Tuesday, December 9, 2014

IT News Head Lines (TweakTown) 12/10/2014

TweakTown



Chick-fil-A restaurant rolls out mobile payment app for customers
Chick-fil-A has rolled out mobile ordering and mobile payments, so customers can pay for meals without the need for cash or debit and credit cards. Once the free app has been downloaded, customers can preload funds, providing them with more flexibility. Mobile ordering allows customers to choose entrees, side items, sauces and beverages - with full customization allowed.

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The app is now available for download from the Apple iTunes App Store and Google Android Play store.

"This literally puts the ordering process in the customers' hands," said Khalilah Cooper, Chick-fil-A digital order strategy leader. "Mobile ordering is all about giving customers the flexibility and choice to order what they want, when they want it, and how they want it. It's perfect for any customer who is short on time, and it's also convenient for families with children who want to customize a large order and avoid standing in line at the front counter."


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The Samsung Gear VR headset is now available for $200
Samsung's Gear VR headset is now available for purchase in the US, for $199. The Gear VR had Samsung and Oculus VR, the makers of the Oculus Rift, collaborating together. One thing that the Gear VR does differently, is that it requires Samsung's flagship Galaxy Note 4 smartphone in order to work.

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Coined as the "Innovator Edition", Samsung are confidently displaying this fact on their purchase page with reports claiming as the customer you must agree you understand that this is a "device targeted specifically to developers or early adopters of technology." It's not too big of a deal in the grand scheme of things, just a precaution put in place by Samsung to cover their back should anything go wrong.

Last seen at IFA 2014, news outlets reported very positively of this new device besides the fact that it needs a Note 4 for operation. It's a little disappointing that you need to tie this up with another Samsung product for use, especially when compared with the Oculus or 3D HEAD that are both said to be operable without any added features.

What are your initial thoughts on Samsung's new VR technology? Does the need for a Note 4 add-on ruin any chances of you testing this product out, or are you happy to make the switch just to be able to use this highly-regarded VR device?


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Logitech unveils the new Graffiti Fetish Edition UE BOOM speaker
Logitech has just unveiled the latest member in its ever-growing UE BOOM range of portable speakers, the new Graffiti Fetish Edition UE BOOM. This is the fifth version of the UE BOOM where Logitech has collaborated with artists for a custom-look on its speaker.

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The new speaker is now celebrating "the fusion of two art forms" with music, and graffiti gifs. Logitech explains the new speaker as "art, graffiti, fetishism, and desire collide in the Graffiti Fetish edition UE BOOM, a vivid and vibrant print by London street artist Insa". The new Graffiti Fetish Edition UE BOOM can be purchased directly from Logitech's UE BOOM website for $199.99 sometime later this month.


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Google offers $20 Play Store credit and Hulu+ with Chromecast
Still not sure whether you should take the plunge into the wide world of Chromecast or not? In a bid to tip you over the edge, Google are offering up $20 of Play Store credit with every purchase of their device.

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Sitting at $32 from Amazon, if you're a regular App user or are looking to download anything else from Google's services - this new offer basically pays for the device straight out of the gates. It only makes sense as Google will likely make this money back in Play Store purchases later in the future, whilst enabling Amazon to still churn a profit by selling the original device.

This special is only available between the 7th and 21st of December and select major retailers. Alongside this, Google are said to be providing two full months of Hulu+ with the Chromecast purchase, which is valued at $14. Doing the simple math shows that you're getting $34 worth of 'freebies' for a $32 Chromecast purchase - if you're likely to be a heavy user of his device, now is the time to pounce.


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Vimeo now lets you download 4K videos, but you can't stream them
4K is where it's at when it comes to the ultimate in video resolution, with Vimeo standing right on the edge of Ultra HD with its latest announcement.

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Vimeo now lets you download 4K videos from its service, for both Vimeo Pro members and Video On Demand providers. The company explains it's still waiting for the technology, to make this technology work, as most people don't have 4K displays at home, yet. The bigger hurdle, are the Internet connections not being fast enough for you to stream 4K video.

This is why the company is now letting you download the videos, but not stream them just yet. It's better than nothing though, right?


