
Radeon HD 6700 series specifications leak?
We know that AMD will be bringing us a new, improved line-up of GPUs later this year, but what kind of specifications will they bring to the table? There have now been a couple of alleged leaked slides providing us with some information to speculate upon, seemingly giving us an early look as to what the so-called Radeon HD 6700 series will be all about.
The tag-line reads ‘twice the horsepower', and we don't think this sounds too far off. The Barts XT core - which will come to life as the Radeon HD 6770 - is reported to have four clusters of 320 stream processors, for a grand total of 1,280. This is just below the 1,440 on the HD 5850, and over 50 per cent more than the HD 5770 that it will replace.
Combined with a clock speed of 900MHz, this card will have a maximum compute performance of 2.304 TFLops, which puts performance squarely between the HD 5870 and HD 5850. In fact, the specs of the new core consistently seem to split the difference between AMD's top two single-GPU cards.
HEXUS have the full details.Combined with a clock speed of 900MHz, this card will have a maximum compute performance of 2.304 TFLops, which puts performance squarely between the HD 5870 and HD 5850. In fact, the specs of the new core consistently seem to split the difference between AMD's top two single-GPU cards.
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Interview with Crytek's Cevat Yerli
Gamasutra have caught up with Crytek's Cevat Yerli to find out what the company are up to these days - naturally, Crysis 2 is the centrepiece of the conversation, but the chat also reveals some interesting news about how else the company's game engine is used in some unexpected places.
I'm curious what has allowed Crytek to grow so quickly. You said earlier you have six studios. You have only released, I think, three games in some ten years. What is driving that growth? CY: Part of it is that we have a very good secretive engine business. We have some other contracts going on as well for some other non-game industries. From that perspective, it's been a good, privileged position to be able to do that and also work on our own IPs.
Working with a partner like EA also brings in funds. Our most recent game is signed up with Microsoft as well, which helps us bring in finances to develop technology and awesome games.
So you actually do a fair amount of engine licensing? There aren't as many press releases as there are for, say, Unreal.
CY: Yes, especially with CryEngine 3. Since March, we've been doing very well with that.
What kind of non-game stuff do you do?
CY: There is a whole industry in serious games, and we have a lot of contracts going on from gas and oil companies, General Electric, all the way to SOCOM. We have a lot of military companies working with our technology, in fact.
Read the full interview over here.Working with a partner like EA also brings in funds. Our most recent game is signed up with Microsoft as well, which helps us bring in finances to develop technology and awesome games.
So you actually do a fair amount of engine licensing? There aren't as many press releases as there are for, say, Unreal.
CY: Yes, especially with CryEngine 3. Since March, we've been doing very well with that.
What kind of non-game stuff do you do?
CY: There is a whole industry in serious games, and we have a lot of contracts going on from gas and oil companies, General Electric, all the way to SOCOM. We have a lot of military companies working with our technology, in fact.
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