Thursday, April 26, 2012

IT News Head Lines (TweakTown) 26/04/2012

TweakTown



Patent wars continue: Motorola wins hearing in case to ban Apple devices
In the David vs. Goliath case that is Motorola vs. Apple, Motorola has gotten won a partial U.S. International Trade Commission judge's ruling in its attempts to block the import of Apple's iPhone and iPad. The judge has found that Apple has indeed violated one of the four patents that Motorola has accused Apple of violating.

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The patent that the judge feels Apple has violated is one that relates to 3G technology. Bloomberg notes that "Pender's findings are subject to review by the six-member commission, which can block imports that infringe U.S. patents." However, in Germany, the same case was heard by another judge and the judge said that Apple hasn't done anything wrong.

"These are long wars, and it's one more battle in the war," said Carl Howe, an analyst with Yankee Group. "It's about accumulating as much intellectual property as possible. It's not good for innovation if you do that, but that seems to be where we're heading."

The six-member commission should complete its finding by August 23. Should it decide to ban imports of Apple's devices, it would have to go before President Obama and an appeals court that specializes in patent law. "A court in Germany has already ruled that Apple did not infringe on this patent, so we believe we will have a very strong case on appeal," Kristin Huguet, an Apple spokeswoman, said.

"We are pleased that the ALJ's initial determination finds Apple to be in violation of Motorola Mobility's intellectual property, and look forward to the full commission's ruling in August," Becki Leonard, a spokeswoman for Motorola Mobility, said.


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Judge rules police can subpoena tweets, even deleted ones without a warrant
In the aftermath of the Occupy protests, about 2000 protesters are being charged with various crimes in a special courtroom set up to oversee these trials. The judge in charge of overseeing this court has just made an important ruling which could affect all of us, but probably not. Criminal Court Judge Matthew Sciarrino Jr. ruled that Tweets could be subpoenaed without a warrant.

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He drew a parallel to bank records and how they weren't property of the defendant. "Twitter's license to use the defendant's Tweets means that the Tweets the defendant posted were not his," the judge wrote in a decision filed Friday. Since I think FaceBook has similar language, I wonder just how this will affect them as well.

The judge went on to say that even though the defendant lacked standing to quash the subpoena, the prosecutors had met the low legal threshold to issue a subpoena because the prosecutors were able to show relevance to the case. The defendant's attorney plans to appeal. "I think the judge is incorrect in his understanding of the law," he said.

So like I said, this could affect all of us...if we ever end up in court.


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PowerColor releases HD 7870 Eyefinity 6
It's hard to have enough screen real estate to do everything that we want. And gaming across multiple monitors helps to engage the player all the more. This is why AMD created Eyefinity. Moreover, this is why today PowerColor released the only HD 7870 graphics card that supports up to 6 monitors using Eyefinity technology.

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The HD 7870 Eyefinity 6 supports up to 6 monitors via its six mini display ports onboard. The graphics card comes clocked with a 1000MHz core clock with a 1200MHz memory clock. It sports 2GB of memory on a 256-bit bus. And being a 7000 series card, it supports DirectX 11.1 so that all of the eye candy is available.

The full press release can be read below:

Taipei, Taiwan -April 25th, 2012 -- TUL Corporation, a leading manufacturer of AMD graphics cards, today releases the only HD7870 graphics solution which can support up to 6 displays simultaneously: the PowerColor HD7870 Eyefinity 6. The latest edition optimizes multi-display Eyefinity technology, enabling up to six monitors to be operated from one card through its six mini display port onboard design. This unique feature allows gamers to enhance productivity to get more things done at once, also delivering the most vivid HD gaming experience with wider view.
The HD7870 Eyefinity 6 clocks in at 1000MHz core speed and 1200MHz of memory speed; with 2GB GDDR5 onboard memory, the latest edition allows more bandwidth for demanding DirectX® 11.1 gaming title, delivering the intense gaming performance and unrivaled image quality with lifelike 3D visual effects.

