Showing posts with label AMD. Show all posts
Showing posts with label AMD. Show all posts

Thursday, May 5, 2016

IT News Head Lines (Guru of 3D) 06/05/2016

Guru of 3D



6950X Benchmarked
4.5GHz Cinebench
Image: http://cdn.overclock.net/9/98/983d8b73_4500a.png

Here are some quick direct clock for clock, voltage to voltage...

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Where to find the Improved cutscenes pack for the pc version of MK9?
All the links I find are already deleted and they are always the same ones, Does anybody know where can I find a working link or torrent?
Sorry if...

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Rumor: YouTube to Stream TV channels though paid subscription
YouTube seems to be working hard on a paid subscription model called Unplugged that would offer customers a bundle of cable TV channels streamed over...

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Review: AMD A10-7860K APU
We check out the 65W AMD A10-7860K APU slash processor that was announced in February. It is an APU at a reasonable price. The 7860K is the second...

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Dishonored 2 Launching 11 November
Bethesda Softworks (from Fallout, The Elder Scrolls and Wolfenstein) have announced a worldwide release date for Dishonored 2; the highly anticipated...

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8Pack Lian Li PCD888WX Chassis on OCUK
Slap a name on it and charge a little more.Â*Overclockers UK stocks the first ever case developed by Ian '8Pack' Parry, in conjunction with Lian Li...

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Call of Duty 4 MW vs Remastered Comparison
Detail graphic comparison Call of Duty 4: Modern Warfare - Original release vs. Incoming Remastered Edition. Â*Check it out here....

Call of Duty...

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where to find modded drivers for amd ??
Hello guys im looking for modded and updated drivers for amd R9270x...where can we find it??? i only found 4 months older drivers modded from...

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AMD Driver release 16.5.1
AMD Driver release 16.5.1
http://support.amd.com/en-us/download/desktop?os=Windows+10+-+64

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Had a job interview at a famous game publisher today...!
Had a job interview at à famous game publisher today...!

Was so damn stressed, but it went Well... I guess ! Haha!

If anyone wonders how it...

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Microsoft is working on a fix for VR motion sickness
The concept is rather old, weird that no one of the VR manufacturers has thought about it before.
It kind of works like having light-colored...

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Fallout 4 expansion Far Harbor released May 19th
The Fallout 4 Extension 'Far Harbor' will be released May 19th, a Thursday.Â*Far Harbor releases on Xbox One, PlayStation 4, and PC...

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Amd snags a prize :)
http://www.overclock3d.net/articles/gpu_displays/leslie_pirritano_moves_from_nvidia_to_amd/1

A marketing prize :)

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Samsung sees no future for OLED TVs
Ah bummer, I was kinda hoping on a Samsung OLED UHD TVÂ*myself.Â*Samsung sees no future for OLED TVs, according toÂ*Kim Hyun-suk who leads the...

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DICE Launches Road to Battlefield program
DICE announcesÂ*'Road to Battlefield'Â*program including free DLC and events leading up to new Battlefield game.Â*...

DICE Launches Road to...

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Available Tags:YouTube , TV , AMD , APU , Driver , Microsoft , motion , Samsung

IT News Head Lines (HEXUS.net) 06/05/2016

HEXUS.net



IBM makes quantum computing available to the public

Via a five-qubit IBM quantum processor connected to the cloud.

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Lian Li launches PC-Q34 flip-open fanless SFF chassis

Providing easy access to components. Available in four colours; silver, black, red, or gold.

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An Interview with Rockchip brand manager YanYan Xing

Following the launch of a flagship SoC, Rockchip provides key insight into the firm's success.

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Dishonoured 2 will be released on 11th November

PC, PlayStation 4 and Xbox One gamers will get to enjoy supernatural assassinations.

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AMD releases Radeon R3 SSD range

Competitively priced SSDs use TLC NAND and Silicon motion SM2256KX controller.

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Tougher approach to broadband service price claims on the way

Advertising Standards Authority (ASA) says broadband ads must be clearer from October.

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HP updates Pavilion PC portfolio

Introduces updated laptops, convertibles, desktops and All-in-Ones.

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The next iPhone will make you ask "how did I live without this?"

Says Apple's CEO Tim Cook, hoping to stop the longest share price decline in 18 years.