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Fly high in our Planes: Fire and Rescue Blu-ray giveaway
Christmas is nearly upon us, but what to get for the littlest members of the family? Thanks to our friends at Disney Home Entertainment, we have three copies of Disney's 'Planes: Fire and Rescue' to giveaway which would be a great stocking stuffer this holiday season.

The heart-pumping comedy-adventure features a dynamic crew of elite aircraft devoted to protecting historic Piston Peak National Park from raging wildfires. When world-famous air racer Dusty learns that he may never race again, he must shift gears and is launched into the world of aerial firefighting. Dusty joins forces with a team of veteran firefighters; together, they battle a massive fire, and Dusty learns what it takes to be a true hero.

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To go into the running to take a Blu-ray home, simply correctly answer the following question:

Name the 'Planes: Fire and Rescue' voice artist who also starred in 1996's 'The Rock'.

To enter, simply 'like' this post and share via Facebook or Twitter and send your answers, along with your postal address to ben at TweakTown dot com before the competition closes on December 13.

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'Planes: Fire and Rescue' is available on Blu-ray HD, DVD and digital from Australian retailers on December 10.


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Elite: Dangerous played on 3D screens, touch panels and head tracking
Markus Boesen has built himself a dream PC gaming setup, the kind that you see on fan websites photo-shopped up as someones dream. Set to provide himself with the best gaming experience possible, Boesen has taken these ideas and brought them to reality.

Utilizing three 3D monitors running at a combined 5760 x 1080 resolution, he's also installed touchscreen inputs, voice recognition, head-tracking and carefully arranged Saitek joysticks to ensure this gaming pad is more of a cockpit than a regular desktop setup.

Elite: Dangerous is the current game of choice, giving a full life-like experience to the gamer - thanks to all of the extras that have been added. The only thing missing here is a seat that pivots and turns with the game play action, but I daresay that it might start to make you sick.

We'll link you another video below, alongside a picture of his amazing setup. There's nothing else to say other than - enjoy!

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Freescale promises 15W of wireless charging technology for devices
Freescale Semiconductor is teasing some very impressive next-gen wireless charging technology, which is capable of delivering up to three times the power that current wireless charging standards provide.

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The new technology can provide up to 15W of power according to Freescale, which is up from the 5W found on current wireless charging technologies. The company adds: "This targeted solution includes two 15 W ICs: the WPR1516 receiver chip and accompanying MWCT1012 transmitter chip. Developers can get to production quickly by using available corresponding firmware libraries, which provide the core functionality required to implement state-of-the-art wireless charging systems. The solution also includes an advanced application programming interface that can be utilized to modify or adjust library functionality, allowing for the addition of custom application code and a highly tailored and differentiated end-product".

Freescale's 15W wireless charging solution will be made available in Q1 2015, but it will be up to device manufacturers whether they support Freescale solutions in their upcoming products.


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The Apple iPod Classic is now becoming an expensive collector item
A few months ago, Apple had sneakily removed their Apple iPod Classic devices off their online stores - bringing a silent end to its longstanding history and reign as the first legitimately useful flash portable music listening device.

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This came about with their site upgrade thanks to the iPhone 6 release, with speculation stating that the old iPod's are no longer needed in today's market - mobile phones are becoming larger and larger in capacity, people are adding massive SD cards to their Android devices and much of our music is now streamed online. All of these factors start to render our old favorite a little bit useless.

Confirmed by CEO Steve Cook as "a declining business" the iPod Classic saw a swift removal from all online portals. But now they're becoming a bit of a rarity, seeing fans paying up to four times the originally listed price. This is said to be not only just due to their limited nature, but the capacity that they hold.

Providing up to double the size of current iPod models, don't be surprised to see the 160GB classic listed on Amazon for as high as $1,000. We've seen reports that even the refurbished editions of these devices are being auctioned off for $350 - mirroring the brand new release pricing for these devices.

Could this be some 14 year old in their mums basement rattling off credit-card purchased iPod's in a box? Likely so. Don't get us wrong, we'd possibly do it too if we had the foresight. Will we see Apple bring back their Classic officially to have a hand in this money making? It's not likely.