The HD7870 Eyefinity 6 takes advantage of AMD PowerTune technology, enabling higher clockspeeds while needed through unused TDP headroom; by utilized AMD ZeroCore Power technology, allowing GPU to consume virtually no power in idle mode, delivering the best power efficiency. Also, with the support of AMD APP Acceleration, it creates a "co-processing" environment of GPU and CPU, simply speeds up the everyday applications.

About TUL Corporation
TUL is a leading supplier of AMD graphics cards under the PowerColor brand. We offer award-winning products based on our technology leading components, quality design and superb engineering. TUL employs more than 150 talents worldwide, with offices in China, Europe, Russia and USA to support over 300 channel partners and distributors in 50 plus countries. For further information, visit: http://www.tul.com.tw/global/
For more product information, visit: http://www.powercolor.com.
Or contact: pr@powercolor.com


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Wednesday Morning Roundup
The latest happenings in the technology world, April 25th, 2012.

Motherboards, CPUs and RAM:

Mushkin Redline 16GB Quad-Channel 2133MHz - Overclock3D
ASRock Z77 Extreme4 - Vortez
Asus P8Z77-V Deluxe - KitGuru

Cases, Cooling & PSUs:

Cooler Master HAF XM - RWLabs | Neoseeker | PureOverclock | Legit Reviews | Hardware Secrets
Phanteks PH-TC14CS CPU Cooler - Vortez

GPUs:

MSI Radeon HD 7970 Lightning 3 GB - techPowerUp

Storage:

Corsair Accelerator Series 60GB Cache SSD - The SSD Review


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RumorTT: AMD Radeon HD 7990 to be unveiled at Computex in June
We know Team Green are ready to launch their dual-GPU Kepler card, the GEFORCE GTX 690, but where are Team Red and their Radeon HD 7990? If current rumblings are to be believed, we should expect AMD to unveil the Radeon HD 7990 at Computex 2012 in Taipei.

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This is only 6 weeks away, which means if NVIDIA drop the GTX 690 ball in between now and then, NVIDIA will have four weeks of people talking about their product, building hype and what not. But, it gives AMD four weeks to re-tweak their GPU and have it ready to open up a can of red whoop ass on NVIDIA, hopefully.

The HD 7990 is expected to sport two full HD 7970 GPUs onto a single PCB. It should also have 6GB of GDDR5 baked into it, as well as 4096 GCN cores, and the ability to run 6-screen Eyefinity setups right out of the box. We will be at Computex in force this year, and will have as much news as we can of this new Red Beast. Hopefully it'll punch all other GPUs in the nuts, again.

Also, if you haven't already entered our amazing competition to win an all expenses paid trip to Computex Taipei as a guest blogger for TweakTown, enter now! You'll be rubbing shoulders with celebrities like myself, Cameron, Chris and Shane. Are we celebrities? It makes me feel better to say so. You'll be able to check out the HD 7990 in-person and blog about it! Apply now!


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PowerColor PCS+ Radeon HD 7970 3GB VORTEX II Overclocked Video Card Review

Introduction

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While we've got a massive amount of Intel Z77 motherboards surrounding us at the moment, we've still got a mountain of latest and greatest video cards that we need to look at. Over the coming weeks you'll no doubt see a large array of both motherboards and video cards along with the odd kit of RAM here as more and more companies bring Z77 specific memory to the table.

The latest video card to sneak into the pile between a bunch of motherboards comes from PowerColor and is part of the popular PCS+ series. While the series has been around for a while, we haven't had much of a chance to look at it many times, so we're looking forward to seeing what's on offer from this variant that is paired with one of our favorite GPU models at the moment; the AMD Radeon HD 7970.

With recent price drops to make the HD 7000 series more aggressive against the latest NVIDIA offering (GeForce GTX 680), we're looking forward to seeing what the latest PowerColor video card is capable of doing. Of course there are a few things we need to do before we get into the performance side of things.

