Wednesday, April 23, 2014

IT News Head Lines (AnandTech) 24/04/2014

AnandTech



DigitalStorm Slade Pro Workstation PC Review
While system integrators are often best known for their high performance gaming PCs, they can also carve out a niche with customized workstation systems.


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VESA and MIPI Announce Display Stream Compression Standard
For some time now the consumer electronics industry has been grappling with how to improve the performance and efficiency of display interfaces, especially in light of more recent increases in display resolution. Through the eras of DVI, LVDS/LDI, HDMI, and DisplayPort, video has been transmitted from source to sink as raw, uncompressed data, a conceptually simple setup that ensures high quality and low latency but requires an enormous amount of bandwidth. The introduction of newer interface standards such as HDMI and DisplayPort have in turn allowed manufacturers to meet those bandwidth requirements so far. But display development is reaching a point where both PC and mobile device manufacturers are concerned about their ability to keep up with the bandwidth requirements of these displays, and their ability to do so at reasonable cost and resource requirements.
In order to address these concerns the PC and mobile device industries – through their respective VESA and MIPI associations – have been working together to create new technologies and standards to handle the expected bandwidth requirements. The focus of that work has been on the VESA's Display Stream Compression (DSC) standard, a descriptively named standard for image compression that has been in development at the VESA since late 2012. With that in mind, the VESA and MIPI have announced today that DSC development has been completed and version 1.0 of the DSC standard has been ratified, with both organizations adopting it for future display interface standards.
As alluded to by the name, DSC is an image compression standard designed to reduce the amount of data that needs to be transmitted. With DisplayPort 1.2 already pushing 20Gbps and 1.3 set to increase that to over 30Gbps, display interfaces are already the highest bandwidth interfaces in a modern computer, creating practical limits on how much further they can be improved. With limited headroom for increasing interface bandwidth, DSC tackles the issue from the other end of the problem by reducing the amount of bandwidth required in the first place through compression.
Since DSC is meant to be used at the final transmission stage, DSC itself is designed to be “visually lossless”. That is to say that it’s intended to be very high quality and should be unnoticeable to users across wide variety of content, including photos/video, subpixel text, and potentially problematic patterns. But with that said visually lossless is not the same as mathematically lossless, so while DSC is a high quality codec it’s still mathematically a lossy codec.
In terms of design and implementation DSC is a fixed rate codec, an obvious choice to ensure that the bandwidth requirements for a display stream are equally fixed and a link is never faced with the possibility of running out of bandwidth. Hand-in-hand with the fixed rate requirement, the VESA’s standard calls for visually lossless compression with as little as 8 bits/pixel, which would represent a 66% bandwidth savings over today’s uncompressed 24 bits/pixel display streams. And while 24bit color is the most common format for consumer devices, DSC is also intended work with higher color depths, including 30bit and 36bit (presumably at higher DSC bitrates), allowing it to be used even with deep color displays.
We won’t get too much into the workings of the DSC algorithm itself – the VESA has a brief but insightful whitepaper on the subject – but it’s interesting to point out the unusual requirements the VESA has needed to meet with DSC. Image and video compression is a well-researched field, but most codecs (like JPEG and H.264) are designed around offline encoding for distribution, rather than real-time encoding as part of a display standard. DSC on the other hand needed to be computationally cheap (to make implementation cheap) and low latency, all the while still offering significant compression ratios and doing so with minimal image quality losses. The end result is an interesting algorithm that uses a combination of delta pulse code modulation and indexed color history to achieve the fast compression and decompression required.
Moving on, with the ratification of the DSC 1.0 standard, both the VESA and MIPI will be adopting it for some of their respective standards. On the VESA side, eDP 1.4 will be the first VESA standard to include it, while we also expect DSC’s inclusion in the forthcoming DisplayPort 1.3. MIPI in turn will be including DSC in their Display Serial Interface (DSI) 1.2 specification for mobile devices.
With the above in mind, it’s interesting how both groups ended up at the same standard despite their significant differences in goals. The VESA is primarily concerned with driving ultra high resolutions such as 8K@60Hz, which would require over 50Gbps of uncompressed video and something not even DisplayPort 1.3 would be able to achieve. MIPI on the other hand is not concerned about resolutions as much as they are concerned about power and cost requirements; a DisplayPort-like interface could supply mobile devices with plenty of bandwidth, but high bitrate interfaces are expensive to implement and are typically very power hungry, both on an absolute basis and a per-bit basis.