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Nvidia GeForce Game Ready 365.10 WHQL drivers available

Optimised for Battleborn, and the Forza Motorsport 6 Apex, Overwatch, and Paragon betas.

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Gigabyte upgrades EL-20 series IoT Gateway solution processors

New 14nm Braswell D SoCs offer a speed boost without eating up any more power.

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Available Tags:IBM , AMD , Radeon , SSD , HP , iPhone , Nvidia , GeForce , WHQL , Gigabyte

Thursday, April 28, 2016

IT News Head Lines (Tech Report) 28/04/2016





iPhone sales decline year-on-year in Apple's fiscal Q2
Apple has released its financial results for its fiscal second quarter, and the champagne is staying in the bottle today. The company made $10.5 billion in net income on $50.6 billion in revenue. Those numbers are down from the $13.6 billion in net income and $58 billion in revenue the company took in during the same quarter a year ago. Gross margin fell a bit to 39.4%, down from 40.8% a year ago.
They say all good things must come to an end, and Apple's long record of skyrocketing iPhone sales appears to have reached its peak. ...
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Fallout 4 gets official mod support and in-game Creation Kit
Rejoice, Fallout 4 fans! Bethesda has an announcement for you today, and it's a doozy. The game is finally getting official support for mods, which players can create themselves using the in-game Creation Kit.
...
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Falcon Northwest creates a pair of Oculus Ready PCs
TR readers jumping into VR are likely consulting our System Guide already, but some folks just want the convenience of a prebuilt, VR-ready PC. Oculus is catering to those buyers with its Oculus Ready program. That program already features PCs from Asus, Alienware, and Dell. Now, Falcon Northwest is joining the party. The company is introducing two PCs to the Oculus Ready lineup today: the diminutive Tiki mini-tower and the beefier Talon mid-tower.
...
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Less than 24 hours remain in our Macrium Data Disasters contest
If you hadn't already heard, our friends at Macrium are now offering deeper discounts for TR subscribers. Silver subscribers are now eligible for a 20% discount on purchases made from the Macrium online store, and Gold subscribers get a whopping 40% off. To celebrate, the company has handed us five Reflect v6 Workstation license keys to give away for home use. Less than 24 hours remain for you to enter.
For a chance at one of those licenses, we want to hear your best data-loss or disaster recovery story. Tell us all about your experience with that dead hard drive, corrupted SD card, bankrupt cloud storage provider, or even the crazed storage reviewer in your life ...
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Acer's Predator Z1 curved monitors are aggressively priced
Acer's Predator gaming monitor series has been growing rapidly since its inception last year. While the brand has been used primarily for ultra-high-end, does-it-all gaming displays, now Acer is showing off three new monitors in what it is calling the Predator Z1 series. These monitors bear the now-familiar Predator branding: blacked-out frames with red accents.
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Raven Z RVZ-01E case makes room for ATX PSUs in a slim profile
We're fans of building small form-factor systems at TR, as evidenced by our Breadbox system from earlier this year. As part of that process, builders need to do their homework to make sure that everything in a Mini-ITX system will fit together comfortably. With the Raven Z RVZ01-E, Silverstone has updated its slim small-form-factor case to accommodate standard ATX power supplies. That change will give builders a bit more flexibility when selecting parts for their new rig.
...
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Zotac Mobile VR could keep VR junkies from tripping on cords
Man, these first world problems sure are rough. You've just shelled out $800 for your new HTC Vive, but you keep tripping over that darn cable connecting your headset to your PC. What's a poor gerbil to do? Zotac thinks it has the solution to your problem. The company's upcoming Mobile VR system puts a VR-ready gaming rig into a backpack so that you can play in VR without the cable breaking your immersion.
...
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Dropbox Project Infinite is like a TARDIS for your files
The rise of SSDs has brought about a small revolution in the speed and responsiveness of PCs, but those drives' capacities can be an obstacle for folks with huge collections of files. That's especially true on entry-level laptops or tablets, where 32GB, 64GB, or 128GB of storage is fairly common. Dropbox and other cloud services offer a way around those capacity limits by offering tons of cloud storage, but syncing files to a local folder from those cloud services still eats up disk space.
Today, Dropbox is previewing a way around this problem. Its "Project Infinite" feature puts shortcuts to remote files in the user's local Dropbox folder, allowing the user to see those files ...
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AMD Radeon Pro Duo bridges the professional-consumer divide
AMD first showed off its Radeon Pro Duo graphics card back at GDC, but the company's Capsaicin event left a number of unanswered questions about the newest in AMD's long line of single-card, dual-GPU solutions. The Radeon Pro Duo officially launches today, and we now know all of its secrets. One thing we unfortunately won't be discussing is detailed performance results. As you may have already read elsewhere, AMD didn't send Pro Duos to many of the usual suspects in the PC hardware press for review, ourselves included.
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Available Tags:iPhone , Zotac , AMD , Radeon

