
Battlefield: Bad Company 2 - New technical details revealed
Battlefield: Bad Company 2 was announced as a forthcoming DirectX 11 title a little while ago, but just what functionality available to this new version of the API will it use?آ What's more, how will it handle features like anti-aliasing and AMD's Eyefinity technology?آ Producer of the PC version of the game, Anders Gyllenberg, reveals all.
Anders Gyllenberg: The base renderer is a forward renderer. Some feature highlights would be an advanced SSAO technique called HBAO (Horizon-based Ambient Occlusion), DOF during cutscenes, particle systems optimized for huge amounts of particles, soft particle blending, and soft shadowmap filtering (DX11 only).
PCGH: Can you confirm that the PC version utilizes DirectX 11 (at GDC 2009, Johan Andersson showed some cool rendering features)? If yes, what were the deciding technical advantages of the DX11 API? In what way does it allow you to optimize or simplify the rendering process (we’ve heard you’re using Direct Compute for deferred shading)?
Anders Gyllenberg: Yes we can confirm that we support Dx11. The main benefits for us are efficient soft shadowmap filtering, and some smaller performance optimizations.
PC Games Hardware have the full interview.
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Shattered Horizon's free weekend on Steam
If you haven't played Futuremark Game Studio's zero gravity first-person shooter Shattered Horizon yet, then this weekend gives you an opportunity to give it a try on Steam absolutely free!آ Even better, if you like the game, you can buy it complete with a 50% discount for the duration of the weekend.
"This weekend PC gamers everywhere can play Shattered Horizon for free," said Jaakko Haapasalo, producer at Futuremark Games Studio. "And for the duration of the weekend, even though we recently doubled the size of the game by adding new levels, we are offering it to players for half the price, just $9.95 / €9.95."
Read the full press release at the Futuremark web site.
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