a new 3D art style, which I personally don't know that I liked, yet.

The Odd Gentlemen, an indie studio, is working on the game, which will be released in fall 2015. The original creators of the original game, Ken and Roberta Williams have been involved with the game, which should have King's Quest fans really excited.

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The Order: 1886 receives more gorgeous trailer footage
The Game Awards has provided us with a wealth of game-related posts today, where we continue on with the world premiere trailer to The Order: 1886. The Order: 1886 is a PlayStation 4 exclusive title, which takes place in a Victorian London-type world, and is a cover-based shooter.

As you can make out from the trailer above, there's barely any gameplay footage here, which is disappointing. The trailer itself happens during "Chapter 5: Agamemnon Rising" which sees the characters boarding an airship of some description, taking control of it. Ready at Dawn is behind The Order: 1886, which arrives on the PS4 sometime next year, oh and by the way, at 30FPS.

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CD Projekt Red lets you play as multiple characters in The Witcher 3
The Witcher 3 is getting closer and closer to release, but we've just received a tsunami full of game announcements, reveals, gameplay footage and much more. The Witcher 3: Wild Hunt doesn't escape this, with its new "Elder Blood" trailer, below.

The Witcher 3: Wild Hunt will let you play more than one character, with Geralt still being your number one choice. The character wasn't fully announced, but it was definitely teased in the video. February 2015 definitely can't come soon enough.

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Sony shows off Uncharted 4 gameplay footage on the PS4 at 1080p 60FPS
Sony has shown off the first gameplay footage to Uncharted 4: A Thief's End, which is an exclusive to the PlayStation 4, at its own PlayStation Experience event. The footage can be viewed in the video below.

As you can see, or might have noticed, it is running at Full HD (1920x1080, or 1080p) at a fluid 60FPS. There's an increase in visual effects and detail, such as Nathan Drake rustling up the foliage as he walks past it, or through it, and dust being flicked up when bullets start smashing into rocks and other parts of the environment.

Naughty Dog did promise us 1080p at 60FPS a little while ago, so it's good to see them mostly hitting the target here with Uncharted 4 on the PS4. For now, enjoy that nice, long 15-minute video of Uncharted 4 on the PlayStation 4.

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The Legend of Zelda for the Wii U shown off by Nintendo
Nintendo hasn't been having the best time with its Wii U console, but there was a decent spike in sales when they released Mario Kart 8. Well, I think we're going to see another system seller in The Legend of Zelda for the Wii U, something the company showed off during The Game Awards in Las Vegas last night.

As you can see from the world premiere footage, it looks quite incredible. The Legend for Zelda on the Wii U has access to much more horsepower, more power that was available for any previous Zelda title, and it pays off - it looks incredible. The scale of the game is absolutely incredible, and the Wii U controller is used to great effect thanks to its touchscreen.

Apples grow on trees, with Nintendo teasing you can pick them off the trees, and eat them. Some will notice that the game is running very fluidly, hitting 60FPS. Nintendo has promised The Legend of Zelda for Wii U, stating it is arriving next year. They also teased that the new Star Fox is coming to the Wii U before Zelda arrives in 2015. I kinda want that game, well, now. Please, Nintendo?

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EA is giving away three free PlayStation games over the weekend
EA is feeling generous this holiday season, with the company giving away three free PlayStation games. The reason? They're celebrating this weekend's PlayStation Experience event.

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Peter Moore, EA's Chief Operating Officer announced at the Sony PlayStation Experience event that three games will be free on the PlayStation Store over the weekend: Need for Speed: Most Wanted for the PlayStation Vita, Mirror's Edge for the PS3 and Plants vs. Zombies: Garden Warfare for the PS4. Go get them now, as they're only free until 12PM PT.


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Apple rumored to launch the iPhone 6S alongside Watch early next year
The latest rumors about the Apple Watch are surfacing, where some are suggesting Apple will launch the new iPhone 6S alongside its first wearable when it launches early next year. This would break its tradition, where it launches flagship iPhones each September.

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We've heard that Apple wants to cut down its smarpthone update cycle next year, which hints toward the company preparing the release of a single handset, so in this case the iPhone 6. Six months or so later, the company would launch its true flagship, the iPhone 7. So if the iPhone 6S does see the light of day with Watch, it could be a tweaked iPhone 6 Plus, which makes sense.

The Mail Online reports: "The new schedule is expected to stagger the releases of two devices in 2015 to capitalise on sales. Apple could release the iPhone 6S to people who want to upgrade to a slightly cheaper model, before announcing its flagship iPhone 7 in the autumn". I don't see why the iPhone 6S would be the "cheaper model", as it could start offering multiple handsets like its competitors do. When it comes to the iPhone 7 though, I think we'll see some changes, big ones.

Firstly, the bottom of the iPhone has some major underused space next to its Home and TouchID button. This could be used better, with some concepts pointing toward this part of the phone turning into software buttons, which would bring it in line closer to Android, but stepping over the line by making the center of it the hardware button, while the surrounds of it are software touch buttons. Secondly, the camera should receive an injection of a next-gen sensor, most likely thanks to Sony. There should be more, but these two things would make for a much improved handset.


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Sony hackers threaten employees' families through e-mails
Sony is not having a good week, with the hacking scandal reaching Sony Pictures Entertainment employees, and their families. Employees of the company have received e-mails from these hackers, directly threatening their families. Sony has reportedly told these employees to turn off their smartphones after receiving the e-mail.

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It has been two weeks since the company was hacked, with hackers releasing passwords, e-mails, details on cast and crew members of Sony's productions, business documents that included salaries, and media files from employees' computers, and much more. A poorly-written e-mail was sent to Sony Pictures Entertainment employees, saying: "Please sign your name to object the false of the company at the email address below. If you don't, not only you but your family will be in danger".

The "Guardians of the Peace", or GOP, are the hackers behind the scandal, but we don't know their identities yet. North Korea has been a suspect for a while now, with the malware that broke into Sony's network looking like malware used in an attack in Seoul last year, as well as the Shamoon "wiper" malware.


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Galaxy S6 to feature 8-core CPU, 3GB of RAM and Android 5.0 Lollipop
According to a new leak, the Samsung Galaxy S6 might feature an 8-core processor, 3GB of RAM, 32GB of flash storage, a 20-megapixel rear-facing camera, 5-megapixel front-facing camera and Android 5.0 Lollipop.

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The rumors are coming from a leaked AnTuTu benchmark, displaying the "SM-G925F" handset, that should be the Galaxy S6. Samsung is reportedly designing the Galaxy S6 from scratch, after the not-so-great seller that is the Galaxy S5. There should be two versions of the Galaxy S6 on offer, one that features the aforementioned 8-core processor that Samsung will build in-house, while the other Galaxy S6 will feature a Qualcomm processor.

If Samsung wants to gain back missing customers, or sell a boatload more Galaxy S6 handsets, I think we need more than just pure hardware. Offering stock Android handsets would be a big start, as they'd secure the Nexus crowd, and some radical new technology and features wouldn't go astray, either.


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Google removes any and all Pirate Bay related apps from Play Store
Google has removed The Pirate Bay Proxy, The Pirate Bay Mirror, PirateApp, and The Pirate Bay Premium from the Google Play Store, e-mailing the respective developers behind the apps telling them their precious applications had been removed.

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Torrent Freak reported: "Another drastic move came today when Google began removing many Pirate Bay related apps from its Play store. The apps in question include "The Pirate Bay Proxy," "The Pirate Bay Premium," "The Pirate Bay Mirror" and "PirateApp"." The reason for the removal of these apps is a bit tricky, as there were not any DMCA takedown notices.

The apps themselves are described as providing mobile-optimized access to The Pirate Bay, with some of the applications including a proxy site to get around the various blocks put up by various service providers. Google adds that these apps are in violation of the IP provision of its content policy. One e-mail sent to a developer said: "REASON FOR REMOVAL: Violation of the intellectual property and impersonation or deceptive behavior provisions of the Content Policy. Please refer to the IP infringement and impersonation policy help article for more information".


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Red Dead Redemption 2 rumored to feature co-op play, with 2015 release
According to "an insider" at Rockstar Games, there is a sequel in production to Red Dead Redemption 2. What's so special about RDR 2? According to the rumor, it will have a heavy emphasis on cooperative play, which would be a very, very big change.

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The insider took to the NeoGAF forums, where they said: "So I spoke to an insider at Rockstar who confirmed that Rockstar is indeed developing a sequel to Red Dead Redemption for PS4/Xbox One. Don't have a lot of concrete details but expect co-op to be integrated and focused on".

We shouldn't be surprised that it is riding onto the Xbox One and PS4, but we should be surprised at the lack of a PC version. Considering the total craziness surrounding the PC version of Grand Theft Auto V, you'd think Rockstar would've learned by now, that the PC audience is huge. Hopefully this changes closer to Red Dead Redemption 2's announcement, and release.


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Metal Gear Online debuts at The Game Awards, out in 2015 with MGS V
We knew it was coming, but today it's here: Metal Gear Online has been announced. Metal Gear Online is the online side of the upcoming Metal Gear Solid V: The Phantom Pain, and was unveiled today at The Game Awards.

Metal Gear Online is being developed by Kojima Production's new LA-based studio, with an MGS spin on the team deathmatch goodness, kind of. Within the team-based competitive shooter, players can tag enemy locations with their binoculars, teleport, leave toy dogs to distract their enemies, and shoot down fulton parachutes that could steal, or kidnap their friends. There's also an AT-ST style bipedal walking tank, but I'll let you check out the trailer for that one.

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Dying Light requires 8GB RAM, 40GB HDD and a GeForce GTX 670 minimum
Techland has revealed the PC requirements for its upcoming zombie shooter, Dying Light. Dying Light will have PC gamers needing, at a minimum, an Intel Core i5-2500 at 3.3GHz, or an AMD FX-8320 at 3.5GHz. Not only that, but you'll need 8GB of RAM, 40GB of free HDD space, and an NVIDIA GeForce GTX 670 or AMD Radeon HD 7870.

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If you want to run the game with Dying Light's recommended PC specifications, you'll need a Core i5-4670K at 3.4GHz, FX-8350 at 4GHz. Something that is surprising, is that Techland is recommending you have 16GB of RAM which isn't super crazy these days, but it's still a damn steep requirement for something that doesn't feature the most mind-blowing graphics. You'll still need 40GB of HDD space, with the GPU requirements scaling up to a GeForce GTX 780 or Radeon R9 290.

A 64-bit version of Windows is required as a minimum, with Windows 7, Windows 8 and Windows 8.1 all being supported.


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Aussie gamers want the bible banned after GTA V is pulled from shelves
After a hectic week of Grand Theft Auto V being pulled from Target shelves, and then Kmart Australia following through with the same action, Australian gamers are now petitioning to have the Bible banned. Yes, that Bible.

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The petition has reached Change.org, where it has secured itself over 35,070 votes, with 14,930 more required. The petition states that the Bible "encourages readers to murder women for entertainment" by "commit(ting) sexual violence against women, then abuse or kill them to proceed or get 'god' points".

It continues, adding: "Target, you pride yourself on being a family company, caring for local communities, and have a strong ethical sourcing policy. How can you do this while contributing to hostile and callous attitudes toward victims of violence and, more broadly, to all women?". The petition finishes by asking: "Please put ethics before profits and make a strong statement that you do not condone sexual violence, sexual exploitation or the abuse of women as 'entertainment'".


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Supermicro AOC-S40G-iQ2 Review: A Low-Power 40GbE NIC

Introduction

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The high-speed interconnect market is going through very exciting changes. While recent headlines promise 100Gbps connections (some companies are already shipping), it's important not to count out established technologies that are also going through changes.

We've talked a lot about 10GbE technology with product reviews on switches and network interface cards over the past two years. 10GbE deployment costs are shrinking. ASRock just announced the first workstation class motherboard with onboard 10GbE, a product that costs as much as a single 10GbE NIC did just a few months ago. Over the next year, we'll continue to see 10GbE prices slip, but that isn't the only exciting trend.

Intel recently released the company's successor to the X520 / X540 10GbE controller products. The new XL710 (40GbE) and X710 (10GbE) controllers use less power than the products they replace, and the XL710 40GbE controller uses less power than any other 40GbE card on the market today. This is big news for datacenters where power consumption from thousands of servers dominates Opex.

Supermicro is no stranger to datacenters, so it comes as no surprise that the company is among the first to release a product based on Intel's new XL710 network controller.

Specifications, Pricing and Availability

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At the time of writing, Supermicro doesn't have an official product page for the AOC-S40G-iQ2 online, and channel availability is limited. This will change over time as the company ramps up production, and channel partners start to carry the new dual 40GbE NIC.

The specifications sheet covers the basics, but as you'll see, there is more to the Fortville controller than the initial specifications show.

Based on Intel's XL710 'Fortville' controller, the AOC-S40G-iQ2 is a PCIe 3.0 x8 (eight-lane) 40GbE network interface card with two QSFP+ ports. The card is half height and half length (HHHL) for use in tight environments. An assortment of standard features are listed on the specifications, such as iSCSI remote boot support, and Fibre Channel over Ethernet. Things get interesting when you get into the full feature list.