IT News Head Lines (AnandTech) 28/04/2016

AnandTech



Apple Announces Q2 Fiscal Year 2016 Results: iPhone Sales Slowed But Services Gain
This afternoon, Apple released their Q2 earnings for fiscal year 2016, which ended on March 26. The company saw revenues decline for the first time since Q1 2003, according to CNN. The results today did not meet expectations, but that was quite a run to go over 13 years without a year-over-year decline in revenue. Revenue for the quarter was $50.56 billion, which is 10% lower than the $58.01 billion announced a year ago. Gross margin was $19.9 billion, or 39.4%, which was down from the 40.8% gross margin in Q2 2015. Net income was down 22.5% as well, coming in at $10.5 billion for the quarter. This resulted in earnings per share of $1.90, down from $2.33 a year ago.

Apple Q2 2016 Financial Results (GAAP)
Q2'2016 Q1'2015 Q2'2015
Revenue (in Billions USD) $50.557 $75.872 $58.010
Gross Margin (in Billions USD) $19.921 $30.423 $23.656
Operating Income (in Billions USD) $13.987 $24.171 $18.278
Net Income (in Billions USD) $10.516 $18.361 $13.569
Margins 39.4% 40.1% 40.8%
Earnings per Share (in USD) $1.90 $3.30 $2.33

iPhone sales have certainly slowed, but Apple was almost destined to falter after reporting such strong quarters a year ago. The launch of the larger iPhone 6 and 6 Plus triggered year-over-year growth in iPhone sales of 40% a year ago, and 46% growth the quarter before that. Strong growth in China helped fuel a lot of that gain, since it was practically an untapped market for Apple, but revenue from China fell 26% from a year ago. With Apple being a company that has struggled to expand it’s market outside of iPhone, when the one segment falters it can make a big impact on the results, which is exactly what happened here.

Pretty much every earnings report, sales of the iPhone dominate the discussion, and today is not really any different. Apple sold 51.2 million iPhones this quarter, which is a drop of 16% year-over-year. That brought in revenue of $32.86 billion for the quarter, which is a drop of 18% year-over-year. A larger revenue drop than unit sales means that of the iPhones it is selling, the average selling price is also down. Apple still gets 65% of its revenue from the iPhone, even on a down quarter, but the other segments are not pulling up the slack.

iPad sales continue their downward trajectory, with sales of 10.251 million units this quarter, which is down 19% from a year ago. Revenue for the iPad was $4.4 billion, also down 19%. This has been a common trend with the iPad over the last year or two, and what originally looked to be another strong growth segment for Apple has quickly become a market where sales keep declining. Eventually they will bottom, but even with the solid new entries in the iPad Pro, the smaller iPad Pro 9.7, and even the new iPad Mini, the Apple tablet market has quickly reached a point where people are not upgrading as quickly as the iPhone market does, and you have to start to wonder when sales of the iPad are going to bottom out.

The PC market is certainly declining, but the Mac has soldiered on, generally outperforming the PC market even in the down times. That trend also stopped this quarter, with Mac sales down 12% year-over-year, to 4.0 million devices. Revenue for the Mac was $5.1 billion, which is down 12% compared to last year, meaning that Apple is also selling lower cost Macs than a year ago. We’ve not seen Apple refresh the Mac for some time though, with only the MacBook getting Skylake, so sales may be affected by this as well.