Display Bandwidth Requirements, 24bpp (Uncompressed)

Resolution

Bandwidth

Minimum DisplayPort Version

1920x1080@60Hz

3.5Gbps

1.1

2560x1440@60Hz

6.3Gbps

1.1

3840x2160@60Hz (4K)

14Gbps

1.2

7680x4320@60Hz (8K)

>50Gbps

1.3 + DSC
DSC in turn solves both of their problems, allowing the VESA to drive ultra high resolutions over DisplayPort while allowing MIPI to drive high resolution mobile displays over low cost, low power interfaces. In fact it’s surprising (and almost paradoxical) that even with the additional manufacturing costs and encode/decode overhead of DSC, that in the end DSC is both cheaper to implement and lower power than a higher bandwidth interface.
Wrapping things up, while DSC enabled devices are still some time off – the fact that the standard was just ratified means new display controllers still need to be designed and built – DSC is something we’re going to have to watch closely. Display compression is not something to be taken lightly due to the potential compromises to both image quality and latency, and while it’s unlikely the average consumer will notice it’s definitely going to catch the eyes of enthusiasts. The VESA and MIPI are going in the right direction by targeting visually lossless compression rather than accepting a significant image quality tradeoff for better bandwidth savings, but it remains to be seen just how lossless/lossy DSC really is. At a fundamental level DSC can never beat the quality of uncompressed display streams, but that doesn’t rule out other tradeoffs that will make compression worth the cost.


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Apple Releases iOS 7.1.1 Update: Addresses Touch ID and Keyboard Issues
Hot on the heels of the major 7.1 release, Apple released a new update for iOS on iPod Touch, iPhone, and iPad. The iOS 7.1.1 update focuses primarily on fixing the remaining issues with Apple's latest major release of their mobile operating system, iOS 7.
iOS 7 was launched in October of last year and received both praise directed at its shift away from the aging design of the previous version, as well as criticism directed at its seemingly rushed release and significant software issues. In March of this year Apple released its first major update which added new features like support for Apple's new CarPlay system for vehicles with built-in displays. It also improved performance across Apple's device lineup and fixed many of the bugs that persisted since the initial release of iOS 7. The update brought with it a substantial reduction in memory related crashes on 64-bit iOS devices as well as an improvement to UI rendering issues present on those devices since their launch.
iOS 7.1.1 hopes to fix outstanding issues that still exist after the release of iOS 7.1. The details for the update states that it further improves Touch ID recognition on the iPhone 5s, fixes a bug that could impact keyboard responsiveness, and fixes issues while using Bluetooth keyboards with VoiceOver enabled. The update is available for all devices that run iOS 7 and varies between 15 and 30MB in size depending on which device you are using.
An overview of the changes and bug fixes in iOS 7.1.1 can be found here on Apple's support website. A link to Apple's support page detailing the security content of the update is provided along with the change log but it appears that the section for this latest update is not yet live.


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Micron M500DC (480GB & 800GB) Review
While the client SSD space has become rather uninteresting lately, the same cannot be said of the enterprise segment. The types of workloads in the enterprise world can require virtually unlimited storage requirements, which creates a large market for various kinds of drives. Today we take a look at Micron's new entry-level enterprise drive, the M500DC, which is derived from the consumer M500. Read on to find out how it performs as well as what our new enterprise test suite looks like!