The first thing we want to do is take a look at the package and see what's going on in terms of bundle when it comes to the PCS+ HD 7970. Once that's done we'll take a closer look at the video card before we look at the specifications.

Because we've not only looked at a few HD 7970s already, but also because this is a modified higher end version, we'll be taking the time to overclock the video card today to see what we can really get out of it. We'll then quickly head in to our testbed before we get into the performance side of things at our overclocked speeds.

Package

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We've got a fairly feature packed box that opens up and gives us a wealth of information while also giving us a peak at the video card. We've got loads of percentages plastered over the box telling us that the PCS+ offering is better at doing this, that and everything else in between.

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As for the bundle we've got a usual manual regarding the VORTEX II fan, a quick install guide, driver CD, CrossFire bridge, DVI to VGA connector, 6-pin to 8-pin PCIe power connectors along with a mini DP to DP and MiniDP to DVI connector to round off the bundle. A healthy bundle indeed.
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Metal Gear Solid: Snake Eater 3D Nintendo 3DS Review
Metal Gear Solid has been one of those series that over time have come to be one of the best, most intriguing and most polished around. There have been highs and lows for the series on both the console and handheld side of things, but there are not many people out there that consider Snake Eater to be one of the poorer Metal Gear games. In fact in 2005 upon release on the PlayStation 2, it was seen as one of the games of the year, a true masterpiece and having played through the HD re-release recently, it still remains a masterpiece to this day. However, cramming all of that gameplay, story and controls into the 3DS was always going to be a major challenge. One that Kojima has met head on, and in most areas, succeeded.

For those of you who haven't played Snake Eater before, it's set during the 1960s after the Cuban Missile Crisis. The Cold War is in full effect and the US and Russia is playing a game of cat and mouse of building country destroying weapons. One particular weapon under development in Russia strikes fear in the US heart and it is up to Snake to end that threat once and for all.

However that side of the storyline is only part of the game. The other side focuses on Snakes struggle to survive in the harsh jungle and with no rations. What you find in the game world is what you can use to survive and this adds an incredibly unique aspect to the game. You as Snake must manage his stamina by eating animals found throughout the world such as snakes, frogs, crabs as well as maintain camouflage to give him the best chance of staying hidden from the enemy.

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This is one reason Snake Eater was lauded back in the day. A survival mechanic that made you think about your battles and character, rather than just the action. You have to always be aware of the world around Snake. There can be mines, traps, animals that bite and poison and various other challenges for Snake to deal with.

Like all Metal Gear games, the focus is on sneaking around and making as little noise as possible to alert the enemy. Do so, and for a few minutes you will have to hide and be patient whilst the enemy realises no one is around. This is no different for Snake Eater although lethal options seem to be a bit more acceptable in this game (and for that matter MGS4) than in some of the previous MGS games.

The game has translated well to the 3DS which is quite a surprise. The PlayStation 2 was no slouch in its day and for that game to now exist, in 3D, in your hands, is quite a showing of the power of the Nintendo 3DS system. There are times where the frame rate dips of course, but these are few and far between. Most of the problems with the 3DS game come from the fact this was originally a console game and that no changes have been made to accommodate the fact this has now moved to a console where you may be playing on the bus.

One of Metal Gear Solids more controversial aspects is its lengthy cut scenes and these are obviously still present in the 3DS game. However it's not all bad news. The game can go to sleep during these scenes and pick up where it left off, and if you have played the game before they are skippable. It's just disappointing that no solution was added such as watching later to the portable game given the different nature of handheld gaming.

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The other problem with the game is the small screen. When Snake Eater was first developed, it was produced for a system that generally was connected to at least a moderately large television - definitely bigger than the 3DS screen, anyway. Shrinking the game down to the small console as well as the small screen, paired with the fact a lot of the game takes place in the evening hours, makes it hard to see things sometimes. The snakes you can kill for example didn't stick out to me anywhere near as much on the 3DS game as the television versions of the game and considering you have to kill these to survive, that's a problem.

