
China and Google playing game of Chicken over censorship
Chinese authorities are pounding their desks over compliance with the law as Google's C-Day approaches. The "C" is for Censorship, of course, which Google plans to lift in China sometime in the near future. The company has been in talks with China ever since the highly publicized hack earlier this year, and although the two may not be in agreement over what to censor, it seems likely that Google will keep at least some of its business in China.
"Google has made its case, both publicly and privately," China's Minister of Industry and Information Technology Li Yizhong told the press on Friday when questioned about censorship, according to Reuters. "If you don't respect Chinese laws, you are unfriendly and irresponsible, and the consequences will be on you."
Translation: in this game of chicken, the Chinese government won't be the one to budge. Meanwhile, a person "familiar with the talks" told the Wall Street Journal that the company isn't likely to pull out of China altogether if this censorship experiment goes sour. Google is apparently putting together a "patchwork agreement" with a number of different Chinese agencies so that it can continue operating to some degree in China.
One thing's for sure: the status quo won't hold. The WSJ's source claims a decision will come within weeks, and Google CEO Eric Schmidt indicated at a press conference in Abu Dhabi that "something will happen soon."
If Google opens the floodgates on previously censored topics like the Dalai Lama or the Tiananmen Square protests, there's little stopping China from taking measures to block the site like it already does with numerous others. There are plenty of workarounds for crafty Internet users, but we wouldn't be surprised to see this happen if China and Google are unable to come to an agreement.
Read the comments on this post
Read More ...
Science journo quits writing to fight chiropractic libel suit
The UK's libel laws, which place the burden of proof onto those who have published inflammatory statements, have had a chilling effect on journalism in that nation, and have led to a closet industry in "libel tourism." As such, there have been repeated efforts to reform the laws, often led by professional organizations of writers and journalists. A 2008 case, however, brought a new community into the fight: science communicators, drawn in when the British Chiropractic Association sued a journalist for calling some of its medical claims "bogus." Although the legal fight has continued, the journalist in question, Simon Singh, has now been forced to quit his job at The Guardian in order to defend himself.
Many of our readers who follow science news carefully are probably already aware of Singh's plight, but we've not covered it at Ars previously, so a recap seems in order. Singh, who was working on a book on alternative medicine, took a look at some of the claims promoted by BCA members, which suggest that chiropractic treatments are effective for diseases for which there is no apparent spinal involvement, like asthma. In an article The Guardian has since removed from its website, Singh wrote:
The British Chiropractic Association claims that their members can help treat children with colic, sleeping and feeding problems, frequent ear infections, asthma and prolonged crying, even though there is not a jot of evidence. This organisation is the respectable face of the chiropractic profession and yet it happily promotes bogus treatments.
Read the comments on this post
Read More ...
Bed readers rejoice: iPad gains last-minute rotation lock
When Apple first introduced the iPad in late January, we noted with much disappointment that the device had no way to lock the screen orientation. This is apparently no longer the case, however—according to an updated iPad specs page, there is now a screen-rotation-lock switch on the right-hand side of the device, seemingly replacing the mute switch that was there when the media first played with it.
In January, Ars confirmed the lack of a screen-lock option with an Apple representative at the iPad event. At that time, the Apple rep reminded us that individual apps give users the option to lock the screen into portrait or landscape mode (which is already the case on a number of third-party iPhone apps), but that the iPad itself had no universal control like on the Kindle or Nook.
As a serial in-bed Kindle and iPhone user, this was disappointing to me and a number of other readers. There are few things on earth more annoying than trying to type on your iPhone at a strange angle and have the screen rotate four times before you're finished.
Apple apparently heard our cries. 9 to 5 Mac first pointed out the difference in specs this morning, which is now reflected on the official iPad spec page. Yep, that sure does say "screen rotation lock," and that option was definitely not there when Ars played with the iPad on January 27.
For those of you who forgot, today is iPad preorder day as well. You can now reserve one to be picked up in-store on April 3 (WiFi only) or you can preorder either the WiFi or 3G versions to be delivered to you. As usual, you can count on Ars to have a review up not long after the iPad launch!