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Growing reliance on smartphones, tablets over PCs, laptops
The shift from desktop PCs and laptops to smartphones and tablets isn't necessarily new, and will only continue in the future. More than 50 percent of users will turn to their smartphone or tablet for online activity instead of a laptop or PC, according to the Gartner research group.

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Each new generation of mobile devices, with wearables also entering the mix, are becoming more intuitive with voice and gesture input.

"The use pattern that has emerged for nearly all consumers [including workers], based on device accessibility, is the smartphone first as a device that is carried when mobile, followed by the tablet that is used in longer sessions, with the PC increasingly reserved for more complex tasks," said Van Baker, Gartner research vice president.

It's an ironic time for the report, because the PC industry - which has been in a downward spiral - has saw shipment decline slowdown in recent quarters.


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Live video broadcasting to be new 'selfie' by 2017, Gartner predicts
The use of live video broadcasting could potentially transition itself to become the new "selfie" by 2017, according to the Gartner research group. Business workers and home users will transition from traditional static photos to video, and live video will become even more popular. It's not uncommon for workers to use Skype, Microsoft Lync, and other services to conduct video calls and conferences - and that trend should only accelerate further.

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"The next generation of consumer services and products has one main theme in common and that is video," said Brian Blau, Gartner research director. "This means incorporating live video or other real-time technologies into products to engage users in live events and enable more personalized communications, providing better customer support, and offering best-of-breed video and TV experiences to connected homes."

Live video technology will become more accessible and will become commonly used on smartphones and tablets to desktop applications used for customer support services.


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Marvell releases world's first DRAM-less NVMe SSD controller
The keys to the future of SSDs revolve around the NVMe interface, TLC NAND, 3D NAND, and low power consumption. The 88NV1140 supports both NVMe 1.1b and AHCI through a x1 PCIe 3.0 interface. The controller supports TLC NAND and 3D NAND, along with other types of NAND. This new controller is targeted for the mobile market, such as Chromebooks, laptops, and 2-in-1 devices.

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Marvell turns to NVMe 1.1b and the first DRAM-less NVMe controller design to deliver a lower power threshold. DRAM-less designs feature lower power draw and are typically more resilient during power loss events. Tacking on support for the newer NVMe revision 1.1b also leverages improvements in low power state management. Marvell also announced the DRAM-less 88NV1120, which supports the SATA interface in PC systems and leverages DevSlp functionality.

Both controllers are built on a 28nm process and come in a 8x8mm package, allowing for ultra-dense applications such as M.2 2230 designs (30 mm in length). Both controllers use Marvell's NANDEdge LDPC error correction to boost longevity, and it supports 15/16nm TLC and 3D NAND. The controllers have already passed strenuous in-house validation and third-party operating system and platform compatibility testing. The new controllers support development of NVMe BGA or SATA BGA SSDs running on embedded SRAM through multiple-chip-package integration with NAND.


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Sony's hacking woes increase as PlayStation store suffers attack
Things just don't seem to be getting better for Sony. Hot on the heels of a shocking data theft at Sony Pictures, a new attack occurred today on the PlayStation store. Suspicions are centered around North Korea for the Sony Pictures hack, and the custom malware designed for that hack is now on the loose, threatening the world at large with a devastating over-write malware.

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A group called The Lizard Squad is taking responsibility for the latest attack on the PlayStation Store this morning via a Twitter message that simply reads: "PSN Login #offline". This latest attack appears to be a denial-of-service attack, which overruns the website and prevents users from logging in. However, the full scope of the attack is not yet known, and Sony is currently investigating the breadth of the assault. Word on whether there was a data breach associated with the attack will come forward in the next few days. Sony and The Lizard Squad have a contentious history, to say the least. Earlier this year Lizard Squad issued a warning there were explosives on a domestic flight, resulting in its diversion. There just so happened to be a Sony executive on the flight.

Lizard Squad also claimed responsibility for a recent attack on the PlayStation network earlier this year. This attack was another denial-of-service attack that shuttered the large PlayStation network. The PlayStation network has been the constant target of attacks, in 2011 more than 70 million user accounts were compromised, and the associated data was stolen. Sony has since invested an untold amount of money on reducing their vulnerabilities, but from the looks of it that effort isn't going well.


