Why lack of StarCraft 2 LAN play still matters
Much of this post originally ran in July 2009, but the issue is still on the minds of gamers. We've edited the post to add some thoughts now that the game has launched, and added a section at the end dealing with the rumors of officially supported LAN play. We wanted to revisit the issue again to drive this point home: even if it doesn't directly hurt Blizzard's bottom line, LAN play matters.
When the first stories began to spread about StarCraft 2 not supporting LAN play, the Internet began to grumble with discontent. Sure, there were the usual online petitions and griping on various gaming forums, but there was a sense that something big had been taken from us. Why were people so upset about the exclusion of LAN play? It has much to do with nostalgia, and much to do with why so many of us fell in love with StarCraft in the first place.
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Preserving games comes with legal, technical problems
When it comes to preservation, video games are problematic. Hardware becomes outdated and the media that houses game code becomes obsolete, not to mention the legal issues with emulation. In short, one day, there may not be a way to play Super Metroid at all, and that's a scary thought. A new paper from the International Journal of Digital Curation, called "Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games," suggests several ways this problem can be tackled, and the pros and cons of each approach.
First, there's what the paper calls the museum approach, which is just what it sounds like: keeping the original copies of both game hardware and software in playable form. But since most consoles feature proprietary parts that are discontinued along with the system, this is really only a temporary solution, as eventually the consoles will break down and there will be no parts left to repair them.
So the answer seems to lie in digital preservation, and the paper outlines two different options: the migration approach and emulation. Both allow you to play old software on modern computers, but present legal issues when it comes to ownership of the original game code.
The 27-page paper does a good job of outlining the potential upsides and downfalls of each of the various strategies, and is well worth a read for anyone interested in video game preservation. The conclusion notes that the only real possible, long-term solution is emulation, and that would only be possible with the consent and cooperation of hardware manufacturers, game developers, and publishers.
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GPU renderers proliferate, show newfound maturity
As SIGGRAPH 2010 winds down, one thing has been obvious: GPU rendering has matured quickly. GPU-based rendering initially got a bad name because public attention has been mostly on real-time ray-tracing implementations for games, where corners are cut to keep frame rates high. In real-time rendering schemes like those shown by Intel, light bounces were limited, they lacked color bleeding, and ambient occlusion (a key component of realistic rendering) was also AWOL. The end result looked like something from a raytracing white-paper from the early '80s: flat, lifeless images that couldn't compete even with games like Uncharted 2 that used straight-up OpenGL with a combination of tricks like baked lighting and screen-space ambient occlusion for realism.
Over the last couple years, with help from CUDA and OpenCL, GPU renderers have steadily progressed to exploit the speed of the GPU without sacrificing rendering quality. Now it seems we're spoiled for choice. There were a few on display here at SIGGRAPH, but the growing GPU renderer list is already impressive: iRay, Arion, Furryball, Octane (which I often use if I want a fast and stylish render, as seen above), V-Ray RT—and there's even the free and open-source GPU version of Luxrender. There are probably others that I'm missing—it seems like a new GPU renderer is coming out every month.
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"Animal connection" helps separate humans from other species
For centuries, people have tried to pinpoint what makes humans unique. The most current scientific theory suggests that three main qualities separate Homo sapiens from other animals: the construction and use of complex tools, the use of symbolic behavior including language, art, and ritual, and the domestication of other plants and animals. However, in a new paper in Current Anthropology, Dr. Pat Shipman suggests a fourth trait unique to humans.
Shipman cites humans' long history of learning about and understanding animals as a unique trait, calling this tendency "the animal connection." She claims that this relationship is the common unifying factor that underlies each of the other three previously recognized human traits, and has played a major role in human evolution over the last 2.6 million years.
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Sprint set to release 3G-enabling "case" for iPod touch
Recently released FCC documents reveal that Sprint is set to launch what appears to be a new case for the iPod touch that would enable 3G networking on the WiFi-only device. Manufactured by ZTE and called the "Peel," the case is essentially a MiFi-like mobile hotspot that snaps on to an iPod touch, giving it a network connection wherever you can get a Sprint 3G signal.