However it's not all bad news and Konami has added numerous new features to the 3DS game to try and entice veterans back into the game. You can take photos with the 3DS camera and then use those photos to camouflage Snake. Of course this completely breaks the camouflage system because you can use it to cheat your way to very, very good camouflage, but it's still an interesting use of the camera and technology.

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The game also supports the Circle Pad Pro and this means that it has avoided the problems of the PSP games past. Without the CPP, the controls revert to a PSP style face buttons to control the camera, stick to control snake. The game controls significantly better with the CPP, almost on par with the console versions and so it is highly recommended you pick up a CPP before you pick this one up.

As mentioned before it's quite a feat that they managed to get this game running well on the 3DS system. And not only that, the game looks good - almost on par with its PS2 cousin. The 3D effects really bring home the world that Snake is in, although we did find some areas very difficult to play through with the 3D turned on such as the boss fights. The cut scenes have been re-done to show in 3D which means even if you have ploughed through this epic game before, it's worth doing so again on the 3DS. The music and voice acting remains as crisp and clean as on the console versions and the 3DS sound does its very best with what's on offer.

Metal Gear Solid: Snake Eater 3D is a fairly good port of a smashing console game. Of course whether you should play this comes down to a few questions. Do you want to play this masterpiece on the run? If not, then it's time to pony up for the recently released HD versions. However, if you are about to take a long haul flight, or bus trip then Metal Gear Solid: Snake Eater 3D will suit the bill fine. It's lengthy, it's fun and it's one of the best games on the 3DS so far.

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Qualcomm Atheros Launches the Killer Wireless-N 1202 Wi-Fi Module and the Killer E2200 Ethernet Controller
Qualcomm Atheros Inc., the networking and connectivity subsidiary of Qualcomm Incorporated (NASDAQ: QCOM), today launched both the KillerT Wireless-N 1202 high-performance Wi-FiT module with BluetoothT connectivity and the Killer E2200 high-performance gigabit Ethernet controller. The two products are designed to provide improved performance and advanced control by automatically classifying and prioritizing gaming, video and audio network data to provide a superior, uninterrupted online entertainment experience.

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"The Killer Wireless-N 1202 and the E2200 stay true to our promise of providing the best in online application performance, intelligence and

control for consumers of both desktop and laptop computers," said Mike Cubbage, director of business development, networking business unit,

Qualcomm Atheros. "These products create a superior entertainment and real-time communications experience for the end user by ensuring that

critical online applications get the bandwidth and priority they need, when they need it."

The Killer Wireless-N 1202 high-performance, 2x2 MIMO Wi-Fi module introduces Bluetooth for the first time, providing users with the ability to

play online games or stream media while simultaneously having Bluetooth connectivity, an essential feature for online gamers who use

Bluetooth-enabled peripherals. The Killer E2200 high-performance Ethernet controller is an adaptive Gigabit Ethernet controller that offers better

online gaming and online media performance than standard Ethernet solutions.

Both the Killer Wireless-N 1202 and the Killer E2200 offer superior performance for all online applications through Killer's exclusive Advanced

Stream Detect technology, which identifies and prioritizes all network traffic. This ensures important applications that require high-speed

connectivity, such as online games and video chat, get priority over less important traffic, such as incoming email or system updates. All Killer

technology ships with the exclusive Killer Network Manager, giving users the power to set priorities for all network applications, increase or reduce the bandwidth each application uses, or block an application entirely - all in a unique graphical interface.

The Killer Wireless-N 1202 high-performance Wi-Fi module will be available in May. The Killer E2200 high-performance Ethernet controller is available

now.


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3rd Generation Intel® Core™ Processors Bring Exciting New Experiences and Fun to the PC
Intel Corporation today introduced the quad-core 3rd generation Intel® Core processor family, delivering dramatic visual and performance computing gains for gamers, media enthusiasts and mainstream users alike. Available now in powerful, high-end desktop, laptop and sleek all-in-one (AIO) designs, the new processors are the first chips in the world made using Intel's 22-nanometer (nm) 3-D tri-Gate transistor technology.