With an eye towards next generation datacenters, the Supermicro AOC-S40G-iQ2 supports technologies geared toward virtualization, like stateless offload VXLAN, NVGRE, and Geneve for overlay networks. These technologies now make it possible to distribute network traffic to many CPU cores.

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For today's review, we'll use the Intel XL710 controller spec sheet for the full list of features.

The new features are nice, and will increase the density possible for virtual environments, but the greatest feature is the power consumption. The new Supermicro 40GbE NIC should use around 3.6 watts under typical workloads, and see peak power at just 4 watts. This is a large reduction from Intel's previous generation 10GbE network controllers that used around 14 watts for dual 10GbE.
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Dragon Age: Inquisition Xbox One Game Review
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Bioware has had an interesting time of it lately. Mass Effect 3 ended off (for the moment) one of their best video game series yet, but had major criticism around its ending, so much so Bioware ended up rewriting it. Before that, Dragon Age 2 was taken to the cleaners by many gamers for being too different to the original, and it's been a little while since we've heard from the Bioware crew. The third Dragon Age game, Inquisition, has attempted to take what people liked about the original game, along with some of the mechanics from the second, meld them together, and come up with a game that every Dragon Age fan will love. You know what, Bioware may have just pulled it off. Dragon Age Inquisition is a spectacular game that RPG fans will play for months.

The game begins with the peace between the Magi and Templar factions being shattered by a large explosion which takes out members of the chantry who had brokered the peace deal. The land of Thedas is again on the verge of civil war with those who seek revenge and / or power able to now execute their plans. You play a Herald, a chosen character who builds a team of warriors known as the 'Inquisition'. Who you add to your party is entirely up to you and decisions you make directly affect this world as you play through the game with a number of crucial decision points present throughout.

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However, it's not just your decisions in this game that can determine the fate of this world. As part of the game, Bioware launched the Dragon Age Keep. This allows you to go to the Dragon Age site and enter the details from the previous games specific to your playthroughs and will directly affect how the world is when the game begins. The PC version can import the saves, however, the Xbox One version can download the data from the keep once you have set up your game in the Keep.

When it comes to the gameplay as per most Bioware games, there are primarily three sections; combat, narrative, and overall universe management. This is very much a game that mixes the combat up with some interesting narrative sections to play through. For example, without spoiling too much, there is a section where you need to perform a dance to impress a royal family. At times, when you think the combat is dragging on a bit, Bioware mixes it up with something new. Along with this, there is also a War Council that you need to convince to explore new areas, take on new missions, and find new mission objectives. To do this, you gain power by completing side quests or performing particularly well in conversation with key NPCs.

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This is in some way where a few players will find some frustration with the game. Side quests are not really optional and are more mandatory to a degree. To gain power, you complete side quests and some of these, especially in the opening areas, are very MMO like. One such example is having to kill ten rams and return their skins. However, the rest of the game (and side quests further into the main structure) makes playing through these worth it. It is a real shame that some of the opening quests leave a bitter taste because the rest of the game is almost perfectly structured.

The combat itself can be played in two modes; either real-time or in a more tactical view. Which mode you take on is of course personal preference, but there are times in the game where the challenge is such that the tactical view becomes a must. In the tactical view, you can give commands to your non-player controlled characters (you can switch to these characters whilst the gameplay is frozen) that can lead to more co-ordinated attacks.

In the real-time mode, you can also do this, but it's a bit more frantic with less time to think. This is one area where Bioware has managed to meld the best of each of the previous games into something that should please everyone. One thing which really frustrated us and in some ways made no sense was the inability to get to the manage character screen during combat to change weapons - a small thing, but frustrating nonetheless.

The world the game is set in is massive. There are numerous areas to explore and more are found when performing tasks with the War Council. The opening area, the Hinterlands, has enough content for around ten hours of gameplay and that represents only a small area of the game. You will visit huge castles, forests, snow covered areas, and others before the epic story of the game wraps up. This is a game that if you do not rush, will take you around fifty to sixty hours to complete. And aside from the opening section if you get bored in one area, there will generally be many others to explore, gaining power and building the prestige of the Inquisition.

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Visually, the game is stunning to say the least and really does show the jump between the old generation of consoles and what we have now. The combat is fluid and despite the huge open world's present, the Xbox One console manages to keep the frame rate quite solid throughout. At the start of the game, you can customize your character to a significant level, leading to everyone having a unique character. In an interesting move, when you move into a cut scene wearing a helmet, the helmet is removed showing the characters face. Small tweaks like this really bring home how much effort and care Bioware has put into this game.

The game also features multiplayer, and as you would expect, it's quite a bit different to the single player mode. Played with friends via co-op, the multiplayer mode puts a number of limitations on you as a character to ensure that you need to work together as a team for success. For example, you will have limited access to weapons and potions, and along with this, you can only succumb to the enemy three times before its game over - in single player, other NPC characters can revive you.

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There is zero doubt that Dragon Age: Inquisition is one of the best games of 2014, and one that if you have any inkling of a liking for RPGs, you should pick it up. Dragon Age 2 may have soured the series, but Bioware went back, licked their wounds, and crafted one of the best games of the year. Your adventure awaits, Herald.

PRICING: You can find Dragon Age Inquisition - Xbox One for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: Dragon Age Inquisition - Xbox One retails for $59.99 at Amazon.

Canada: Dragon Age Inquisition - Xbox One retails for CDN$67.99 at Amazon Canada.

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Halo: The Master Chief Collection Xbox One Game Review
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Halo has always held a special part of my gaming history. At the time of its release, I was a PC only gamer that had recently begun writing about video games and Microsoft invited me to try out their new Xbox system with Halo. I was hooked right away and Bungie had clearly proven that a first person shooter game could work on a console control system. Like me, millions of others around the globe picked up an Xbox to play the original Halo, and it has become synonymous with the Microsoft and Xbox brand names.

With the release of the third console from Microsoft, the Xbox One, it was a bit surprising to see that no Halo game was made available, and in fact, we have not seen a Halo game released since 2012. So, to fill in the game, 343 Industries has produced The Master Chief Collection. A collaboration of Halo 1 through to 4. However, if you are not a super fan, is there enough here to warrant buying the games again?

First of all, let's get the value for money argument out of the way. Halo: The Master Chief Collection is quite possibly the best value for money game you will ever purchase. It includes four of the best first person shooter games of all time, and the story so far of one of the most interesting game franchises around. Microsoft is asking you to shell out the full price for this one, but considering the content packed in (the game offers 4500 points of achievements just to give an idea of the size), that's not an unfair request in my opinion.

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However, when you look beyond the amazing value the game offers, there are also some impressive facets. First of all, just like they did with the original Halo game, 343 Industries has gone back and rebuilt Halo 2 in an anniversary edition. Improved cut scenes, updated graphics, and just like the original Halo Anniversary, the ability to switch between the old and new graphics. However, this is limited to Halo 2 in this package and this is perhaps where some of the disappointment lies. Halo 2 is such a superior version to every other game in the package that it makes the other ones look poor in comparison.

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There are many things that 343 Industries did right with The Master Chief Collection and the first is apparent when you boot the game. Instead of making you slug it out, finishing each campaign one by one to unlock all the games, each game is unlocked from the outset. Not only that, each mission and each checkpoint from each mission is unlocked from the outset. This makes it really feel like a DVD box set of the 'Best of Halo'. Didn't like a mission from Halo 1? Don't play it and skip it. For the super fans, this allows you to show off the best parts you love of the series or skip to exactly what you like. For everyone else, it just means you get to skip bits that were frustrating. It was a masterful move for 343 Industries to do this.

The games can also be modified by skulls that can be found and unlocked in the game world. Instead of just playing regular halo, you can add cheats or other changes to the game world. Again this really adds to the game, especially for those who have already played through the games already and want to mix it up a little.

When it comes to the game themselves, it really comes down to this; if you have not liked Halo in the past, then obviously The Master Chief collection is not for you. However, if you do have a liking for the franchise, what you will find is a game that at times can be a mixed bag. It is awesome that all the games are included in one package at 1080p and sixty frames per second, however, some of those games, especially Halo 1, really are showing their age. At the higher resolution, some of the graphics appear blocky and outdated. This is of no surprise, but when compared to something like Halo 4 in the collection, it really does not stack up well.

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Where you will find perhaps the most value and entertainment in The Master Chief Collection is Halo 2 where 343 Industries has put in in a ton of work to bring an Xbox game up to speed for the current-generation consoles. Whilst it looks nowhere near what a Xbox One Halo game built from the ground up game will look like, it still is a significant improvement on its predecessor, and generally matches the Xbox 360 games (Halo 3 and 4) in the collection for visual prowess. Where this particular game shines is the cut scenes. Redone by Blur (a major graphics company responsible for some of the world's most famous CG scenes), the cut scenes bring home the story of Halo 2 in stunning HD.

The other area where you will find huge amounts of value and entertainment is of course the multiplayer. Whilst in comparison to some recent games, Halo does have fairly slow paced gameplay in the multiplayer arena, it still remains tons of fun to play. As well as this, not only can you mix playlists up between games (that is on one map you may play a Halo 1 based map whilst next map might be from Halo 4), but the physics and nuances from each game has carried over.

This is not a situation where 343 has built one engine and ported all the maps. They have ported all the physics and other slight differences between the game, and it shows. This offers a massive challenge when the playlists contain maps from different games because you are always having to adjust to the new style of play. That said, it is a ton of fun and perhaps the best reason to pick this game up.

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Halo The Master Chief Collection will probably end up the best value for money gaming package in 2014. It is akin to Super Mario All Stars, where one package contains the best of the franchise so far and for those new to the series, an easy way to catch up before the inevitable Halo 5 release in 2015. 343 Industries probably could have just slapped all the games together, made them work on the Xbox One and shipped the disc. Instead, they put a massive effort into Halo 2 (and all the games for that matter) and managed to get the unique nuances of each game into the multiplayer arena, offering a unique challenge that no Halo fan will be able to resist.

PRICING: You can find the Halo: The Master Chief Collection for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: The Halo: The Master Chief Collection retails for $50.99 at Amazon.

Canada: The Halo: The Master Chief Collection retails for CDN$68.39 at Amazon Canada.

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Sunset Overdrive Xbox One Game Review
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When previous Sony darling Insomniac Games announced that it was building an Xbox One exclusive, the gaming world was surprised to say the least. Insomniac had already begun to move away from Sony exclusivity with its poorly received Fuse, a third person action squad game, so when Sunset Overdrive was announced, there was excitement tinged with a bit of caution, considering the studios previous game.

However, Insomniac Games had proven in the past that it could produce quality titles and with Microsoft managing to lure it as an exclusive, Sunset Overdrive became one of the most anticipated games of the year for Xbox One owners. Thankfully for them, aside from a few slight hiccups, the game has been worth the wait.

Sunset Overdrive begins during the release of a brand new energy drink in the town of Sunset City. Rushed to market, Overdrive is the hip new drink that has failed to go through the correct testing and anyone that drinks it, turns into a mutant. After the launch party, the game picks up with you basically trying to escape the city, and with the help of a few quirky friends, try to get the truth behind the drink and why it causes people to turn into mutants. The story itself is not the strongest around, but it does get the job done and is interesting enough to make you want to play more.

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Where the story and surrounds do come into their own is the humor in the game. Whilst it is very much hit and miss, Sunset Overdrive generally is a funny game. The only time that it really loses that charm is when it tries to be too clever for its own good and break the fourth wall. Times such as when the character on screen tells you as the player to press the start button or complains about an upcoming mission because it's so boring. Aside from this, the game itself carries its attempted humor well with many of the game's non-player characters being unique and interesting, to say the least.

Perhaps one of the biggest surprises, given the marketing campaign Microsoft has run with the lead male character, you can completely customise your avatar to be male or female with a whole bunch of different clothing. As you play more, additional clothes are unlocked, and whilst it's only a cosmetic change, it does allow you to play the character how you want to. Along with this, you can unlock 'Amps' by gathering items in the world and 'cooking' them.

Amps are power ups for your character that are triggered by the style meter. To build that meter, you need to move around the world in fluid motions and take enemies out stylishly, as the name implies. Movement is key in this game and generally if you are not continuously moving, you will be overrun by enemies in a very short space of time.

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This does make the first two or so hours of the game a bit more frustrating than it should be, as it does take time to become accustomed to the way you can move about the world. You can slide on wires, jump on trees and other items in the world to bounce and even part way through the game begin to wall run. Movement in Sunset Overdrive once you have learnt the controls is an absolute delight. You will get to a point where even if the game says the next objective is quite far, you won't mind because the traversal of the world is so fluid and easy that its actually fun to play.

And that is a key word with Sunset Overdrive, fun. Right from the outset, the game clearly wants you to continuously feel like you are having fun playing it. Whether it be the humorous characters present throughout or the non-stop action, this game just generally puts a smile on your face - except for one key facet, tower defence. Sunset Overdrive includes a tower defence offshoot set in the evening where you can unlock more amps to play with. This was our most frustrating element of the game and did not really seem to fit.

