
Lucid Hydra technology accelerates Eyefinity with NVIDIA GPUs
While the final launch of Lucid's Hydra technology via MSI's Big Bang Fuzion motherboard proved to be anything but a big bang in terms of performance when mixing AMD and NVIDIA GPUs, the technology nonetheless remains decidedly interesting, and the company utilised the current Game Developers Conference to show off another potentially useful facet to Hydra, which allows for the use of an ATI Eyefinity configuration while rendering via a mixture of AMD and NVIDIA graphics boards.
The idea is pretty straight forward: because Windows 7 sees the multi-monitor setup as a single contiguous display from the AMD graphics card, the HYDRA driver can accelerate it regardless of the complexity of the driver and hardware on the AMD side. Even though this demo was using only a two monitor configuration, that was due to cabling confusion during setup and it will apparently have no problems accelerating 3 or even 6 display options.
PC Perspective has more on Hydra and Eyefinity working in harmony.
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PowerVR targets PlayStation 3-level graphics on smartphones in three years
While it's been a long time since we've seen anything from PowerVR on the PC graphics front (and we most likely never will again), the company is still making waves in the mobile and smartphone 3D graphics market - GDC gave the company an opportunity to talk about their future goals, which brought forth some interesting thoughts and promises from the firm.
This sort of capability is just one of Imagination Technologies' targets. The company has already been working with Adobe to develop PowerVR-compatible Flash acceleration functionality and already supports OpenCL. Going forward, PowerVR intends to explore using multiple GPUs in concert (think mobile SLI); a process which could theoretically boost performance considerably without drawing additional power or generating more heat than a handheld device can dissipate.
Hot Hardware has the full story.
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Khronos release OpenGL 3.3 and 4.0
We may be seeing less and less of OpenGL in the PC gaming space these days, but that doesn't mean that the Khronos Group which controls its specification are resting on their laurels, with this year's GDC seeing the unveiling of both OpenGL 3.3 and 4.0.
3.3, again in a nutshell, brings what new 4.0 features can run on DX10 hardware to those devices. Khronos have worked hard to ratify the new spec and get it ready for general consumption in recent months, sticking to their new timetable as stated.
Beyond 3D has the story.
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ASUS Crosshair IV Formula motherboard sneak preview
Now that AMD's latest 890-series chipset is available "in the wild", we can expect to start seeing a few more designs based around it. Needless to say, ASUS will soon be looking to release a Republic of Gamers branded motherboard based around said chipset, and this will appear in the form of the Maximus IV Formula - Hardware Canucks have taken an early pictorial look at this part.
Even though the other physical features of this board are pretty self-evident, it should be mentioned that all six red SATA connectors are SATA 6Gb/s compatible by virtue of the 890-series chipset.
Check out their sneak preview in full here.
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Sony unveils PlayStation Move motion controller
Ever since Nintendo's Wii caught the competition out cold thanks to its innovative motion controller, both Sony and Microsoft have been looking for ways to get a slice of this particular market and technology for themselves. While Microsoft have chosen to go with the potentially impressive "Natal" system to differentiate their Xbox 360 console from its competitors, Sony have used this year's Game Developers Conference to unveil their "Move" motion controller.
The second half of the PlayStation Move equation is called the sub-controller. This doesn't have a glowing ball on the end but instead features an analog stick, D-Pad, a couple face buttons and an analog trigger on the back. It's all wireless, so unlike the Wii Nunchuck, the sub-controller doesn't need to be plugged into the main motion controller to work.
IGN has plenty of coverage of the Move's launch, from looking at the device itself to spending some hands-on time with a few of the early game titles which make use of it.
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