The Peel has its own 3.4Whr lithium ion battery, which is good for about 40hrs of standby time—there's no mention of how long it would last in active use, but our guess is perhaps a few hours. In addition to giving 3G network access to an iPod touch, it can also connect other WiFi devices. It doesn't appear to have a limit to the number of simultaneously connected devices (the manual submitted to the FCC suggests this number is configurable), unlike most mobile hotspots that usually limit connections to four or five. Phone Scoop also notes that the device is only cleared to operate on the slower EV-DO Rev 0 standard, and not the faster Rev A that most current 3G devices use.
We're not exactly sure what to think of the Peel (Apple, Peel, get it?). It seems that if an iPhone really appealed to you, you wouldn't have opted for the iPod touch to begin with. Then again, there are some users who would rather have an iPhone with data but no voice, and on a different network. Depending on the pricing and data options—especially if there is a pay-as-you-go option—it might be a nice complement to an iPod touch. The added utility of being able to connect multiple devices—one clear advantage over an iPhone—is offset somewhat by the slower 3G speeds.
Sprint tried to attract Apple device users with a similar tack when the WiFi-only iPad was released, offering users a free iPad case with a pocket that would fit the carrier's 4G/3G Overdrive mobile hotspot. Still, we're wondering if there are any iPod touch owners out there excited by this news. If you are, let us know in the comments.
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Congress ponders privacy of your underwear, immortal soul
At a Congressional Internet privacy hearing on Tuesday, a group of middle-aged men had some questions about the 'Net. Why was it such a creepy place? How come replying to spammers doesn't get one immediately removed from their e-mail lists? And what is this talk we hear about websites gaining the rights to one's immortal soul?
The creepiness was best summed up by the Senate Commerce Committee's Jay Rockefeller (D-WV), who in his opening statement compared the Internet to a deeply disturbing shopping mall. In this mall, there's "a machine recording every store you enter and every product you look at, and every product you buy. You go into a bookstore. The machine records every book you purchase or peruse. Then, you go to the drugstore. The machine is watching you there, meticulously recording every product you pick up—from the shampoo to the allergy medicine to your personal prescription.
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Feature: WiFi "Hole196": major exploit or much ado about little?
The latest hole in WiFi security is quite serious, but it's unlikely to cause widespread disruption in the corporate and government networks for which it would have the potential to cause the biggest headaches.
In fact, the exploit continues to demonstrate a lack of any effective method of cracking the WiFi Alliance WPA/WPA2 certified versions of IEEE encryption standards found in WiFi gear of the past seven years. Brute force and dictionary attacks against short passphrases used typically on home and small-business networks are still the only means of key recovery.
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Internet Explorer 9 beta to arrive in September
Microsoft Chief Operating Officer Kevin Turner revealed today at the company's annual financial analyst meeting that the first beta of the Internet Explorer 9 Web browser is planned for release in September. This is a little later than expected; leaked documents that emerged last month pointed at an August release date for the beta.
Some apparently authentic screenshots of Internet Explorer 9 have leaked, though perhaps surprisingly, they show few changes from the current version. Microsoft has shipped three platform previews to show off the Internet Explorer 9 engine, but these previews used a simple, bare-bones interface; the company wanted to wait before revealing Internet Explorer 9's look and feel. If the new browser really is just a minor evolution of the old browser's interface, that decision seems a little peculiar.
The new browser is eagerly anticipated, especially by Web developers; Internet Explorer 9 is a big improvement on Internet Explorer 8, with considerably improved standards compliance and functionality. News of the beta is certainly welcome, but there's still a marked contrast between Microsoft's release policy and the more frequent updates of browsers like Firefox and Chrome. For all of its improvements, there's a good chance that Microsoft's browser will have been surpassed by its competition by the time it finally ships.
No release date has been announced, but most believe that the final version will not arrive until 2011.
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