Thankfully for the most part, despite sometimes overloading you with enemies, the game does not severely punish you for dying. Instead (except in the previously mentioned tower defence mode), you generally return very close to where you were battling and with your mission progress intact. This is actually a very smart move on the developer's part because it encourages you to try things that may seem stupid, but also keeps you from getting too frustrated with the game. Another master move was that if you happen to fall from a very high platform during a mission, instead of making you traverse all the way back up, the game will place you back near where you were before the fall.

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In terms of the missions and quests in the game, there are plenty. Those of you with tendencies to want all achievements will likely get many, many hours out of this game with numerous collectables available and other side quests to keep you going. Sometimes you will need to complete side quests (such as gain 'x' item) to be able to continue the main story, but for the most part, you can mainline the missions.

Missions are generally found in hub style areas and usually culminate in a boss fight. Boss fights generally are not exactly fun to play, but in Sunset Overdrive, the combination of how crazy the bosses are, plus the low punishment for dying, makes it actually enjoyable to take them on. Finishing missions will give you badges to buy overdrives with that basically boost your characters health, weaponry, or defence stats. Sunset Overdrive is not even close to an RPG, but has some very basic elements from that genre included.

On the visuals side of things, Sunset Overdrive impresses in two ways; the graphics themselves and the frame rate. The frame rate during our play never stuttered and never dropped below smooth. Despite a gazillion things happening on the screen, the frame rate was rock solid, and given how graphically impressive this game is, that is a feat in itself. The visuals are vibrant bright colors, which is a nice change, and the world feels almost like a cartoon. Sound wise, the voice acting gets the job done, and the music, whilst nothing to write home about, does not feel out of place or cheap. In fact, all of this game smacks of 'AAA' status and has a high level of polish.

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On the multiplayer side of things, the game blurs the lines between single and multiplayer very well. You access multiplayer by visiting a photo booth in the main single player portion of the game. After which you are paired up with people and then vote on a quest to take on. It's an interesting take on the game that allows you to jump in and out of multiplayer almost at will. The end game of multiplayer is night defence (the previously mentioned tower defence game) and how well prepared you are for that is based on how well you do in the previous missions - it's super unique and fits the game world very well indeed. They could have cheaped out and gone player versus player, but instead have come up with a multiplayer mode that is unique and interesting.

Sunset Overdrive was a game closely watched by many gamers due to it being exclusive to the Xbox One. Insomniac Games also needed a win after Fuse failed to shine and people wondered if Insomniac Games would be better off going back to Sony exclusivity. Based on this effort, the answer is an emphatic no. The game does have a few problems, but it's a very polished title that shows off the power of the Xbox One well. If you have an Xbox One console, you owe it to yourself to at least try this game. It's unique, its new IP and it as polished as any other AAA title on the market. Shame about some of the humor though, it really does pull it down.

PRICING: You can find Sunset Overdrive Day One Edition - Xbox One for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: Sunset Overdrive Day One Edition - Xbox One retails for $59.96 at Amazon.

Canada: Sunset Overdrive Day One Edition - Xbox One retails for CDN$64.00 at Amazon Canada.

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FIFA 15 PlayStation 4 Game Review
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Last year with the release of the new-generation consoles, EA pushed out an update to its annual FIFA franchise beyond that of the Xbox 360 and PS3 versions. It was a good start with the Ignite engine showing what might be possible in the new playground that the developers had to play with.

FIFA 14 was impressive, but as I wrote at the time, it had its problems. Things like players seemingly worse in the game than they are in real life, skill wise. However, EA promised to bring its A game back for FIFA 15 and that is exactly what they have done. Not only is FIFA 15 one of the best football games I have ever played, it is one of the best games of 2014, period.

With the release last year, EA unveiled the Ignite engine to the world. This was the engine EA said would power all its sports games going forward on the new platforms. FIFA, along with Madden, was one of the first games to get the engine, and it was impressive, but the extra twelve months development time has really shown the power of this engine. Last year, FIFA felt a bit stiff and without fluid motion, whilst this year, we were pulling off amazing passes and plays within the first hour of play. There is no doubt that the engine this year has had refinement and is working better than ever.

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This is also a game that will challenge you, even as a seasoned player. The AI is brutal, to say the least, with most breakaways ending in a goal, and this time around rather than being frustrated at conceding a goal that you felt was unfair, you will clearly be able to see why the goal was conceded. It might have been a defensive line caught out by a perfect pass, a defensive line creeping up too far or a man being left unmarked. This is a marked improvement to FIFA 14 where I often conceded goals that I felt were not necessarily realistic, especially when defenders were unable to obtain the ball with quality tackling.

Other than the engine, there has been some improvements to the management mode, including the brand new Global Transfer Network. You have always been able to trade players in the FIFA games recently, as per the real-world, however, it is even more realistic this year. Instead of searching on numbers (eg a player with a total skill over 80), you research on traits much like a real-world scout would.

This makes the game potentially more difficult, but it allows you to pick up gems for cheap, if you can find them. You need to plan your scouting a lot more - instead of getting to the transfer window and just window shopping, you need to spend time before the window scouting countries and players, readying your moves - just like the real-world scouts. A fundamental change that should be welcomed by most, if not all, players of the game.

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The other major change this year is basically EA rubbing everyone's nose in it that they have the Barclays Premier League licence exclusively. As a massive fan of the league, I was super excited that EA was doing this and they did not disappoint. Basically the game contains every team, player and now stadium from the league officially and it looks amazing. The Emirates Stadium in London right through to Loftus Road for QPR has been replicated in minute detail.

As well as this, the in-game UI gets a complete overhaul to appear just like it does in the Premier League broadcasts including upcoming matches, line ups and highlights. We cannot help but feel that this is EA rubbing the competitions nose in it that they have what is seen as the world's biggest league exclusively. It will be interesting to see if they apply the same to La Liga or Serie A etc next year.

This fits in perfectly with EA Sports Matchday, the in-game option to play upcoming games and have the players reflect their current form, injuries or suspensions. Along with this, the Matchday area now also includes a RSS feed of stories from your chosen favourite league, as well as players and teams that are improving, or are declining.

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However, all this does not matter if the game does not play well and we can happily report that FIFA 15 plays amazingly well. Players have fluid movement and whilst sometimes collisions can seem a bit silly with players flying all over the place, in general the physics engine plays its part very well. You might wonder why a player goes flying, only to find that the opponent on replay ankle tapped them at high speed. Scoring goals can be difficult, the goalkeepers even on the default difficulty are very good, but when you do score, as you have to work for it - it's very rewarding.

Visually the game is also impressive, especially in the aforementioned Barclays Premier League. The world's best players have again been replicated to the nth degree, right down to their boot choice, and have been given an update again for the next-generation systems. The movement of the players and ball feels incredibly realistic and when a player makes a mistake, you generally know why.

The presentation (even without the BPL skin) is second to none with a strong commentary team present, and in-game visual indicators to see exactly what is happening. EA has also put a lot of effort into the atmosphere of the game and visuals with a lot of 'replays' and other moments like substitutions now rendered completely, including the fourth official.

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FIFA 15 takes what EA has done in the past with football games and takes it to the next level. It really is one of the best games we have played in 2014 and is likely to be on a lot of top 10 lists for the year. EA started well last year on the new-generation consoles, but FIFA 15 feels like EA delivering on what these systems can do. If you like the Premier League, you are in for a real treat, but even fans of other leagues or smaller leagues will find a lot to like here. FIFA 15 is, right now, the best football game around, but with PES around the corner, and looking more impressive than it has for a few years, it may not keep the crown for long.

PRICING: You can find FIFA 15 on PlayStation 4 for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: FIFA 15 on PlayStation 4 retails for $56.82 at Amazon.

Canada: FIFA 15 on PlayStation 4 retails for CDN$59.99 at Amazon Canada.

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Forza Horizon 2 Xbox One Game Review
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When Forza Horizon released on the Xbox 360, Microsoft proved that not only could it produce a game that would compete with Gran Turismo (Forza), but could build an arcade style racing game that took much of what makes Forza such a formidable series and opened it to a wider audience, those that may not necessarily care about tuning and configuring cars.

Forza Horizon was a smash hit and one of our personal favourite games of that generation, but with the Xbox One comes Forza Horizon 2, a game which promises to take the extra grunt available in the new generation system, whilst keeping true to its original style from the 360. Thankfully Playground Games has managed to balance this well, and in many ways, eclipsed the Forza release from last year.

Like the original, Forza Horizon puts you in the middle of the Forza Horizon festival. A party mix of racing and music festival, this time set in the middle of Europe, and seemingly with a larger focus on European supercars from manufacturers such as Koenigsegg. The core gameplay remains the same as its predecessor; enter a Horizon festival location, take part in some races before moving onto the next location. However, it's in the main racing where you will find a lot of changes that make the game even better.

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Whilst Forza Horizon kept you on the tarmac, FH2 introduces off-road racing, along with its more traditional counterpart. Quite simply, in particular championships, you will be roughing it in the middle of fields and paddocks, trying to keep hold of the powerful engine sitting in the light chassis. It adds a new element of challenge to the series and offers some of the tensest racing around. There is nothing like driving through a field not being able to see in front of you, trying to determine where the next checkpoint is. The drivatar model from Forza Motorsport 5 is present here as well with friends making up the bulk of your competitors. Along with this change comes the Bucket List, the chance to drive super powerful cars before being able to afford them in the game.

The bucket list spreads many of the game's most powerful cars throughout the world for you to find. Once found, you can begin the challenge, which is twofold; beat the time the game wants you to, as well as beat the current leaders of the challenge. It's not long in the game before you find these cars and it really is a smart move on the part of PlayGround Games because saving up to buy some of the best cars in the game can be a lengthy process. To assist with this, each time you level up, now you are offered the opportunity to spin a poker machine style wheel to either win money or a new car to use in a different championship. Again, this is a clever addition, because it gives a lot of reason to continuously gain levels.

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The events on offer remain much the same as the previous game, but this should not be seen as a negative, as FH really did a lot of things right the first time around. Events range from point to point races, circuit races, races that include off-road segments, and finally the road trip. The road trip for each Horizon festival location is unlocked by beating a championship. After doing so, you are offered the chance to take the road trip to the next location. This is basically how you unlock each section of the map for events (though the map is completely unlocked from the outset). To unlock the whole map takes about four hours of play, but the actual game is quite a bit longer than this. There are also some novelty events to take part in such as racing against fighter jets and trains.

The map itself is significantly larger than Forza Horizon and as previously mentioned is set in Europe. More specifically, the game is set in the south of France and the north of Italy. This offers some stunning vistas to race in to say the least and a good variety of events and areas to play in. With the map unlocked right away, there is nothing to stop you just going for a cruise and the game actively encourages this by tracking how many streets you have found on the map - there are 315 overall - as well as experience points, whilst you cruise around.

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Where you will find most improvement though by the jump in generation is not surprisingly the graphics. The visuals and draw distance in FH2 are stunning and we really do think this is the first racing game we have played that shows the generation jump and what is possible. The location of Europe offers some stunning visuals and one of the hardest things to get right in a racing game, the cockpit view, is utterly perfect. Usually we find the engine slows down, or the car feels slower from the cockpit view, but the developers have knocked this one out of the park. You simply must play FH2 from the cockpit view. Music wise, there are numerous radio stations that range from dance style music through to classical, although not all are available from the outset with many being unlocked, as you progress through the game.

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Multiplayer is handled via the online road trip. Basically, you drive to a specific location in each Horizon festival location and join up with an online crew for that session. You can then choose to either just cruise the map or take part in more structured events. With the Drivatar system from Forza Motorsport 5 used this time around, it also means that basically you are always online, and at any point in the game, whilst cruising, you can challenge these drivatars to a one on one race by pressing X.

Forza Horizon was one of our most loved Xbox 360 games and at the time we felt that the developers were well on the way to eclipsing the Forza Motorsport series. Turn 10 better watch their backs because, in our opinion, Forza Horizon 2 delivers and does eclipse the most recent Forza game. A game that was seen as something to compliment the mainline series has in our opinion now become the better game. There simply is right now no better racing game on Xbox One, and if you have any liking of the racing genre, this is a must play. We can't wait to see what Playground Games does next.

PRICING: You can find Forza Horizon 2 for Xbox One for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: Forza Horizon 2 for Xbox One retails for $59.99 at Amazon.

Canada: Forza Horizon 2 for Xbox One retails for CDN$64.95 at Amazon Canada.
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Counterspy PS VITA Game Review
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To say that the PS VITA is kicking goals as an indie gaming machine is to completely underestimate how much this market is driving the success of the console's success. Along with some assistance from Sony with initiatives such as cross buy, many of the most popular mainline console games are also being released on the handheld. The latest of which is Counterspy, the first game from indie studio Dynamighty and the latest to be offered under cross buy. An interesting premise, and solid previews, had us excited for this one, but the final product is unfortunately not without its issues.

In Counterspy, you take the role of a secret agent sent behind both US and Russian lines in the midst of the Cold War. Both superpowers are trying to send a rocket to the moon, which will inevitably destroy it. The humorous thing about this is that both super powers are planning the exact same military move, in the same way, with the same launch sequences. However, you have no idea when, how, or why, and uncovering this becomes your main task in Counterspy.