Read the comments on this post
Read More ...
Firefox 3.6 sees 100M downloads, now pushing notifications
Firefox 3.6—the latest version of the popular open source Web browser—was officially released in January, but there are still many users who have not yet updated. In an effort to increase awareness about the availability of version 3.6, Mozilla announced today that it will start rolling out upgrade notifications to its users through the browser's built-in update system.
According to Mozilla's statistics, the new version has already been downloaded over 100 million times since its release in January. That doesn't include the significant number of existing users who have already migrated to 3.6 by using the browser's built-in upgrade system without being prompted to do so.
Firefox is arguably one of the most successful open source software projects. Mozilla celebrated last year when Firefox surpassed 1 billion total downloads. The current number of active daily users is said to be over 350 million.
Getting such a large user base to migrate to the latest version is not an easy task, but Mozilla always manages to get the job done. Studies show that Firefox ranks high in update effectiveness, getting over 85 percent of its users to switch to a new version within 21 days after release. The only browser that has a better upgrade penetration rate is Chrome, due to its highly aggressive background updater.
Firefox 3.6 is a somewhat modest incremental update. It brought several noteworthy new features for users, such as the Personas lightweight theming system. It also offers some compelling new capabilities for Web development, including CSS gradients, client-side filesystem APIs, and the @font-face feature.
For more details about the automated upgrade process, you can refer to the announcement in the Mozilla Developer Center.
Read the comments on this post
Read More ...
Five insights into the behaviors of social media users
We do a decent amount of social media coverage here at Ars, but not everything that happens with Facebook, Twitter, and the like is worth its own story. Sometimes, though, we happen across things that make us say "huh, that's interesting." It turns out there are a lot of things we thought we knew about social media users, but not all of them are true. Here are a few tidbits we gathered that may surprise some of you.
Read the comments on this post
Read More ...
New WMAP data can't erase "dark flow"
About 18 months ago, we discussed a mysterious "dark flow" that was seen in early releases of the data from the Wilkinson Microwave Anisotropy Probe data. At that time, we remarked that it was little more than a cosmic curiosity and possibly a statistical blip. New research from the same group, using the more complete five-year data set from the WMAP cosmic microwave background imager and X-ray luminosity data, reveals that the dark flow is still there, and that it runs deeper than previously thought.
In a paper published in the March 20th issue of The Astrophysical Journal Letters, the authors report that they have followed the dark flow—which appears to involve matter streaming either into or out of the constellation Centaurus/Hydra—to a distance of 2.5 billion light years. So far, even with the full five-year data set available, the authors can detect motion, but not whether the matter it coming towards us or moving away from us. But they can tell that it is moving, and in a definite direction.
Relative motion of matter in the Universe is to be expected, but motion in a preferential direction is not. According to our best understanding of how the matter in the Universe was distributed, there's no way of accounting for this flow. The obvious alternate explanation is a little unnerving: something outside of our visible universe is pulling on the matter that we can see.
The researchers are currently adding more galaxies to their catalog in order to track the dark flow to twice its current distance. They hope that improved modeling of the motion of hot gas within galaxy clusters will lead to further refinement of the measured speed and direction of motion. Fortunately, we'll soon have even newer data from the WMAP project, as well as upcoming data from the ESA's Planck mission.
The Astrophysical Journal Letters, 2010. DOI: 10.1088/2041-8205/712/1/L81
Read the comments on this post
Read More ...
Comcast-NBCU merger: how the regulators will decide
"Good morning, this hearing will come to order, and we welcome all. I notice that there are a few people in the room," declared Senator Jay Rockefeller (D-WV). "We're here to discuss consumers—they're the good guys, right? The people we try to protect."
The Senator's comment about a "few people in the room" was sarcastic, of course. The hall was filled because the subject was, once again, the proposed merger of Comcast and NBC Universal—this one held on Thursday under the auspices of the Senate Commerce, Science, and Transportation Committee.
Read the comments on this post
Read More ...