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The combination of Intel's cutting-edge 3-D tri-gate transistor technology and architectural enhancements help make possible up to double the 3-D graphics and HD media processing performance compared with Intel's previous generation of chips. As a result of the stunning, built-in visual performance, all the things people love to do on their PCs - from creating and editing videos and photos, surfing the Web, watching HD movies or playing mainstream games - are quicker, crisper and more life-like. With as much as 20 percent microprocessor performance improvements and new technologies to speed the flow of data to and from the chips, the new processors further extend Intel's overall performance leadership.

In the coming months, additional versions of the 3rd generation Intel Core processors will be available to power a new wave of systems ranging from Ultrabook devices, to servers and intelligent systems in retail, healthcare and other industries.

"The 3rd generation Intel Core processors were created from the ground up to generate exciting new experiences," said Kirk Skaugen, Intel vice president and general manager of the PC Client Group. "Our engineers have exceeded our expectations by doubling the performance of media and graphics versus the best processors we've built until today, which means incredible new visual experiences are here for new all-in-one PCs and upcoming Ultrabook devices. What makes all this possible is the combination of Intel's leading manufacturing and processor architecture, and our unwavering commitment to drive computing innovations forward."

"Tick-Plus" - The Intel Advantage

The performance gains found in the new processors are due in part to the groundbreaking, three-dimensional structure of the new Intel transistors. Until today, computers, servers and other devices have used only two-dimensional planar transistors. Adding a third dimension to transistors allows Intel to increase transistor density and put more capabilities into every square millimeter of these new processors. Intel has once again re-invented the transistor and delivered an unprecedented combination of performance and energy efficiency, thus sustaining the pace of technology advancement and fueling Moore's Law for years to come.

Intel engineers also reworked the graphics architecture of the 3rd generation Intel Core processors, helping to deliver dramatic improvements in the overall visual experience. Changing the chips' architecture while at the same time shrinking the size of the underlying transistors is an acceleration of Intel's "tick-tock" model. Previously, the company adhered to a strict "tick-tock" model in which a new manufacturing process was introduced in 1 year (the "tick"), and the architecture of the chip (the "tock") was altered the next. The ability to accelerate the roadmap and change both the chips' architecture and the manufacturing process at the same time was made possible because Intel is one of the few companies that both designs and manufactures its chips, a method called Integrated Device Manufacturing.

Get Visual and Get Your Game On

The 3rd generation Intel® Core processor with Intel® HD Graphics 4000 delivers up to two times better 3-D graphics performance compared to the previous-generation processor, bringing more gaming fun with richer detail at higher resolutions. Intel HD Graphics 4000 supports Microsoft* DirectX 11, OpenGL 3.1 and OpenCL 1.1.

"The 3-D graphics capabilities in 3rd generation Intel Core processors represent a major step forward for PC gaming," said Gabe Newell, co-founder and managing director of Valve Software, a leading online game provider. "Mainstream gamers are going to have a blast playing titles like our upcoming DOTA 2 on Intel HD Graphics 4000."

Great visual experience is about more than just gaming. Online video continues to grow dramatically, and is expected to comprise half of all Internet traffic this year.** The key to making video fun is the ability to quickly convert it for online sharing with friends and family. With Intel® Quick Sync Video 2.0 technology built into the new processors, people can convert their videos up to two times faster than even last year's processors and up to 23 times faster than PCs just three years old.

Experiences, Secured. Platform, Enhanced.

The 3rd generation Intel Core processor also adds security features, including Intel® Secure Key and Intel® OS Guard to safeguard personal data and identity. Intel Secure Key consists of a digital random number generator that creates truly random numbers to strengthen encryption algorithms. Intel OS Guard helps defend against privilege escalation attacks where a hacker remotely takes over another person's system. These two features join existing platform security features such as Intel® Identity Protection Technology (Intel® IPT) and Intel® Anti-Theft technology (Intel® AT) to help make Intel platforms some of the most secure in the industry. When paired with the Intel® Series 7 Chipset, the new processors with Intel IPT can make a portion of the screen unreadable to spyware with the "protected transaction display" feature, helping prevent a hacker from obtaining login credentials that could lead to identity theft.

