
OnLive Game Service preview
The concept of playing the latest games without needing a high-end gaming PC or games console is certainly a tantalising one, and it's exactly this which OnLive is offering as the core tenet of its forthcoming service.آ But will it work practically in the real world?آ PC Perspective take a look at how the service is shaping up to try and fathom out whether it really is the future of gaming.
I also did a quick check to see how much bandwidth the OnLive application was using it its current form.آ The short answer: about 1 Mb/s.
Check out their thoughts and experience in full over here.
Read More ...
NVIDIA responds to AMD's PhysX claims
Ever since the launch of the PhysX API and PPU from AGEIA back in the day, I remember reading stories and accusations about the company's software not making proper use of multi-core CPUs to exaggerate the advantages of using their dedicated hardware.آ Well, those arguments continue to this day, with AMD's Richard Huddy recently making the same claim about CPU-based PhysX being unnecessarily crippled in terms of multi-threaded.آ NVIDIA have now responded to those allegations, and here's what they had to say.
As is par for the course, this is yet another completely unsubstantiated accusation made by an employee of one of our competitors. I am writing here to address it directly and call it for what it is, completely false. Nvidia PhysX fully supports multi-core CPUs and multithreaded applications, period. Our developer tools allow developers to design their use of PhysX in PC games to take full advantage of multi-core CPUs and to fully use the multithreaded capabilities.
Tom's Hardware has NVIDIA's response in full.
Read More ...
No comments:
Post a Comment