Hands on with Bit.Trip Runner: don't watch, listen
The bit.trip series of games combines simple graphics with catchy songs, and then blends both together into an addictive soup. The past games in the series for the Nintendo WiiWare service have all been gold, and at GDC we were able to put our hands on the fourth title: Bit.Trip Runner.

The concept is simple: you are a man who has to run from left to right. You can't stop or slow down, but you can jump over and slide under obstacles while collecting the gold bars. Everything you do makes a note, and the notes mix with the music to give you timing cues. Does it seem like a series of jumps is complicated? Simply time your jumps to the music.
The difficulty is not low, but once we stopped trying to force the gameplay and instead listened to the music and moved to the beat, it became easy. The game was on the show floor, in the corner of Nintendo's booth, but it seemed to captivate everyone who played.
Read the comments on this post
Read More ...
Beautiful innovation: the first 20 hours of FF XIII
Final Fantasy games often seem like a mixed bag. One one hand, they tend to take too long to get into; the first ten hours or so always feel like something you have to slog through before things really become exciting. After a while, the battles can start to feel repetitive. They eat up more of our time than we really should allow. But they're also beautiful. And epic. Once the stories get going, they're fascinating. More importantly, they become addictive. Such games are definitely an acquired taste, but they're a delicacy for those of us who have come to enjoy JRPGs.
Final Fantasy XIII is particularly noteworthy in an already extraordinary series, though, because it brings about a number of design changes. While the game retains the amazing production values that the franchise is famous for, its gameplay has been modified to deliver something that feels faster paced than its predecessors and often seems more like an action title than a proper RPG. This might sound worrying to dedicated fans, but rest assured: based on our first twenty hours with the game, the outcome is excellent.
Read the comments on this post
Read More ...
Family of four gets their genomes sequenced
Late last year, we described a genome sequencing technique that brought the price of consumables down to under $5,000. That technique, offered by Complete Genomics, has now been put to use: all the genomes have been obtained from a family of four in which both children suffer from two genetic disorders. In addition to identifying likely causative mutations, the full family pedigree has produced new measures of human mutation and recombination.
So far, as each genome has been completed, it's typically been compared to a reference genome that's meant to represent a "typical" human. But the human population is large and diverse, and the differences between a typical person and the reference may have been present in our population for thousands of years. In contrast, by knowing the sequence of a child and both its parents, the changes in DNA that occur as a result of recombinations and mutations in each parent's germ cells can be tracked in exquisite detail.
Read the comments on this post
Read More ...
SOCOM 4, played with PlayStation Move: our thoughts
We played with the PlayStation Move at the party last night, but at Sony's more intimate gathering at the W Hotel today it was easier to get a better picture of the peripheral. The main games on the floor were interesting, but the game we wanted to play with the PlayStation Move was SOCOM 4.
This is a game that is aimed at hardcore gamers, and the guys from Zipper told us that they were able to get this build up in a matter of weeks; the tools Sony was providing its developers for Move support were intuitive. This was also the first time we were able to use the secondary, nunchuk-like controller to add analog movement to the Move. We were able to play the game for about 20 minutes.
Aiming the crosshairs with the Move worked well, and I didn't feel any lag. While I was new to the game, the firefights and encounters were a blast; there is something much more satisfying about aiming at the screen with a controller instead of moving an analog stick. The controller is certainly ready for more mainstream use in shooters, and the fact that Sony already has a high-profile release that uses the technology so well is heartening.
The d-pad allows you to give commands to your squad, and you can send two groups of soldiers to different objectives. It almost felt like a real-time strategy game; you can set up some serious cover fire if you're able to think that far ahead in the combat. "We're looking at gestures," we were told when we asked about things like throwing grenades and the like. "[The Move] leads a lot of accessibility to a hardcore game like this."
The team at Zipper spent three months with the controller, and the work has paid off. Will we use the Move when we're playing online and care about our score? Maybe not. But it adds an extra layer of fun to the gameplay of a title that already looks mature. It took a little bit of talking to get behind the velvet rope to play this demo, but it was worth it. We're starting to see the promise.