Platforms based on 3rd generation Intel Core processors also deliver faster data transfer capabilities made possible by USB 3.0 integrated into the Series 7 Platform Controller Hub (PCH) and PCI Express 3.0 integrated into the processor. These next-generation I/O technologies bring bigger data pipes to the platform to keep data moving, minimizing any interruption to the PC experience.

Processor and System Availability

Systems based on quad-core 3rd generation Intel Core processor products will be available beginning this month from leading system makers. Boxed versions of these processors will also be available this month from online, retail and channel resellers. Additional versions of the 3rd generation Intel Core processor products for servers, intelligent systems in retail, healthcare and other industries, Ultrabook devices and laptops and more will be available later this year.


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CyberpowerPC Announces New Desktop Gaming PCs paired with Intel Ivy Bridge CPUs and Z77 "Panther Point" Express Chipset -- The Ultimate Gaming Platform is here
CyberpowerPC Inc. http://www.Cyberpowerpc.com, a global leader in custom gaming machines, today announced new desktop gaming systems based on 3rd Generation Intel Core i7-3770K (3.50 GHz), Core i5-3570K (3.40 GHz) and other 3000 Series Ivy Bridge processors.

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CyberpowerPC customers can configure the ultimate gaming platform based on the new Ivy Bridge CPUs paired with recently released Intel Z77 chipset motherboards. The combination provides a 10-15% performance boost over Sandy Bridge 2000 series CPUs and offers advanced overclocking; native USB 3.0 and PCI-Express Gen 3.0 support; Intel Turbo Boost Technology 2.0; and next gen DirectX 11 ready Intel HD 4000 graphics along with quick sync technology.

Ivy Bridge i7-3770K and i5-3570K processors will be available in CyberpowerPC's top-of-the-line Fang III Viper and Cobra models as well as the newly launched and award winning Zeus Thunder and Gamer Xtreme series of custom gaming PCs. Ivy Bridge systems start at under $800.

CyberpowerPC's new Ivy Bridge gaming PCs are targeted for gamers and multimedia enthusiasts looking for Intel's latest and fastest platform with next gen compatibility and support. Users familiar with some of the features on Sandy Bridge-based systems will find themselves at home with continued and refined SSD caching support via Intel's Smart Response Technology, which dramatically increases system responsiveness. Performance users will love the new Lucid Virtu MVP technology which enhances performance by combining Intel's next gen onboard graphics alongside powerful discrete GPUs from NVIDIA and AMD that can provide up to three times the graphics performance.

CyberpowerPC gaming systems based on 3rd Generation Intel Ivy Bridge CPUs and Intel Z77 chipsets will be made available at the company's website as well as online retailers: Newegg, Amazon, Tigerdirect, and Buy.com in additional to retail outlet Fry's Electronics. In Canada, Future Shop and Best Buy Canada will have Ivy Bridge packed systems ready to ship.

All CyberpowerPC gaming systems can be customized with a number of performance enhancing hardware and component option such as the Advanced Hydro Liquid Cooling kit, super fast solid state drives, Blu-ray drives, performance gaming memory, gaming peripherals, business and productivity software, and more.

All systems are housed in feature-rich chassis from top tier manufacturers that offer unique styling, silent performance and extreme airflow. CyberpowerPC gaming PCs are preloaded with Microsoft Windows 7 Home Premium with SP1 for an enhanced gaming and multimedia experience right out of the box.


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NVIDIA Emerging Companies Summit to Showcase Biggest Trends in Computing
Dozens of companies from around the world that are committed to transforming industries or creating new ones will participate in NVIDIA's Emerging Companies Summit (ECS) 2012, to be held May 16 at the San Jose Convention Center in San Jose, Calif.