Services, which include internet services, AppleCare, Apple Pay, and others, are now the second largest revenue source for Apple, with revenues up this quarter 20% over last year, for a total of just a hair under $6 billion for the quarter. Even compared to the holiday quarter, which was Q1, sales were pretty much flat, and all of the other segments dropped significantly (and expectedly) compared to last quarter. You likely don’t think of Apple as a services company, but iTunes sales, Apple Music, and their other services are now the number two product at Apple, and that’s pretty surprising. It may not be number two next quarter, but with Apple having over a billion people using their services now, sales here should stay strong.

The final segment from Apple is “Other Products” which includes Apple Watch, Apple TV, iPod, Beats, and accessories. This segment also grew significantly year-over-year, to $2.2 billion, which is up 30%. Although Apple doesn’t break down the products inside here, the addition of Apple Watch likely makes up a good portion of this, since it wasn’t part of the category a year ago.

Apple Q2 2016 Device Sales (thousands)
Q2'2016 Q1'2016 Q2'2015 Seq Change Year/Year Change
iPhone 51,193 74,779 61,170 -32% -16%
iPad 10,251 16,122 12,623 -36% -19%
Mac 4,034 5,312 4,563 -24% -12%

Apple announced they were going to be adding an additional $50 billion to their capital return program, bringing the program up to $250 billion in cash returned to shareholders by the end of March 2018. The dividend will be increased to $0.57 per share, and they will buy back $175 billion in shares, up from the original goal of $140 billion in shares.

They also announced guidance for the next quarter, where they expect revenue between $41 and $43 billion (Q3 2015 revenue was $49.6 billion) and gross margin is expected to drop again to between 37.5 and 38%. With this guidance, next quarter may be very similar to this one.

Apple Q2 2016 Revenue by Product (billions)
Q2'2016 Q1'2016 Q2'2015 Revenue for current quarter
iPhone $32.857 $51.635 $40.282 65.0%
iPad $4.413 $7.084 $5.428 8.7%
Mac $5.107 $6.746 $5.615 10.1%
iTunes/Software/Services $5.991 $6.056 $4.996 11.8%
Other Products $2.189 $4.351 $1.689 4.3%

I don't think we have to worry about Apple going bankrupt just yet, but today’s earnings are a big change in what we’ve gotten used to in the last 13 years or so. All things must come to an end, and today it was Apple’s amazing track record over the last decade or more. They are certainly not alone in having their struggles this quarter, but the drop is pretty significant nonetheless.

Source: Apple Investor Relations


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Intel Proposes to Use USB Type-C Digital Audio Technology
USB Type-C has a number of chances to become the standard for data and charging connector for smartphones and tablets running either Android or Windows. However, in the long-term future, Intel wants USB-C to be even more universal (and therefore pervasive) than it is going to be, which is why at IDF Shenzhen part of one of the talks evolved around using Type-C for audio.

Audio receptacles on PCs and mobile equipment are virtually the last remaining analog interfaces of modern devices, requiring certain techniques to maintain a high audio quality and remove interference. Intel proposes to replace things like 3.5 mm mini-jack with USB Type-C which will help to add features to headsets and will simplify connections of multi-channel audio equipment to various gadgets. This is not the first time a company has proposed to replace analog audio on PCs and mobile devices, but so far, nobody has succeeded due to the ubiquity of 3.5mm. Since the industry may still not be ready to go all-digital, there seems to be a backup plan.

Various types of audio jacks to connect headphones to audio equipment have been around for decades. For example, the original 6.35 mm connector, which is still widely used by audio equipment, was invented in 1878. Meanwhile, two-conductor miniature 3.5 mm audio connector (which is the most widely used audio connector at present) has been around since 1960s. Headphone jacks have evolved; they have gained contacts to support microphones and even basic programmable capabilities to enable remote controls. However, fundamentally, the ability to listen to audio through a speaker has remained the same for over a hundred years: completely analog and barely any smart functionality. Today's smartphones are used for all sorts of different purposes and are connected to a variety of devices, which requires sophisticated interconnection technologies with high data-rates. At the same time, as phones and devices get thinner, or even to simplify some of the internal design, it gets harder to install multiple ports for various purposes. If there were to be a universal connector that does it all, including audio, Intel and some other players want USB Type-C to be that universal connector.


In fact, USB-C can be used to transfer analog audio in accordance with the specification of the connector. It all comes down as to how that audio is transmitted.

