Introducing the PlayStation 4 - Arrives Holiday 2013
After a solid year of rumors on Sony's next PlayStation, the console has finally been announced. Sony announced the PlayStation 4 a little while ago, and while details are still pouring in, what's known so far is pretty impressive. For starters, the PS4 has been in development for five years, uses an AMD x86 CPU with eight cores, an "enhanced PC GPU", an indeterminate amount of internal hard drive storage, and 8GB of GDDR5 unified memory. There's a new controller too, the DualShock 4. It's similar in shape to the past models, but on the front is a small touchpad, the top has a light bar to better ID players, the grips are rubberized, and there's a headphone jack. There's also Share and Options buttons on either side of the touchpad, which I'll discuss in a moment.
Sony wants the PlayStation 4 to be a seamless experience with minimal lag between you and the content. The PS4 allows games to be paused and resumed right where you left off with just a button press. It allows for a great deal more multi-tasking, which is always good to see. Internally, the console has a second chip dedicated solely to uploads and downloads. Games (and other content I imagine) can be download in the background (no firmware update necessary) or when the PS4 is turned off, plus you can begin playing a game as it's downloading. How's that for innovation?
Now, back to that DualShock 4 and its new features. The light bar works in tandem with a stereo camera to track position and identify the players. Sounds like an upgraded and built-in PS Move, although the current PS Move controllers are still supported. The touchpad is a bit of an unknown, but it should allow for easier ports of touch-enabled games at the least. That Share button is something else though, as it allows gamers to record and share gameplay clips with friends via Ustream and Facebook. Plus, thanks to Sony's acquisition of Gaikai, gamers can broadcast gameplay to their friends and if they get stuck, a friend can jump in and help out.
Watch Games Made During the Humble Bundle Mojam 2 Last year the world had the opportunity to watch as teams of game developers from Mojang, Oxeye Games Studio, and Wolfire Games produced games over just a few days for the Humble Bundle Mojam. Now those three studios are back for the Humble Bundle Mojam 2 and three more are joining them: Grapefrukt, Ludosity, and Vlambeer. For those of you who have not encountered Humble Bundle before, it is a company which puts together bundles of, usually, independently developed games and the bundles are then sold using a 'pay-what-you-want' model. To encourage customers to pay more than the minimum, bonuses are tied to beating the average price, and this bundle is no different. Well, it is a little different. Instead of unlocking more content, like additional games, beating the average for Mojam 2 enters you in "exclusive raffles." Unlike other Humble Bundles, all of the proceeds are being donated to two charities: Electronic Frontier Foundation and Block by Block, of which you can choose the split. Follow the links to learn more about the charities and click the source link if you want to support the bundle.
Reversing Quantum Measurements The laws of thermodynamics affect every process that goes on among us and the second law is perhaps the best example of this. According to that law, no process that would decrease the entropy of a system may occur, which basically translates to most processes occur in only one direction. It is still possible to reverse a process, but doing so is itself another process which cannot decrease the entropy of the Universe. Now researchers at the University of Innsbruck have found a way to reverse a quantum measurement, which is typically impossible. Quantum mechanics is very odd in part because one of its properties is that it is non-deterministic, which means that even if you know all of the information about a system, you cannot predict the outcome of a measurement of the system. The act of making a measurement also changes the system irreversibly, but, as the researchers have discovered, it is still possible to reverse the system using another process. In this case they did so by entangling the state of one particle with three others. This allowed them to measure one particle and by using a quantum error correction technique with the information of the other particles, the state of that first particle, pre-measurement, can be determined. Exactly what may come of this research is hard to say, but it will likely have an impact on quantum computers of the future, if only because it was performed on a prototype quantum information processor. My best guess is that this method may be used to make stronger error correction systems for future quantum computers. Source: University of Innsbruck Read More ...
Digital Storm's Super-Thin Bolt PC Now Comes with NVIDIA's GeForce GTX Titan NVIDIA's GeForce GTX Titan has undoubtedly been on a lot of PC gamers' minds, what with its tantalizing promise of being the fastest single GPU solution, according to early impressions. So its no surprise that several custom PC makers are jumping in on the Titan bandwagon, including Digital Storm. What makes this system builder's take interesting is its inclusion of the GTX Titan within its relatively slim Bolt PC, with a chassis that's only 3.6" wide. While that may raise some concerns about airflow, Digital Storm seems to be confident enough about its ventilation system that it should be able to adequately cool the massive card. The chassis itself is designed with spacious vents from its top to rear, core components also benefit from vents, along with an internal air channel helping to keep the PSU cool. It is reported that the Titan-based computer will be built using an Intel Core i7 3770K 3.50 GHz + Asus P8Z77-I Deluxe solution, with the svelte Bolt running on a 500W Digital Storm Certified Gold Rated PSU. Source: Techpowerup Read More ...
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