Thursday, February 25, 2010

IT News HeadLines (Elite Bastards) 25/02/2010


Elite Bastards
Radeon HD 5830 boards pictured

Yesterday they brought you the specifications of this forthcoming card, and today Chinese web site IT 168 reveals the board designs being employed by a number of AMD AIB partners who will be selling Radeon HD 5830 parts once they officially launch shortly.

Want to check out all of the pictures?آ Then you can do so over here.

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DirectX 11 comes to browser games

When it comes to browser-based gaming, we tend to expect something pretty simplistic in terms of graphics and the like, but does it really have to be that way?آ A company named Trinigy thinks not, and as a result they've released a browser plug-in based around the company's Vision Engine 8, which supports everything from DirectX 11 through to heavy-duty multi-threading.

Explaining how WebVision works, Trinigy spokesman Eric Schumacher told THINQ that "WebVision consists of two components: The browser frontend and the game backend. The frontend is a lightweight browser plug-in, which takes care of all the communication between the web browser and the game.

"It checks system requirements, downloads content and validates it before executing it, and handles versioning of critical DLLs. The backend, in turn, is built into the game itself, which is executed by the frontend after download and verification."

This is an interesting time for Trinigy to introduce WebVision, as version 8 of the Vision Engine supports a lot in the way of new PC hardware features. As well as supporting DirectX 11 and Shader Model 5 features such as tessellation and soft shadows (first introduced in version 7.6 of the engine), Vision Engine 8 also can also utilise all the 12 processing threads available with Intel’s forthcoming six-core Gulftown processor.

Thinq has the full story.

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Aliens vs. Predator: DirectX 11 benchmarks and graphics comparison

Aliens versus Predator is the latest high-profile DirectX 11 title to hit the PC in recent months, but how does it look and perform on the latest hardware?آ PC Games Hardware take a look at both facets of the title.

For our tests we use a scripted sequence from the beginning of the Marine campaign where a alien breaks through a door. The graphics card of our test system is a Radeon HD 5870. In comparison to the DirectX 9 mode that delivers 65 frames per second on average, the framerate decreases to 44 fps with advanced shadows. With Tessellation activated additionally the performance is lowered slightly to 41 fps and with 4x anti-aliasing the framerate drops to 29 fps - less than half the speed of DX9. But the scene we use for our tests utilizes masses of anti-aliasing and Tessellation, usually the framerate is higher and drops in fights with aliens only. Since the advanced shadows and the Tessellation are not really visible during normal gameplay, we recommend you deactivate them to get better framerates.

Check out all of their thoughts right here.

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AMD Radeon dongle and GSOD issues discussed

For all of the wonders of AMD's Radeon HD 5000 series of graphics boards, there are still a few issues apparent in the midsts of the community.آ While some of these complaints relate to Eyefinity in a handful of ways, perhaps more important are the continuing so-called "grey screen of death" issues which seem to be plaguing some individuals.

Talking to AMD about this issue, it was well understood that AMD was surprised that the "GSOD" issue was still happening to end users running the 10.2 driver set. AMD feels as though 10.2 fixed the issue for most users, while our very unscientific polling suggests the 10.2 driver fixed it for less than half the people having GSOD issues.

AMD asked for permission to reach out to our reader base to hopefully get the issue identified and fixed. After gaining permission from readers in this thread that identified 10.2 GSOD users with problems, HardOCP turned over contact and trouble information to AMD. As of yesterday, AMD was working with a select group of HardOCP readers to get those video cards back to AMD for evaluation so AMD can move forward in identifying the trouble and whether or not it is associated with the memory training issue previously identified or something completely different.

[H]ard|OCP has more on all of these issues and their current state of play.

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NVIDIA introduces OEM-only GeForce GT 320, 330 and 340 GPUs

With NVIDIA's next-generation architecture all set to take up the GeForce 400 series nomenclature, there's plenty of space for new graphics boards to take up the GeForce 300 series own naming convention.آ Thus, it looks as though we'll be seeing yet more rebranded or tweaked GeForce 200 series parts making that transition in the OEM market later this week.

Now seated at the top of the GeForce 300-series range, the GT 340 comes equipped with a GPU clocked at 550MHz, 512MB/1GB of GDDR5 memory clocked at an effective 3,400MHz and 96 stream processors set to run at 1,340MHz. As far as we can tell, that makes it a rebranded GeForce GT 240 - a 40nm DirectX 10.1 card dating back to November 2009.

Slotting in below that is the GeForce GT 330, which surprisingly is a DirectX 10 card - built, presumably, on the old 55nm fab. The card's specification will vary, but it'll feature a GPU clocked at 550MHz, 1GB/2GB of either DDR2 or DDR3 memory hooked up via a 128/192/256-bit interface, and either 96 or 112 processor cores clocked at up to 1,340MHz. It appears to take its heritage from the 9-series line, and comes across as a mash up between the GeForce 9600 GSO and GeForce 9800 GT.

Further down the scale, the GeForce GT 320 returns to DirectX 10.1 and GT200 roots, featuring a 540MHz core, 1GB of memory clocked at an effective 1,580MHz and an unusual 72 stream processors clocked at 1,302MHz. Seems like a new take on old tech.

HEXUS have all of the details.

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Valve unveils new Steam user interface open beta

While Steam's UI has been functional from day one, it is getting a bit long in the tooth these days, and thus Valve have just launched an open beta programme to show off and test out a brand-new user interface for the popular digital game distribution service.

With users purchasing more and more games through Steam, new methods of library management were needed. The new client introduces library customization tools to help gamers sort, group, and find games in libraries which for some hardcore players contain hundreds of titles. In addition to having lots of games, gamers needed methods of tracking all of their achievements in a standardized cross-game fashion, which is now possible with the new release.

"We made hundreds of changes to the Steam client as a result of customer feedback on the interface, performance, and functionality," said John Cook, Director of Steam Development at Valve. "For example, we swapped out the Internet Explorer rendering engine with WebKit, which gives us a bunch of size, stability and performance benefits. This release of Steam leaves us well prepared for another year of strong growth."

You can find out more about Steam's new look, or join the beta programme for the UI yourself, by visiting the Steam web site.آ If you do take the plunge and make use of the new interface, be sure to let us know how you find it in our forum!

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AMD Radeon HD 5830 specifications leak

We've been talking about a prospective Radeon HD 5830 SKU for a little while now, but now it appears that it's most definitely on its way, with Chinese web site IT 168 leaking the board's specification via some leaked slides.

Assuming the slide is correct, these details confirm the Radeon HD 5830 as sporting a cut-down "Cypress" GPU with 1120 Stream Processors (against 1600 in a full Radeon HD 5870 and 1440 in a Radeon HD 5850), a core clock speed of 800MHz and 1GB of GDDR5 clocked at 1000MHz.آ Here's hoping that it'll be the Radeon HD 4890 beater we've been wanting in terms of both price and performance.

You can check out these leaked slides for yourself right here.

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