Tuesday, June 24, 2014

IT News Head Lines (AnandTech) 25/06/2014

AnandTech



Microsoft Revamps OneDrive Storage Tiers
Today Microsoft announced some very substantial changes to OneDrive storage. OneDrive is of course Microsoft’s consumer cloud storage product, formerly named SkyDrive. When the service first launched in 2007, early users received 5 GB of online storage. This amount was increased to 25 GB per user in 2008. The service was changed again though in 2012 limiting new users to 7 GB of free storage, however existing users could be grandfathered into the old 25 GB tier, and at that time the free storage tier was more storage than competing cloud storage solutions such as Google Drive and Dropbox.
Times have changed though, and responding to the recent free storage increases and paid storage price drops implemented by Google, Microsoft has now increased the free storage pool to 15 GB. According to Microsoft’s internal data, 75% of users have less than 15 GB in their OneDrive at the moment, with the remainder likely being on some sort of paid tier. This is certainly a bonus to anyone who is using OneDrive or thinking of using it, but the big news comes attached to a subscription service.
On April 28th, OneDrive for Business announced a file storage increased from 25 GB per user to 1 TB per user coming in the next couple of months, and now that same 1 TB per user is coming to all subscribers of Office 365. Office 365 Home, Personal, and University subscriptions will all include the 1 TB of storage starting in July. Let’s go over what each tier gives you and their pricing:


Office 365 Consumer Versions


University

Personal

Home

Number of Users

1

1

5

Number of Devices

2 PCs, Macs, or Tablets

1 PC or Mac, and 1 Tablet

5 PCs or Macs, and 5 Tablets

Included Applications

Word, Excel, PowerPoint, OneNote, Outlook, Publisher, Access

Skype Minutes

60 Skype world minutes per month

OneDrive Storage

1 TB

1 TB x 5 Users (5 TB total)

Pricing

$79.99/4 years

$6.99/month

$69.99/year

$9.99/month

$99.99/year
Office 365 Home has just had a big amount of value added to it. For $100/year, users now have access to 5 TB of online storage, as well as the complete Office Suite for five people. Even if just looking at the storage available, this is a big advantage for OneDrive over the competition right now with Google offering 1 TB of storage for $120 alone.
But what if you don’t need Office? OneDrive has also had its price slashed for just storage tiers by 70% to be competitive with Google Drive:


Consumer Cloud Offerings


OneDrive

Google Drive

iCloud

DropBox

Box

Amazon Cloud Drive

Free Storage

15 GB

15 GB

5 GB

2 GB

10 GB

5 GB

Paid Storage (USD/year)

100 GB - $24

200 GB - $48

1 TB - $70 (With Office 365 Personal)

5 TB - $100 (5 x 1 TB w/Office 365 Home)

100 GB - $24

1 TB - $120

10 TB - $1200

20 TB - $2400

30 TB - $3600

20 GB - $12

200 GB - $50

Tiers up to 1 TB not priced yet

100 GB - $99

200 GB - $199

500 GB - $499

100 GB - $120

20 GB - $10

50 GB - $25

100 GB - $50

200 GB - $100

500 GB - $250

1 TB - $500

Versioning

Office files (30 days)

Yes (30 days)

No

Yes (30 days)

Unlimited with PackRat addon

No (Personal Tier)

No

File Restore

Yes (30 days)

Yes (30 days)

No

Yes (30 days)

Unlimited with PackRat addon

Yes (30 days)

Yes

Operating System Support

Windows

OS X

Android

iOS

Windows Phone

Windows

OS X

Chrome OS

Android

iOS

Windows

OS X

iOS

Windows

OS X

Linux

Android

iOS

BlackBerry

Kindle Fire

Windows

OS X

Android

iOS

Windows Phone

BlackBerry

Windows

OS X

Android

iOS

Kindle Fire
Clearly Microsoft is hoping to get some consumer lock-in with these tiers as it would be difficult to move away from their services if you have a couple of hundred gigabytes of data stored with them. Whether it works or not will remain to be seen but it’s an impressive offering, and something that other cloud storage vendors can’t really compete against because like it or not, Office is still an important tool for a lot of people. When Office 365 first launched, it was an interesting idea to try to migrate people from pay once own forever software to a subscription service, but at the time the value-add wasn’t really there other than always having the latest version. Considering a lot of people may only have bought Office Home and Student for around $100 (which allowed up to three installs) it was a tough sell to try and get people to switch over to paying $100/year for basically the same service. Today’s addition as well as the recent tie-in of Office365 with both the iPad and Android versions of Office can possibly sway people who were on the fence.