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New Google Glass patents reveal four new slim designs
The initial Google Glass model was loved by all for its functionality and refreshing new take on mobile computing, but many also complained about the clunky design and poor battery life. The original version was more of a proof-of-concept design than anything, and technological advances are already in the works. The slim new design eliminates most of the sidebar and the box that hangs behind the ear.

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Recent Google Glass patent applications reveal some of the new changes. News that Intel is going to power the next revisions of Google Glass came about last week, and this will provide Google the flexibility to address the bulky hardware. There is no word if there will be more storage capacity, but new 3D NAND designs could provide amazing density as well. A new processor and chipset will enable better battery life and much smaller designs. The original hardware was based off of a 2011 mobile processor that wasn't the best fit for slim applications. Other new designs (pictured below) break the mold entirely and utilize very tiny components.

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Many of the press images released by Google conveniently have people with long hair, touching the side of the device, or clever picture angles, to hide the large bulky portion of the device that hangs behind the ear. Completely eliminating this piece of hardware is a big step on the quest to create a device with wide consumer appeal.

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This new design concept has a small box on the upper left to project images across the eyepiece. there is an associated piece of hardware behind the small box, and this is mirrored on the other side with a similar component on the earpiece. It isn't clear if the opposing side has hardware, or is merely used to lend a symmetrical look to the device.

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This version incorporates Glass functionality into a more normal-looking pair of glasses. This will be useful for those with prescription lenses.

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The new design also has a revision with integrated earpieces, which is a much better implementation that the current model.


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Ralf Baer 'the father of video games' passes away, aged 92
Ralf Baer was the driving force behind the development of the first commercial gaming console as a lead engineer and inventor, he passed away today aged 92 years.

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Under the wing of Sanders Associates Inc. Baer worked on the first concepts for a device that would allow consumers to play a video game on their home television, working with his colleagues Bill Harrison and Bill Rusch. Baer spearheaded prototypes of his device throughout 1967 until 1969, producing the "Brown Box" - a product designed to allow players to play ping-pong and shoot targets with a hand-held pistol. Later released as the Odyssey in 1972, Baer sold his license to Magnavox and a legend was born.

Said to hold more than 150 U.S. and foreign patents, Baer also worked on the games Simon, Maniac and Computer perfection. All of this came about after his service to the U.S. Army throughout World War II and a long-standing career in Sanders Associates - joining in 1956 as a staff engineer to manage the equipment design division.

Baer's prototypes were donated in 2006 to the Smithsonian National Museum of American History, seeing him later receive the National Medal of Technology for his previous creations - truly a legend indeed.

We tip our hat to you today Ralf Baer and out thoughts are with your family.


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Samsung 850 EVO 250GB 3D V-NAND SSD Review

Introduction

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Earlier this morning, we tested and discussed Samsung's new 850 EVO 1TB SSD that uses 3-bit 3D V-NAND technology. The 1TB model is the only new EVO product to carry over Samsung's MEX controller from the 840 EVO and 850 Pro products. The 120GB, 250GB, and 500GB 850 EVO drives sport a new ARM-based controller we haven't yet seen.

New flash is paired with the new controller. The 850 EVO uses the same 3D V-NAND technology that first appeared in the 850 Pro, at least on the consumer SSD side. You can find a detailed overview of Samsung's 32-layer vertically stacked NAND in this article. What makes the 850 EVO's V-NAND different from the 850 Pro's V-NAND is the number of bits held in each cell. The 850 EVO stores three bits per cell, one more bit than the 850 Pro's two bits per cell. Of course, what we are talking about is the difference between multi-level cell (MLC), and triple-level cell (TLC) technology.

Specifications, Pricing, and Availability

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The Samsung 850 EVO ships in four capacities, 120GB, 250GB, 500GB, and a large 1TB model. In this review, we will mainly focus on the 250GB, but we will also discuss the 120GB model in some places. The 120GB and 250GB 850 EVO products are very similar, much like the 500GB and 1TB models are similar.