The companies will exhibit technologies that use the massive computing power of GPUs in the areas of cloud computing, gesture- and facial-recognition software, biomedical visualization and digital product placement, among others.

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In addition, as part of the popular "CEO on Stage" presentations at ECS, leaders from 16 promising startups will present their companies to a distinguished panel of experienced investors, analysts and technology leaders, who in turn will respond with insightful feedback.

Panelists include: Jon Peddie, president of Jon Peddie Research; Neil Sequeira, managing director of General Catalyst Partners; Philip "Flip" Gianos, general partner of InterWest Partners; Rob Enderle, principal analyst of the Enderle Group; Savitha Srinivasan, partner in the Venture Capital Group at IBM; and Tom Furlong, managing director of Granite Ventures LLC.

The participating "CEO on Stage" companies include: BioDigital (U.S.), Cortexica Vision Systems (U.K.), Elemental Technologies (U.S.), eyeSight Mobile Technologies (Israel), Gaikai (U.S.), Immersive Media (U.S.), Mersive (U.S.), MirriAd (U.K.), Numecent (U.S.), Numira Biosciences (U.S.), Playcast (Israel), Raytrix (Germany), RealView Imaging (Israel), Rocketick (Israel), Ubitus (Taiwan) and Unity Technologies (U.S.).

Five top startups will be recognized for their innovation with "One to Watch" awards totaling $120,000 in prize money.

Part of the GPU Technology Conference (GTC), the fourth ECS to be held in Silicon Valley provides an opportunity to see how startups are using GPUs to supercharge existing applications and create new solutions. GPUs are increasingly used in the handheld computing market, so attendees will find a large number of mobile companies participating in this year's summit.

The exhibit halls of ECS will be filled with the innovative work of companies in a diverse array of fields. The event's platinum sponsor is Cooley LLP, a San Francisco-based law firm. Supporting sponsors include Deloitte, Mergermarket, Morgan Stanley, Silicon Valley Bank and Dow Jones Private Equity & Venture Capital.

"There's no more exciting area for startups right now than the wide range of technologies that GPUs are making possible," said Jeff Herbst, vice president of Business Development at NVIDIA. "We've combed the globe to find some of the most promising ones, and they will be on full display at this year's ECS. This will be a must-see event for VCs, angel investors and technology leaders."

GTC is a worldwide gathering of thought leaders from a wide range of fields who discuss the breakthrough work enabled by GPUs. Conference attendees include thousands of industry leaders, researchers, scientists, customers, venture capitalists, angel investors, entrepreneurs, press and analysts. GTC 2012, to be held May 14-17 in San Jose, will feature more than 200 sessions of technical content targeted at researchers, developers and technologists.

See the GTC 2012 agenda here. Register for ECS and GTC at https://registration.gputechconf.com/.


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NVIDIA Sets Conference Call for First-Quarter Financial Results
NVIDIA (NASDAQ: NVDA - News) will host a conference call on Friday, May 11, at 5 a.m. Pacific Time (8 a.m. Eastern Time) to discuss its financial results for the first quarter of fiscal year 2013, ended April 29, 2012.

The call will be webcast live (in listen-only mode) at the following websites: http://www.nvidia.com and http://www.streetevents.com. The company's prepared remarks will be followed by a question and answer session, which will be limited to questions from financial analysts and institutional investors.

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Ahead of the call, NVIDIA will provide written commentary on its first-quarter results from its interim CFO. This material will be posted to http://www.nvidia.com/ir immediately after the company's results are announced over a national wire service at approximately 4:30 a.m. PT.

To listen to the conference call, dial (706) 679 2572; no password is required.

A replay of the conference call will be available until May 25 at (404) 537 3406, conference ID 46481082. The webcast will be recorded and available for replay until the company's conference call to discuss financial results for its second quarter of fiscal year 2013.


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