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Sprint and Samsung Unveil the Galaxy S5 Sport
Today Sprint and Samsung announced a new addition to the Galaxy S5 family. The new device is similar to the Galaxy S5 Active in its purpose, sporting a more rugged design better suited for being used during workouts and exercise than the standard Galaxy S5. However, the appearance of the Galaxy S5 Sport is closer to the design of the original Galaxy S5 than the Galaxy S5 Active is.
In terms of specifications the new Galaxy S5 Sport is essentially identical to the Galaxy S5. It sports the same 5.1" 1920x1080 Super AMOLED display and a 2.5GHz quad core Krait 400 based Snapdragon 801 CPU paired with an Adreno 330 GPU and 2GB of LPDDR3 RAM. On the back there's Samsung's 16MP sensor with ISOCELL technology to reduce crosstalk between pixels, along with the LED flash and the heart rate monitor. The front of the device has the same 2MP camera, but you'll notice that Samsung has replaced the capacitive navigation buttons with physical keys which will function more reliably with fingers that are wet or sweaty from exercise. At 144mm x 74mm x 8.9mm in size with a mass of 158g it is also slightly larger and heavier than the normal Galaxy S5. Like all Galaxy S5 variants, the Galaxy S5 Sport has IP67 certification for dust and water resistance.
Connectivity is similar to the Galaxy S5 with support for 2x2 802.11ac, Bluetooth 4.0, USB3.0, GPS/GNSS, MHL, DLNA, and NFC. Being a Sprint device, the Galaxy S5 Sport has support for Sprint's EV-DO network as well as LTE with Sprint advertising the device as supporting their Sprint Spark tri-band LTE network on bands 25, 26, and 41.
The big difference from the original Galaxy S5 is in the software. The Galaxy S5 Sport still comes with Android 4.4.2 and Samsung's Touchwiz UI but Sprint is including some preloaded software to appeal to those who are interested in keeping fit. The device is acting as the launch vehicle for a new service Sprint is creating called Sprint Fit Live which they are billing as a complete mobile health and fitness package. Below are some of the features included in this service for those purchasing the Galaxy S5 Sport.

  • Track, monitor, and share workout activity with 12 months of free MapMyFitness MVP, which includes premium content such as customized audio coaching, training plans, live tracking and more. MapMyFitness is a wholly-owned subsidiary of Under Armour, a leading performance and innovation brand.

  • Access Spotify Workout playlists with free Spotify premium for six months for customers who are on Sprint Framily plans or three months for other Sprint customers.

  • Live the Healthy Lifestyle by receiving updated smart, contextual health and fitness content.

  • Customize the look and feel of fitness tracking, education, music and healthy living content displayed on the wallpaper or full screen experience.
In addition to the Sprint exclusive fitness focused features, the Galaxy S5 Sport has all of Samsung's health related software such as S Health. Sprint is also offering buyers $50 off the Samsung Gear Fit for a limited time.
The Samsung Galaxy S5 Sport will be available on Sprint in Electric Blue and Cherry Red on July 25. The phone will be available for $0 with 24 monthly payments of $27.09.
Source: SprintSprint