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Counterspy is an action game that is set within a 3D style engine, but gives a very 2D feel during play. Primarily controlled from a side camera, you as the spy can hide behind objects and generally sneak about the environment, taking out enemies unheard. When the game begins, you have a DEFCON rating of 4, and as you are discovered, succumb to the enemy, or allow an enemy to call reinforcements in, that DEFCON level is slowly increased.

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The interesting aspect about the DEFCON gameplay element is that it carries over between missions. So how you perform in one mission directly has a correlation with how wanted you are in the next. There are ways to reduce this level such as finding a captain alone and making them surrender, or buying formulas between missions to lower the DEFCON rating. If the DEFCON rating lowers enough, a panic is triggered, which means you as the spy have sixty seconds to end the level. This leads to a frantic race to the end of the mission trying to ensure the secret documents and cash you have picked up during the mission are not lost.

The actual missions are in general short and sharp. Most can be completed in about five minutes, even with the most meticulous of planning. This is clearly a game that Dynamighty feels you should play many times, as if you are connected online when playing, a challenge score is set on each map, and also the game is relatively short. The length of the game is set by how good you are at it. Manage to find many secret plans on each mission, and it will be over before you know it, but if you struggle to find them, expect a longer experience. We finished it after about three hours of gameplay, so don't expect this to be a lengthy experience.

This is where Counterspy somewhat begins to come unstuck. Each mission is randomly generated (aside from the very final map), and this basically leads you to restarting a mission over and over until a map you manage to complete is generated. This is not necessarily a major problem and does keep you coming back to it, but it also means that you can't plan out strategies to try and beat the mission. The random missions do increase the games longevity, but it would have been nice to see a mission 'locked' to a specific level design during the current play through. It leads to a feeling of the player being fortunate, rather than skilful, in completing some of the missions.

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There are some elements in the game that do assist you in planning strategy, such as the store, which is present before each mission. Using the cashed gained in missions, you can buy new weaponry, as well as any formulas you have unlocked. These formulas might be lowering the DEFCON level or offering the spy more health for that single mission. Interestingly, these items are not lost when you fail in a mission, and are retained until you complete it.

One major problem, and this is more PS VITA specific, is that the responsiveness of the controls are not as tight as we would have liked. Often we would press circle to try and hide, only to end up barrelling down towards the enemy. We also played the game on the PS4 and did not experience this, so it's clear the VITA in some areas is struggling. As well as this, on the VITA, we occasionally experienced some choppy frame rates that again was not present in the PS4 version.

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Visually the game is impressive on the VITA, but there are a few jaggies that really stick out when playing. There is also the aforementioned frame rate issues that need to be dealt with, but overall, Dynamighty has done a pretty good job. Again, this is significantly better on the PS4, as you would expect. There is no voice acting, instead the cut scenes play out in basic text dialogue on screen, whilst the soundtrack is very much that you would expect from a game set in the Cold War.

Counterspy was one of our most anticipated VITA games, and whilst for the most part it lives up to the hype, there is just enough here to have us cautioning you before a purchase. If you are the kind of gamer that cannot handle frame rate issues, or controls that can seem unresponsive at times, then this game is not for you on the VITA. However, aside from that, this is a solid title, despite the lower power of the handheld. If you have a spare few hours to play a VITA game, you could do worse than Counterspy.

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Ultra Street Fighter IV PC Game Review
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I'm probably not alone in that one of my first gaming memories is being taken by my friends to the local game outlet to play Street Fighter II at the arcade. It was that which introduced me to the famous series that is Street Fighter, and the second iteration still remains one of the most iconic video games of all time. Street Fighter IV has been and gone, and as is tradition, many different versions have been released after the main version. The latest (and apparently final) version of this is Ultra Street Fighter IV, a version which introduces new fighters, new outfits for the fighters and rounds off the SFIV series. Street Fighter IV has always been a solid game, but the Ultra version is not without its problems, especially on the PC.

Like its predecessors, Ultra Street Fighter IV has an overall story and one for each of the individual characters. In the arcade mode of the game, when you select a character to complete the story with, a few anime cut scenes play out, giving some background as to why this character is fighting. Some of these are incredibly cheesy and over the top, however, overall they fit the game well, and provide some much needed meat to the arcade side of the game for those who just want to play this game by themselves - which, of course, is generally not what SF is all about.

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In terms of what has been added for the Ultra version, there are three main categories; characters, stages, and special moves. Ultra includes five new characters; Poison, Decapre, Hugo Andore, Elena, and Rolento F Schugerg. These characters seem loosely based on some previously existing characters with some of their special moves very much mimicking that of some long term stalwarts. Aside from characters, six new stages have been added to the game as well, however, the main change to the gameplay comes in the form of some new special moves.

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Ultra adds the ability for a player to select both Ultra combos a character can have (leading to a reduced damage impact), which changes strategy somewhat. In fact, a lot of the changes are very much aimed towards the very high level competition play. For example, one of the additions is the ability to change the way your character recovers from being knocked over. This, in theory, throws top players off their combo moves. If you are a typical Street Fighter IV player, then this is likely to not mean too much to you. You can now also choose the version of your character you wish to play as from the Street Fighter IV range.

From a PC perspective, this game runs very well, even on moderately powerful hardware. Given that this game is a last-generation console game, this is of no surprise, but in an interesting move before you can go online for multiplayer, the game benchmarks your system. That benchmark is then displayed to opposing players for them to decide if they want to play you. For example, if someone has an 'E' class system, they may not want to play an 'A' class system. It's quite a strange thing, but the assumption is that a lower powered machine will have a disadvantage, against a higher spec system.

One area where we did feel a bit disappointed was what we experienced of the netcode. The game in general does run quite well, but there were a few stutters here and there. Even when playing against someone in the local country, there was an indication that the connection was very poor, which was surprising - so, playing intercontinental tournaments or fights is likely not going to offer a good experience.

As well as this, it takes a while for the games to connect, and we found sometimes the games would just drop out before even finalizing the connection.

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There are numerous modes to play in the game, ranging from the typical basic arcade mode through to training, where you can practice your move sets. On the multiplayer side of the game, there are even more modes, including the ability for players to form teams and fight in groups or again perform training online. On the single player side, there is the usual arcade mode, but also 'challenges' makes a return, which actually is quite a meaty game mode for a fighting game. It also helps you become proficient at the game, in some ways even more so than the actual training mode.

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On the visuals side, Ultra remains a 2.5D game, but it is still a stunningly-beautiful game. Street Fighter IV has always impressed with its visuals, and Ultra is no different. The new characters are animated extremely well and fit into the visual style. The new stages are also visually impressive with lots of action going on behind the actual fight. It really is a 2D fighting game that looks like a 3D one. The cut scenes played through the arcade mode are also animated well, and presented in an anime style. The only thing about the cut scenes is that the voice acting comes across as very run of the mill and cheesy.

The fact is that if you are a big Street Fighter fan, it is likely Ultra is a no brainer for you, and it's also a no brainer for those who want a fighting game, and have yet to pick up a version of Street Fighter IV. However, for those who already have SFIV or Super SFIV, it is a harder sell. Some of the changes are specifically aimed at very high level play, and the new characters, whilst adding something to the game, are not exactly must have additions.

PRICING: You can find the Ultra Street Fighter IV for PC for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: The Ultra Street Fighter IV [Online Game Code] retails for $29.99 at Amazon.

Canada: The Ultra Street Fighter IV PC Game retails for CDN$28.99 at Amazon Canada.

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The Last of Us Remastered PlayStation 4 Game Review
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It's fair to say that Naughty Dog is one of the top tier developers from the house of PlayStation. Having built Nathan Drake and Unchartered as a premiere series for Sony, they took their hand to a new IP last year and achieved a major success. The Last of Us was an interestingly timed game with new IP generally reserved for the early period in a console generation, rather than just before its successor launches.

So, 12 months later, we're back taking control of Ellie and Joel again, only this time on the PS4. Naughty Dog has applied some finishing touches to the game and boosted it to sixty frames per second. With how good this has turned out, we do have to wonder why the PS3 saw this game in the first place.

For those of you who missed the game last year, The Last of Us tells the story of when a virus becomes uncontrolled in the United States and it becomes every man for himself in a fight for survival. You take control of Joel who lost a daughter twenty years prior to the main story of this game. He comes across Ellie, a young orphaned girl trying to survive, and from there the story winds through twists and turns till its epic end.

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In terms of the story, nothing has changed for the remastered version, but there is some additional story included. Last year, PS3 players had to pay extra to gain access to 'Left Behind', but the Remastered product has it by default. Left Behind is one of the most impressive pieces of DLC ever made, offering around two hours of gameplay, which focuses on the harsh world that Ellie lives in, but also the innocence of youth. If you haven't played Left Behind, it's almost enough to pick up Remastered just for that.

Typically the game is played from a third person perspective much like Uncharted, however, this is not a game where you can go in all guns blazing. Stealth is the name of the game, and with limited supplies on offer, if you are not a fan of hiding in wait and attacking the enemies unknown, then this is very much not the game for you. This is not an easy game, especially in the higher difficulty levels (i.e. Crushing), but it is balanced in such a way that you never feel that the game is cheap and the sense of accomplishment when finishing a level is significant.

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It is possible in certain areas to just get through an area without engaging the enemy. This is a game that can be played in many different ways, and it's likely when you encounter a tough section that you will need to work on a few strategies to progress. It's an incredible triumph of game design and proves that whilst ultimate it's a shooter, it's a shooter that has a high level of smarts, and solid design much like the Uncharted series.

Aside from Left Behind, the Remastered Edition brings some other treats for those playing through a second time as well. The game now runs by default at sixty frames per second (although the option to lock it to 30 like the PS3 is still there), and it really does have a significant visual impact. The game just seems to run better, which is to be expected given that it's on a new console system. However, it goes beyond this. It really adds to the game as well with many of the illegible signs from the PS3 build now viewable, adding even more atmosphere to the world.

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With this in mind, the brutal combat is of an even stronger level in the Remastered version. The impact of a pole smashing into an enemy's face is even stronger with the higher resolution graphics, and overall it just adds to the dog eat dog world that the game is set in. The PS4 controller is also used with some of the sounds emanating from the speaker on the PS4 controller. Along with this, the impact the season in which the game is currently taking place (there are four seasons overall) is of even greater significance. The improved visuals have also allowed Naughty Dog to increase visual fidelity, and in this case, the impact on the player. For example, in the winter season, visibility may impede some of your progress.

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Perhaps unsurprisingly one of the most impressive facets of the Remaster is the graphics. It could have been easy to add a lick of paint and be done with it, but instead, it's clear that Naughty Dog has spent the interim going back and adding touches that they wanted in the original game, but did not have the power for before. The animations are as impressive as ever, but it does have to be say that the higher level graphics do expose some clunkiness in some areas. It's easy to look past this when the rest of the game is so impressive. The voice acting retains its special performance, and the cinematic soundtrack is untouched.

Along with the main storyline, Remastered also ships with the multiplayer component and all the DLC's released for it so far. The multiplayer in the Last of Us was unique in that it introduced a metagame where the Fireflies and the Hunters have to survive, and you do this by collecting supplies in matches, such as team deathmatch and interrogation, a cool mode where you have to interrogate enemies after capturing them.

The Last of Us was a stunning achievement on the PS3, and on the PS4, it shows even more what Naughty Dog has produced with this new IP. If you already played through the game on PS3 (especially if you have played Left Behind already), it certainly is something you need to think about before purchasing, but those who missed out the first time around will find out what everyone was raving about just over twelve months ago.

PRICING: You can find the The Last of Us Remastered PlayStation 4 game for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: The The Last of Us Remastered PlayStation 4 game retails for $49.94 at Amazon.

Canada: The The Last of Us Remastered PlayStation 4 game retails for CDN$49.96 at Amazon Canada.

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Corsair Releases Hydro Series HG10 GPU Liquid Cooling Bracket
Corsair, a worldwide leader in high-performance PC hardware, today announced the immediate availability of the Hydro Series HG10 A1 Edition GPU liquid cooling bracket for AMD Radeon R9 290X and 290 video cards. Both a bracket and a heat sink, the HG10 allows the users to attach a Corsair Hydro Series liquid cooler to their video card to cool the GPU and other critical circuitry, unlocking a new level of performance and cooling for their GPU.

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TweakTown image corsair_releases_hydro_series_hg10_gpu_liquid_cooling_bracket
The black anodized aluminium HG10 bracket combined with a Corsair liquid cooler is a full-coverage GPU liquid cooling solution which cools the video card's GPU as well as the heat-producing voltage regulator module (VRM) and video memory. The HG10 utilizes the video card's original cooling fan, ensuring improved compatibility with the card's fan speed and temperature monitoring features.

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TweakTown image corsair_releases_hydro_series_hg10_gpu_liquid_cooling_bracket
Paired with any Corsair Hydro series liquid cooler, the HG10 is able to easily dissipate large amounts of heat from the video card, dropping peak temperatures by as much as 50 degrees Celsius and at significantly lower noise levels. The extra cooling on offer can open up substantial overclocking headroom, allowing enthusiasts to extract every bit of performance from their card. In addition, the improved cooling largely eliminates the video card's thermal throttling of performance, resulting in a card that not only runs quieter and cooler, but faster as well.