The USB-C has sideband use pins (SBU1 and SBU2) which can be used for analog audio in audio adapter accessory mode. Use of the sideband pins should not impact data transfers and other vital functionality of USB-C cables, which should make them relatively simple from the engineering point of view. In this case, the USB-C connector will just replace the 3.5 mm mini jack and may even gain some additional features, such as a thermal sensor in an earpiece could measure temperature for fitness tracking.

The concept is not completely new and we saw it years ago - back in the 2000s, Motorola used the mini-USB connector on its feature phones to enable charging, data transfers and a headset connection. The idea to use one connector for everything was not entirely bad, however, it left users without a choice of headsets. However, if the makers of devices (as well as producers of audio listening equipment) adopt USB-C, the is potential that the problem will not occur again. In the advent of digital signal transfer, this allows the headset to drive the digital-to-analog conversion, removing electronic interference from the host and potentially offering a wide array of audio results.

However, transferring analog audio using USB-C’s SBU pins is not the only thing that Intel is working on.


At present, Intel is finalizing the USB Type-C Digital Audio technology and plans to release its specification later in Q2. The company does not reveal a lot about the standard right now, but notes that it is working on updating the USB Audio Device Class 2.0 specifications to support new connector, expand the list of recent audio specifications and features, improve power management and simplify the discovery and configuration model to make the upcoming headsets as easy to use as today’s headsets.

In fact, one of the important issues with streaming audio over USB is the synchronization of data streams from the host to the receiver. The USB Audio Device Class specification solved the problem in the past and because Intel mentioned the USB Audio Device Class 2.0 in its presentation at IDF, this may mean that the new the USB-C Digital Audio spec will rely on this synchronization mechanism as well. Intel wants its USB-S Digital Audio to be backward-compatible with USB Audio (1.0 and 2.0), but naturally plans to add support for new music formats.

Usage of digital audio means that headsets should gain their own amplifiers, DACs and various other logic, which is currently located inside smartphones. Intel proposes to install special multi-function processing units (MPUs), which will perform beam forming, noise suppression, acoustic echo suppression (AES), acoustic echo cancellation (AEC), non-linear processing and other operations. The MPUs will also support HDCP technology, hence, it will not be possible to make digital copies of records using USB-C digital headset outputs. It is unlikely that audio processing will be offloaded to external headsets completely, but the latter will clearly gain their own chips. This may, however, see a spike in cost, especially at the super-low end.

A good thing about USB Type-C headsets with MPUs is that they are going to be software upgradeable and could gain functionality over their lifespan. Intel admits that such MPUs will make digital headsets more expensive compared to analog devices, but high volumes and new process technologies will help to reduce the cost of digital headsets over time. In fact, USB Audio headsets and audio chips for them are not something completely new. For example, Plantronics Audio 655 DSP headset costs $49.99, whereas CMedia’s HS-100 chip for headsets is available $1. Therefore, from the cost perspective, digital headphones should not be too much more expensive in general. Meanwhile, Intel wants USB-C digital audio headsets to offer “significant value at higher end” and have improved functionality in a bid to become popular among consumers.


The industry has successfully replaced analog cables with HDMI for video equipment in the living room and in the coming years will retire the D-Sub interconnection for computer displays. However, audio jacks have survived multiple generations as other standards have changed. In fact, Intel itself eliminated analog audio jacks in its first-generation NUCs PCs, but had to return them in subsequent generations. With USB-C Digital Audio Intel may not be alone. Google’s Android 5.0 already supports USB DAC devices and thus digital headsets. Moreover, last week LeEco released several smartphones without audio jacks, so, there are attempts to eliminate them from mobile devices already. One maker will not make any difference, but a coordinated move by market leaders, such as Samsung, LG or HTC, could have a significant impact.



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The Riotoro Prism CR1280 Case Review
In this review we are having our first encounter with Riotoro, a new manufacturer of PC cases and peripherals. The Prism CR1280 that we are putting to the test today is the world’s first RGB case, a very large tower primarily designed for advanced gaming systems.