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Google I/O: Qualcomm Celebrates Launch of Adreno 420 GPU for Android Gaming
With Google’s annual I/O developers’ conference taking place this week, this should end up being a busy week for Android news. The conference itself doesn’t officially start until Wednesday the 25th this year, but several partners are already chomping at the bit to get going. First among these will be Qualcomm, who will be using the backdrop of the I/O conference to celebrate the launch of their latest high-performance SoC-class GPU, the Adreno 420.
Adreno 420 is the first member of Qualcomm’s next-generation SoC GPU family to make it out the door and in to a finished product, bringing with it OpenGL ES 3.1 and Direct3D 11 functionality. First announced last year as part of the Snapdragon 805 SoC, Snapdragon 805 and by extension Adreno 420 is now shipping in Samsung’s just-announced Galaxy S5 Broadband LTE-A. The S5B marks the first Adreno 420 product to reach consumer hands, and for as much as an SoC can have a formal launch this would be it, with Qualcomm celebrating its launch coinciding with this year’s Google I/O conference.
For Qualcomm the Adreno 420 in particular is an especially big deal since it is the first GPU to ship based on the Adreno 400 architecture. The Adreno 400 architecture marks a significant advancement in the feature set of Qualcomm’s GPUs, bringing Qualcomm’s latest architecture generally up to par with the existing desktop GPUs by integrating full Direct3D feature level 11_2 functionality alongside the more mobile-focused OpenGL ES 3.1 feature set. By doing so Qualcomm has reached feature parity with desktop GPUs (for the time being), even slightly exceeding NVIDIA’s GPUs by Direct3D standards due to being an FL 11_2 architecture versus NVIDIA’s FL 11_0 architecture.
As we have already covered Adreno 420 in some depth last month we won’t spend too much time going over it now, though admittedly this is also partially due to the fact that Qualcomm is remaining tight lipped about the Adreno 400 architecture beyond a high-level feature standpoint. In brief the Adreno 400 architecture (and Adreno 420) is a full Direct3D FL 11_2 implementation, utilizing a unified shader architecture along with the appropriate feature additions. New to the Adreno 400 architecture is support for tessellation, including the necessary hull and domain shader stages, and as a Direct3D 11 product this would also include with it other Direct3D 11 features such as compute shaders and draw indirect support.
Meanwhile on the OpenGL ES side of matters, while ES 3.1 is not as expansive as Direct3D 11, this none the less means that the Adreno 400 architecture brings with it ES 3.1 functionality along with a number of its Direct3D-derrived features as extensions. Mobile developers will also be happy to hear that this is the first Qualcomm product to support adaptive scalable texture compression (ASTC), the OpenGL next-generation compression technology that should further improve, unify, and simplify the use of compressed textures on mobile platforms.
For Google I/O we are expecting Qualcomm to be heavily promoting the Android gaming possibilities of the Adreno 420 and the Snapdragon 805. The low power nature of mobile devices and the SoCs that power them means that while Qualcomm can’t match the performance of the larger desktop GPUs, Adreno 420 will be a big step up from the performance offered by the older Adreno 330 GPU. But more importantly for Qualcomm, they can do something that hasn’t been done before by bringing desktop-level features to Android devices.
In a sense this will be a repeat of the launch of Direct3D 11 on the desktop, except now with Qualcomm (and eventually other vendors) promoting the advanced features offered by these devices, throwing out examples and tools at developers to entice them to write games for this latest generation of hardware, and to otherwise put it to good use. Even without being able to match desktop processors, there are a number of effects that are made available (or at least more practical) via these new features, and can be used effective on mobile hardware. From a practical perspective Qualcomm should be able to offer Android developers the base graphics functionality of the current generation consoles at performance levels similar to the previous generation consoles.


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AMD Announces FirePro W8100
Following up a little less than 3 months after the launch of their new flagship professional graphics card, the FirePro W9100, AMD is back once again this week to further flesh out the FirePro Wx100 series. This time around AMD is announcing a lower tier counterpart to the W9100: the W8100.
Like the W9100 earlier this year, the W8100 is designed to be a follow-up to AMD’s existing Tahiti based FirePro products, in this case the FirePro W8000. Based on a pared down version of AMD’s Hawaii GPU – making this the obligatory second-tier part – the W8100 is intended to refresh AMD’s professional lineup by improving performance while also improving AMD’s feature set through the power and capabilities of the company’s Hawaii GPU.

AMD FirePro W Series Specification Comparison


AMD FirePro W9100

AMD FirePro W8100

AMD FirePro W9000

AMD FirePro W8000

Stream Processors

2816

2560

2048

1792

Texture Units

176

160

128

112

ROPs

64

64

32

32

Core Clock

930MHz

824MHz

975MHz

900MHz

Memory Clock

5GHz GDDR5

5GHz GDDR5

5.5GHz GDDR5

5.5GHz GDDR5

Memory Bus Width

512-bit

512-bit

384-bit

256-bit

VRAM

16GB

8GB

6GB

4GB

Double Precision

1/2

1/2

1/4

1/4

Transistor Count

6.2B

6.2B

4.31B

4.31B

TDP

275W

220W

274W

189W

Manufacturing Process

TSMC 28nm

TSMC 28nm

TSMC 28nm

TSMC 28nm

Architecture

GCN 1.1

GCN 1.1

GCN 1.0

GCN 1.0

Warranty

3-Year

3-Year

3-Year

3-Year

Launch Price (List)