Read the comments on this post
Read More ...
Or will I go from rags to riches? Hands-on with Mafia 2
With Mafia 2, developer 2K Czech is leaving the optimism to Tony Bennett: this is not intended to be a rags to riches crime story. Don’t expect golden dreams to come true. This is the story of a man trying to keep his head above water, a man who returns to America after seeing the devastation of World War 2 Europe, and tries to make his way in an unforgiving city.
When the game opens, Vito Scaletta has just been granted leave from the war to return home to his mother and sister after his father passes away. Settling a $2,000 ($2K) debt his father owed now falls squarely on Vito’s shoulders, and he’ll need to accept any job from every wiseguy and hoodlum he encounters to make ends meet. It’s a deeply personal narrative, and to hear Denby Grace, the senior producer from 2K Czech, describe his team’s game, it’s more Sopranos than Scarface, more Godfather than Goodfellas.
Read the comments on this post
Read More ...
OpenGL 4 spec arrives with Direct3D 11 feature parity
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D specification. OpenGL 3.3 was also released, providing as many of the new version 4 features as possible to older hardware.
The Khronos Group, the consortium of hardware and software companies that governs OpenGL, OpenCL, and other related specifications, made no bones about its intentions for OpenGL 4: providing standardized support for Direct3D 11 features to OpenGL developers was the prime concern. Direct3D 11 integrated two key features into the graphics pipeline: hardware tessellation and compute shaders. The former allows the video card to synthesize polygons programmatically, enabling considerably smoother, more natural looking curved surfaces. The latter is a key part in the development of using the GPU for general-purpose computation (GPGPU)—not just for producing graphics, but for performing various kinds of high-performance math.
Read the comments on this post
Read More ...
iPhone still second-place US smartphone while Android grows
The latest data from market research firm comScore shows Apple holding on to a quarter of the US smartphone market, which grew roughly 18 percent over the last six months. That makes the iPhone the number two smartphone in the US, though it still lags well behind number one RIM. Android-based devices are still growing rapidly in popularity.
Over the last few months, comScore data shows RIM and Apple holding pretty much steady, with RIM at 43 percent and Apple at 25.1 percent. Unsurprisingly, Palm (which includes webOS and PalmOS) devices and Microsoft-powered devices continued to decline. Android-based devices, however, continued to rise sharply, enough to eclipse Palm to take fourth place in the US market.
Read the comments on this post
Read More ...
Intel's NAS-specific Atom platform hastens PCification
Intel's announcement last week that the company is planning two versions of its Atom processor specifically for the NAS market was easy to overlook. After all, there are a few Atom-based NAS options on the market already, and the new single-core D410 and dual-core D510 aren't really different from their netbook counterparts in anything other than their target platform. But the roster of vendors that has already signed on to produce Atom-based NAS devices—QNAP, Synology, and LaCie, among others—gives a glimpse at the fact that the home/SOHO NAS market is one place where Intel is definitely poised to take significant marketshare from ARM, and in the near-term. This trend toward x86-based NAS will be great for consumers, because it will hasten NAS's integration into the home network.
First, though, a quick note about the Intel hardware. The main thing that makes the new platform specialized for NAS is the amount of I/O hardware on the southbridge: six PCIe lanes, 12 USB 2.0 ports, a port multiplier function, and eSATA ports. This would be overkill for a netbook (compare Pine Trail's two PCIe lanes), but for a NAS that may host a number of peripherals, it's perfect.
Read the comments on this post
Read More ...
iPhone OS 4.0 may finally bring multitasking nirvana
One complaint commonly leveled against the iPhone is that it can't run multiple apps at the same time. However, sources for AppleInsider say that Apple is finally planning to incorporate a task manager that will integrate with the established iPhone user interface in the next major revision of iPhone OS, expected to be available this summer.
Like Mac OS X on which it is based, iPhone OS is fully capable of running multiple processes at once. In fact, it does run multiple processes—iPod, Mail, voicemail and phone processes continually run in the background. What it doesn't do is run multiple third-party apps at the same time. Want to listen to Pandora while answering e-mails? Run a GPS tracking app while checking your tweets? Sorry, no can do.