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AMD Releases Radeon Pro Duo: Dual Fiji, 350W, $1500
These recent years we have seen a slow but steady buildup of VR from both technological developments to growing enthusiasm shown by consumers and the industry. Today AMD is releasing the Radeon Pro Duo to the market as their first card targeted at VR developers. This card is not being directly aimed at gamers, despite the capability under the hood, but focuses on official support for professional software. Additionally, multiple initiatives are being both spearheaded and supported by AMD and others to encourage growth in the VR sector.

 


The AMD Radeon Pro Duo was first announced back in March, with the card is being marketed for VR content creation first and foremost. With this card, AMD is promoting the ability to allocate one GPU per eye while powering VR experiences. This way the case is opened up for performance beyond what any other single card can offer today. Another use case for developers is offloading compute work to the second GPU while the first is used for graphical work which can make for a much smoother experience during demanding a workflow.

Gaming is definitely possible on Radeon Pro Duo and alongside the FirePro drivers for content creators, Radeon drivers will be available. The Pro Duo will not see validation for as many applications as a true FirePro card, but official support will be provided for applications important to gaming content creation such as Autodesk, Maya, and Blackmagic Davinci Resolve.

AMD GPU Specification Comparison
AMD Radeon Pro Duo AMD Radeon R9 Fury X AMD Radeon R9 Fury AMD Radeon R9 295X2
Stream Processors 2 x 4096 4096 3584 2 x 2816
Texture Units 2 x 256 256 224 2 x 176
ROPs 2 x 64 64 64 2 x 64
Boost Clock 1000MHz 1050MHz 1000MHz 1018MHz
Memory Clock 1Gbps HBM 1Gbps HBM 1Gbps HBM 5Gbps GDDR5
Memory Bus Width 2 x 4096-bit 4096-bit 4096-bit 2 x 512-bit
VRAM 2 x 4GB 4GB 4GB 2 x 4GB
FP64 1/16 1/16 1/16 1/8
TrueAudio Y Y Y Y
Transistor Count 2 x 8.9B 8.9B 8.9B 2 x 6.2B
Typical Board Power 350W 275W 275W 500W
Manufacturing Process TSMC 28nm TSMC 28nm TSMC 28nm TSMC 28nm
Architecture GCN 1.2 GCN 1.2 GCN 1.2 GCN 1.1
GPU Fiji Fiji Fiji Hawaii
Launch Date Q2 2016 06/24/2015 07/14/2015 04/21/2014
Launch Price $1499 $649 $549 $1499

The Radeon Pro Duo is essentially and effectively two Radeon R9 Nanos together on a single PCB. At a high level, the Pro Duo should give us up to twice the performance at twice the power consumption (plus a bit extra for PCIe switches). To remove heat, the card comes with a closed loop cooler similar to that found on AMD’s Radeon R9 Fury X. This cooler, unlike the one found on the R9 295X2, provides a complete liquid cooling solution covering the VRMs on both GPUs along with the GPUs themselves. For reference, the pipes on this one are 540 mm long, and the double-thick radiator with fan comes in at 63 mm


Moving past the cooling solution we get three full sized DisplayPort connectors and one full-size HDMI port. On the side of the card there are three 8-pin PCIe power connectors which will do more than an adequate job of supplying the rated 350W power draw. Note that 350W is the equivalent of dual R9 Nano cards (rated at 175W a piece), and will be clocked similarly. The reactive frequency adjustments to heavily loading, by inference, are likely to be similar but we expect AMD to be using low-power binned parts for their new high-end card.

The Radeon Pro Duo is launching today at $1500, or three times the current price of the R9 Nano. That’s a $500 price premium to combine two cards into one. Even with the price, AMD is keen to admit that the Radeon Pro Duo is now the single fastest graphics card on the market since the competition doesn’t offer a similar product at this time. From our perspective at AnandTech, we still advise that users are better off investing in a single powerful GPU first, and only scaling out into SLI/CF when requirements for extreme performance are such that a single GPU solution cannot provide. With VR, it stands a good chance at pushing gaming machines harder than anything we’ve seen so far, especially when trying to maintain a smooth and low latency experience. It all depends on the workflow and subsequent frame rendering methods used.