Samsung's product specifications show us that the 250GB 850 EVO is capable of delivering up to 540 MB/s sequential read and 520 MB/s sequential write speeds. 4K random read performance is quoted at 97K IOPS, and 4K random write performance is up to 88K IOPS. Samsung is one of the few SSD makers unafraid of publishing random read QD1 performance data. With over 10K random read IOPS at QD1, we are not surprised since this is the tipping point that separates good SSDs from great SSDs.

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Samsung's TurboWrite technology adds a SLC buffer layer to the flash. This takes place in the flash translation layer, which is a map of where data is stored on the SSD. The FTL can allocate data, telling a TLC cell to hold only 1-bit instead of three to increase the write transaction speed. Writing 1-bit is faster than writing three. The performance difference comes into play once all of the designated SLC-like area is full. At that point, the data needs to write to the drive in TLC mode, which is slower than SLC mode. The 850 EVO 250GB model writes sequential data at 520 MB/s in SLC mode, and 300 MB/s in TLC mode.

The random write performance also changes slightly in and out of TurboWrite. Inside the buffer zone, the 850 EVO 250GB writes 4K random data at 88K IOPS. Once the buffer is full, and the drive is forced to write to the TLC area of the flash, the performance drops to 70K IOPS.

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The Samsung media guide for the 850 EVO shows us that Samsung is in line with our testing and evaluative thoughts on what makes a good consumer SSD. Samsung isn't afraid to publish low queue depth random performance, even though the market still likes to highlight high queue depth performance. The new MGX controller found on the 120GB, 250GB, and 500GB models was designed to deliver performance where most mainstream users need it, sequential and low queue depth random workloads.

All 850 EVO capacities support AES 256-bit full disk encryption, and work with eDrive, Waves, and other SED software suites. The 850 EVO also supports DEVSLP, a technology that lowers power consumption when the drive is idle, and increases notebook battery life. RAPID Mode also gets an update, and Samsung tells us to look for a near 2x performance increase in Windows start up, and application loading. Magician will update to version 4.5. You can see an overview of Magician 4.4 here. Samsung also includes Data Migration software that allows users to clone an existing drive to a Samsung SSD easily and quickly.

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The 850 EVO 500GB and 1TB models match the endurance ratings of the 850 Pro. The 120GB and 250GB models have a TWB rating of 75 (TB of data that can be written to the drive). That comes out to 40GB a day, which is the same as the 840 EVO. Samsung did increase the warranty terms on the 850 EVO model to five years; the 840 EVO shipped with a three-year warranty.

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Just prior to launch, Samsung sent over the MSRPs for the 850 EVO. The 250GB model will cost $149.99 at launch, and we don't expect to see a price drop until after Christmas, or possibly until as late as March 2015. A number of mainstream 256GB class SSDs currently sell for $109.99; a few even sell for less. The only SSD on the market at the time of writing that comes close to the 850 EVO's specifications is the Intel 730 Series 240GB, but the 240GB 730 lacks DEVSLP, and has a lower TBW rating. We can't recommend the 730 Series for notebook use since it pulls more power than a mechanical SSD. This leaves the 850 EVO in a class of its own at this price point.
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Dragon Age: Inquisition Xbox One Game Review
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Bioware has had an interesting time of it lately. Mass Effect 3 ended off (for the moment) one of their best video game series yet, but had major criticism around its ending, so much so Bioware ended up rewriting it. Before that, Dragon Age 2 was taken to the cleaners by many gamers for being too different to the original, and it's been a little while since we've heard from the Bioware crew. The third Dragon Age game, Inquisition, has attempted to take what people liked about the original game, along with some of the mechanics from the second, meld them together, and come up with a game that every Dragon Age fan will love. You know what, Bioware may have just pulled it off. Dragon Age Inquisition is a spectacular game that RPG fans will play for months.

The game begins with the peace between the Magi and Templar factions being shattered by a large explosion which takes out members of the chantry who had brokered the peace deal. The land of Thedas is again on the verge of civil war with those who seek revenge and / or power able to now execute their plans. You play a Herald, a chosen character who builds a team of warriors known as the 'Inquisition'. Who you add to your party is entirely up to you and decisions you make directly affect this world as you play through the game with a number of crucial decision points present throughout.