The Hydro Series HG10 A1 Edition GPU liquid cooling bracket is designed to support all stock reference versions of AMD Radeon R9 290X and 290X video cards. A full list of compatible cards can be found at corsair.com. New HG10 editions compatible with NVIDIA GeForce Titan, 7 Series, and other GPUs will be available in early 2015.

Pricing, Availability, and Warranty

The HG10 A1 Edition is priced at $39.99.


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NVIDIA Unveils Tesla K80 Dual-Chip Compute Accelerator
NVIDIA today unveiled a new addition to the NVIDIA Tesla Accelerated Computing Platform: the Tesla K80 dual-GPU accelerator, the world's highest performance accelerator designed for a wide range of machine learning, data analytics, scientific, and high performance computing (HPC) applications.

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The Tesla K80 dual-GPU is the new flagship offering of the Tesla Accelerated Computing Platform, the leading platform for accelerating data analytics and scientific computing. It combines the world's fastest GPU accelerators, the widely used CUDA parallel computing model, and a comprehensive ecosystem of software developers, software vendors, and datacenter system OEMs.

The Tesla K80 dual-GPU accelerator delivers nearly two times higher performance and double the memory bandwidth of its predecessor, the Tesla K40 GPU accelerator. With ten times higher performance than today's fastest CPU, it outperforms CPUs and competing accelerators on hundreds of complex analytics and large, computationally intensive scientific computing applications.

Users can unlock the untapped performance of a broad range of applications with the accelerator's enhanced version of NVIDIA GPU Boost technology (PDF), which dynamically converts power headroom into the optimal performance boost for each individual application.

Industry-Leading Performance for Science, Data Analytics, Machine Learning

The Tesla K80 dual-GPU accelerator was designed with the most difficult computational challenges in mind, ranging from astrophysics, genomics and quantum chemistry to data analytics. It is also optimized for advanced deep learning tasks, one of the fastest growing segments of the machine learning field.

"NVIDIA GPUs have become the de facto computing platform for the deep learning community," said Yann LeCun, director of AI Research at Facebook, and Silver Professor of Computer Science & Neural Science at New York University. "Because the accuracy of deep learning systems improves as the models and datasets get larger, we always look for the fastest hardware we can find. The Tesla K80 accelerator, with its dual-GPU architecture and large memory, gives us more teraflops and more GB than ever before from a single server, allowing us to make faster progress in deep learning."

The Tesla K80 delivers up to 8.74 teraflops single-precision and up to 2.91 teraflops double-precision peak floating point performance, and10 times higher performance than today's fastest CPUs on leading science and engineering applications, such as AMBER, GROMACS, Quantum Espresso and LSMS.

"The Tesla K80 dual-GPU accelerators are up to 10 times faster than CPUs when enabling scientific breakthroughs in some of our key applications, and provide a low energy footprint," said Wolfgang Nagel, director of the Center for Information Services and HPC at Technische Universität Dresden in Germany. "Our researchers use the available GPU resources on the Taurus supercomputer extensively to enable a more refined cancer therapy, understand cells by watching them live, and study asteroids as part of ESA's Rosetta mission."

Key features of the Tesla K80 dual-GPU accelerator include:

  • Two GPUs per board - Doubles throughput of applications designed to take advantage of multiple GPUs.
  • 24GB of ultra-fast GDDR5 memory - 12GB of memory per GPU, 2x more memory than Tesla K40 GPU, allows users to process 2x larger datasets.
  • 480GB/s memory bandwidth - Increased data throughput allows data scientists to crunch though petabytes of information in half the time compared to the Tesla K10 accelerator. Optimized for energy exploration, video and image processing, and data analytics applications.
  • 4,992 CUDA parallel processing cores - Accelerates applications by up to 10x compared to using a CPU alone.
  • Dynamic NVIDIA GPU Boost Technology - Dynamically scales GPU clocks based on the characteristics of individual applications for maximum performance.
  • Dynamic Parallelism - Enables GPU threads to dynamically spawn new threads, enabling users to quickly and easily crunch through adaptive and dynamic data structures.
The Tesla K80 accelerates the broadest range of scientific, engineering, commercial and enterprise HPC and data center applications -- more than 280 in all. The complete catalog of GPU-accelerated applications (PDF) is available as a free download.

More information about the Tesla K80 dual-GPU accelerator is available at NVIDIA booth 1727 at SC14, Nov. 17-20, and on the NVIDIA high performance computing website.

Users can also try the Tesla K80 dual-GPU accelerator for free on remotely hosted clusters. Visit the GPU Test Drive website for more information.

Availability

Shipping today, the NVIDIA Tesla K80 dual-GPU accelerator will be available from a variety of server manufacturers, including ASUS, Bull, Cirrascale, Cray, Dell, GIGABYTE, HP, Inspur, Penguin, Quanta, Sugon, Supermicro and Tyan, as well as from NVIDIA reseller partners.


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New EKWB Water Block Available for GIGABYTE X99 Motherboards
GIGABYTE TECHNOLOGY Co. Ltd., a leading manufacturer of motherboards and video cards is proud to present a series of new liquid cooling solutions made by EK Water Blocks. The Slovenia based liquid cooler manufacturer announced earlier this month a new series of motherboard water cooling solutions especially designed for the GIGABYTE X99 series Intel Core i7 LGA-2011-3 socket motherboards.

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The EK-FB KIT GA X99 is a complete water cooling solution, made with a base of nickel-plated electrolytic copper while the top is made of quality POM Acetal or acrylic glass material (depending on the variant). Tailor designed for GIGABYTE X99 series motherboards, the coolers consist of two separate water blocks; one water block directly cools the Intel X99 chip while the other takes care of the power regulation area.

Not only do the water blocks look amazing and are quieter than an air cooling system, they are actually as efficient as the GIGABYTE factory cooling solution. The screw-in standoffs are already pre-installed and allow for easy and trouble-free installation by utilizing original motherboard back plates.

To confirm that your GIGABYTE X99 motherboard has an EKWB water block that will match, please consult their Cooling Configurator for a detailed compatibility list.


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ASRock Unveils the X99 Extreme11 Motherboard
Though there are plentiful Haswell-E X99 platforms out there, sometimes we are simply incapable of being satisfied with what we already have. Faithfully believing that the grass is always greener on the other side, then end up pursuing extremities compulsively. Well, being insatiable is just human. And also the motive to drive ASRock to produce the world's most powerful X99 motherboard - ASRock X99 Extreme11!

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Storage Galore: 18 SATA3 (8 SAS-3 12 Gb/s) + 2 Ultra M.2

One thing that you can't possibly miss on this monstrous motherboard is storage connectors! ASRock X99 Extreme11 boasts a total of 18 SATA3 connectors on the side of the motherboard, including 10 SATA3 6.0 Gb/s connectors from Intel X99 and 8 additional SAS-3 12.0 Gb/s connectors by the added LSI SAS 3008 controller chip. Tests at ASRock's lab showed that the data transfer rate could reach an unbelievable 6.1 GB/s when SSDs were connected to the storage ports!

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If you thought that that was the end of the storage options for the world's most powerful X99 motherboard, then you're dead wrong. There are also two more of the world's fastest Ultra M.2 PCIe Gen3 x4 slots that can hit 2.8 GB/s with SSDs located between the PCIe slots too.

Luxurious VRM Design: ASRock 12 Power Phase Design

An insignificant yet crucial reason why ASRock X99 Extreme11 outperforms its nemeses is because ASRock's X99 motherboards implement a luxurious 12 Power Phase Design while others have downgraded to merely 6 or 8 power phases. This special VRM design allows the motherboard to score better performance with less power and at cooler temperatures, but don't just take our word for it, listen to the authority on tech - Tom's Hardware agreed too that ASRock's 12 Power Phase Design brings better power/performance efficiency.

Unmatched Graphics: 4-Way SLI/CrossFireX at x16/16/16/16

To claim greatness, one must walk the talk. Having sufficient PCIe slots for building 4-way SLI or CrossFireX is fair and square for any high-end platform. However it's still not enough for the world's most powerful X99 motherboard. ASRock X99 Extreme11 has five PCIe Gen3 x16 slots plus two embedded PLX PEX 8747 bridge chips for enabling either 4-way SLI or CrossFireX at x16/16/16/16 full throttle!

Primo Components: ASRock Super Alloy

ASRock X99 Extreme11 is the flagship of ASRock's Super Alloy Series. It can be powered by Intel Core i7 and Xeon 18 Core Processers (LGA 2011-3). Besides the aforementioned merits, this motherboard is also geared with XXL Aluminum Alloy Heatsinks, 12 Power Phase Design, Nichicon 12K Platinum Caps, Premium 60A Power Chokes, Premium Memory Alloy Chokes, and Ultra Dual-N MOSFETs. The most effective VRM solution for generating beastlike performances while maintaining low power consumption and low temperatures. Other features include dual Intel Gigabit LAN with support for Teaming, the eargasmic Purity Sound 2 plus Nichicon Fine Gold Series Audio capacitor combo. And how could anyone possibly forget the DDR4 memory upgrade on X99 systems? This motherboard comes with 8 memory DIMM slots that may support DDR4 quad channel ECC and UDIMM/RDIMM memory modules up to 3400+(OC). Seriously, there might be 99 ways to be extreme, but nothing gets more extreme than X99 Extreme11!

For detailed information about this motherboard, please check: http://www.asrock.com/mb/Intel/X99%20Extreme11


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ASUS Republic of Gamers Announces the G751 Gaming Laptop
ASUS Republic of Gamers (ROG) today announced the G751 Series gaming laptop. G751 features an Intel Core processor, up to enthusiast-grade NVIDIA GeForce GTX970M/980M graphics and exclusive ASUS TurboMaster GPU-overclocking technology to deliver gaming desktop levels of performance. G751 demonstrates exceptional thermal efficiency with minimal noise thanks to copper heat sinks and intelligent dual fans that expel hot air via rear vents. Specially designed for gamers, G751 has dedicated keys for instant access to Steam and one-click gameplay recording; as well as ASUS SonicMaster and ROG AudioWizard for powerful, optimized audio for all game genres.

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Gaming desktop levels of performance

ROG G751 is powered by up to Intel Core i7 processors for the smooth, powerful performance required to drive today's fast-paced games. G751 also features the latest enthusiast-grade NVIDIA GeForce GTX970M/980M for sharp, vivid visuals. All that performance is enhanced by ASUS TurboMaster technology, which comprises the ROG-exclusive GPU Tweak software and upgraded hardware components, to support real-time GPU overclocking for a performance boost of up to 5%.

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Silent and efficient thermal design

ROG G751 has an intelligent, near-silent cooling system consisting of dual independent fans and copper heat sinks. This upgraded design delivers exceptional thermal efficiency to ensure system stability, keeping CPU and GPU temperatures low even under overclocking conditions. Three heat pipes lead directly to the GPU to draw heat towards the fan, with hot air being blown out through the rear vents of the G751. The rear vents direct the exhaust away from the user, and play a key part in the efficient and effective thermal design of the G751.

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Vivid gaming visuals and optimized online play

ROG G751 has a matte, anti-glare Full HD IPS display with wide 178-degree viewing angles for minimal color shift even when viewed from extreme angles. G751 supports external 4K/UHD (ultra-high-definition) displays too, with Trinity Display technology giving users a total of four displays (notebook display and three external displays) to work on simultaneously through HDMI 1.4, mini DisplayPort, and VGA output ports. This arrangement is ideal for multi-screen gaming, movie watching, or multi-tasking.

G751 also has GameFirst III which optimizes networks to give users lag-free gameplay. It prioritizes game packets and allocates more bandwidth for smooth, lag-free gaming. It features four preset packet-priority modes, and manual settings for users who want total control over their network. The built-in Network Monitor tool even lets users manage network traffic and test connection speeds.

Gamer-centric design and features

ROG G751 retains the classic stealthy F-22 Raptor-inspired lines found on previous G Series iterations; and sports an aluminum finish and illuminated ROG logo.

ROG G751 has dedicated keys for instant Steam access and one-click gameplay recording. The ASUS ROG Macro Key can be programmed with up to three commands for complex in-game multi-key actions, launching applications, or loading up a specific website with one keystroke.

The seamless one-piece chiclet keyboard is ergonomically-angled for user comfort, making it ideal for marathon gaming sessions. Keys have an adjustable backlight that glows red in dark environments, and there are even specially-marked WASD cursor keys.