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ASUS A88X-Pro Review: Kaveri, Kaveri, Quite Contrary
Pricing for motherboards varies wildly. While the performance platforms command a premium, those based on significant integrated graphics performance are considerably cheaper. In fact in 2014 it seems relatively odd to find a mainstream AMD motherboard for more than $150. For example the ASUS A88X-Pro sits at the top of ASUS’ AMD product stack and is only $124. Read on for the full review.


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G.Skill Launches 32GB DDR3L-2133 1.35V SO-DIMM Memory Kit
The topic of SO-DIMM memory is an interesting one.  As it currently stands, almost all laptops with interchangeable memory slots have SO-DIMM slots, as well as a few motherboards at the low end and systems such as the ASRock M8.  The main issue with SO-DIMM is that it is often limited in frequency – manufacturers who equip their laptops/motherboards with SO-DIMM slots typically do not worry about XMP, and as such SO-DIMM rarely sees more than 1600 MHz at a CAS latency of 11.  However in recent quarters a couple of the memory manufacturers are bucking the trend, announcing that they have DDR3L memory in the smaller form factor that can support higher speeds.  The newest release to this segment is G.Skill’s attempt to provide some of the fastest and dense modules available.
This week G.Skill is releasing a 4x8GB SO-DIMM kit, under their Ripjaws branding, capable of 2133 MHz at CL11 (while remaining within the 1.35V specification of DDR3L).  The aim for this kit is mostly in the high end gaming laptops that support XMP, such as MSI’s GT70 range.
The combination of having four free SO-DIMM slots, and an XMP enabled laptop, puts this memory kit into those extreme niche markets.  The ultimate irony here is that during our memory scaling articles, such as this one for Haswell CPUs, the biggest increase achieved with faster memory was with integrated graphics.  Laptops at this price range that can equip this memory kit tend to rely on discrete graphics modules, and thus the faster memory (and high density) might be more appealing to workstation laptop type environments or those that pursue compute tasks.  In our memory scaling testing, we saw an ideal medium around 2133 MHz CL9 memory, however anything that puts a laptop above 1600MHz CL11 is more than welcome in my view.
G.Skill is not stating an MSRP, however it should be roughly double the price of the two module kit version, making the 32GB kit around $360.
As we have mentioned in previous articles, buying all the modules you need in a single kit ensures they will work with each other.  Buying two identical kits (e.g. two 2x8 kits) does not guarantee compatibility due to the strain on some memory controllers with the tighter secondary and tertiary sub-timings on kits with fewer modules.


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Controversy Erupts Over Rejection of Powdered Alcohol in U.S.
Alcohol powders have been a long time coming to the U.S. market, but still have yet to arrive in physical form

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Dotcom Bomb: U.S. Case Against Megaupload is Crumbling
MPAA and RIAA appear to be caught in framing attempt; Judge orders Mr. Dotcom's assets returned to him

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U.S. Wants to Reduce Tension Over Internet Net Neutrality
The confusion of net neutrality will be an issue that multiple nations try to clearly identify during a two-day meeting later this week.

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DoD Shifts Spending Focus, Prepares for Technologies of the Future
Major budget cuts could have ramifications for all US military branches in the years to come.

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Ford Says C-Max Hybrid Sales Dropped After It Was Forced to Reduce MPG Ratings
Ford pays the price for overstating C-Max fuel economy

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Mercedes U.S. Head Steve Cannon Criticizes Tesla, Says Long-term Outlook is Poor
Cannon says Tesla wont be alone in the premium EV space forever

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AT&T Announces Plans to Expand Ultra-Fast Fiber Internet Network to 100 Cities
Expansion will start with 21 new cities

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AT&T Takes First Steps in Launching Its Own Online Video Service
AT&T and The Chernin Group are investing in online video, trying to cash in on a lucrative market.

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Netflix Opposes Comcast/Time Warner Deal, Says It's Anti-Competitive
Comcast says Netflix is free to express opinions, but the opinions should be based in fact

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Quick Note: Apple Invites Companies to “Copy” Its Environmental Record
Apple is proud of its "green" record

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Available Tags:Apple , iOS , Keyboard , ASUS , Ford

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