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However, it's not just your decisions in this game that can determine the fate of this world. As part of the game, Bioware launched the Dragon Age Keep. This allows you to go to the Dragon Age site and enter the details from the previous games specific to your playthroughs and will directly affect how the world is when the game begins. The PC version can import the saves, however, the Xbox One version can download the data from the keep once you have set up your game in the Keep.

When it comes to the gameplay as per most Bioware games, there are primarily three sections; combat, narrative, and overall universe management. This is very much a game that mixes the combat up with some interesting narrative sections to play through. For example, without spoiling too much, there is a section where you need to perform a dance to impress a royal family. At times, when you think the combat is dragging on a bit, Bioware mixes it up with something new. Along with this, there is also a War Council that you need to convince to explore new areas, take on new missions, and find new mission objectives. To do this, you gain power by completing side quests or performing particularly well in conversation with key NPCs.

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This is in some way where a few players will find some frustration with the game. Side quests are not really optional and are more mandatory to a degree. To gain power, you complete side quests and some of these, especially in the opening areas, are very MMO like. One such example is having to kill ten rams and return their skins. However, the rest of the game (and side quests further into the main structure) makes playing through these worth it. It is a real shame that some of the opening quests leave a bitter taste because the rest of the game is almost perfectly structured.

The combat itself can be played in two modes; either real-time or in a more tactical view. Which mode you take on is of course personal preference, but there are times in the game where the challenge is such that the tactical view becomes a must. In the tactical view, you can give commands to your non-player controlled characters (you can switch to these characters whilst the gameplay is frozen) that can lead to more co-ordinated attacks.

In the real-time mode, you can also do this, but it's a bit more frantic with less time to think. This is one area where Bioware has managed to meld the best of each of the previous games into something that should please everyone. One thing which really frustrated us and in some ways made no sense was the inability to get to the manage character screen during combat to change weapons - a small thing, but frustrating nonetheless.

The world the game is set in is massive. There are numerous areas to explore and more are found when performing tasks with the War Council. The opening area, the Hinterlands, has enough content for around ten hours of gameplay and that represents only a small area of the game. You will visit huge castles, forests, snow covered areas, and others before the epic story of the game wraps up. This is a game that if you do not rush, will take you around fifty to sixty hours to complete. And aside from the opening section if you get bored in one area, there will generally be many others to explore, gaining power and building the prestige of the Inquisition.

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Visually, the game is stunning to say the least and really does show the jump between the old generation of consoles and what we have now. The combat is fluid and despite the huge open world's present, the Xbox One console manages to keep the frame rate quite solid throughout. At the start of the game, you can customize your character to a significant level, leading to everyone having a unique character. In an interesting move, when you move into a cut scene wearing a helmet, the helmet is removed showing the characters face. Small tweaks like this really bring home how much effort and care Bioware has put into this game.

The game also features multiplayer, and as you would expect, it's quite a bit different to the single player mode. Played with friends via co-op, the multiplayer mode puts a number of limitations on you as a character to ensure that you need to work together as a team for success. For example, you will have limited access to weapons and potions, and along with this, you can only succumb to the enemy three times before its game over - in single player, other NPC characters can revive you.

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There is zero doubt that Dragon Age: Inquisition is one of the best games of 2014, and one that if you have any inkling of a liking for RPGs, you should pick it up. Dragon Age 2 may have soured the series, but Bioware went back, licked their wounds, and crafted one of the best games of the year. Your adventure awaits, Herald.

PRICING: You can find Dragon Age Inquisition - Xbox One for sale below. The prices listed are valid at the time of writing but can change at any time. Click the link to see the very latest pricing for the best deal.

United States: Dragon Age Inquisition - Xbox One retails for $59.99 at Amazon.

Canada: Dragon Age Inquisition - Xbox One retails for CDN$67.99 at Amazon Canada.

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Available Tags:Samsung , Logitech , Google , download , Blu-ray , 3D , wireless , Apple , iPod , SSD , Xbox

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