Specifications

Processor

  • Intel Core i7-4860HQ/I7-4710HQ Processor (for G751JY)
  • Intel Core I7-4710HQ Processor (for G751JT)
  • Intel Core i7-4710HQ/I5-4200H Processor (for G751JM)
Chipset

  • Mobile Intel HM87 Chipset
Operating System

  • Windows 8.1
  • Windows 8.1 Professional
Memory

  • DDR3L 1600 MHz up to 32 GB
Display

  • 17.3-inch anti-glare Full HD (1920 x 1080) IPS with LED backlight (Touch support included for G751JM)
Graphics card

  • NVIDIA GeForce GTX 980M with 4 GB GDDR5 VRAM (for G751JY)
  • NVIDIA GeForce GTX 970M with 3 GB GDDR5 VRAM (for G751JT)
  • NVIDIA GeForce GTX 860M with 2 GB GDDR5 VRAM (for G751JM)
Storage options

  • NGFF PCIe 512 GB/256 GB SSD (for G751JY only)
  • 2.5in SATA 2TB(5400 rpm)
  • 2.5in SATA 1TB (7200 rpm)
  • 2.5in SATA 1TB (5400 rpm, w/8GB SSD, SSH)
  • 2.5in SATA 256GB/128GB SSD
  • Dual HDD Support
Optical drive

  • DVD Super-Multi / Blu-ray Combo / Blu-ray writer
Camera

  • Built-in HD camera and array mic
Dimensions and weight

  • 416 x 318 x 23 ~ 42mm
  • 5.3kg (with 8-cell battery for G751JY and G751JT)
  • 4.3kg (with 8-cell battery for G751JM)


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Turtle Beach XO ONE Gaming Headset Now Available in Stores
Turtle Beach, the leading audio brand in the video games industry, today announced that the XO ONE gaming headset designed for the Xbox One console is now available in stores and at online retailers. The XO ONE, which has an MSRP of $79.95, includes a new proprietary Xbox One audio controller that features mic monitoring and other chat features that multiplayer gamers rely on. Turtle Beach is the gaming audio brand of Turtle Beach Corporation (NASDAQ: HEAR).

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"The XO ONE is the first Xbox One compatible headset to include variable mic monitoring for chat," said Bob Picunko, chief marketing officer of Turtle Beach. "Mic monitoring is one of the most frequently requested features in a headset, and now Xbox One players can finally hear their own voice through the headset and stop shouting into the mic."

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The XO ONE's chat features include control over game and chat volume mix, microphone mute, and variable mic monitor. The XO ONE also has multi-step Bass Boost, another feature popular with gamers. The features are enabled by a new Xbox One Audio Controller, which was designed and is produced by Turtle Beach and is included with the XO ONE headset.

TweakTown image turtle_beach_xo_one_gaming_headset_now_available_in_stores
Lightweight and comfortable, the XO ONE has a removable microphone and connects with a 3.5mm audio jack so that it can be used as a headset or a headphone with mobile devices. Large, 50mm drivers create a clear, rich soundscape.

"Delivering the features that regular gamers want and expect in a headset is one of the things that makes Turtle Beach stand out as a brand," said Juergen Stark, chief executive officer of Turtle Beach. "We are very excited about the new Xbox One gaming headsets that we are bringing to stores this holiday season, starting with the XO ONE."


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Eurocom Launches M5 Pro Ultra HD Notebook
Eurocom is launching the thin and light, M5 Pro with a choice NVIDIA GeForce GTX 980M and 970M graphics, 32 GB DDR3-1600 memory, 4 TB storage, a stunning 4k (3840x2160) 15.6" display and an Intel Core i7 4710HQ processor. If there was ever a laptop that could blur the lines between ultraportable and gaming it would be the EUROCOM M5 Pro, powerful enough to run current and future games at ultra with the weight, dimensions and battery life of an ultraportable.

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The EUROCOM M5 Pro is Eurocom's newest innovative creation. A lightweight 2.6kg laptop with superb performance. It is powered by the next generation of world's most powerful NVIDIA GeForce GTX 980M and 970M graphics and features a beautiful 4K, 3840-by-2160 pixels display. The EUROCOM M5 Pro is extremely thin and mobile while still offering a stunning 4TB of storage with four physical drives with a combination of traditional SSD/HDD as well as new, innovative M.2 slots. Sleek, slim, super high performance, the M5 is another "little monster" from Eurocom that will blow everybody away, while gaming or doing your corporate bidding.

TweakTown image eurocom_launches_m5_pro_ultra_hd_notebook
Graphics Technology - NVIDIA GeForce GTX 980M and 970M

The EUROCOM M5 Pro supports both NVIDIA GeForce GTX 980M (4GB DDR5) or GTX 970M (3GB DDR5) graphics for unbeatable performance, raw power and great battery life.

The NVIDIA GeForce GTX 980M's 1536 CUDA cores, running at 1038 MHz and 8 GB of GDDR5 memory running at 2500 MHz offers 50% faster performance than the previous generation NVIDIA GeForce GTX 880M.

Experience great notebook graphics performance with next generation NVIDIA GeForce GTX 980M and 970M Maxwell graphics for advanced performance, unmatched power efficiency and cutting edge features.

15.6-inch 4K Display

The EUROCOM M5 Pro supports a beautiful 15.6-inch 4K 3840-by-2160 display as well as a FHD 1920-by-1080 matte display. The high pixel density of the 4K display with 8,294,400 pixels provides extremely detailed images for true to life content. Eurocom also offers professional colour calibration services to ensure every one of those 8 million pixels are accurate as possible.

Aluminum Alloy Chassis

An Aluminum Alloy Chassis is used to offer a durable, rugged yet classy look while offering a very lightweight and strong 2.6 kg case that is just one inch thick. The Aluminum also provides heat sink qualities, which allowed Eurocom to put such high performance NVIDIA GeForce GTX 980M and 970M graphics and other components inside the M5 Pro.

Storage

The EUROCOM M5 Pro supports four physical drives by way of two optional M.2 2280 SSDs and one 7.5 mm and one 9 mm storage bays, with RAID 0/1 support.

A fast and powerful M.2 2280 SSD is ideal for Intel's Smart Response SSD-caching and Intel Rapid Start technology. Intel Smart Response is an intelligent caching setup that monitors data reads and writes on your system drive and caches the most frequently accessed data to an SSD. This results in a significant speed boost, as the data is ready for when your system needs it. RAID 0/1is also supported for increased performance or redundancy. Intel Rapid Start Technology enables systems to quickly resume from deep sleep in about 6 seconds.

Intel Core i7 4710HQ Processor

The EUROCOM M5 Pro has an Intel HM87 Express Chipset running the Intel Core i7 4710HQ processor with 4 cores, 8 threads running at 2.5 GHz with integrated Intel HD Graphics 4600. Due to Hyperthreading, the four cores can handle up to eight threads in parallel leading to better overall utilization of the CPU. The i7-4710HQ is rated at a TDP of 47 W including video card and memory controller.

Memory

The EUROCOM M5 Pro has 4 memory slots ready for up to 32 GB of dual channel DDR3 1600MHz or 1866 MHz 204 pin SO-DIMM. With such massive amounts of RAM available, the M5 Pro becomes a flexible tool for virtualization and high performance computing. Being fully upgradeable the EUROCOM M5 Pro supports 8 GB, 16 GB, 24 GB and 32 GB of memory via 4 or 8 GB modules.

Full size backlit Keyboard

The EUROCOM M5 Pro comes with a full size backlit keyboard with separate numeric keypad. The adjustable white backlit keys help to increase usability in dim lighting conditions by ensuring users can see the keyboard in nearly any environment, while also hinting at the epic power under the hood.

Power and Battery

All features in the EUROCOM M5 Pro are powered by a 180W AC adapter so the M5 Pro is ready to handle any workload. With a removable 4-cell 60 WH Polymer battery, the M5 Pro can deliver up to 3.3 hours of full power battery life.


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Shuttle Announces High-resolution Triple-display Slim PC
Shuttle Inc. announced the launch of its latest slim PC, the XH97V, an all-around performance PC with some impressive key features fit for home theatre, small office, and industrial use. The device is just as suitable for low-noise home-media PC with support for 4K monitors as it is for digital signage applications with three independent displays. It's a compact, 3-liter barebone built on Intel's recently released H97 chipset and made to support the newest Intel processors with a LGA 1150 socket up to 65W. XH97V support the latest Haswell/Haswell Refresh processors with an integrated Intel HD Graphics series core and DirectX 11.1, delivering high-performance both at home and in the workplace.
TweakTown image shuttle_announces_high_resolution_triple_display_slim_pcTweakTown image shuttle_announces_high_resolution_triple_display_slim_pc
A key feature of the XH97V is its video display capability. Whether for single display of 4K resolution or triple display of Full HD content on three independent screens, the system delivers smooth playback of rich media content via one HDMI port and two DisplayPorts. Being able to deliver content to three screens independently from one device is particularly valuable for digital signage installers needing to connect with more than one or two monitors.
TweakTown image shuttle_announces_high_resolution_triple_display_slim_pc
The XH97V also features increased USB connectivity with four USB 3.0 ports and four USB 2.0 ports; USB 3.0 offers ten times faster data transmission rates than USB 2.0. One RS-232 COM port is fixed in the back panel for more industrial application. Another key feature of the XH97V is its huge storage capacity. This compact device can support up to three 2.5" storage drives, or one 3.5" storage drive; today's 3.5" HDDs can hold up to 8TB of data. Alternatively, the XH97V can also be installed with a slim line blu-ray ODD and still have room for two 2.5" HDD/SSD.
Finally, the XH97V is built with quality materials and uses solid capacitors throughout its motherboard assembly. The system is sturdy and demonstrates reliably stable operation in 0-50 ⁰C ambient temperatures. Equipped with Shuttle's exclusive heat pipe plus smart fan technology, the device has ventilation on both the ride and left side of the chassis and runs reliably cool. The XH97V is 24/7 certified and is currently being distributed globally.
For more information, visit the product page.


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Sharkoon Announces Skiller PRO Gaming Keyboard
Sharkoon launched the Skiller PRO gaming keyboard. The Skiller PRO Illuminated Gaming Keyboard is the latest version of our popular Skiller keyboard and offers in the Pro version even more features for gamers. The blue illuminated keyboard in a 3-block standard layout, including multi-key rollover support, also offers six macro, three profile as well as nine multimedia keys. The stabile keyboard has a weight of about 888 grams; the lifetime of the keys is over 10 million keystokes.

TweakTown image sharkoon_announces_skiller_pro_gaming_keyboard
TweakTown image sharkoon_announces_skiller_pro_gaming_keyboard
With the included software individual programming of the keys can be easily made. For example, macros, macro-loops, keystrokes, delay times as well as media, internet and mouse functions can all be used. Furthermore, the Windows key can be disabled and the functions of the WASD keys can be interchanged with the arrow keys. Planned actions can be performed in the game even faster through the conveniently accessible macro key. Programming is very easy and thanks to the on-board memory individual settings can be used on any PC system. In addition, three individual profiles can be stored in the keyboard and each can be activated by a special key. Also customizable is the backlight illumination: By 10 percent increments up to the maximum brightness, breathing mode or completely deactivated. A total of nine multimedia keys provide a more comfortable use of various Windows functions, such as volume control or play/pause.

TweakTown image sharkoon_announces_skiller_pro_gaming_keyboard
TweakTown image sharkoon_announces_skiller_pro_gaming_keyboard
The keyboard connects via its 150 cm long, textile sheathed cable with a gold-plated USB plug. Packaging includes a set of anti-sliding rubber stands.

End customers will find the Sharkoon Skiller PRO Illuminated Gaming Keyboard available for the suggested retail price of 26.99 euros from authorized retailers.


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Samsung Starts Producing 3.2-Terabyte NVMe SSD Based on 3D V-NAND
Samsung Electronics Co., Ltd., the world leader in advanced memory technology, today announced that it has started mass producing 3.2-terabyte (TB) NVMe* PCIe solid state drives (SSDs) based on its 3D V-NAND (Vertical NAND) flash memory technology, for use in high-end enterprise server systems. The new NVMe PCIe SSD, SM1715, utilizes Samsung's proprietary 3D V-NAND in an HHHL (half-height, half-length) card-type form factor, to offer 3.2TB of storage capacity -- doubling Samsung's previous highest NVMe SSD density of 1.6TB.

TweakTown image samsung_starts_producing_3_2_terabyte_nvme_ssd_based_on_3d_v_nand
"Beginning with mass production of this new V-NAND-based NVMe SSD, which delivers the highest level of performance and density available today, we expect to greatly expand the high-density SSD market," said Jeeho Baek, Vice President, Memory Marketing, Samsung Electronics. "Samsung plans to actively introduce V-NAND-based SSDs with even higher performance, density and reliability in the future, to keep its global customers ahead of their competition."

The SM1715 is an upgraded version of Samsung's XS1715 in terms of drive performance and reliability. That 2.5-inch XS1715 was bestowed a 2014 Flash Memory Summit Best of Show Award earlier this year for being one of the Most Innovative Flash Memory technologies.

The newly introduced 3.2TB NVMe SSD provides a sequential read speed of 3,000 megabytes per second (MB/s) and writes sequentially at up to 2,200MB/s. It also randomly reads at up to 750,000 IOPS (input output operations per second) and writes randomly at up to 130,000 IOPS.

In addition, the 3.2TB SM1715 features outstanding reliability with 10 DWPDs (drive writes per day) for five years. This provides a level of reliability that enterprise server manufacturers have been requesting for their high-end storage solutions.

The SM1715 comes in 1.6TB and 3.2TB versions, adding more NVMe options to a 2.5-inch NVMe XS1715 lineup that includes 800GB and 1.6TB versions.

Since 2013, Samsung has introduced a range of industry-first 3D V-NAND-based SATA SSDs for PCs and data centers. Now, it is rolling out the SM1715 to accelerate the transition to the NVMe interface in the premium server sector, while expanding its 3D V-NAND SSD business to offer drives with more than 3TB of storage.