Apple has given a number of reasons for enforcing this limitation. The company claims that multiple apps running simultaneously will run down the battery faster, or could lead to more out-of-memory errors as apps contend for the constrained resources of the iPhone. Also, since non-Apple apps can't run in the background, there's virtually zero chance that malware could run without a user noticing. Finally, limiting the iPhone to one app at a time keeps things simple enough for even the most tech-averse users to understand how it works.
However, the latest rumor says that Apple has a "full-on solution" to the problem coming in iPhone OS 4.0. No specifics were revealed, so there are no details about how Apple has implemented managing multiple running apps. Remember, it took three major versions of iPhone OS before there was system-wide cut-copy-paste functionality, and the interface ended up working extremely well. We expect Apple has likewise put extensive work into making running multiple apps as straightforward as possible while still offering reasonable levels of stability, battery life, security, and ease of use.
Read the comments on this post
Read More ...
Canonical's design team responds to theme criticisms
Canonical is burying Ubuntu's traditional brown theme and is adopting a new visual style for version 10.04, which is scheduled for release in April. The new theme was revealed last week as part of Canonical's broader effort to overhaul Ubuntu's branding and visual identity.
The new theme includes a richer color palette and a number of stylistic enhancements. The change that has generated the most controversy is the placement of the window management buttons in the left-hand side of the titlebar. In response to some of the concerns that have been raised by users, Canonical designer Ivanka Majic has written a blog entry that describes the reasons behind the change. Majic is also seeking additional feedback from the Ubuntu community.
The designers looked closely at the placement and configuration of the window management buttons on other platforms and considered a number of factors, such as the use cases for maximization, the potential advantages of moving the window management buttons into closer proximity with the menu elements, and the challenges of diverging from the configuration that is currently familiar to users.
When I first started testing the theme, I didn't really have an opinion because I generally don't use the titlebar for window management. I have keyboard shortcuts configured for all the standard window management operations. To move the window, I typically use alt+click dragging, because it lets me click anywhere inside of the window. That's more efficient than having to aim for the titlebar, which is a much smaller target. For similar reasons, I configured Compiz to let me close a window by using alt+right-click anywhere inside the window's boundaries. (When I use other operating systems that don't have alt+click dragging, I'm always amazed by how profoundly the absence of that feature detrimentally impacts my productivity.)
Although I rarely ever touch the titlebar, the new layout consistently confuses me on the rare occasions when I attempt to do so. The resulting disorientation has started to bother me and I'm beginning to sympathize a bit with the critics. It's possible, however, that users who rely more heavily on the titlebar for window management will adapt more quickly.
Our readers have already broadly discussed their preferred titlebar button positioning in the threads of our previous articles about the new theme. Unfortunately, I think that the hyper-focus on the minutiae of widget placement has detracted from the opportunity to take a look at the bigger picture.
I've become really curious about what strategies other users have devised to manage windows. Are there ways that window manager can be modified to accommodate more productive interaction? Do you use features like minimize and maximize? If you favor alternate window management paradigms like tiling, what do you view as its principal advantages? Do conventional window management concepts translate well to emerging form factors like touchscreen devices and netbooks?
Read the comments on this post
Read More ...
feature: Safely whitelist your favorite sites and opt out of tracking (updated rules)
So there was this article on the Internet recently about how ad blocking is devastating to sites that you love. You may have read it and there's a good chance that you participated in the frank and lively discussion that took place afterwards.
One of the things we learned from all of this is that not all people who use ad blockers are actually out to block our ads, and that many of you didn't realize that blocking ads hurt us and the other sites you love. Many care deeply about their privacy, personal information, and the well-being of their computers. Many were more than happy to unblock Ars, but many others had difficulty doing so due to the complicated nature of many ad blocking solutions. Dozens of you asked for help, so here it is.
Read the comments on this post
Read More ...

No comments:
Post a Comment