$3999

$2499

$3999

$1599
All-told, next to the W9100 the W8100 is a slower, less power hungry, and otherwise more affordable alternative to AMD’s flagship FirePro. This Hawaii configuration is very similar to AMD’s desktop Radeon R9 290, utilizing a 40 CU design (4 CUs disabled) to offer 2560 stream processors and 160 texture units. Meanwhile the ROP and memory bus remain untouched will the full 64 ROP plus 512-bit (320GB/sec) memory bus configuration active; however the W8100 is outfit with 8GB of GDDR5 versus the W9100’s more extreme 16GB.
Clockspeeds are down from the W9100, dropping from 930MHz to 824MHz. Between the clockspeed reduction and the reduction in stream processors, this puts theoretical compute performance at 4.2 TFLOPS single precision or 2.1 TFLOPS double precision, with W8100 retaining Hawaii’s native ½ rate double precision execution speed. These reductions have also brought power usage down from W9100’s 275W to just 220W, allowing W8100 to be used in more constrained workstations that can only handle a 225W (6pin + 6pin) video card. Ultimately compared to the older W8000, the W8100 ends up consuming around 31W more power, but it also significantly improves over W8000’s performance, especially in memory bandwidth constrained scenarios and in double precision operations (where theoretical performance has more than doubled).
Moving on, physically the W8100 is very similar to the W9100. However here we see AMD drop the 6 mini-DisplayPorts for 4 full sized DisplayPorts. This is mostly for product differentiation, with W8100 topping out at 4 4K displays while W9100 can handle 6. The switch from mini-DisplayPort to DisplayPort however is consistent with AMD’s position of using DisplayPort whenever possible, reserving mini-DisplayPort only for use in setups where the larger DisplayPort cannot fit.
As with the W9100, AMD is strongly targeting the mixed graphics/compute workload market with the W8100, banking on the Hawaii GPU’s ability to efficiently handle both tasks. This includes a strong emphasis on CAD and CAE, along with GPU compute-accelerated media creation and processing. To that end the W8100 will also be a part of AMD’s Ultra Workstation initiative, allowing either W8100s or W9100s to be used in Ultra Workstation branded machines.
AMD’s principle competition for the W8100 will be NVIDIA’s Quadro K5000, and to some lesser extent the K5000 + Tesla K20 Maximus configuration. K5000 is based on NVIDIA’s GK104, and on its own is a capable graphics card but lacks the kind of compute performance that GK110 products such as Tesla K20 can provide. Consequently AMD is pitching W8100 as an alternative to NVIDIA’s ecosystem, offering strong compute and graphics performance in a single card, and at a lower price than a comparable Maximus setup.
Finally, given their intention to directly compete with the K5000 AMD will be pricing W8100 similarly, which would put the list price at $2499 and retail prices at around $2000. AMD tells us that W8100 cards are already shipping to channel partners now, and should be available in the channel in the middle of July.


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Microsoft Surface Pro 3 Review
I can't believe it's only been sixteen months since I published our review of the original Microsoft Surface Pro. It feels like longer but that's likely because Surface RT made its sale debut a few months prior to that, and both devices were announced in the Summer of 2012. As far as an end user is concerned however, in February 2013 Microsoft released Surface Pro and proceeded to deliver two more iterations of the hardware in sixteen months. That's three Surface Pros in less than two years. Read on for our review of Surface Pro 3.


