After a very slow start to their DirectX 11 capable line-up of graphics boards, NVIDIA have returned to form and are firing on all cylinders to bring their Fermi architecture to ever lower price points. Today sees the latest derivative of this architecture go mainstream, via the release of the GeForce GTX 450. Does it do enough to wrestle AMD's long-standing dominance of this section of the market? Check out the huge list of reviews below to find out.
- NVIDIA GeForce GTS 450 at Anandtech
- NVIDIA GeForce GTS 450 at Benchmark Reviews
- NVIDIA GeForce GTS 450 SLI at Benchmark Reviews
- NVIDIA GeForce GTS 450 at Firing Squad
- MSI Cyclone N450GTS at [H]ard|OCP
- NVIDIA GeForce GTS 450 (with SLI) at Hardware Canucks
- Gigabyte GeForce GTS 450 at Hardware Canucks
- ASUS ENGTS450 DirectCU TOP at Hardware Canucks
- eVGA GeForce GTS 450 FTW Edition (with SLI) at Hardware Canucks
- Gainward, Gigabyte, Zotac GeForce GTS 450 at Hardware Heaven
- NVIDIA GeForce GTS 450 at Hardware Zone
- ASUS GeForce GTS 450 at HEXUS
- NVIDIA GeForce GTS 450 at Hot Hardware
- MSI N450GTS Cyclone at Kit Guru
- NVIDIA GeForce GTS 450 at Ninja Lane
- Galaxy GeForce GTS 450 at PC Perspective
- Gigabyte GeForce GTS 450 at Pure Overclock
- ASUS GeForce GTS 450 TOP at Pure Overclock
- eVGA GeForce GTS 450 FTW Edition at Rage 3D
- ASUS ENGTS450 DirectCU TOP at techPowerUp
- NVIDIA GeForce GTS 450 SLI at techPowerUp
- MSI N450GTS Cyclone at techPowerUp
- Palit GeForce GTS 450 Sonic Platinum at techPowerUp
- Axle GeForce GTS 450 OC at techPowerUp
- Zotac GeForce GTS 450 AMP! Edition at techPowerUp
- eVGA GeForce GTS 450 FTW Edition at Tech Reaction
- NVIDIA GeForce GTS 450 at The Tech Report
- NVIDIA GeForce GTS 450 at Tom's Hardware
- Galaxy GeForce GTS 450 Super OC at Tweak Town
- MSI N450GTS Cyclone at Tweak Town
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Intel shows off cloud-based ray tracing for games
We all know that at this current point in time no single PC, whether it's using CPUs or GPUs, is really fast enough to handle real-time ray tracing with gaming in mind. To work around this problem, Intel have revealed a concept that they're currently working on within their labs in advance of the latest Intel Developer Forum which kicks off today - Cloud-based ray tracing.
Wolfenstein was shown with a real-time ray tracing engine in this case with only camera-based interaction; no real "gaming" was being done. It definitely was a visual improvement over what we had seen in the past but the real interesting part here for me was the server-based hardware running it.
Intel said the demonstration used a set of four servers, each with a "Knight's Ferry" card, a Many Integrated Core (MIC) architecture product that was announced in May as the somewhat spiritual successor to the Larrabee project. I was told that each card consisted of 32 cores for a total of 128 of them at work on this particular project. Obviously that would be way too much processing horsepower to dedicate in a per-user environment but Intel is using the Knight's Ferry cards to simulate a future cloud resource.
You can find out a whole lot more over at PC Perspective.Intel said the demonstration used a set of four servers, each with a "Knight's Ferry" card, a Many Integrated Core (MIC) architecture product that was announced in May as the somewhat spiritual successor to the Larrabee project. I was told that each card consisted of 32 cores for a total of 128 of them at work on this particular project. Obviously that would be way too much processing horsepower to dedicate in a per-user environment but Intel is using the Knight's Ferry cards to simulate a future cloud resource.
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