Alongside all of this news and information is renewed attention for several initiatives AMD is taking part in. AMD has placed the Radeon Pro Duo as the first card in their AMD VR Ready Creator Line. The goal being that the Pro Duo, coupled with Liquid VR, will create a powerful and capable platform to develop future VR experiences. The AMD VR Ready Creator Line is also the platform of choice for Crytek’s VR First initiative, which intends to foster growth in the VR industry by supporting developers by powering virtual reality labs in colleges and universities around the world.

We are approaching a crossroads between the outgoing GPU generation and the upcoming cards coming out later this year. The Radeon Pro Duo is part of an outgoing generation but aims to provide a competent platform for VR content creation following known architecture guidelines. Along with the new hardware released today, there are many initiatives in motion that aim to encourage growth in VR, and new hardware will continue to be an important tool for creating innovative experiences moving forward.

We have already seen Tmall post up an early listing for an XFX variant of the Pro Duo, and retailers should be showing other OEMs variants today as well. At current, AMD's base design is expected to be the sole variant of the Pro Duo.

Source: AMD



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AMD Releases Radeon Software Crimson Edition 16.4.2 Hotfix
With a couple of weeks since their last driver release, AMD has handed us another update. Alongside a list of fixes, and a focus on a narrow set of issues, the new version has now been given full support for external GPU docks using Thunderbolt 3 via AMD's XConnect platform.

Radeon Software Crimson Edition 16.4.2 brings the Driver version to 16.15.2401. With the new driver version comes a list of gaming updates with a heavy focus on Crossfire. Along with new Crossfire profiles for both Elite Dangerous and the new Need for Speed title, we have a list of 12 other fixes: eight of them are for various issues related to stuttering, flickering, or corruption in various games while playing with Crossfire enabled, and the other four target adjustments to Radeon software settings. These fixes include issues such as games failing to show up in the supported list, the power efficiency toggle showing up for some unsupported products, and some DX9 applications being unable to run with AMD Crossfire disabled. The last two relate to some users of the Radeon R9 380 experiencing slower than expected fan speed and GPU clocks on some AMD products remaining in a higher clock state after recovering from an application crash.

More importantly, this driver provides full support for AMD XConnect technology. With XConnect support, a system can have TB3 dock compatibility with either a Radeon R9 Fury, a Nano or a 300 series GPU housed in the external enclosure. As reported previously, AMD does make clear that a system also requires BIOS support alongside compatible drivers alongside the external TB3 dock. AMD also states in the fine print that not all external enclosures are pre-configured with an AMD Radeon GPU (so your mileage may vary), and also some external enclosures may not feature user upgradability.

As always, those interested in reading more or installing the updated hotfix drivers for AMD’s desktop, mobile, and integrated GPUs can find them either under the driver update section in Radeon Settings or on AMDs Radeon Software Crimson Edition download page.


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Available Tags:Apple , iPhone , Intel , USB , AMD , Radeon

IT News Head Lines (Guru of 3D) 28/04/2016

Guru of 3D



Gaming on R9 Fury Crossfire Eyefinity issues
I recently got 3 new monitors and I'm using them with Eyefinity. Do any of you know how many issues it has or is it a pretty trusted/proven thing?...

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X99 Upgrade
For the past couple of years, I've felt that my X58 build was beginning to show it's age. It wasn't slow by any means, but it did run a bit warm and...

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Windows 10 Build 14332
Image: http://i.imgur.com/vtOk5Fo.png

**Here’s what’s fixed for PC**


* We fixed the issue causing some PCs to bluescreen (bug check) when ...

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Weird forum
Was googling some stuff on phones and came across this forum:

http://www.usoftsmartphone.com/f3/

At first glance you would think, wow, that is...

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Transparency issue in 3D models
Hi there all,

I have one big problem in a 3D geological modelling software called Move3D.
I could provide a youtube link that shows the problem....

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2x8GB on P55 / i5 750
Since prices have gone down for DDR3, I am somehow tempted to acquire a 2x8GB set but I still am not sure my GA-P55-UD3 is capable of handling...

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New Samsung Magician v4.9.6 pulled...?
I downloaded and installed new version 4.9.6 of Samsung Magician from the official Samsung site several hours ago across my Samsung SSD home PCs, but...

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AMD Radeon Pro Duo Launches - But Without Media Reviews
AMD today is releasing the Radeon Pro Duo. AMD already announced it's Radeon Pro Duo last month but ever since has not revealed any real...

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