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ISC 2014: NVIDIA Tesla Cards Add ARM64 Host Compatibility
Kicking off this week for the world of supercomputing is the 2014 International Supercomputing Conference in Leipzig, Germany. One of the major supercomputing conferences, ISC is Europe’s largest supercomputing conference and as one would expect, an important show for companies vested in high performance computing (HPC) and other aspects of supercomputing. We’ll see a few announcements out of ISC this week, and starting things off will be NVIDIA.
NVIDIA will be taking to the ISC show floor to announce that their Tesla products will be adding ARM64 host compatibility, enabling them to be used in ARM64 systems. NVIDIA has been a supporter of the ARM ecosystem for some time through the use ARM cores in their Tegra SoCs and by enabling CUDA on ARM processors. Adding 64bit ARMv8 (ARM64) support then is a logical extension of this by bringing their hardware and toolkit forward to the new generation of 64bit ARM processors.
However while NVIDIA’s previous ARM works have been focused on consumer uses, today’s Tesla ARM64 announcement is focused on the professional computing side and hence the use of ISC as a backdrop for this announcement. With today’s announcement NVIDIA is expanding their Tesla and HPC efforts into the ARM ecosystem, intending to bootstrap and support the growing use of ARM CPUs as the core processors in HPC setups. ARM CPUs have already made some headway into the micro server space for tasks that require many low performance threads, however it’s not until ARMv8 that ARM processors have gained the ability to address enough memory and have gained enough in performance to be useful in HPC applications. With the increased capabilities of ARM64 processors, HPC system builders can now design systems around ARM, with NVIDIA taking up their now well-defined position as a GPU supplier to provide their highly parallel processors to complete these systems.
All things considered NVIDIA is not necessarily introducing new functionality or new performance, but the addition of ARM64 support means that NVIDIA is hedging their bets in the server space. The company already supports Tesla products connected to x86 servers in traditional HPC setups, will offer deeper Tesla support on POWER platforms through their forthcoming NVLink interconnect, and now the company is covering the other end of the spectrum by offering Tesla support for ARM64 platforms. So far the ARM architecture has yet to prove itself in the HPC market beyond some very specific micro server roles, but with NVIDIA’s continued success in the HPC market and the potential for ARM to disrupt the traditional x86 market, it’s not surprising to see NVIDIA hedging their bets just in case that disruption occurs. No matter what happens – x86 holds, POWER takes off, or ARM disrupts – NVIDIA intends have the market covered.
To that end, along with today’s announcement of ARM64 compatibility NVIDIA is also announcing the first Tesla ARM64 development platforms. In July, Cirrascale will be shipping their RM1905D 1U development platform, which contains a pair of Applied Micro X-Gene CPUs along with a pair of Tesla K20 accelerator cards. Meanwhile E4 will be shipping their EK003 system, a 3U system with two X-Gene CPUs and two Tesla K20s.
The Tesla cards of course need no introduction, and meanwhile the X-Gene is an in-house design from Applied Micro that has 8 ARMv8 cores clocked at 2.4GHz. We have previously looked at the X-Gene design a couple of years back, and while they didn’t end up being the first shipping ARMv8 design (Apple’s Cyclone beat them), they are the first ARMv8 design shipping with the appropriate PCIe support to be paired up with Tesla cards. At the time Applied Micro was shooting for a fairly aggressive performance level, but as of right now we don’t know how the X-Gene compares to other ARMv8 designs such as Cyclone, Cortex-A57, and NVIDIA’s own Denver.
Finally, being released in conjunction with these platforms will be the CUDA 6.5 toolkit, which will be introducing ARM64 support on the CUDA side. NVIDIA has not announced a release date for CUDA 6.5, and at this point it’s safe to assume it’s a development release alongside these ARM64 development platforms.


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QNAP TS-x51 NAS Series: Intel Quick Sync Gets its Killer App
At Computex 2014, we visited QNAP and came away with a lot of information (some of which had already been demonstrated at CES). After Computex, QNAP got in touch with me to better explain the various features of the newly introduced TS-x51 series (which was not at CES). And, boy, was I floored?! Usually, you don't see me getting very excited over a product announcement. However, I believe that QNAP's TS-x51 family has the capability to revolutionize the NAS market for home users and media enthusiasts, particularly in the way it utilizes Intel Quick Sync technology. Read on to for our analysis of where that market segment is headed, and why the TS-x51's unique feature set may be the start of interesting things to come.


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Sprint Follows T-Mobile's Lead, Offers 30-day Test Drive of Its Network
Sprint offers a 30-day free trial of its network

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Chicago Installs Big Data Sensors to Watch Citizens, Promises Privacy
Will the city's new sensors be harmless or Big Brother tools? Depends on who you ask...

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Microsoft Offers Up to $650 Store Credit to Trade in a MacBook Air for Surface 3
Microsoft really wants folks to trade in their MacBook Airs

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NASA Targets Asteroid "2011 MD" for Capture, Exploration
The space agency will decide by the end of the year if this is the chosen asteroid

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Isle of Jersey Eyes Bitcoin, But Will it be Perverted for Tax Evasion?
Tiny UK island wants to take advantage of increasingly popular cryptocurrency

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Report: Kobe Bryant, Other Famous Athletes Lined Up for iWatch Fitness Testing
Pro athletes have recently been spotted at Apple's Cupertino campus

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Microsoft Boosts Free OneDrive Storage to 15GB, Office 365 Users to Get 1TB
Microsoft gets incredibly generous with its cloud storage options

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Google, Nest Labs Acquire Dropcam for $555M
The "all seeing" Google picks up another set of eyes

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Unmanned Aerial Vehicles Banned from All U.S. National Parks
The National Park Service, however, can still use UAVs if it wishes

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Report: Google’s Latest Nexus Tablet to Receive 8.9” Display, NVIDIA Tegra K1 Power
The Nexus 9 is being manufacturers by HTC and features an aluminum body

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Available Tags:Microsoft , Samsung , Galaxy , Google , GPU , Android , Gaming , AMD , FirePro , NVIDIA , Intel , MacBook , NASA , Other , Tablet

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