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Cooler Master Announces Novatouch TKL Keyboard
Cooler Master, a leading developer of PC and electronic components and accessories, today announces the NovaTouch TKL, a hybrid capacitive keyboard designed for high speed, extreme accuracy, and total comfort in the ultimate typing experience.

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The Cooler Master NovaTouch TKL provides the ultimate typing experience for all - including the eSports professional and the expert typist. To achieve this, the NovaTouch TKL uses a Japanese made hybrid capacitive switch with a uniform 45 gram actuation force and a 1mm actuation point. This Cooler Master exclusive unique switch has an ultra smooth press, a tactile trigger point, and a rapid debounce time. The debounce time is 3x faster than traditional mechanical switches, allowing Actions per Minute (APM) to not be hindered by hardware limitations. Additionally, the switch is designed with a custom stem that is fully compatible with Cherry MX keycaps for keyboard customization enthusiasts.

TweakTown image cooler_master_announces_novatouch_tkl_keyboard
TweakTown image cooler_master_announces_novatouch_tkl_keyboard
The NovaTouch TKL is equipped internally with N-key rollover and anti-ghosting technology for improved typing accuracy. The keyboard also comes with on-the-fly repeat rate adjustment keys for quick control of key repetition. The keyboard runs at a 1000 Hz / 1 ms polling rate and is supported by 128kb of on-board memory for swift response of the functional media control keys, repeat rate changes, and key rollover to ensure that it will never let you down.

Functional Form

The NovaTouch TKL is a compact, tenkeyless keyboard that is perfect for those who favor portability and ergonomics. The smaller size keeps the mouse closer to your center to reduce shoulder stress during long periods of use and makes the keyboard easier to carry between events, meetings, and computer stations. NovaTouch TKL connects with a sturdy, detachable, micro-USB connector with a 1.8 meter braided cable designed for improved longevity alongside ease of access compared to other keyboard connections.

Availability

The NovaTouch TKL is available as of today in North America and Asia and will become available in Europe in mid November.


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Micron Debuts the M600 Solid State Drives
Micron Technology, Inc., today announced a next-generation, client-class solid state drive (SSD) that sets a new bar for low-power, high-performance storage for personal computers. The M600 SATA SSD - specifically designed to take advantage of Micron's leading-edge NAND Flash technology - addresses the storage demands of modern mobile computing applications, including Ultrabook platforms and tablets, as well as performance-oriented PC desktops and video capture systems.

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"Storage is an important enabler for ultrathin designs in personal portable computing devices," said Greg Wong, founder and principal analyst at Forward Insights. "Micron's M600 delivers the power efficiency and performance that helps to enable instant-on performance and responsiveness as well as the all-day battery life demanded by next-generation computing systems."

To help meet consumers' ever-increasing expectations for longer battery life, the M600 offers class-leading SSD power efficiency. It draws less than 2 milliwatts (mW) in sleep mode and averages 150mW during active use. Typical laptop hard drives require exponentially more power when idle (130mW) and ten times as much power while they spin their platters to access data during active use (1400mW to 2000mW).

Despite its extraordinarily low power use, the M600 offers strong performance. It can read data as fast as the SATA interface allows - with random reads up to 100,000 input/output operations per second (IOPS) and 560 MB/s sequential read speeds for all capacities. The M600 also excels in write performance due to Micron's innovative dynamic write acceleration. This technology switches NAND cells to behave more like higher-grade Flash (from MLC to SLC) on-the-fly, creating a cache that is sized according to drive demands-instead of sacrificing user capacity for a permanent cache. The end result reduces power use and improves write performance as much as 2.8 times over non-cached systems, ensuring that even the lower-capacity M600 SSDs deliver excellent write speeds.

This unique write architecture also helps the M600 achieve greater longevity. For example, the 1 TB M600 is warranted to reach up to 400 TB total bytes written (TBW), which is five times more than typical client drives. That's enough endurance to write 220 GB a day, every day, for five years - dramatically more than a normal client workload and enough to make even the most cautious user stop worrying about SSD wear-out.

The M600 is also equipped with powerful self-encryption technology designed to meet strict government standards-ensuring valuable mobile data is secure even in the event of theft or loss. The M600's AES-256-bit hardware encryption engine actively encrypts data without performance degradation and complies with the TCG Opal 2.0 standards and the Microsoft eDrive protocol, making it easy to enable using management tools or within Windows 8.

The M600 uses Micron's 16 nm process technology - their most advanced Flash technology and winner of TechInsights' Most Innovative Memory Device and Semiconductor of the Year. The drive features a host of quality and reliability features that Micron customers have come to expect, including RAIN onboard fail-over protection, client-class power-loss protection for data at rest, and adaptive thermal monitoring, which dynamically adjusts power consumption based on system temperature-ideal for ultra-small, thermally constrained systems.

"The M600 sets a new bar for power, security and efficiency in client SSDs and delivers on our vision to provide the most advanced storage solutions," said Darren Thomas, vice president of Micron's storage business. "OEMs expect Micron to deliver leading-edge SSDs that give their products an advantage and a noticeably better user experience. The M600 fulfills that promise."

The M600 SSD uses Micron's 128 Gb NAND to enable a wide range of capacities in tiny configurations. The M600 is offered in 128, 256 and 512 GB mSATA and M.2 module configurations. The gumstick-sized M.2 module is offered in both 80 mm and 60 mm versions (2280 and 2260) to provide versatile options for ultra-slim tablet systems. The M600 is also available in a 2.5-inch, 7 mm form factor, which is available in capacities from 128 GB to 1 TB.

The M600 SSD is currently in production and is sold directly to OEMs and to system builders and businesses through Micron's extensive distribution network.


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Lexar Introduces World's Fastest SD UHS-II Cards
Lexar, a leading global brand of flash memory products, today announced the new Lexar Professional 2000x SDHC/SDXC UHS-II cards, the fastest UHS-II memory cards available on the market today. To complement the new line and create a full portfolio of SD UHS-II products, Lexar also announced new Professional 1000x SDHC/SDXC UHS-II cards and the new Professional Workflow SR2, a SD UHS-II USB 3.0 reader.

TweakTown image lexar_introduces_world_s_fastest_sd_uhs_ii_cards
The new Lexar Professional 2000x SDHC/SDXC UHS-II memory cards leverage the new Ultra High Speed II, UHS Speed Class 3 (U3) specification, to quickly capture and transfer high-quality photos and 1080p full-HD, 3D, and 4K video. Available in 32 GB and 64 GB capacities, the cards offer transfer speeds up to 300 MB per second and write speeds up to 260 MB per second. Additionally, every 2000x SDHC/SDXC UHS-II card includes a SD UHS-II reader for high-speed file transfer of photos and videos from the card to any PC or Mac, offering users immediate performance right out of the package.

TweakTown image lexar_introduces_world_s_fastest_sd_uhs_ii_cards
Rounding out the new SD UHS-II card line up, the Lexar Professional 1000x SDHC/SDXC UHS-II cards provide read transfer speeds up to 150 MB per second and write transfer speeds up to 95 MB per second. The cards are available in a full range of capacities, from 16 GB to 256 GB. The Professional 1000x SDHC/SDXC UHS-II line of memory cards offer professional photographers, videographers, and enthusiasts great performance at a more affordable price.

"UHS-II technology really raises the bar in terms of performance. The latest UHS-II additions to our Lexar Professional product portfolio provide users the ability to capture and offload work even faster, so they can get back to what's important--capturing great images and video," said Adam Kaufman, director of card product marketing, Lexar. "Our multi-line UHS-II product offering gets performance into the hands of any user at a great value and with the Professional 2000x card, it comes right out of the box."

To complete the new UHS-II product portfolio, the Lexar Professional Workflow line has expanded to include the Professional Workflow SR2 reader, a SD UHS-II USB 3.0 reader. The Professional Workflow SR2 reader is compatible with both the new 2000x and 1000x SDHC/SDXC UHS-II cards, as well as the Professional Workflow HR2 (Thunderbolt 2/USB 3.0 reader and storage drive hub) and Professional Workflow HR1 (USB 3.0 reader and storage drive hub). The readers are sold separately so users can configure a hub into an ideal solution that meets their unique workflow needs, or can use the readers individually while on the go.

The Professional 2000x and 1000x SDHC/SDXC UHS-II cards are backwards compatible with older cameras and readers, performing at UHS-I and Class 10 speeds. The cards also include the latest version of Image Rescue software and come with a limited lifetime warranty. The Lexar Professional 2000x card will be available in Q4 with MSRPs of $184.99 (64 GB) and $105.99 (32 GB). The Lexar Professional 1000x card will also be available in Q4 and has MSRPs of $546.99 (256 GB), $174.99 (128 GB), $97.99 (64 GB), $55.99 (32 GB), and $31.99 (16 GB), while the Lexar Professional Workflow SR2 reader has an MSRP of $29.99 and will be available in Q4.


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Phanteks Introduces the Enthoo Evolv mATX PC Case
Phanteks announce the release of the Enthoo EVOLV, a mATX/mITX chassis with a beautiful all aluminum exterior. The EVOLV's unparalleled design features an all new quick release system for the outer panels. The EVOLV supports many high-end PC components while maintaining a minimalist design.
TweakTown image phanteks_introduces_the_enthoo_evolv_matx_pc_caseTweakTown image phanteks_introduces_the_enthoo_evolv_matx_pc_case
The Enthoo EVOLV features a full aluminum exterior with a changeable color Power LED light. The EVOLV has a quick release panels for easy access to fans and dustfilters.
TweakTown image phanteks_introduces_the_enthoo_evolv_matx_pc_case
The EVOLV is capable of dual video cards and supports serious water-cooling. The EVOLV offers a 2x 2.5" drive bays, 1x 3.5" drive bay, and a removable HDD drive cage in the bottom compartment that supports 2x 3.5" drives and gives user the option for PSU exceeding over 180 mm. Extra storage is possible with the included Drop-N-Lock SSD bracket and a Multifunctional Side Bracket allows for mounting up to 2x SSDs and 1x HDD.
The EVOLV's midplate only showcases the mainboard and it's components while isolating the bulky power supply's wire out of sight. The EVOLV is also equipped with pre-installed Hoop-N-Loop ties for a clean and tidy system. Unleash Unlimited Possiblities
"Features such as being very versatile, having a spacious and clean interior and of course making it very easy to build water-cooling systems is what the Enthoo Series is all about." - Boon, Designer of the Enthoo Series
Pricing and Availability
Available at most local retailers in September 16, 2014
The recommended retail price is
  • PH-ES314E_BK: $129.99
  • PH-ES314E_WT: $139.99
Warranty
5 Years Limited Warranty


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Netgear Announces New Nighthawk X4 R7500 Smart Wi-Fi Router
NETGEAR, Inc., a global networking company that delivers innovative products to consumers, businesses and service providers, is launching the Nighthawk X4 AC2350 Smart Wi-Fi Router (R7500), an addition to its award-winning Nighthawk family of 802.11ac routers. The Nighthawk X4 Wi-Fi Gigabit Router with support for Quad-stream Wi-Fi Architecture delivers the fastest dual-band 802.11ac speed and performance for high intensity gaming, streaming and mobile connectivity.

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The Nighthawk X4 is capable of a blistering 2.33 Gbps combined network speed (up to 1733 Mbps* on the 5.0 GHz band + 600 Mbps* on the 2.4 GHz band). It has a powerful 1.4 GHz dual-core processor, based on the Qualcomm Internet Processor, that provides unprecedented processing power to enable better multi-tasking performance. The X4 is also powered by the Quantenna 802.11ac Wave 2, 4x4, MU-MIMO (Multi-User MIMO) Wi-Fi solution to maximize wireless performance.

The new Quad-stream Architecture enables the X4 to stream high quality, full HD content with greater clarity and less buffering than was ever possible before. This, in conjunction with the four high performance antennas, provides unmatched home Wi-Fi range and performance wherever it's needed.

Moreover, Nighthawk X4 offers a unique Dynamic QoS prioritization capability. Instead of treating all devices and applications as the same, Dynamic QoS recognizes each individual application - gaming, streaming, file transfers, web browsing, etc. - and prioritizes them accordingly. X4 is also device-aware, recognizing gaming consoles from smart TVs, and PCs from smartphones, thus ensuring bandwidth is allocated appropriately to each connected device. This unique application-aware and device-aware capability makes online gameplay completely lag-free. Streaming full HD video is more stable and jitter-free, with less buffering, for a totally seamless experience.

"The Nighthawk X4 is designed for gamers and people who do a lot of video streaming," said Sandeep Harpalani, NETGEAR's director of product marketing for Retail Network Products. "We are excited to leverage the best in processing power, Dynamic Quality of Service, and dual-band Wi-Fi technology to exceed the expectations of these demanding consumers."

The X4 also offers superior capabilities for sharing, storing and securing your treasured files and multimedia content. You can easily add storage by connecting a drive to the twin SuperSpeed USB 3.0 ports or one eSATA port on the Nighthawk X4 giving you fast access to all your files.

You'll be able to take advantage of the X4's 2.33 Gbps dual-band Wi-Fi to stream content at speeds previously only possible with wired connections, making it ideal for streaming video to screens around the home that are DLNA-enabled or AirPlay-compatible.

