
AMD and Acer: it's too early for 3D
Both companies agree 3D is going to be important, but the lack of standards means they're wary.
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Thoughts on Cutscenes
I’m playing No One Lives Forever at the moment and, while it’s an undeniably great game and one that I’ve played many times, I’ve found myself getting increasingly infuriated with it for one simple reason. The cutscenes are far too long. They break up the flow of the game far too much and the mission briefings are often so padded out with needless dialog that it’s impossible not to get distracted.
What makes it all so much worse is the fact that much of the information you’re being bombarded with is repetitive, as well as flabby. You spend ten minutes listening to Cate Archer being berated for being an incompetent woman in the male dominated spy industry of the 1960s before the supposed mission briefing even tells you what you’ll be doing in the next mission. Then, when the cutscene is all over, it’s all summed up for you in a objectives and story screen anyway. It’s a massive flaw in an otherwise striking and superb title.
Length isn’t the only issue with NOLF’s cutscenes though – they are also rendered dull by how static they are with just three characters standing and talking, unmoving. Monolith obviously tried to liven things up by throwing in some interactive bits where you can choose how Cate responds to her superiors, but it’s too little and too late.
What really bothers me though is that No One Lives Forever isn’t by any means an exception. Almost every game imaginable has problems with cutscenes – it’s a well documented theory that Valve shot itself in the foot by deciding to always have Half-Life told from a silent first person perspective. In the short term it definitely increases the immersion, but with the story that Valve is telling it’s unbelievable that Gordon should be so stoic and static.
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Mushkin launches SandForce powered SSDs
Memory specialist Mushkin has launched a trio of high-performance SandForce-equipped SSDs.
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Otellini: Intel doesn't fear ARM
Intel CEO Paul Otellini has reassured investors that it has nothing to fear from rival ARM.
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NZXT Hades Case Review
Is this sub-£60 case with built-in fan control a bargain or a box of fail?
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Asus Crosshair IV Extreme to use Lucid Hydra
Asus invests its hopes in Lucid's Hydra and brings SLI to AMD with its latest CrossHair IV Extreme.
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Lost Planet 2 Review
With a new focus on four player co-op, is Lost Planet 2 four times the fun or just more of a mess?
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