X4 also includes a free software application that takes automatic backups of all PCs in your home network. NETGEAR ReadySHARE Vault makes safeguarding your PC files, photos, music, and movies easier than ever.

Technical Benefits of Nighthawk X4

NETGEAR has packed Nighthawk X4 with best-in-class technology to offer an unmatched Wi-Fi experience for your Wi-Fi-enabled devices - smartphones, notebooks, tablets, smart TVs, gaming consoles, Blu-ray players, and media servers.

  • Quad-stream X4 Architecture delivers AC2350 Wi-Fi for a combined speed of 2.33 Gbps (1733 Mbps* + 600 Mbps*), the fastest available dual-band 802.11ac Wi-Fi connection to any one device.
  • The 1.4GHz dual-core processor delivers 40 percent faster speed for improved Wi-Fi, wired, and WAN-to-LAN performance.
  • 802.11ac Wave 2 Wi-Fi technology is designed to deliver faster Wi-Fi to multiple devices.
  • Application-aware and device-aware Dynamic QoS technology optimizes your connection speed for reduced lag and buffering.
  • Beamforming+ improves Wi-Fi coverage and reliability by focusing Wi-Fi directly at connected devices.
  • Powerful amplifiers and four high-performance external antennas increase range for whole-home mobility.
  • Security features include VPN support for secure remote access, customized free URL, SPI and NAT double firewall, separate guest network access, and parental controls.
  • Five Gigabit Ethernet ports (1 WAN and 4 LAN) offer fast wired connections.
  • One eSATA port and two SuperSpeed USB 3.0 ports offer high-speed, storage-ready access that is significantly faster than USB 2.0.
  • ReadySHARE Vault, a free software application, automatically backs up Windows-based PCs to a USB hard drive connected to Nighthawk X4.
  • NETGEAR MyMedia enables you to find and play your stored media from anywhere on your network to your DLNA-ready TVs and music system.
  • iTunes server support enables you to play music on AirPlay-compatible devices using iTunes or Apple Remote.
  • NETGEAR genie is a personal dashboard that makes it easy to install, monitor, control and repair your home network from PCs, Macs, and iOS and Android smartphones and tablets.
Pricing and Availability

Nighthawk X4 AC2350 Smart Wi-Fi Router (R7500) is available immediately at an MSRP of $279.99 in the U.S.


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Lian Li Announces the PC-V1000L Full Tower Chassis
Lian-Li Industrial Co. Ltd today announces the PC-V1000L Special Edition full-tower chassis. This brushed aluminum chassis features a ventilated front providing high airflow while featuring the high-end versatile tool-less designs for which Lian Li is known.
TweakTown image lian_li_announces_the_pc_v1000l_full_tower_chassisTweakTown image lian_li_announces_the_pc_v1000l_full_tower_chassis
Short Full Tower with Full Hardware Support
With a height of only 551 mm (21.7"), the 74L PC-V1000L can hold the hardware a PC enthusiast desires, including: motherboards up to EATX, the largest video cards, and extensive water cooling support.
TweakTown image lian_li_announces_the_pc_v1000l_full_tower_chassis
Individually Removable Hard Drive Bays
DIY enthusiasts are able to individually mount/remove the 9 HDD bays according to their build preference. Each bay allows for a 3.5' or 2.5" drive to be tool-lessly mounted. For more storage potential one 3.5" drive or two 2.5" drives can be mounted behind the motherboard tray.
Extensive Cooling
Three 120 mm fans pull cool air through the ventilated front panel. These front fans are attached to a removable bracket that slides out for easy maintenance.
At the bottom of the chassis a removable bracket secured by a single thumbscrew allows for two 120 mm fans or a 240 radiator to be installed. At the top of the chassis a tool-lessly removable top panel allows for two 120 mm/140 mm fans or a 240/280 mm radiator to be easily installed. A rear 120 mm exhaust fan with two grommeted holes pulls hot air out of the chassis.
Wheels for Easy Maneuverability
The wheels design enables easy moving of a fully loaded system. A locking mechanism on the rear wheels prevents the chassis moving when set in place.
Connectivity
The I/O panel is located at the front of the chassis and contains 4 USB 3.0 ports and HD audio connections.
Price and Availability
The PC-V1000L will be available in black PC-V1000LA (Silver), PC-V1000LB (Black) and PC-V1000LWX (Internal Black with Window) in North America for the suggested retail price of USD 345 and USD 389 respectively.


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EIZO Announces New 19-inch and 26-inch DuraVision Monitors
EIZO Corporation (TSE: 6737) announced the expansion of its current line of maritime monitors to include the DuraVision FDS1904 and FDS1904T (19-inch) and the DuraVision FDU2603W and FDU2603WT (26-inch). The new lineup now provides a wider selection of monitors with high visibility and reliability for displaying ECDIS / RADAR applications. The touch panel variations, DuraVision FDS1904T and FDU2603WT, accept touch input from a bare hand or stylus and support multi-touch operation. They also feature a high resistance to dust and water droplets to minimize unintended input compared with other touch technologies.

TweakTown image eizo_announces_new_19_inch_and_26_inch_duravision_monitors
All monitors meet the requirements for numerous classification societies for operation in ships and offshore structures including GL (Germany), BV (France), LR (UK), DNV (Norway), ABS (USA), ClassNK (Japan), KR (Korea), and CCS (China). They meet the conditions for temperature, humidity, and vibration as defined in the IEC 60945 international standard for maritime navigation and radio communication and the IP65 rating ensures they are protected against ingress and low-pressure water jets.

The brilliance (brightness), gamma, and RGB color settings of each DuraVision marine monitor are calibrated at the factory for accurate color reproduction, meeting the IEC 61174, IEC 62288, and IEC 62388 international standards for ECDIS and RADAR applications.

The new 19-inch and 26-inch monitors are equipped with an ECDIS indicator that shows when the monitor's brilliance is correctly meeting the standards for ECDIS. They also have a marine alarm buzzer conveniently installed directly in the monitor.

The long-lasting LED backlight equipped in each monitor provides increased reliability, consumes less power, and is mercury-free for minimal impact on the environment.

EIZO's line of marine monitors are developed, manufactured, and tested in-house to ensure the reliability and high performance essential for harsh marine environments. Each monitor also comes with the option of adding in-house optical bonding for increased visibility and durability.

Optical Bonding

EIZO's optical bonding increases light transmission and significantly reduces screen reflections for exceptional visibility even when viewing the monitor in direct sunlight. Optical bonding also prevents condensation that causes screens to become foggy; a common occurrence in environments with extreme temperature fluctuations. A screen with optical bonding is more resistant to applied pressure, giving it increased physical durability.

Additional Features

  • Wide dimming range of less than 1 cd/m2 up to maximum brilliance for viewing during day or night
  • Wide viewing angles for minimal contrast and gradation shift
  • Easily accessible cooling fan
  • D-Sub mini 15-pin and DVI-D 24-pin input terminals
  • Backed by a 3-year, 24-hour use warranty


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LG to Unveil World's First 21:9 Curved IPS Monitor at IFA 2014
LG Electronics (LG) will be unveiling its newest IPS 21:9 Curved UltraWide Monitor (model 34UC97) and other compelling monitor offerings at IFA 2014 in Berlin, Germany. The world's first monitor to incorporate a curved IPS screen with a 21:9 aspect ratio, the eye-catching 34-inch monitor provides remarkable picture quality and a range of convenient connectivity options. Also to be introduced at IFA 2014 will be the stunning Digital Cinema 4K Monitor (model 31MU97) and the feature-packed Gaming Monitor (model 24GM77), both combining superior performance with modern style and versatile functionality.

TweakTown image lg_to_unveil_world_s_first_21_9_curved_ips_monitor_at_ifa_2014
LG's flagship IPS 21:9 Curved UltraWide Monitor is a complete monitor solution, equally suited to the needs of professional users and home entertainment enthusiasts with extra screen real estate so users can get more done in less time. By adding a gentle curve to a 21:9 aspect ratio monitor, LG has created a unique product that delivers a more immersive experience.

The Quad HD resolution display with 3440 x 1440 pixels gives digital photographers and filmmakers the level of detail and accuracy that their work demands. Compatible with both PCs and Macs, the LG 34UC97 monitor easily handles heavy graphics and videos with ease on either system and supports Thunderbolt 2 for high-speed data transfers - four times faster than USB 3.0 - and allows multiple devices to be daisy chained together. The monitor also features MAXX AUDIO and 7 W stereo speaker system guaranteed to deliver peak audio performance across all frequencies.

In addition to the world's first 21:9 Curved UltraWide Monitor, LG will be unveiling its Digital Cinema 4K Monitor for the first time at this year's IFA. LG's Digital Cinema 4K Monitor meets the Digital Cinema Initiative's standard for 4K resolution displays, squeezing 4096 x 2160 pixels into a 31-inch screen, for resolution equivalent to four Full HD monitors. The 31MU97 model allows professionals such as movie editors to watch original 4K content the way it was meant to be seen. The Digital Cinema 4K Monitor employs an LG IPS 4K display that provides ultra-sharp images with a wide viewing angle. Able to reproduce 99 percent of the Adobe RGB color space, this monitor is an ideal choice for film professionals as well as for those working in design and photography. The Digital Cinema 4K Monitor comes hardware calibration-ready and also features Dual Color Space and LG's exclusive True Color Pro calibration software.

Gamers will especially appreciate LG's 24GM77 new Gaming Monitor which is specifically designed to handle the fast-paced action of the latest first person shooters (FPS). A refresh rate of 144 Hz ensures that even the most intense action appears smooth and flicker-free, while LG's Dynamic Action Sync (DAS) Mode drastically cuts input lag, enabling the player to respond faster to what's happening on the screen. Other notable features include Black Stabilizer for consistent blacks across different scenes and Game Mode, which offers three optimized settings that can be applied quickly by pressing a hotkey on the monitor, with the option to create customized presets. And Motion 240, developed exclusively for the Gaming Monitor, helps minimize motion blur with a fast response time of less than 1 ms.

"Many people spend more time in front of computer monitors than they do in front of TV sets and yet the industry's biggest monitor manufacturers don't seem to innovate at the same pace as TV manufacturers," said Hyoung-sei Park, head of the IT Business Division at LG Electronics' Home Entertainment Company. "At LG, innovation in display technologies isn't just limited to our market-leading TV products but are actively being implemented in our advanced PC monitors. And that's why we're particularly proud to be introducing at IFA the world's first 21:9 Curved UltraWide monitor with a curved IPS display which delivers a wide 178-degree viewing angle for an immersive viewing experience."

LG's next generation advanced PC monitors will be on display at IFA 2014 in Hall 11.2 of Messe Berlin from September 5-10.


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BIOSTAR Announces the J1800TH Mini-ITX System-On-Chip Solution
BIOSTAR has announced the J1800TH, a Mini-ITX mainboard with CPU on board, (known as System on a Chip or SoC). These boards are centered around being small and efficient using a small form factor with an embedded CPU, having low power consumption, and being fan-less. They are perfect for all sorts of various industrial applications.

TweakTown image biostar_announces_the_j1800th_mini_itx_system_on_chip_solution
The BIOSTAR J1800TH is the latest in all-in-one board that takes advantage of the optimized performance of Intel's Bay Trail chipset by delivering a new generation of technology with value-added features and easy integration.

TweakTown image biostar_announces_the_j1800th_mini_itx_system_on_chip_solution
The J1800TH board, being in the mini-ITX form factor, is backwards compatible with ATX and micro-ATX form factors. The ITX form factor allows you to build small and energy efficient solutions. The J1800TH is a simple, affordable and internet centric computer design in a compact 17x17 cm size. It is the ideal solution for an ultra small form factor system and easily used with various chassis makes.

For the Smart Office situation, the J1800TH ITX board will give you a budget saving dual-core computing based on the Intel J1800 chips. This is a silent, fan-less design featuring low power consumption. It is perfect for office space saving and creating a neat and tidy office area, and ultra speed data transfers are no problem with the USB 3.0 interface.

With the J1800TH there are a multitude of business applications such as Digital Signage, Thin Clients, Point of Sales units and Kiosks.


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AMD to Celebrate 30 Years of Graphics and Gaming
AMD announced that it will webcast its 30 Years of Graphics and Gaming commemoration, hosted by AMD's Chief Gaming Scientist, Richard Huddy on Saturday, Aug. 23, 2014 at 10:00 AM EDT (9:00 AM CDT/7:00 AM PDT). A real-time video webcast of the showcase will be accessible on the Investor Relations home page: ir.amd.com. A replay of the webcast can be accessed approximately four hours after the conclusion of the live event and will be available for one year after the event. Additionally, viewers will also be able to access the live broadcast on the AMD Twitch channel. A replay of the webcast will be accessible on the AMD YouTube channel.

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Available Tags:Apple , 3D , Sony , PS4 , Nintendo , EA , iPhone 6 , iPhone , Galaxy , Android , Google , HDD , GeForce , GTX , gamers , Xbox , GPU , NVIDIA , GIGABYTE , Motherboards , ASRock , ASUS , Gaming , Gaming , Notebook , Gaming , Keyboard , Samsung , SSD , Cooler Master , Keyboard , Router , LG , AMD , Gaming

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